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kc3-lang/angle/src/common/PackedEnums.h

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  • Author : Geoff Lang
    Date : 2020-08-06 20:55:05
    Hash : f0b02054
    Message : Add a Vulkan feature to compress float32 vertex formats. Use the vertex conversion pipeline in VertexArrayVk to detect static vertex data and convert float32 vertices to float16. This feature is useful for determining if an allication is vertex bandwidth bound and seeing what gains could be had by using smaller attributes. This feature could be implemented in ANGLE's frontend but new infrastructure for converting and storing the converted attributes would need to be added to gl::VertexArray. Our backends already have the functionality needed to handle unsupported attribute formats and this can be repurposed for compressing vertex formats. Bug: b/167404532 Bug: b/161716126 Change-Id: I9a09656a72e8499faa4124adf876d7261c8341c9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2342285 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>

  • src/common/PackedEnums.h
  • // Copyright 2017 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // PackedGLEnums_autogen.h:
    //   Declares ANGLE-specific enums classes for GLEnum and functions operating
    //   on them.
    
    #ifndef COMMON_PACKEDGLENUMS_H_
    #define COMMON_PACKEDGLENUMS_H_
    
    #include "common/PackedEGLEnums_autogen.h"
    #include "common/PackedGLEnums_autogen.h"
    
    #include <array>
    #include <bitset>
    #include <cstddef>
    
    #include <EGL/egl.h>
    
    #include "common/bitset_utils.h"
    
    namespace angle
    {
    
    // Return the number of elements of a packed enum, including the InvalidEnum element.
    template <typename E>
    constexpr size_t EnumSize()
    {
        using UnderlyingType = typename std::underlying_type<E>::type;
        return static_cast<UnderlyingType>(E::EnumCount);
    }
    
    // Implementation of AllEnums which allows iterating over all the possible values for a packed enums
    // like so:
    //     for (auto value : AllEnums<MyPackedEnum>()) {
    //         // Do something with the enum.
    //     }
    
    template <typename E>
    class EnumIterator final
    {
      private:
        using UnderlyingType = typename std::underlying_type<E>::type;
    
      public:
        EnumIterator(E value) : mValue(static_cast<UnderlyingType>(value)) {}
        EnumIterator &operator++()
        {
            mValue++;
            return *this;
        }
        bool operator==(const EnumIterator &other) const { return mValue == other.mValue; }
        bool operator!=(const EnumIterator &other) const { return mValue != other.mValue; }
        E operator*() const { return static_cast<E>(mValue); }
    
      private:
        UnderlyingType mValue;
    };
    
    template <typename E>
    struct AllEnums
    {
        EnumIterator<E> begin() const { return {static_cast<E>(0)}; }
        EnumIterator<E> end() const { return {E::InvalidEnum}; }
    };
    
    // PackedEnumMap<E, T> is like an std::array<T, E::EnumCount> but is indexed with enum values. It
    // implements all of the std::array interface except with enum values instead of indices.
    template <typename E, typename T, size_t MaxSize = EnumSize<E>()>
    class PackedEnumMap
    {
        using UnderlyingType = typename std::underlying_type<E>::type;
        using Storage        = std::array<T, MaxSize>;
    
      public:
        using InitPair = std::pair<E, T>;
    
        constexpr PackedEnumMap() = default;
    
        constexpr PackedEnumMap(std::initializer_list<InitPair> init) : mPrivateData{}
        {
            // We use a for loop instead of range-for to work around a limitation in MSVC.
            for (const InitPair *it = init.begin(); it != init.end(); ++it)
            {
    #if (__cplusplus < 201703L)
                // This horrible const_cast pattern is necessary to work around a constexpr limitation.
                // See https://stackoverflow.com/q/34199774/ . Note that it should be fixed with C++17.
                const_cast<T &>(const_cast<const Storage &>(
                    mPrivateData)[static_cast<UnderlyingType>(it->first)]) = it->second;
    #else
                mPrivateData[static_cast<UnderlyingType>(it->first)] = it->second;
    #endif
            }
        }
    
