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kc3-lang/angle/src/tests/gl_tests/AtomicCounterBufferTest.cpp

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  • Author : Trevor David Black
    Date : 2020-09-07 22:09:22
    Hash : e815afbf
    Message : First pass at increasing inclusivity Link to the inclusivity rules https://source.android.com/setup/contribute/respectful-code Bug: b/162834212 Bug: chromium:1097198 Change-Id: Ied5a9e3879d72bff3f77ea6fcda9b82f30c32c2f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2396737 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Trevor Black <vantablack@google.com>

  • src/tests/gl_tests/AtomicCounterBufferTest.cpp
  • //
    // Copyright 2017 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // AtomicCounterBufferTest:
    //   Various tests related for atomic counter buffers.
    //
    
    #include "test_utils/ANGLETest.h"
    #include "test_utils/gl_raii.h"
    
    using namespace angle;
    
    namespace
    {
    
    class AtomicCounterBufferTest : public ANGLETest
    {
      protected:
        AtomicCounterBufferTest()
        {
            setWindowWidth(128);
            setWindowHeight(128);
            setConfigRedBits(8);
            setConfigGreenBits(8);
            setConfigBlueBits(8);
            setConfigAlphaBits(8);
        }
    };
    
    // Test GL_ATOMIC_COUNTER_BUFFER is not supported with version lower than ES31.
    TEST_P(AtomicCounterBufferTest, AtomicCounterBufferBindings)
    {
        ASSERT_EQ(3, getClientMajorVersion());
        GLBuffer atomicCounterBuffer;
        glBindBufferBase(GL_ATOMIC_COUNTER_BUFFER, 0, atomicCounterBuffer.get());
        if (getClientMinorVersion() < 1)
        {
            EXPECT_GL_ERROR(GL_INVALID_ENUM);
        }
        else
        {
            EXPECT_GL_NO_ERROR();
        }
    }
    
    class AtomicCounterBufferTest31 : public AtomicCounterBufferTest
    {};
    
    // Linking should fail if counters in vertex shader exceed gl_MaxVertexAtomicCounters.
    TEST_P(AtomicCounterBufferTest31, ExceedMaxVertexAtomicCounters)
    {
        constexpr char kVS[] =
            "#version 310 es\n"
            "layout(binding = 0) uniform atomic_uint foo[gl_MaxVertexAtomicCounters + 1];\n"
            "void main()\n"
            "{\n"
            "    atomicCounterIncrement(foo[0]);\n"
            "}\n";
        constexpr char kFS[] =
            "#version 310 es\n"
            "void main()\n"
            "{\n"
            "}\n";
    
        GLuint program = CompileProgram(kVS, kFS);
        EXPECT_EQ(0u, program);
    }
    
    // Counters matching across shader stages should fail if offsets aren't all specified.
    // GLSL ES Spec 3.10.4, section 9.2.1.
    TEST_P(AtomicCounterBufferTest31, OffsetNotAllSpecified)
    {
        constexpr char kVS[] =
            "#version 310 es\n"
            "layout(binding = 0, offset = 4) uniform atomic_uint foo;\n"
            "void main()\n"
            "{\n"
            "    atomicCounterIncrement(foo);\n"
            "}\n";
        constexpr char kFS[] =
            "#version 310 es\n"
            "layout(binding = 0) uniform atomic_uint foo;\n"
            "void main()\n"
            "{\n"
            "}\n";
    
        GLuint program = CompileProgram(kVS, kFS);
        EXPECT_EQ(0u, program);
    }
    
    // Counters matching across shader stages should fail if offsets aren't all specified with same
    // value.
    TEST_P(AtomicCounterBufferTest31, OffsetNotAllSpecifiedWithSameValue)
    {
        constexpr char kVS[] =
            "#version 310 es\n"
            "layout(binding = 0, offset = 4) uniform atomic_uint foo;\n"
            "void main()\n"
            "{\n"
            "    atomicCounterIncrement(foo);\n"
            "}\n";
        constexpr char kFS[] =
            "#version 310 es\n"
            "layout(binding = 0, offset = 8) uniform atomic_uint foo;\n"
            "void main()\n"
            "{\n"
            "}\n";
    
        GLuint program = CompileProgram(kVS, kFS);
        EXPECT_EQ(0u, program);
    }
    
    // Tests atomic counter reads using compute shaders. Used as a confidence check for the translator.
    TEST_P(AtomicCounterBufferTest31, AtomicCounterReadCompute)
    {
        // Skipping due to a bug on the Qualcomm Vulkan Android driver.
        // http://anglebug.com/3726
        ANGLE_SKIP_TEST_IF(IsAndroid() && IsVulkan());
    
        // Skipping due to a bug on the Adreno OpenGLES Android driver.
        // http://anglebug.com/2925
        ANGLE_SKIP_TEST_IF(IsAndroid() && IsAdreno() && IsOpenGLES());
    
        constexpr char kComputeShaderSource[] = R"(#version 310 es
    layout(local_size_x=1, local_size_y=1, local_size_z=1) in;
    
    void atomicCounterInFunction(in atomic_uint counter[3]);
    
    layout(binding = 0, offset = 8) uniform atomic_uint ac[3];
    
    void atomicCounterInFunction(in atomic_uint counter[3])
    {
        atomicCounter(counter[0]);
    }
    
    void main()
    {
        atomicCounterInFunction(ac);
        atomicCounter(ac[gl_LocalInvocationIndex + 1u]);
    })";
    
