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kc3-lang/angle/src/tests/egl_tests/EGLSurfaceTest.cpp

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  • Author : Jamie Madill
    Date : 2020-10-02 11:29:44
    Hash : e9a82849
    Message : Skip ResizeWindowWithDraw test on all Linux. Flakes on NVIDIA Linux as well when run in certain orders. Bug: angleproject:4453 Change-Id: I7565b7868518d01d5e928ce95d0edb8abd651e28 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2446091 Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>

  • src/tests/egl_tests/EGLSurfaceTest.cpp
  • //
    // Copyright 2015 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // EGLSurfaceTest:
    //   Tests pertaining to egl::Surface.
    //
    
    #include <gtest/gtest.h>
    
    #include <vector>
    
    #include "common/Color.h"
    #include "common/platform.h"
    #include "test_utils/ANGLETest.h"
    #include "test_utils/gl_raii.h"
    #include "util/EGLWindow.h"
    #include "util/OSWindow.h"
    #include "util/Timer.h"
    
    #if defined(ANGLE_ENABLE_D3D11)
    #    define INITGUID
    #    include <guiddef.h>
    
    #    include <d3d11.h>
    #    include <dcomp.h>
    #endif
    
    using namespace angle;
    
    namespace
    {
    
    class EGLSurfaceTest : public ANGLETest
    {
      protected:
        EGLSurfaceTest()
            : mDisplay(EGL_NO_DISPLAY),
              mWindowSurface(EGL_NO_SURFACE),
              mPbufferSurface(EGL_NO_SURFACE),
              mContext(EGL_NO_CONTEXT),
              mSecondContext(EGL_NO_CONTEXT),
              mOSWindow(nullptr)
        {}
    
        void testSetUp() override
        {
            mOSWindow = OSWindow::New();
            mOSWindow->initialize("EGLSurfaceTest", 64, 64);
        }
    
        // Release any resources created in the test body
        void testTearDown() override
        {
            if (mDisplay != EGL_NO_DISPLAY)
            {
                eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
    
                if (mWindowSurface != EGL_NO_SURFACE)
                {
                    eglDestroySurface(mDisplay, mWindowSurface);
                    mWindowSurface = EGL_NO_SURFACE;
                }
    
                if (mPbufferSurface != EGL_NO_SURFACE)
                {
                    eglDestroySurface(mDisplay, mPbufferSurface);
                    mPbufferSurface = EGL_NO_SURFACE;
                }
    
                if (mContext != EGL_NO_CONTEXT)
                {
                    eglDestroyContext(mDisplay, mContext);
                    mContext = EGL_NO_CONTEXT;
                }
    
                if (mSecondContext != EGL_NO_CONTEXT)
                {
                    eglDestroyContext(mDisplay, mSecondContext);
                    mSecondContext = EGL_NO_CONTEXT;
                }
    
                eglTerminate(mDisplay);
                mDisplay = EGL_NO_DISPLAY;
            }
    
            mOSWindow->destroy();
            OSWindow::Delete(&mOSWindow);
    
            ASSERT_TRUE(mWindowSurface == EGL_NO_SURFACE && mContext == EGL_NO_CONTEXT);
        }
    
        void initializeDisplay()
        {
            GLenum platformType = GetParam().getRenderer();
            GLenum deviceType   = GetParam().getDeviceType();
    
            std::vector<EGLint> displayAttributes;
            displayAttributes.push_back(EGL_PLATFORM_ANGLE_TYPE_ANGLE);
            displayAttributes.push_back(platformType);
            displayAttributes.push_back(EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE);
            displayAttributes.push_back(EGL_DONT_CARE);
            displayAttributes.push_back(EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE);
            displayAttributes.push_back(EGL_DONT_CARE);
            displayAttributes.push_back(EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE);
            displayAttributes.push_back(deviceType);
            displayAttributes.push_back(EGL_NONE);
    
            mDisplay = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE,
                                                reinterpret_cast<void *>(mOSWindow->getNativeDisplay()),
                                                displayAttributes.data());
            ASSERT_TRUE(mDisplay != EGL_NO_DISPLAY);
    
            EGLint majorVersion, minorVersion;
            ASSERT_TRUE(eglInitialize(mDisplay, &majorVersion, &minorVersion) == EGL_TRUE);
    
            eglBindAPI(EGL_OPENGL_ES_API);
            ASSERT_EGL_SUCCESS();
        }
    
        void initializeContext()
        {
            EGLint contextAttibutes[] = {EGL_CONTEXT_CLIENT_VERSION, GetParam().majorVersion, EGL_NONE};
    
            mContext = eglCreateContext(mDisplay, mConfig, nullptr, contextAttibutes);
            ASSERT_EGL_SUCCESS();
    
            mSecondContext = eglCreateContext(mDisplay, mConfig, nullptr, contextAttibutes);
            ASSERT_EGL_SUCCESS();
        }
    
        void initializeSurface(EGLConfig config)
        {
            mConfig = config;
    
            EGLint surfaceType = EGL_NONE;
            eglGetConfigAttrib(mDisplay, mConfig, EGL_SURFACE_TYPE, &surfaceType);
    
            std::vector<EGLint> windowAttributes;
            windowAttributes.push_back(EGL_NONE);
    
            if (surfaceType & EGL_WINDOW_BIT)
            {
                // Create first window surface
                mWindowSurface = eglCreateWindowSurface(mDisplay, mConfig, mOSWindow->getNativeWindow(),
                                                        windowAttributes.data());
                ASSERT_EGL_SUCCESS();
            }
    
            if (surfaceType & EGL_PBUFFER_BIT)
            {
                // Give pbuffer non-zero dimensions.
                std::vector<EGLint> pbufferAttributes;
                pbufferAttributes.push_back(EGL_WIDTH);
                pbufferAttributes.push_back(64);
                pbufferAttributes.push_back(EGL_HEIGHT);
                pbufferAttributes.push_back(64);
                pbufferAttributes.push_back(EGL_NONE);
    
                mPbufferSurface = eglCreatePbufferSurface(mDisplay, mConfig, pbufferAttributes.data());
                ASSERT_EGL_SUCCESS();
            }
    
            initializeContext();
        }
    
        void initializeSurfaceWithDefaultConfig(bool requireWindowSurface)
        {
            const EGLint configAttributes[] = {EGL_RED_SIZE,
                                               EGL_DONT_CARE,
                                               EGL_GREEN_SIZE,
                                               EGL_DONT_CARE,
                                               EGL_BLUE_SIZE,
                                               EGL_DONT_CARE,
                                               EGL_ALPHA_SIZE,
                                               EGL_DONT_CARE,
                                               EGL_DEPTH_SIZE,
                                               EGL_DONT_CARE,
                                               EGL_STENCIL_SIZE,
                                               EGL_DONT_CARE,
                                               EGL_SAMPLE_BUFFERS,
                                               0,
                                               EGL_SURFACE_TYPE,
                                               requireWindowSurface ? EGL_WINDOW_BIT : EGL_DONT_CARE,
                                               EGL_NONE};
    