        // types:
        using value_type      = T;
        using pointer         = T *;
        using const_pointer   = const T *;
        using reference       = T &;
        using const_reference = const T &;
    
        using size_type       = size_t;
        using difference_type = ptrdiff_t;
    
        using iterator               = typename Storage::iterator;
        using const_iterator         = typename Storage::const_iterator;
        using reverse_iterator       = std::reverse_iterator<iterator>;
        using const_reverse_iterator = std::reverse_iterator<const_iterator>;
    
        // No explicit construct/copy/destroy for aggregate type
        void fill(const T &u) { mPrivateData.fill(u); }
        void swap(PackedEnumMap<E, T, MaxSize> &a) noexcept { mPrivateData.swap(a.mPrivateData); }
    
        // iterators:
        iterator begin() noexcept { return mPrivateData.begin(); }
        const_iterator begin() const noexcept { return mPrivateData.begin(); }
        iterator end() noexcept { return mPrivateData.end(); }
        const_iterator end() const noexcept { return mPrivateData.end(); }
    
        reverse_iterator rbegin() noexcept { return mPrivateData.rbegin(); }
        const_reverse_iterator rbegin() const noexcept { return mPrivateData.rbegin(); }
        reverse_iterator rend() noexcept { return mPrivateData.rend(); }
        const_reverse_iterator rend() const noexcept { return mPrivateData.rend(); }
    
        // capacity:
        constexpr size_type size() const noexcept { return mPrivateData.size(); }
        constexpr size_type max_size() const noexcept { return mPrivateData.max_size(); }
        constexpr bool empty() const noexcept { return mPrivateData.empty(); }
    
        // element access:
        reference operator[](E n)
        {
            ASSERT(static_cast<size_t>(n) < mPrivateData.size());
            return mPrivateData[static_cast<UnderlyingType>(n)];
        }
    
        constexpr const_reference operator[](E n) const
        {
            ASSERT(static_cast<size_t>(n) < mPrivateData.size());
            return mPrivateData[static_cast<UnderlyingType>(n)];
        }
    
        const_reference at(E n) const { return mPrivateData.at(static_cast<UnderlyingType>(n)); }
        reference at(E n) { return mPrivateData.at(static_cast<UnderlyingType>(n)); }
    
        reference front() { return mPrivateData.front(); }
        const_reference front() const { return mPrivateData.front(); }
        reference back() { return mPrivateData.back(); }
        const_reference back() const { return mPrivateData.back(); }
    
        T *data() noexcept { return mPrivateData.data(); }
        const T *data() const noexcept { return mPrivateData.data(); }
    
        bool operator==(const PackedEnumMap &rhs) const { return mPrivateData == rhs.mPrivateData; }
        bool operator!=(const PackedEnumMap &rhs) const { return mPrivateData != rhs.mPrivateData; }
    
      private:
        Storage mPrivateData;
    };
    
    // PackedEnumBitSetE> is like an std::bitset<E::EnumCount> but is indexed with enum values. It
    // implements the std::bitset interface except with enum values instead of indices.
    template <typename E, typename DataT = uint32_t>
    using PackedEnumBitSet = BitSetT<EnumSize<E>(), DataT, E>;
    
    }  // namespace angle
    
    namespace gl
    {
    
    TextureType TextureTargetToType(TextureTarget target);
    TextureTarget NonCubeTextureTypeToTarget(TextureType type);
    
    TextureTarget CubeFaceIndexToTextureTarget(size_t face);
    size_t CubeMapTextureTargetToFaceIndex(TextureTarget target);
    bool IsCubeMapFaceTarget(TextureTarget target);
    
    constexpr TextureTarget kCubeMapTextureTargetMin = TextureTarget::CubeMapPositiveX;
    constexpr TextureTarget kCubeMapTextureTargetMax = TextureTarget::CubeMapNegativeZ;
    constexpr TextureTarget kAfterCubeMapTextureTargetMax =
        static_cast<TextureTarget>(static_cast<uint8_t>(kCubeMapTextureTargetMax) + 1);
    struct AllCubeFaceTextureTargets
    {
        angle::EnumIterator<TextureTarget> begin() const { return kCubeMapTextureTargetMin; }
        angle::EnumIterator<TextureTarget> end() const { return kAfterCubeMapTextureTargetMax; }
    };
    
