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kc3-lang/angle/src/libGL/entry_points_gl_2_1_autogen.cpp

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  • Author : Geoff Lang
    Date : 2020-10-20 13:55:23
    Hash : d8529380
    Message : Generate CONTEXT_LOST errors on every GL call. The robustness spec states that all GL calls should generate context lost errors when the context is lost. This behaviour was lost due to some context lookup optimizations but can be re-added at no cost by updating the autogenerated entry points. Updated the ContextLostTest to cover the repeated error generation behaviour. Bug: chromium:1137241 Change-Id: I0b8d1cf4d2a37f13c466c8dd0e66edfe852f7e59 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2488180 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>

  • src/libGL/entry_points_gl_2_1_autogen.cpp
  • // GENERATED FILE - DO NOT EDIT.
    // Generated by generate_entry_points.py using data from gl.xml.
    //
    // Copyright 2020 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // entry_points_gl_2_1_autogen.cpp:
    //   Defines the GL 2.1 entry points.
    
    #include "libGL/entry_points_gl_2_1_autogen.h"
    
    #include "libANGLE/Context.h"
    #include "libANGLE/Context.inl.h"
    #include "libANGLE/entry_points_utils.h"
    #include "libANGLE/gl_enum_utils.h"
    #include "libANGLE/validationEGL.h"
    #include "libANGLE/validationES.h"
    #include "libANGLE/validationES1.h"
    #include "libANGLE/validationES2.h"
    #include "libANGLE/validationES3.h"
    #include "libANGLE/validationES31.h"
    #include "libANGLE/validationES32.h"
    #include "libANGLE/validationESEXT.h"
    #include "libANGLE/validationGL21_autogen.h"
    #include "libGLESv2/global_state.h"
    
    namespace gl
    {
    void GL_APIENTRY UniformMatrix2x3fv(GLint location,
                                        GLsizei count,
                                        GLboolean transpose,
                                        const GLfloat *value)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, gl::EntryPoint::UniformMatrix2x3fv, "glUniformMatrix2x3fv",
              "context = %d, GLint location = %d, GLsizei count = %d, GLboolean transpose = %s, const "
              "GLfloat *value = 0x%016" PRIxPTR "",
              CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value);
    
        if (context)
        {
            UniformLocation locationPacked                        = FromGL<UniformLocation>(location);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() ||
                 ValidateUniformMatrix2x3fv(context, locationPacked, count, transpose, value));
            if (isCallValid)
            {
                context->uniformMatrix2x3fv(locationPacked, count, transpose, value);
            }
            ANGLE_CAPTURE(UniformMatrix2x3fv, isCallValid, context, locationPacked, count, transpose,
                          value);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY UniformMatrix2x4fv(GLint location,
                                        GLsizei count,
                                        GLboolean transpose,
                                        const GLfloat *value)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, gl::EntryPoint::UniformMatrix2x4fv, "glUniformMatrix2x4fv",
              "context = %d, GLint location = %d, GLsizei count = %d, GLboolean transpose = %s, const "
              "GLfloat *value = 0x%016" PRIxPTR "",
              CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value);
    
        if (context)
        {
            UniformLocation locationPacked                        = FromGL<UniformLocation>(location);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() ||
                 ValidateUniformMatrix2x4fv(context, locationPacked, count, transpose, value));
            if (isCallValid)
            {
                context->uniformMatrix2x4fv(locationPacked, count, transpose, value);
            }
            ANGLE_CAPTURE(UniformMatrix2x4fv, isCallValid, context, locationPacked, count, transpose,
                          value);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY UniformMatrix3x2fv(GLint location,
                                        GLsizei count,
                                        GLboolean transpose,
                                        const GLfloat *value)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, gl::EntryPoint::UniformMatrix3x2fv, "glUniformMatrix3x2fv",
              "context = %d, GLint location = %d, GLsizei count = %d, GLboolean transpose = %s, const "
              "GLfloat *value = 0x%016" PRIxPTR "",
              CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value);
    
        if (context)
        {
            UniformLocation locationPacked                        = FromGL<UniformLocation>(location);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() ||
                 ValidateUniformMatrix3x2fv(context, locationPacked, count, transpose, value));
            if (isCallValid)
            {
                context->uniformMatrix3x2fv(locationPacked, count, transpose, value);
            }
            ANGLE_CAPTURE(UniformMatrix3x2fv, isCallValid, context, locationPacked, count, transpose,
                          value);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY UniformMatrix3x4fv(GLint location,
                                        GLsizei count,
                                        GLboolean transpose,
                                        const GLfloat *value)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, gl::EntryPoint::UniformMatrix3x4fv, "glUniformMatrix3x4fv",
              "context = %d, GLint location = %d, GLsizei count = %d, GLboolean transpose = %s, const "
              "GLfloat *value = 0x%016" PRIxPTR "",
              CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value);
    
        if (context)
        {
            UniformLocation locationPacked                        = FromGL<UniformLocation>(location);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() ||
                 ValidateUniformMatrix3x4fv(context, locationPacked, count, transpose, value));
            if (isCallValid)
            {
                context->uniformMatrix3x4fv(locationPacked, count, transpose, value);
            }
            ANGLE_CAPTURE(UniformMatrix3x4fv, isCallValid, context, locationPacked, count, transpose,
                          value);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY UniformMatrix4x2fv(GLint location,
                                        GLsizei count,
                                        GLboolean transpose,
                                        const GLfloat *value)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, gl::EntryPoint::UniformMatrix4x2fv, "glUniformMatrix4x2fv",
              "context = %d, GLint location = %d, GLsizei count = %d, GLboolean transpose = %s, const "
              "GLfloat *value = 0x%016" PRIxPTR "",
              CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value);
    
        if (context)
        {
            UniformLocation locationPacked                        = FromGL<UniformLocation>(location);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() ||
                 ValidateUniformMatrix4x2fv(context, locationPacked, count, transpose, value));
            if (isCallValid)
            {
                context->uniformMatrix4x2fv(locationPacked, count, transpose, value);
            }
            ANGLE_CAPTURE(UniformMatrix4x2fv, isCallValid, context, locationPacked, count, transpose,
                          value);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY UniformMatrix4x3fv(GLint location,
                                        GLsizei count,
                                        GLboolean transpose,
                                        const GLfloat *value)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, gl::EntryPoint::UniformMatrix4x3fv, "glUniformMatrix4x3fv",
              "context = %d, GLint location = %d, GLsizei count = %d, GLboolean transpose = %s, const "
              "GLfloat *value = 0x%016" PRIxPTR "",
              CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value);
    
        if (context)
        {
            UniformLocation locationPacked                        = FromGL<UniformLocation>(location);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context);
            bool isCallValid =
                (context->skipValidation() ||
                 ValidateUniformMatrix4x3fv(context, locationPacked, count, transpose, value));
            if (isCallValid)
            {
                context->uniformMatrix4x3fv(locationPacked, count, transpose, value);
            }
            ANGLE_CAPTURE(UniformMatrix4x3fv, isCallValid, context, locationPacked, count, transpose,
                          value);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    }  // namespace gl