            EGLint configCount;
            EGLConfig config;
            ASSERT_TRUE(eglChooseConfig(mDisplay, configAttributes, &config, 1, &configCount) ||
                        (configCount != 1) == EGL_TRUE);
    
            initializeSurface(config);
        }
    
        GLuint createProgram()
        {
            return CompileProgram(angle::essl1_shaders::vs::Simple(), angle::essl1_shaders::fs::Red());
        }
    
        void drawWithProgram(GLuint program)
        {
            glClearColor(0, 0, 0, 1);
            glClear(GL_COLOR_BUFFER_BIT);
    
            GLint positionLocation =
                glGetAttribLocation(program, angle::essl1_shaders::PositionAttrib());
    
            glUseProgram(program);
    
            const GLfloat vertices[] = {
                -1.0f, 1.0f, 0.5f, -1.0f, -1.0f, 0.5f, 1.0f, -1.0f, 0.5f,
    
                -1.0f, 1.0f, 0.5f, 1.0f,  -1.0f, 0.5f, 1.0f, 1.0f,  0.5f,
            };
    
            glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, vertices);
            glEnableVertexAttribArray(positionLocation);
    
            glDrawArrays(GL_TRIANGLES, 0, 6);
    
            glDisableVertexAttribArray(positionLocation);
            glVertexAttribPointer(positionLocation, 4, GL_FLOAT, GL_FALSE, 0, nullptr);
    
            EXPECT_PIXEL_EQ(mOSWindow->getWidth() / 2, mOSWindow->getHeight() / 2, 255, 0, 0, 255);
        }
    
        void runMessageLoopTest(EGLSurface secondSurface, EGLContext secondContext)
        {
            eglMakeCurrent(mDisplay, mWindowSurface, mWindowSurface, mContext);
            ASSERT_EGL_SUCCESS();
    
            // Make a second context current
            eglMakeCurrent(mDisplay, secondSurface, secondSurface, secondContext);
            eglDestroySurface(mDisplay, mWindowSurface);
    
            // Create second window surface
            std::vector<EGLint> surfaceAttributes;
            surfaceAttributes.push_back(EGL_NONE);
            surfaceAttributes.push_back(EGL_NONE);
    
            mWindowSurface = eglCreateWindowSurface(mDisplay, mConfig, mOSWindow->getNativeWindow(),
                                                    &surfaceAttributes[0]);
            ASSERT_EGL_SUCCESS();
    
            eglMakeCurrent(mDisplay, mWindowSurface, mWindowSurface, mContext);
            ASSERT_EGL_SUCCESS();
    
            mOSWindow->signalTestEvent();
            mOSWindow->messageLoop();
            ASSERT_TRUE(mOSWindow->didTestEventFire());
    
            // Simple operation to test the FBO is set appropriately
            glClear(GL_COLOR_BUFFER_BIT);
        }
    
        EGLDisplay mDisplay;
        EGLSurface mWindowSurface;
        EGLSurface mPbufferSurface;
        EGLContext mContext;
        EGLContext mSecondContext;
        EGLConfig mConfig;
        OSWindow *mOSWindow;
    };
    
    class EGLFloatSurfaceTest : public EGLSurfaceTest
    {
      protected:
        EGLFloatSurfaceTest() : EGLSurfaceTest()
        {
            setWindowWidth(512);
            setWindowHeight(512);
        }
    
        void testSetUp() override
        {
            mOSWindow = OSWindow::New();
            mOSWindow->initialize("EGLFloatSurfaceTest", 64, 64);
        }
    
        void testTearDown() override
        {
            EGLSurfaceTest::testTearDown();
            glDeleteProgram(mProgram);
        }
    
        GLuint createProgram()
        {
            constexpr char kFS[] =
                "precision highp float;\n"
                "void main()\n"
                "{\n"
                "   gl_FragColor = vec4(1.0, 2.0, 3.0, 4.0);\n"
                "}\n";
            return CompileProgram(angle::essl1_shaders::vs::Simple(), kFS);
        }
    
        bool initializeSurfaceWithFloatConfig()
        {
            const EGLint configAttributes[] = {EGL_SURFACE_TYPE,
                                               EGL_WINDOW_BIT,
                                               EGL_RED_SIZE,
                                               16,
                                               EGL_GREEN_SIZE,
                                               16,
                                               EGL_BLUE_SIZE,
                                               16,
                                               EGL_ALPHA_SIZE,
                                               16,
                                               EGL_COLOR_COMPONENT_TYPE_EXT,
                                               EGL_COLOR_COMPONENT_TYPE_FLOAT_EXT,
                                               EGL_NONE,
                                               EGL_NONE};
    
            initializeDisplay();
            EGLConfig config;
            if (EGLWindow::FindEGLConfig(mDisplay, configAttributes, &config) == EGL_FALSE)
            {
                std::cout << "EGLConfig for a float surface is not supported, skipping test"
                          << std::endl;
                return false;
            }
    
            initializeSurface(config);
    
            eglMakeCurrent(mDisplay, mWindowSurface, mWindowSurface, mContext);
            mProgram = createProgram();
            return true;
        }
    
        GLuint mProgram;
    };
    
    // Test clearing and checking the color is correct
    TEST_P(EGLFloatSurfaceTest, Clearing)
    {
        ANGLE_SKIP_TEST_IF(!initializeSurfaceWithFloatConfig());
    
        ASSERT_NE(0u, mProgram) << "shader compilation failed.";
        ASSERT_GL_NO_ERROR();
    
        GLColor32F clearColor(0.0f, 1.0f, 2.0f, 3.0f);
        glClearColor(clearColor.R, clearColor.G, clearColor.B, clearColor.A);
        glClear(GL_COLOR_BUFFER_BIT);
        ASSERT_GL_NO_ERROR();
    
        EXPECT_PIXEL_COLOR32F_EQ(0, 0, clearColor);
    }
    
    // Test drawing and checking the color is correct
    TEST_P(EGLFloatSurfaceTest, Drawing)
    {
        ANGLE_SKIP_TEST_IF(!initializeSurfaceWithFloatConfig());
    