    constexpr ShaderType kGLES2ShaderTypeMin = ShaderType::Vertex;
    constexpr ShaderType kGLES2ShaderTypeMax = ShaderType::Fragment;
    constexpr ShaderType kAfterGLES2ShaderTypeMax =
        static_cast<ShaderType>(static_cast<uint8_t>(kGLES2ShaderTypeMax) + 1);
    struct AllGLES2ShaderTypes
    {
        angle::EnumIterator<ShaderType> begin() const { return kGLES2ShaderTypeMin; }
        angle::EnumIterator<ShaderType> end() const { return kAfterGLES2ShaderTypeMax; }
    };
    
    constexpr ShaderType kShaderTypeMin = ShaderType::Vertex;
    constexpr ShaderType kShaderTypeMax = ShaderType::Compute;
    constexpr ShaderType kAfterShaderTypeMax =
        static_cast<ShaderType>(static_cast<uint8_t>(kShaderTypeMax) + 1);
    struct AllShaderTypes
    {
        angle::EnumIterator<ShaderType> begin() const { return kShaderTypeMin; }
        angle::EnumIterator<ShaderType> end() const { return kAfterShaderTypeMax; }
    };
    
    constexpr size_t kGraphicsShaderCount = static_cast<size_t>(ShaderType::EnumCount) - 1u;
    // Arrange the shader types in the order of rendering pipeline
    constexpr std::array<ShaderType, kGraphicsShaderCount> kAllGraphicsShaderTypes = {
        ShaderType::Vertex, ShaderType::Geometry, ShaderType::Fragment};
    
    using ShaderBitSet = angle::PackedEnumBitSet<ShaderType, uint8_t>;
    static_assert(sizeof(ShaderBitSet) == sizeof(uint8_t), "Unexpected size");
    
    template <typename T>
    using ShaderMap = angle::PackedEnumMap<ShaderType, T>;
    
    TextureType SamplerTypeToTextureType(GLenum samplerType);
    
    bool IsMultisampled(gl::TextureType type);
    bool IsArrayTextureType(gl::TextureType type);
    
    bool IsStaticBufferUsage(BufferUsage useage);
    
    enum class PrimitiveMode : uint8_t
    {
        Points                 = 0x0,
        Lines                  = 0x1,
        LineLoop               = 0x2,
        LineStrip              = 0x3,
        Triangles              = 0x4,
        TriangleStrip          = 0x5,
        TriangleFan            = 0x6,
        Unused1                = 0x7,
        Unused2                = 0x8,
        Unused3                = 0x9,
        LinesAdjacency         = 0xA,
        LineStripAdjacency     = 0xB,
        TrianglesAdjacency     = 0xC,
        TriangleStripAdjacency = 0xD,
    
        InvalidEnum = 0xE,
        EnumCount   = 0xE,
    };
    
    template <>
    constexpr PrimitiveMode FromGLenum<PrimitiveMode>(GLenum from)
    {
        if (from >= static_cast<GLenum>(PrimitiveMode::EnumCount))
        {
            return PrimitiveMode::InvalidEnum;
        }
    
        return static_cast<PrimitiveMode>(from);
    }
    
    constexpr GLenum ToGLenum(PrimitiveMode from)
    {
        return static_cast<GLenum>(from);
    }
    
    static_assert(ToGLenum(PrimitiveMode::Points) == GL_POINTS, "PrimitiveMode violation");
    static_assert(ToGLenum(PrimitiveMode::Lines) == GL_LINES, "PrimitiveMode violation");
    static_assert(ToGLenum(PrimitiveMode::LineLoop) == GL_LINE_LOOP, "PrimitiveMode violation");
    static_assert(ToGLenum(PrimitiveMode::LineStrip) == GL_LINE_STRIP, "PrimitiveMode violation");
    static_assert(ToGLenum(PrimitiveMode::Triangles) == GL_TRIANGLES, "PrimitiveMode violation");
    static_assert(ToGLenum(PrimitiveMode::TriangleStrip) == GL_TRIANGLE_STRIP,
                  "PrimitiveMode violation");
    static_assert(ToGLenum(PrimitiveMode::TriangleFan) == GL_TRIANGLE_FAN, "PrimitiveMode violation");
    static_assert(ToGLenum(PrimitiveMode::LinesAdjacency) == GL_LINES_ADJACENCY,
                  "PrimitiveMode violation");
    static_assert(ToGLenum(PrimitiveMode::LineStripAdjacency) == GL_LINE_STRIP_ADJACENCY,
                  "PrimitiveMode violation");
    static_assert(ToGLenum(PrimitiveMode::TrianglesAdjacency) == GL_TRIANGLES_ADJACENCY,
                  "PrimitiveMode violation");
    static_assert(ToGLenum(PrimitiveMode::TriangleStripAdjacency) == GL_TRIANGLE_STRIP_ADJACENCY,
                  "PrimitiveMode violation");
    
    std::ostream &operator<<(std::ostream &os, PrimitiveMode value);
    
    enum class DrawElementsType : size_t
    {
        UnsignedByte  = 0,
        UnsignedShort = 1,
        UnsignedInt   = 2,
        InvalidEnum   = 3,
        EnumCount     = 3,
    };
    
    template <>
    constexpr DrawElementsType FromGLenum<DrawElementsType>(GLenum from)
    {
    
        GLenum scaled = (from - GL_UNSIGNED_BYTE);
        // This code sequence generates a ROR instruction on x86/arm. We want to check if the lowest bit
        // of scaled is set and if (scaled >> 1) is greater than a non-pot value. If we rotate the
        // lowest bit to the hightest bit both conditions can be checked with a single test.
        static_assert(sizeof(GLenum) == 4, "Update (scaled << 31) to sizeof(GLenum) * 8 - 1");
        GLenum packed = (scaled >> 1) | (scaled << 31);
    
        // operator ? with a simple assignment usually translates to a cmov instruction and thus avoids
        // a branch.
        packed = (packed >= static_cast<GLenum>(DrawElementsType::EnumCount))
                     ? static_cast<GLenum>(DrawElementsType::InvalidEnum)
                     : packed;
    
        return static_cast<DrawElementsType>(packed);
    }
    
    constexpr GLenum ToGLenum(DrawElementsType from)
    {
        return ((static_cast<GLenum>(from) << 1) + GL_UNSIGNED_BYTE);
    }
    
    #define ANGLE_VALIDATE_PACKED_ENUM(type, packed, glenum)                 \
        static_assert(ToGLenum(type::packed) == glenum, #type " violation"); \
        static_assert(FromGLenum<type>(glenum) == type::packed, #type " violation")
    
    ANGLE_VALIDATE_PACKED_ENUM(DrawElementsType, UnsignedByte, GL_UNSIGNED_BYTE);
    ANGLE_VALIDATE_PACKED_ENUM(DrawElementsType, UnsignedShort, GL_UNSIGNED_SHORT);
    ANGLE_VALIDATE_PACKED_ENUM(DrawElementsType, UnsignedInt, GL_UNSIGNED_INT);
    
    std::ostream &operator<<(std::ostream &os, DrawElementsType value);
    
    enum class BlendEquationType
    {
        Add             = 0,  // GLenum == 0x8006
        Min             = 1,  // GLenum == 0x8007
        Max             = 2,  // GLenum == 0x8008
        Unused          = 3,
        Subtract        = 4,  // GLenum == 0x800A
        ReverseSubtract = 5,  // GLenum == 0x800B
        InvalidEnum     = 6,
        EnumCount       = 6
    };
    
    template <>
    constexpr BlendEquationType FromGLenum<BlendEquationType>(GLenum from)
    {
        const GLenum scaled = (from - GL_FUNC_ADD);
        return (scaled == static_cast<GLenum>(BlendEquationType::Unused) ||
                scaled >= static_cast<GLenum>(BlendEquationType::EnumCount))
                   ? BlendEquationType::InvalidEnum
                   : static_cast<BlendEquationType>(scaled);
    }
    
    constexpr GLenum ToGLenum(BlendEquationType from)
    {
        return static_cast<GLenum>(from) + GL_FUNC_ADD;
    }
    