        ASSERT_NE(0u, mProgram) << "shader compilation failed.";
        ASSERT_GL_NO_ERROR();
    
        glUseProgram(mProgram);
        drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f);
    
        EXPECT_PIXEL_32F_EQ(0, 0, 1.0f, 2.0f, 3.0f, 4.0f);
    }
    
    class EGLSurfaceTest3 : public EGLSurfaceTest
    {};
    
    // Test a surface bug where we could have two Window surfaces active
    // at one time, blocking message loops. See http://crbug.com/475085
    TEST_P(EGLSurfaceTest, MessageLoopBug)
    {
        // http://anglebug.com/3123
        ANGLE_SKIP_TEST_IF(IsAndroid());
    
        // http://anglebug.com/3138
        ANGLE_SKIP_TEST_IF(IsOzone());
    
        initializeDisplay();
        initializeSurfaceWithDefaultConfig(true);
    
        runMessageLoopTest(EGL_NO_SURFACE, EGL_NO_CONTEXT);
    }
    
    // Tests the message loop bug, but with setting a second context
    // instead of null.
    TEST_P(EGLSurfaceTest, MessageLoopBugContext)
    {
        // http://anglebug.com/3123
        ANGLE_SKIP_TEST_IF(IsAndroid());
    
        // http://anglebug.com/3138
        ANGLE_SKIP_TEST_IF(IsOzone());
    
        initializeDisplay();
        initializeSurfaceWithDefaultConfig(true);
    
        ANGLE_SKIP_TEST_IF(!mPbufferSurface);
        runMessageLoopTest(mPbufferSurface, mSecondContext);
    }
    
    // Test a bug where calling makeCurrent twice would release the surface
    TEST_P(EGLSurfaceTest, MakeCurrentTwice)
    {
        initializeDisplay();
        initializeSurfaceWithDefaultConfig(false);
    
        eglMakeCurrent(mDisplay, mWindowSurface, mWindowSurface, mContext);
        ASSERT_EGL_SUCCESS();
    
        eglMakeCurrent(mDisplay, mWindowSurface, mWindowSurface, mContext);
        ASSERT_EGL_SUCCESS();
    
        // Simple operation to test the FBO is set appropriately
        glClear(GL_COLOR_BUFFER_BIT);
    }
    
    // Test that the window surface is correctly resized after calling swapBuffers
    TEST_P(EGLSurfaceTest, ResizeWindow)
    {
        // http://anglebug.com/4453
        ANGLE_SKIP_TEST_IF(isVulkanRenderer() && IsLinux() && IsIntel());
        // Flaky on Linux SwANGLE http://anglebug.com/4453
        ANGLE_SKIP_TEST_IF(IsLinux() && isSwiftshader());
    
        // Necessary for a window resizing test if there is no per-frame window size query
        setWindowVisible(mOSWindow, true);
    
        GLenum platform               = GetParam().getRenderer();
        bool platformSupportsZeroSize = platform == EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE ||
                                        platform == EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE;
        int minSize = platformSupportsZeroSize ? 0 : 1;
    
        initializeDisplay();
        initializeSurfaceWithDefaultConfig(true);
        initializeContext();
        ASSERT_NE(mWindowSurface, EGL_NO_SURFACE);
    
        eglMakeCurrent(mDisplay, mWindowSurface, mWindowSurface, mContext);
        eglSwapBuffers(mDisplay, mWindowSurface);
        ASSERT_EGL_SUCCESS();
    
        EGLint height;
        eglQuerySurface(mDisplay, mWindowSurface, EGL_HEIGHT, &height);
        ASSERT_EGL_SUCCESS();
        ASSERT_EQ(64, height);  // initial size
    
        // set window's height to 0 (if possible) or 1
        mOSWindow->resize(64, minSize);
    
        eglSwapBuffers(mDisplay, mWindowSurface);
        ASSERT_EGL_SUCCESS();
    
        // TODO(syoussefi): the GLX implementation still reads the window size as 64x64 through
        // XGetGeometry.  http://anglebug.com/3122
        ANGLE_SKIP_TEST_IF(IsLinux() && IsOpenGL());
    
        eglQuerySurface(mDisplay, mWindowSurface, EGL_HEIGHT, &height);
        ASSERT_EGL_SUCCESS();
        ASSERT_EQ(minSize, height);
    
        // restore window's height
        mOSWindow->resize(64, 64);
    
        eglSwapBuffers(mDisplay, mWindowSurface);
        ASSERT_EGL_SUCCESS();
    
        eglQuerySurface(mDisplay, mWindowSurface, EGL_HEIGHT, &height);
        ASSERT_EGL_SUCCESS();
        ASSERT_EQ(64, height);
    }
    
    // Test that the backbuffer is correctly resized after calling swapBuffers
    TEST_P(EGLSurfaceTest, ResizeWindowWithDraw)
    {
        // http://anglebug.com/4453
        ANGLE_SKIP_TEST_IF(IsLinux());
    
        // Necessary for a window resizing test if there is no per-frame window size query
        setWindowVisible(mOSWindow, true);
    
        initializeDisplay();
        initializeSurfaceWithDefaultConfig(true);
        initializeContext();
        ASSERT_NE(mWindowSurface, EGL_NO_SURFACE);
    
        int size      = 64;
        EGLint height = 0;
        EGLint width  = 0;
    
        eglMakeCurrent(mDisplay, mWindowSurface, mWindowSurface, mContext);
        eglSwapBuffers(mDisplay, mWindowSurface);
        ASSERT_EGL_SUCCESS();
    
        // Clear to red
        glClearColor(1.0f, 0.0f, 0.0f, 1.0f);
        glClear(GL_COLOR_BUFFER_BIT);
    
        eglQuerySurface(mDisplay, mWindowSurface, EGL_HEIGHT, &height);
        eglQuerySurface(mDisplay, mWindowSurface, EGL_WIDTH, &width);
        ASSERT_EGL_SUCCESS();
    
        EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red);
        EXPECT_PIXEL_COLOR_EQ(size - 1, 0, GLColor::red);
        EXPECT_PIXEL_COLOR_EQ(size - 1, size - 1, GLColor::red);
        EXPECT_PIXEL_COLOR_EQ(0, size - 1, GLColor::red);
        EXPECT_PIXEL_COLOR_EQ(-1, -1, GLColor::transparentBlack);
        EXPECT_PIXEL_COLOR_EQ(size, 0, GLColor::transparentBlack);
        EXPECT_PIXEL_COLOR_EQ(0, size, GLColor::transparentBlack);
        EXPECT_PIXEL_COLOR_EQ(size, size, GLColor::transparentBlack);
    
        // set window's size small
        size = 1;
        mOSWindow->resize(size, size);
    
        eglSwapBuffers(mDisplay, mWindowSurface);
        ASSERT_EGL_SUCCESS();
    
        // Clear to green
        glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
        glClear(GL_COLOR_BUFFER_BIT);
    
        eglQuerySurface(mDisplay, mWindowSurface, EGL_HEIGHT, &height);
        eglQuerySurface(mDisplay, mWindowSurface, EGL_WIDTH, &width);
        ASSERT_EGL_SUCCESS();
    
        EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green);
        EXPECT_PIXEL_COLOR_EQ(size - 1, 0, GLColor::green);
        EXPECT_PIXEL_COLOR_EQ(size - 1, size - 1, GLColor::green);
        EXPECT_PIXEL_COLOR_EQ(0, size - 1, GLColor::green);
        EXPECT_PIXEL_COLOR_EQ(-1, -1, GLColor::transparentBlack);
        EXPECT_PIXEL_COLOR_EQ(size, 0, GLColor::transparentBlack);
        EXPECT_PIXEL_COLOR_EQ(0, size, GLColor::transparentBlack);
        EXPECT_PIXEL_COLOR_EQ(size, size, GLColor::transparentBlack);
    
        // set window's height large
        size = 128;
        mOSWindow->resize(size, size);
    
        eglSwapBuffers(mDisplay, mWindowSurface);
        ASSERT_EGL_SUCCESS();
    
        // Clear to blue
        glClearColor(0.0f, 0.0f, 1.0f, 1.0f);
        glClear(GL_COLOR_BUFFER_BIT);
    
        eglQuerySurface(mDisplay, mWindowSurface, EGL_HEIGHT, &height);
        eglQuerySurface(mDisplay, mWindowSurface, EGL_WIDTH, &width);
        ASSERT_EGL_SUCCESS();
    
        EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::blue);
        EXPECT_PIXEL_COLOR_EQ(size - 1, 0, GLColor::blue);
        EXPECT_PIXEL_COLOR_EQ(size - 1, size - 1, GLColor::blue);
        EXPECT_PIXEL_COLOR_EQ(0, size - 1, GLColor::blue);
        EXPECT_PIXEL_COLOR_EQ(-1, -1, GLColor::transparentBlack);
        EXPECT_PIXEL_COLOR_EQ(size, 0, GLColor::transparentBlack);
        EXPECT_PIXEL_COLOR_EQ(0, size, GLColor::transparentBlack);
        EXPECT_PIXEL_COLOR_EQ(size, size, GLColor::transparentBlack);
    }
    
    // Test that the window can be reset repeatedly before surface creation.
    TEST_P(EGLSurfaceTest, ResetNativeWindow)
    {
        setWindowVisible(mOSWindow, true);
    
        initializeDisplay();
    
        for (int i = 0; i < 10; ++i)
        {
            mOSWindow->resetNativeWindow();
        }
    
        initializeSurfaceWithDefaultConfig(true);
        initializeContext();
        ASSERT_NE(mWindowSurface, EGL_NO_SURFACE);
    
        eglMakeCurrent(mDisplay, mWindowSurface, mWindowSurface, mContext);
    
        eglSwapBuffers(mDisplay, mWindowSurface);
        ASSERT_EGL_SUCCESS();
    }
    
    // Test creating a surface that supports a EGLConfig with 16bit
    // support GL_RGB565
    TEST_P(EGLSurfaceTest, CreateWithEGLConfig5650Support)
    {
        const EGLint configAttributes[] = {EGL_SURFACE_TYPE,
                                           EGL_WINDOW_BIT,
                                           EGL_RED_SIZE,
                                           5,
                                           EGL_GREEN_SIZE,
                                           6,
                                           EGL_BLUE_SIZE,
                                           5,
                                           EGL_ALPHA_SIZE,
                                           0,
                                           EGL_DEPTH_SIZE,
                                           0,
                                           EGL_STENCIL_SIZE,
                                           0,
                                           EGL_SAMPLE_BUFFERS,
                                           0,
                                           EGL_NONE};
    
        initializeDisplay();
        EGLConfig config;
        if (EGLWindow::FindEGLConfig(mDisplay, configAttributes, &config) == EGL_FALSE)
        {
            std::cout << "EGLConfig for a GL_RGB565 surface is not supported, skipping test"
                      << std::endl;
            return;
        }
    
        initializeSurface(config);
    
        eglMakeCurrent(mDisplay, mWindowSurface, mWindowSurface, mContext);
        ASSERT_EGL_SUCCESS();
    
        GLuint program = createProgram();
        ASSERT_NE(0u, program);
        drawWithProgram(program);
        EXPECT_GL_NO_ERROR();
        glDeleteProgram(program);
    }
    
    // Test creating a surface that supports a EGLConfig with 16bit
    // support GL_RGBA4
    TEST_P(EGLSurfaceTest, CreateWithEGLConfig4444Support)
    {
        const EGLint configAttributes[] = {EGL_SURFACE_TYPE,
                                           EGL_WINDOW_BIT,
                                           EGL_RED_SIZE,
                                           4,
                                           EGL_GREEN_SIZE,
                                           4,
                                           EGL_BLUE_SIZE,
                                           4,
                                           EGL_ALPHA_SIZE,
                                           4,
                                           EGL_DEPTH_SIZE,
                                           0,
                                           EGL_STENCIL_SIZE,
                                           0,
                                           EGL_SAMPLE_BUFFERS,
                                           0,
                                           EGL_NONE};
    
        initializeDisplay();
        EGLConfig config;
        if (EGLWindow::FindEGLConfig(mDisplay, configAttributes, &config) == EGL_FALSE)
        {
            std::cout << "EGLConfig for a GL_RGBA4 surface is not supported, skipping test"
                      << std::endl;
            return;
        }
    
        initializeSurface(config);
    
        eglMakeCurrent(mDisplay, mWindowSurface, mWindowSurface, mContext);
        ASSERT_EGL_SUCCESS();
    
        GLuint program = createProgram();
        ASSERT_NE(0u, program);
        drawWithProgram(program);
        EXPECT_GL_NO_ERROR();
        glDeleteProgram(program);
    }
    