    ANGLE_VALIDATE_PACKED_ENUM(BlendEquationType, Add, GL_FUNC_ADD);
    ANGLE_VALIDATE_PACKED_ENUM(BlendEquationType, Min, GL_MIN);
    ANGLE_VALIDATE_PACKED_ENUM(BlendEquationType, Max, GL_MAX);
    ANGLE_VALIDATE_PACKED_ENUM(BlendEquationType, Subtract, GL_FUNC_SUBTRACT);
    ANGLE_VALIDATE_PACKED_ENUM(BlendEquationType, ReverseSubtract, GL_FUNC_REVERSE_SUBTRACT);
    
    std::ostream &operator<<(std::ostream &os, BlendEquationType value);
    
    enum class BlendFactorType
    {
        Zero = 0,  // GLenum == 0
        One  = 1,  // GLenum == 1
    
        MinSrcDstType    = 2,
        SrcColor         = 2,   // GLenum == 0x0300
        OneMinusSrcColor = 3,   // GLenum == 0x0301
        SrcAlpha         = 4,   // GLenum == 0x0302
        OneMinusSrcAlpha = 5,   // GLenum == 0x0303
        DstAlpha         = 6,   // GLenum == 0x0304
        OneMinusDstAlpha = 7,   // GLenum == 0x0305
        DstColor         = 8,   // GLenum == 0x0306
        OneMinusDstColor = 9,   // GLenum == 0x0307
        SrcAlphaSaturate = 10,  // GLenum == 0x0308
        MaxSrcDstType    = 10,
    
        MinConstantType       = 11,
        ConstantColor         = 11,  // GLenum == 0x8001
        OneMinusConstantColor = 12,  // GLenum == 0x8002
        ConstantAlpha         = 13,  // GLenum == 0x8003
        OneMinusConstantAlpha = 14,  // GLenum == 0x8004
        MaxConstantType       = 14,
    
        // GL_EXT_blend_func_extended
    
        Src1Alpha = 15,  // GLenum == 0x8589
    
        Src1Color         = 16,  // GLenum == 0x88F9
        OneMinusSrc1Color = 17,  // GLenum == 0x88FA
        OneMinusSrc1Alpha = 18,  // GLenum == 0x88FB
    
        InvalidEnum = 19,
        EnumCount   = 19
    };
    
    template <>
    constexpr BlendFactorType FromGLenum<BlendFactorType>(GLenum from)
    {
        if (from <= 1)
            return static_cast<BlendFactorType>(from);
        if (from >= GL_SRC_COLOR && from <= GL_SRC_ALPHA_SATURATE)
            return static_cast<BlendFactorType>(from - GL_SRC_COLOR + 2);
        if (from >= GL_CONSTANT_COLOR && from <= GL_ONE_MINUS_CONSTANT_ALPHA)
            return static_cast<BlendFactorType>(from - GL_CONSTANT_COLOR + 11);
        if (from == GL_SRC1_ALPHA_EXT)
            return BlendFactorType::Src1Alpha;
        if (from >= GL_SRC1_COLOR_EXT && from <= GL_ONE_MINUS_SRC1_ALPHA_EXT)
            return static_cast<BlendFactorType>(from - GL_SRC1_COLOR_EXT + 16);
        return BlendFactorType::InvalidEnum;
    }
    
    constexpr GLenum ToGLenum(BlendFactorType from)
    {
        const GLenum value = static_cast<GLenum>(from);
        if (value <= 1)
            return value;
        if (from >= BlendFactorType::MinSrcDstType && from <= BlendFactorType::MaxSrcDstType)
            return value - 2 + GL_SRC_COLOR;
        if (from >= BlendFactorType::MinConstantType && from <= BlendFactorType::MaxConstantType)
            return value - 11 + GL_CONSTANT_COLOR;
        if (from == BlendFactorType::Src1Alpha)
            return GL_SRC1_ALPHA_EXT;
        return value - 16 + GL_SRC1_COLOR_EXT;
    }
    