    // Test creating a surface that supports a EGLConfig with 16bit
    // support GL_RGB5_A1
    TEST_P(EGLSurfaceTest, CreateWithEGLConfig5551Support)
    {
        const EGLint configAttributes[] = {EGL_SURFACE_TYPE,
                                           EGL_WINDOW_BIT,
                                           EGL_RED_SIZE,
                                           5,
                                           EGL_GREEN_SIZE,
                                           5,
                                           EGL_BLUE_SIZE,
                                           5,
                                           EGL_ALPHA_SIZE,
                                           1,
                                           EGL_DEPTH_SIZE,
                                           0,
                                           EGL_STENCIL_SIZE,
                                           0,
                                           EGL_SAMPLE_BUFFERS,
                                           0,
                                           EGL_NONE};
    
        initializeDisplay();
        EGLConfig config;
        if (EGLWindow::FindEGLConfig(mDisplay, configAttributes, &config) == EGL_FALSE)
        {
            std::cout << "EGLConfig for a GL_RGB5_A1 surface is not supported, skipping test"
                      << std::endl;
            return;
        }
    
        initializeSurface(config);
    
        eglMakeCurrent(mDisplay, mWindowSurface, mWindowSurface, mContext);
        ASSERT_EGL_SUCCESS();
    
        GLuint program = createProgram();
        ASSERT_NE(0u, program);
        drawWithProgram(program);
        EXPECT_GL_NO_ERROR();
        glDeleteProgram(program);
    }
    
    // Test creating a surface that supports a EGLConfig without alpha support
    TEST_P(EGLSurfaceTest, CreateWithEGLConfig8880Support)
    {
        const EGLint configAttributes[] = {EGL_SURFACE_TYPE,
                                           EGL_WINDOW_BIT,
                                           EGL_RED_SIZE,
                                           8,
                                           EGL_GREEN_SIZE,
                                           8,
                                           EGL_BLUE_SIZE,
                                           8,
                                           EGL_ALPHA_SIZE,
                                           0,
                                           EGL_DEPTH_SIZE,
                                           0,
                                           EGL_STENCIL_SIZE,
                                           0,
                                           EGL_SAMPLE_BUFFERS,
                                           0,
                                           EGL_NONE};
    
        initializeDisplay();
        EGLConfig config;
        if (EGLWindow::FindEGLConfig(mDisplay, configAttributes, &config) == EGL_FALSE)
        {
            std::cout << "EGLConfig for a GL_RGB8_OES surface is not supported, skipping test"
                      << std::endl;
            return;
        }
    
        initializeSurface(config);
    
        eglMakeCurrent(mDisplay, mWindowSurface, mWindowSurface, mContext);
        ASSERT_EGL_SUCCESS();
    
        GLuint program = createProgram();
        ASSERT_NE(0u, program);
        drawWithProgram(program);
        EXPECT_GL_NO_ERROR();
        glDeleteProgram(program);
    }
    
    TEST_P(EGLSurfaceTest, FixedSizeWindow)
    {
        const EGLint configAttributes[] = {EGL_SURFACE_TYPE,
                                           EGL_WINDOW_BIT,
                                           EGL_RED_SIZE,
                                           8,
                                           EGL_GREEN_SIZE,
                                           8,
                                           EGL_BLUE_SIZE,
                                           8,
                                           EGL_ALPHA_SIZE,
                                           0,
                                           EGL_DEPTH_SIZE,
                                           0,
                                           EGL_STENCIL_SIZE,
                                           0,
                                           EGL_SAMPLE_BUFFERS,
                                           0,
                                           EGL_NONE};
    
        initializeDisplay();
        ANGLE_SKIP_TEST_IF(EGLWindow::FindEGLConfig(mDisplay, configAttributes, &mConfig) == EGL_FALSE);
    
        ANGLE_SKIP_TEST_IF(!IsEGLDisplayExtensionEnabled(mDisplay, "EGL_ANGLE_window_fixed_size"));
    
        constexpr EGLint kInitialSize = 64;
        constexpr EGLint kUpdateSize  = 32;
    
        EGLint surfaceAttributes[] = {
            EGL_FIXED_SIZE_ANGLE, EGL_TRUE, EGL_WIDTH, kInitialSize, EGL_HEIGHT, kInitialSize, EGL_NONE,
        };
    
        // Create first window surface
        mWindowSurface =
            eglCreateWindowSurface(mDisplay, mConfig, mOSWindow->getNativeWindow(), surfaceAttributes);
        ASSERT_EGL_SUCCESS();
        ASSERT_NE(EGL_NO_SURFACE, mWindowSurface);
    
        initializeContext();
        EXPECT_EGL_TRUE(eglMakeCurrent(mDisplay, mWindowSurface, mWindowSurface, mContext));
        ASSERT_EGL_SUCCESS();
    
        EGLint queryIsFixedSize = 0;
        EXPECT_EGL_TRUE(
            eglQuerySurface(mDisplay, mWindowSurface, EGL_FIXED_SIZE_ANGLE, &queryIsFixedSize));
        ASSERT_EGL_SUCCESS();
        EXPECT_EGL_TRUE(queryIsFixedSize);
    
        EGLint queryWidth = 0;
        EXPECT_EGL_TRUE(eglQuerySurface(mDisplay, mWindowSurface, EGL_WIDTH, &queryWidth));
        ASSERT_EGL_SUCCESS();
        EXPECT_EQ(kInitialSize, queryWidth);
    
        EGLint queryHeight = 0;
        EXPECT_EGL_TRUE(eglQuerySurface(mDisplay, mWindowSurface, EGL_HEIGHT, &queryHeight));
        ASSERT_EGL_SUCCESS();
        EXPECT_EQ(kInitialSize, queryHeight);
    
        // Update the size
        EXPECT_EGL_TRUE(eglSurfaceAttrib(mDisplay, mWindowSurface, EGL_WIDTH, kUpdateSize));
        ASSERT_EGL_SUCCESS();
    
        EXPECT_EGL_TRUE(eglWaitNative(EGL_CORE_NATIVE_ENGINE));
        ASSERT_EGL_SUCCESS();
    
        EGLint queryUpdatedWidth = 0;
        EXPECT_EGL_TRUE(eglQuerySurface(mDisplay, mWindowSurface, EGL_WIDTH, &queryUpdatedWidth));
        ASSERT_EGL_SUCCESS();
        EXPECT_EQ(kUpdateSize, queryUpdatedWidth);
    }
    