    ANGLE_VALIDATE_PACKED_ENUM(BlendFactorType, Zero, GL_ZERO);
    ANGLE_VALIDATE_PACKED_ENUM(BlendFactorType, One, GL_ONE);
    ANGLE_VALIDATE_PACKED_ENUM(BlendFactorType, SrcColor, GL_SRC_COLOR);
    ANGLE_VALIDATE_PACKED_ENUM(BlendFactorType, OneMinusSrcColor, GL_ONE_MINUS_SRC_COLOR);
    ANGLE_VALIDATE_PACKED_ENUM(BlendFactorType, SrcAlpha, GL_SRC_ALPHA);
    ANGLE_VALIDATE_PACKED_ENUM(BlendFactorType, OneMinusSrcAlpha, GL_ONE_MINUS_SRC_ALPHA);
    ANGLE_VALIDATE_PACKED_ENUM(BlendFactorType, DstAlpha, GL_DST_ALPHA);
    ANGLE_VALIDATE_PACKED_ENUM(BlendFactorType, OneMinusDstAlpha, GL_ONE_MINUS_DST_ALPHA);
    ANGLE_VALIDATE_PACKED_ENUM(BlendFactorType, DstColor, GL_DST_COLOR);
    ANGLE_VALIDATE_PACKED_ENUM(BlendFactorType, OneMinusDstColor, GL_ONE_MINUS_DST_COLOR);
    ANGLE_VALIDATE_PACKED_ENUM(BlendFactorType, SrcAlphaSaturate, GL_SRC_ALPHA_SATURATE);
    ANGLE_VALIDATE_PACKED_ENUM(BlendFactorType, ConstantColor, GL_CONSTANT_COLOR);
    ANGLE_VALIDATE_PACKED_ENUM(BlendFactorType, OneMinusConstantColor, GL_ONE_MINUS_CONSTANT_COLOR);
    ANGLE_VALIDATE_PACKED_ENUM(BlendFactorType, ConstantAlpha, GL_CONSTANT_ALPHA);
    ANGLE_VALIDATE_PACKED_ENUM(BlendFactorType, OneMinusConstantAlpha, GL_ONE_MINUS_CONSTANT_ALPHA);
    ANGLE_VALIDATE_PACKED_ENUM(BlendFactorType, Src1Alpha, GL_SRC1_ALPHA_EXT);
    ANGLE_VALIDATE_PACKED_ENUM(BlendFactorType, Src1Color, GL_SRC1_COLOR_EXT);
    ANGLE_VALIDATE_PACKED_ENUM(BlendFactorType, OneMinusSrc1Color, GL_ONE_MINUS_SRC1_COLOR_EXT);
    ANGLE_VALIDATE_PACKED_ENUM(BlendFactorType, OneMinusSrc1Alpha, GL_ONE_MINUS_SRC1_ALPHA_EXT);
    
    std::ostream &operator<<(std::ostream &os, BlendFactorType value);
    
    enum class VertexAttribType
    {
        Byte               = 0,   // GLenum == 0x1400
        UnsignedByte       = 1,   // GLenum == 0x1401
        Short              = 2,   // GLenum == 0x1402
        UnsignedShort      = 3,   // GLenum == 0x1403
        Int                = 4,   // GLenum == 0x1404
        UnsignedInt        = 5,   // GLenum == 0x1405
        Float              = 6,   // GLenum == 0x1406
        Unused1            = 7,   // GLenum == 0x1407
        Unused2            = 8,   // GLenum == 0x1408
        Unused3            = 9,   // GLenum == 0x1409
        Unused4            = 10,  // GLenum == 0x140A
        HalfFloat          = 11,  // GLenum == 0x140B
        Fixed              = 12,  // GLenum == 0x140C
        MaxBasicType       = 12,
        UnsignedInt2101010 = 13,  // GLenum == 0x8368
        HalfFloatOES       = 14,  // GLenum == 0x8D61
        Int2101010         = 15,  // GLenum == 0x8D9F
        UnsignedInt1010102 = 16,  // GLenum == 0x8DF6
        Int1010102         = 17,  // GLenum == 0x8DF7
        InvalidEnum        = 18,
        EnumCount          = 18,
    };
    