    TEST_P(EGLSurfaceTest3, MakeCurrentDifferentSurfaces)
    {
        const EGLint configAttributes[] = {
            EGL_RED_SIZE,   8, EGL_GREEN_SIZE,   8, EGL_BLUE_SIZE,      8, EGL_ALPHA_SIZE, 8,
            EGL_DEPTH_SIZE, 0, EGL_STENCIL_SIZE, 0, EGL_SAMPLE_BUFFERS, 0, EGL_NONE};
        EGLSurface firstPbufferSurface;
        EGLSurface secondPbufferSurface;
    
        initializeDisplay();
        ANGLE_SKIP_TEST_IF(EGLWindow::FindEGLConfig(mDisplay, configAttributes, &mConfig) == EGL_FALSE);
    
        EGLint surfaceType = 0;
        eglGetConfigAttrib(mDisplay, mConfig, EGL_SURFACE_TYPE, &surfaceType);
        bool supportsPbuffers    = (surfaceType & EGL_PBUFFER_BIT) != 0;
        EGLint bindToTextureRGBA = 0;
        eglGetConfigAttrib(mDisplay, mConfig, EGL_BIND_TO_TEXTURE_RGBA, &bindToTextureRGBA);
        bool supportsBindTexImage = (bindToTextureRGBA == EGL_TRUE);
    
        const EGLint pBufferAttributes[] = {
            EGL_WIDTH,          64,
            EGL_HEIGHT,         64,
            EGL_TEXTURE_FORMAT, supportsPbuffers ? EGL_TEXTURE_RGBA : EGL_NO_TEXTURE,
            EGL_TEXTURE_TARGET, supportsBindTexImage ? EGL_TEXTURE_2D : EGL_NO_TEXTURE,
            EGL_NONE,           EGL_NONE,
        };
    
        // Create the surfaces
        firstPbufferSurface = eglCreatePbufferSurface(mDisplay, mConfig, pBufferAttributes);
        ASSERT_EGL_SUCCESS();
        ASSERT_NE(EGL_NO_SURFACE, firstPbufferSurface);
        secondPbufferSurface = eglCreatePbufferSurface(mDisplay, mConfig, pBufferAttributes);
        ASSERT_EGL_SUCCESS();
        ASSERT_NE(EGL_NO_SURFACE, secondPbufferSurface);
    
        initializeContext();
    
        // Use the same surface for both draw and read
        EXPECT_EGL_TRUE(eglMakeCurrent(mDisplay, firstPbufferSurface, firstPbufferSurface, mContext));
        glClearColor(GLColor::red.R, GLColor::red.G, GLColor::red.B, GLColor::red.A);
        glClear(GL_COLOR_BUFFER_BIT);
        ASSERT_GL_NO_ERROR();
        EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red);
    
        // Use different surfaces for draw and read, read should stay the same
        EXPECT_EGL_TRUE(eglMakeCurrent(mDisplay, secondPbufferSurface, firstPbufferSurface, mContext));
        glClearColor(GLColor::blue.R, GLColor::blue.G, GLColor::blue.B, GLColor::blue.A);
        glClear(GL_COLOR_BUFFER_BIT);
        ASSERT_GL_NO_ERROR();
        EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red);
        // Verify draw surface was cleared
        EXPECT_EGL_TRUE(eglMakeCurrent(mDisplay, secondPbufferSurface, secondPbufferSurface, mContext));
        EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::blue);
    
        EXPECT_EGL_TRUE(eglMakeCurrent(mDisplay, firstPbufferSurface, secondPbufferSurface, mContext));
        ASSERT_EGL_SUCCESS();
    
        // Blit the source surface to the destination surface
        glBlitFramebuffer(0, 0, 64, 64, 0, 0, 64, 64, GL_COLOR_BUFFER_BIT, GL_NEAREST);
        ASSERT_GL_NO_ERROR();
        EXPECT_EGL_TRUE(eglMakeCurrent(mDisplay, firstPbufferSurface, firstPbufferSurface, mContext));
        EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::blue);
    }
    
    #if defined(ANGLE_ENABLE_D3D11)
    class EGLSurfaceTestD3D11 : public EGLSurfaceTest
    {};
    
    // Test that rendering to an IDCompositionSurface using a pbuffer works.
    TEST_P(EGLSurfaceTestD3D11, CreateDirectCompositionSurface)
    {
        ANGLE_SKIP_TEST_IF(!IsEGLClientExtensionEnabled("EGL_ANGLE_platform_angle_d3d"));
        initializeDisplay();
    
        EGLAttrib device       = 0;
        EGLAttrib newEglDevice = 0;
        ASSERT_EGL_TRUE(eglQueryDisplayAttribEXT(mDisplay, EGL_DEVICE_EXT, &newEglDevice));
        ASSERT_EGL_TRUE(eglQueryDeviceAttribEXT(reinterpret_cast<EGLDeviceEXT>(newEglDevice),
                                                EGL_D3D11_DEVICE_ANGLE, &device));
        angle::ComPtr<ID3D11Device> d3d11Device(reinterpret_cast<ID3D11Device *>(device));
        ASSERT_TRUE(!!d3d11Device);
    
        HMODULE dcompLibrary = LoadLibraryA("dcomp.dll");
        if (!dcompLibrary)
        {
            std::cout << "DirectComposition not supported" << std::endl;
            return;
        }
        typedef HRESULT(WINAPI * PFN_DCOMPOSITION_CREATE_DEVICE2)(IUnknown * dxgiDevice, REFIID iid,
                                                                  void **dcompositionDevice);
        PFN_DCOMPOSITION_CREATE_DEVICE2 createDComp = reinterpret_cast<PFN_DCOMPOSITION_CREATE_DEVICE2>(
            GetProcAddress(dcompLibrary, "DCompositionCreateDevice2"));
        if (!createDComp)
        {
            std::cout << "DirectComposition2 not supported" << std::endl;
            FreeLibrary(dcompLibrary);
            return;
        }
    
        angle::ComPtr<IDCompositionDevice> dcompDevice;
        HRESULT hr = createDComp(d3d11Device.Get(), IID_PPV_ARGS(dcompDevice.GetAddressOf()));
        ASSERT_TRUE(SUCCEEDED(hr));
    
        angle::ComPtr<IDCompositionSurface> dcompSurface;
        hr = dcompDevice->CreateSurface(100, 100, DXGI_FORMAT_B8G8R8A8_UNORM,
                                        DXGI_ALPHA_MODE_PREMULTIPLIED, dcompSurface.GetAddressOf());
        ASSERT_TRUE(SUCCEEDED(hr));
    
        angle::ComPtr<ID3D11Texture2D> texture;
        POINT updateOffset;
        hr = dcompSurface->BeginDraw(nullptr, IID_PPV_ARGS(texture.GetAddressOf()), &updateOffset);
        ASSERT_TRUE(SUCCEEDED(hr));
    
        const EGLint configAttributes[] = {
            EGL_RED_SIZE,   8, EGL_GREEN_SIZE,   8, EGL_BLUE_SIZE,      8, EGL_ALPHA_SIZE, 8,
            EGL_DEPTH_SIZE, 0, EGL_STENCIL_SIZE, 0, EGL_SAMPLE_BUFFERS, 0, EGL_NONE};
    
        EGLConfig config;
        ASSERT_EGL_TRUE(EGLWindow::FindEGLConfig(mDisplay, configAttributes, &config));
    
        const EGLint surfaceAttributes[] = {EGL_WIDTH,
                                            100,
                                            EGL_HEIGHT,
                                            100,
                                            EGL_FLEXIBLE_SURFACE_COMPATIBILITY_SUPPORTED_ANGLE,
                                            EGL_TRUE,
                                            EGL_TEXTURE_OFFSET_X_ANGLE,
                                            updateOffset.x,
                                            EGL_TEXTURE_OFFSET_Y_ANGLE,
                                            updateOffset.y,
                                            EGL_NONE};
    
        EGLClientBuffer buffer = reinterpret_cast<EGLClientBuffer>(texture.Get());
        mPbufferSurface = eglCreatePbufferFromClientBuffer(mDisplay, EGL_D3D_TEXTURE_ANGLE, buffer,
                                                           config, surfaceAttributes);
        ASSERT_EGL_SUCCESS();
    
        mConfig = config;
        initializeContext();
    
        eglMakeCurrent(mDisplay, mPbufferSurface, mPbufferSurface, mContext);
        ASSERT_EGL_SUCCESS();
    
        GLuint program = createProgram();
        ASSERT_NE(0u, program);
        drawWithProgram(program);
        EXPECT_GL_NO_ERROR();
        glDeleteProgram(program);
    }
    
    TEST_P(EGLSurfaceTestD3D11, CreateSurfaceWithTextureOffset)
    {
        ANGLE_SKIP_TEST_IF(!IsEGLClientExtensionEnabled("EGL_ANGLE_platform_angle_d3d"));
        initializeDisplay();
    
        const EGLint configAttributes[] = {
            EGL_RED_SIZE,   8, EGL_GREEN_SIZE,   8, EGL_BLUE_SIZE,      8, EGL_ALPHA_SIZE, 8,
            EGL_DEPTH_SIZE, 0, EGL_STENCIL_SIZE, 0, EGL_SAMPLE_BUFFERS, 0, EGL_NONE};
    
        EGLConfig config;
        ASSERT_EGL_TRUE(EGLWindow::FindEGLConfig(mDisplay, configAttributes, &config));
    
        mConfig = config;
        initializeContext();
    
        EGLAttrib device       = 0;
        EGLAttrib newEglDevice = 0;
        ASSERT_EGL_TRUE(eglQueryDisplayAttribEXT(mDisplay, EGL_DEVICE_EXT, &newEglDevice));
        ASSERT_EGL_TRUE(eglQueryDeviceAttribEXT(reinterpret_cast<EGLDeviceEXT>(newEglDevice),
                                                EGL_D3D11_DEVICE_ANGLE, &device));
        angle::ComPtr<ID3D11Device> d3d11Device(reinterpret_cast<ID3D11Device *>(device));
        ASSERT_TRUE(!!d3d11Device);
    
        constexpr UINT kTextureWidth  = 100;
        constexpr UINT kTextureHeight = 100;
        constexpr Color<uint8_t> kOpaqueBlack(0, 0, 0, 255);
        std::vector<Color<uint8_t>> textureData(kTextureWidth * kTextureHeight, kOpaqueBlack);
    
        D3D11_SUBRESOURCE_DATA initialData = {};
        initialData.pSysMem                = textureData.data();
        initialData.SysMemPitch            = kTextureWidth * sizeof(kOpaqueBlack);
    
        D3D11_TEXTURE2D_DESC desc = {};
        desc.Format               = DXGI_FORMAT_B8G8R8A8_UNORM;
        desc.Width                = kTextureWidth;
        desc.Height               = kTextureHeight;
        desc.ArraySize            = 1;
        desc.MipLevels            = 1;
        desc.SampleDesc.Count     = 1;
        desc.Usage                = D3D11_USAGE_DEFAULT;
        desc.BindFlags            = D3D11_BIND_RENDER_TARGET;
        angle::ComPtr<ID3D11Texture2D> texture;
        HRESULT hr = d3d11Device->CreateTexture2D(&desc, &initialData, &texture);
        ASSERT_TRUE(SUCCEEDED(hr));
    
        angle::ComPtr<ID3D11DeviceContext> d3d11Context;
        d3d11Device->GetImmediateContext(&d3d11Context);
    
        // Specify a texture offset of (50, 50) when rendering to the pbuffer surface.
        const EGLint surfaceAttributes[] = {EGL_WIDTH,
                                            kTextureWidth,
                                            EGL_HEIGHT,
                                            kTextureHeight,
                                            EGL_FLEXIBLE_SURFACE_COMPATIBILITY_SUPPORTED_ANGLE,
                                            EGL_TRUE,
                                            EGL_TEXTURE_OFFSET_X_ANGLE,
                                            50,
                                            EGL_TEXTURE_OFFSET_Y_ANGLE,
                                            50,
                                            EGL_NONE};
        EGLClientBuffer buffer           = reinterpret_cast<EGLClientBuffer>(texture.Get());
        mPbufferSurface = eglCreatePbufferFromClientBuffer(mDisplay, EGL_D3D_TEXTURE_ANGLE, buffer,
                                                           config, surfaceAttributes);
        ASSERT_EGL_SUCCESS();
    
        eglMakeCurrent(mDisplay, mPbufferSurface, mPbufferSurface, mContext);
        ASSERT_EGL_SUCCESS();
    
        // glClear should only clear subrect at offset (50, 50) without explicit scissor.
        glClearColor(0, 0, 1, 1);  // Blue
        glClear(GL_COLOR_BUFFER_BIT);
        EXPECT_PIXEL_EQ(25, 25, 0, 0, 0, 255);
        EXPECT_PIXEL_EQ(75, 75, 0, 0, 255, 255);
        EXPECT_GL_NO_ERROR();
    