    template <>
    constexpr VertexAttribType FromGLenum<VertexAttribType>(GLenum from)
    {
        GLenum packed = from - GL_BYTE;
        if (packed <= static_cast<GLenum>(VertexAttribType::MaxBasicType))
            return static_cast<VertexAttribType>(packed);
        if (from == GL_UNSIGNED_INT_2_10_10_10_REV)
            return VertexAttribType::UnsignedInt2101010;
        if (from == GL_HALF_FLOAT_OES)
            return VertexAttribType::HalfFloatOES;
        if (from == GL_INT_2_10_10_10_REV)
            return VertexAttribType::Int2101010;
        if (from == GL_UNSIGNED_INT_10_10_10_2_OES)
            return VertexAttribType::UnsignedInt1010102;
        if (from == GL_INT_10_10_10_2_OES)
            return VertexAttribType::Int1010102;
        return VertexAttribType::InvalidEnum;
    }
    
    constexpr GLenum ToGLenum(VertexAttribType from)
    {
        // This could be optimized using a constexpr table.
        if (from == VertexAttribType::Int2101010)
            return GL_INT_2_10_10_10_REV;
        if (from == VertexAttribType::HalfFloatOES)
            return GL_HALF_FLOAT_OES;
        if (from == VertexAttribType::UnsignedInt2101010)
            return GL_UNSIGNED_INT_2_10_10_10_REV;
        if (from == VertexAttribType::UnsignedInt1010102)
            return GL_UNSIGNED_INT_10_10_10_2_OES;
        if (from == VertexAttribType::Int1010102)
            return GL_INT_10_10_10_2_OES;
        return static_cast<GLenum>(from) + GL_BYTE;
    }
    
    ANGLE_VALIDATE_PACKED_ENUM(VertexAttribType, Byte, GL_BYTE);
    ANGLE_VALIDATE_PACKED_ENUM(VertexAttribType, UnsignedByte, GL_UNSIGNED_BYTE);
    ANGLE_VALIDATE_PACKED_ENUM(VertexAttribType, Short, GL_SHORT);
    ANGLE_VALIDATE_PACKED_ENUM(VertexAttribType, UnsignedShort, GL_UNSIGNED_SHORT);
    ANGLE_VALIDATE_PACKED_ENUM(VertexAttribType, Int, GL_INT);
    ANGLE_VALIDATE_PACKED_ENUM(VertexAttribType, UnsignedInt, GL_UNSIGNED_INT);
    ANGLE_VALIDATE_PACKED_ENUM(VertexAttribType, Float, GL_FLOAT);
    ANGLE_VALIDATE_PACKED_ENUM(VertexAttribType, HalfFloat, GL_HALF_FLOAT);
    ANGLE_VALIDATE_PACKED_ENUM(VertexAttribType, Fixed, GL_FIXED);
    ANGLE_VALIDATE_PACKED_ENUM(VertexAttribType, Int2101010, GL_INT_2_10_10_10_REV);
    ANGLE_VALIDATE_PACKED_ENUM(VertexAttribType, HalfFloatOES, GL_HALF_FLOAT_OES);
    ANGLE_VALIDATE_PACKED_ENUM(VertexAttribType, UnsignedInt2101010, GL_UNSIGNED_INT_2_10_10_10_REV);
    ANGLE_VALIDATE_PACKED_ENUM(VertexAttribType, Int1010102, GL_INT_10_10_10_2_OES);
    ANGLE_VALIDATE_PACKED_ENUM(VertexAttribType, UnsignedInt1010102, GL_UNSIGNED_INT_10_10_10_2_OES);
    
    std::ostream &operator<<(std::ostream &os, VertexAttribType value);
    
    // Typesafe object handles.
    
    template <typename T>
    struct ResourceTypeToID;
    
    template <typename T>
    struct IsResourceIDType;
    
    // Clang Format doesn't like the following X macro.
    // clang-format off
    #define ANGLE_ID_TYPES_OP(X) \
        X(Buffer)                \
        X(FenceNV)               \
        X(Framebuffer)           \
        X(MemoryObject)          \
        X(Path)                  \
        X(ProgramPipeline)       \
        X(Query)                 \
        X(Renderbuffer)          \
        X(Sampler)               \
        X(Semaphore)             \
        X(Texture)               \
        X(TransformFeedback)     \
        X(VertexArray)
    // clang-format on
    