        // Drawing with a shader should also update the same subrect only without explicit viewport.
        GLuint program = createProgram();  // Red
        ASSERT_NE(0u, program);
        GLint positionLocation = glGetAttribLocation(program, angle::essl1_shaders::PositionAttrib());
        glUseProgram(program);
        const GLfloat vertices[] = {
            -1.0f, 1.0f, 0.5f, -1.0f, -1.0f, 0.5f, 1.0f, -1.0f, 0.5f,
            -1.0f, 1.0f, 0.5f, 1.0f,  -1.0f, 0.5f, 1.0f, 1.0f,  0.5f,
        };
        glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, vertices);
        glEnableVertexAttribArray(positionLocation);
        glDrawArrays(GL_TRIANGLES, 0, 6);
        glDisableVertexAttribArray(positionLocation);
        glVertexAttribPointer(positionLocation, 4, GL_FLOAT, GL_FALSE, 0, nullptr);
    
        EXPECT_PIXEL_EQ(25, 25, 0, 0, 0, 255);
        EXPECT_PIXEL_EQ(75, 75, 255, 0, 0, 255);
        EXPECT_GL_NO_ERROR();
    
        glDeleteProgram(program);
        EXPECT_GL_NO_ERROR();
    
        // Blit framebuffer should also blit to the same subrect despite the dstX/Y arguments.
        GLRenderbuffer renderBuffer;
        glBindRenderbuffer(GL_RENDERBUFFER, renderBuffer);
        glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, 50, 50);
        EXPECT_GL_NO_ERROR();
    
        GLFramebuffer framebuffer;
        glBindFramebuffer(GL_FRAMEBUFFER, framebuffer);
        glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderBuffer);
        EXPECT_GL_NO_ERROR();
    
        glClearColor(0, 1, 0, 1);  // Green
        glClear(GL_COLOR_BUFFER_BIT);
        EXPECT_PIXEL_EQ(25, 25, 0, 255, 0, 255);
        EXPECT_GL_NO_ERROR();
    
        glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0u);
        glBindFramebuffer(GL_READ_FRAMEBUFFER, framebuffer);
        glBlitFramebuffer(0, 0, 50, 50, 0, 0, 50, 50, GL_COLOR_BUFFER_BIT, GL_NEAREST);
        EXPECT_GL_NO_ERROR();
    
        glBindFramebuffer(GL_READ_FRAMEBUFFER, 0u);
        EXPECT_PIXEL_EQ(25, 25, 0, 0, 0, 255);
        EXPECT_PIXEL_EQ(75, 75, 0, 255, 0, 255);
        EXPECT_GL_NO_ERROR();
    }
    
    TEST_P(EGLSurfaceTestD3D11, CreateSurfaceWithMSAA)
    {
        ANGLE_SKIP_TEST_IF(!IsEGLClientExtensionEnabled("EGL_ANGLE_platform_angle_d3d"));
    
        // clang-format off
        const EGLint configAttributes[] =
        {
            EGL_RED_SIZE, 8,
            EGL_GREEN_SIZE, 8,
            EGL_BLUE_SIZE, 8,
            EGL_ALPHA_SIZE, 0,
            EGL_DEPTH_SIZE, 0,
            EGL_STENCIL_SIZE, 0,
            EGL_SAMPLE_BUFFERS, 1,
            EGL_SAMPLES, 4,
            EGL_NONE
        };
        // clang-format on
    
        initializeDisplay();
        EGLConfig config;
        if (EGLWindow::FindEGLConfig(mDisplay, configAttributes, &config) == EGL_FALSE)
        {
            std::cout << "EGLConfig for 4xMSAA is not supported, skipping test" << std::endl;
            return;
        }
    
        initializeSurface(config);
    
        eglMakeCurrent(mDisplay, mWindowSurface, mWindowSurface, mContext);
        ASSERT_EGL_SUCCESS();
    
        GLuint program = createProgram();
        ASSERT_NE(0u, program);
    
        glClearColor(0, 0, 0, 1);
        glClear(GL_COLOR_BUFFER_BIT);
    
        GLint positionLocation = glGetAttribLocation(program, angle::essl1_shaders::PositionAttrib());
        ASSERT_NE(-1, positionLocation);
    
        glUseProgram(program);
    
        const GLfloat halfPixelOffset = 0.5f * 2.0f / mOSWindow->getWidth();
        // clang-format off
        const GLfloat vertices[] =
        {
            -1.0f + halfPixelOffset,  1.0f, 0.5f,
            -1.0f + halfPixelOffset, -1.0f, 0.5f,
             1.0f,                   -1.0f, 0.5f
        };
        // clang-format on
    
        glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, vertices);
        glEnableVertexAttribArray(positionLocation);
    
        glDrawArrays(GL_TRIANGLES, 0, 3);
    
        glDisableVertexAttribArray(positionLocation);
        glVertexAttribPointer(positionLocation, 4, GL_FLOAT, GL_FALSE, 0, nullptr);
    
        EXPECT_PIXEL_NEAR(0, 0, 127, 0, 0, 255, 10);
        EXPECT_GL_NO_ERROR();
    
        glDeleteProgram(program);
    }
    
    #endif  // ANGLE_ENABLE_D3D11
    
    }  // anonymous namespace
    
    ANGLE_INSTANTIATE_TEST(EGLSurfaceTest,
                           WithNoFixture(ES2_D3D9()),
                           WithNoFixture(ES2_D3D11()),
                           WithNoFixture(ES3_D3D11()),
                           WithNoFixture(ES2_OPENGL()),
                           WithNoFixture(ES3_OPENGL()),
                           WithNoFixture(ES2_OPENGLES()),
                           WithNoFixture(ES3_OPENGLES()),
                           WithNoFixture(ES2_VULKAN()),
                           WithNoFixture(ES3_VULKAN()),
                           WithNoFixture(ES2_VULKAN_SWIFTSHADER()),
                           WithNoFixture(ES3_VULKAN_SWIFTSHADER()));
    ANGLE_INSTANTIATE_TEST(EGLFloatSurfaceTest,
                           WithNoFixture(ES2_OPENGL()),
                           WithNoFixture(ES3_OPENGL()),
                           WithNoFixture(ES2_VULKAN()),
                           WithNoFixture(ES3_VULKAN()));
    ANGLE_INSTANTIATE_TEST(EGLSurfaceTest3, WithNoFixture(ES3_VULKAN()));
    
    #if defined(ANGLE_ENABLE_D3D11)
    ANGLE_INSTANTIATE_TEST(EGLSurfaceTestD3D11, WithNoFixture(ES2_D3D11()), WithNoFixture(ES3_D3D11()));
    #endif