    #define ANGLE_DEFINE_ID_TYPE(Type)          \
        class Type;                             \
        struct Type##ID                         \
        {                                       \
            GLuint value;                       \
        };                                      \
        template <>                             \
        struct ResourceTypeToID<Type>           \
        {                                       \
            using IDType = Type##ID;            \
        };                                      \
        template <>                             \
        struct IsResourceIDType<Type##ID>       \
        {                                       \
            static constexpr bool value = true; \
        };
    
    ANGLE_ID_TYPES_OP(ANGLE_DEFINE_ID_TYPE)
    
    #undef ANGLE_DEFINE_ID_TYPE
    #undef ANGLE_ID_TYPES_OP
    
    // Shaders and programs are a bit special as they share IDs.
    struct ShaderProgramID
    {
        GLuint value;
    };
    
    template <>
    struct IsResourceIDType<ShaderProgramID>
    {
        constexpr static bool value = true;
    };
    
    class Shader;
    template <>
    struct ResourceTypeToID<Shader>
    {
        using IDType = ShaderProgramID;
    };
    
    class Program;
    template <>
    struct ResourceTypeToID<Program>
    {
        using IDType = ShaderProgramID;
    };
    
    template <typename T>
    struct ResourceTypeToID
    {
        using IDType = void;
    };
    
    template <typename T>
    struct IsResourceIDType
    {
        static constexpr bool value = false;
    };
    
    template <typename T>
    bool ValueEquals(T lhs, T rhs)
    {
        return lhs.value == rhs.value;
    }
    
    // Util funcs for resourceIDs
    template <typename T>
    typename std::enable_if<IsResourceIDType<T>::value, bool>::type operator==(const T &lhs,
                                                                               const T &rhs)
    {
        return lhs.value == rhs.value;
    }
    
    template <typename T>
    typename std::enable_if<IsResourceIDType<T>::value, bool>::type operator!=(const T &lhs,
                                                                               const T &rhs)
    {
        return lhs.value != rhs.value;
    }
    
    template <typename T>
    typename std::enable_if<IsResourceIDType<T>::value, bool>::type operator<(const T &lhs,
                                                                              const T &rhs)
    {
        return lhs.value < rhs.value;
    }
    
    // Used to unbox typed values.
    template <typename ResourceIDType>
    GLuint GetIDValue(ResourceIDType id);
    
    template <>
    inline GLuint GetIDValue(GLuint id)
    {
        return id;
    }
    
    template <typename ResourceIDType>
    inline GLuint GetIDValue(ResourceIDType id)
    {
        return id.value;
    }
    
    // First case: handling packed enums.
    template <typename EnumT, typename FromT>
    typename std::enable_if<std::is_enum<EnumT>::value, EnumT>::type FromGL(FromT from)
    {
        return FromGLenum<EnumT>(from);
    }
    
    // Second case: handling non-pointer resource ids.
    template <typename EnumT, typename FromT>
    typename std::enable_if<!std::is_pointer<FromT>::value && !std::is_enum<EnumT>::value, EnumT>::type
    FromGL(FromT from)
    {
        return {from};
    }
    
    // Third case: handling pointer resource ids.
    template <typename EnumT, typename FromT>
    typename std::enable_if<std::is_pointer<FromT>::value && !std::is_enum<EnumT>::value, EnumT>::type
    FromGL(FromT from)
    {
        return reinterpret_cast<EnumT>(from);
    }
    
    struct UniformLocation
    {
        int value;
    };
    }  // namespace gl
    
    namespace egl
    {
    MessageType ErrorCodeToMessageType(EGLint errorCode);
    }  // namespace egl
    
    namespace egl_gl
    {
    gl::TextureTarget EGLCubeMapTargetToCubeMapTarget(EGLenum eglTarget);
    gl::TextureTarget EGLImageTargetToTextureTarget(EGLenum eglTarget);
    gl::TextureType EGLTextureTargetToTextureType(EGLenum eglTarget);
    }  // namespace egl_gl
    
    #endif  // COMMON_PACKEDGLENUMS_H_