        ANGLE_GL_COMPUTE_PROGRAM(program, kComputeShaderSource);
        EXPECT_GL_NO_ERROR();
    }
    
    // Test atomic counter read.
    TEST_P(AtomicCounterBufferTest31, AtomicCounterRead)
    {
        // Skipping due to a bug on the Qualcomm Vulkan Android driver.
        // http://anglebug.com/3726
        ANGLE_SKIP_TEST_IF(IsAndroid() && IsVulkan());
    
        // Skipping test while we work on enabling atomic counter buffer support in th D3D renderer.
        // http://anglebug.com/1729
        ANGLE_SKIP_TEST_IF(IsD3D11());
    
        constexpr char kFS[] =
            "#version 310 es\n"
            "precision highp float;\n"
            "layout(binding = 0, offset = 4) uniform atomic_uint ac;\n"
            "out highp vec4 my_color;\n"
            "void main()\n"
            "{\n"
            "    my_color = vec4(0.0);\n"
            "    uint a1 = atomicCounter(ac);\n"
            "    if (a1 == 3u) my_color = vec4(1.0);\n"
            "}\n";
    
        ANGLE_GL_PROGRAM(program, essl31_shaders::vs::Simple(), kFS);
    
        glUseProgram(program.get());
    
        // The initial value of counter 'ac' is 3u.
        unsigned int bufferData[3] = {11u, 3u, 1u};
        GLBuffer atomicCounterBuffer;
        glBindBuffer(GL_ATOMIC_COUNTER_BUFFER, atomicCounterBuffer);
        glBufferData(GL_ATOMIC_COUNTER_BUFFER, sizeof(bufferData), bufferData, GL_STATIC_DRAW);
    
        glBindBufferBase(GL_ATOMIC_COUNTER_BUFFER, 0, atomicCounterBuffer);
    
        drawQuad(program.get(), essl31_shaders::PositionAttrib(), 0.0f);
        ASSERT_GL_NO_ERROR();
        EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::white);
    }
    
    // Updating atomic counter buffer's offsets was optimized based on a count of valid bindings.
    // This test will fail if there are bugs in how we count valid bindings.
    TEST_P(AtomicCounterBufferTest31, AtomicCounterBufferRangeRead)
    {
        // Skipping due to a bug on the Qualcomm driver.
        // http://anglebug.com/3726
        ANGLE_SKIP_TEST_IF(IsNexus5X());
    
        // http://anglebug.com/3726
        ANGLE_SKIP_TEST_IF(IsNexus6P());
    
        // Skipping due to a bug on the Qualcomm Vulkan Android driver.
        // http://anglebug.com/3726
        ANGLE_SKIP_TEST_IF(IsAndroid() && IsVulkan());
    
        // Skipping test while we work on enabling atomic counter buffer support in th D3D renderer.
        // http://anglebug.com/1729
        ANGLE_SKIP_TEST_IF(IsD3D11());
    
        constexpr char kFS[] =
            "#version 310 es\n"
            "precision highp float;\n"
            "layout(binding = 0, offset = 4) uniform atomic_uint ac;\n"
            "out highp vec4 my_color;\n"
            "void main()\n"
            "{\n"
            "    my_color = vec4(0.0);\n"
            "    uint a1 = atomicCounter(ac);\n"
            "    if (a1 == 3u) my_color = vec4(1.0);\n"
            "}\n";
    
        ANGLE_GL_PROGRAM(program, essl31_shaders::vs::Simple(), kFS);
    
        glUseProgram(program.get());
    
        // The initial value of counter 'ac' is 3u.
        unsigned int bufferData[]     = {0u, 0u, 0u, 0u, 0u, 11u, 3u, 1u};
        constexpr GLintptr kOffset    = 20;
        GLint maxAtomicCounterBuffers = 0;
        GLBuffer atomicCounterBuffer;
    
        glGetIntegerv(GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS, &maxAtomicCounterBuffers);
        // Repeatedly bind the same buffer (GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS + 1) times
        // A bug in counting valid atomic counter buffers will cause a crash when we
        // exceed GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
        for (int32_t i = 0; i < maxAtomicCounterBuffers + 1; i++)
        {
            glBindBuffer(GL_ATOMIC_COUNTER_BUFFER, atomicCounterBuffer);
            glBufferData(GL_ATOMIC_COUNTER_BUFFER, sizeof(bufferData), bufferData, GL_STATIC_DRAW);
            glBindBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, atomicCounterBuffer, kOffset,
                              sizeof(bufferData) - kOffset);
        }
    
        drawQuad(program.get(), essl31_shaders::PositionAttrib(), 0.0f);
        ASSERT_GL_NO_ERROR();
        EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::white);
    }
    
    // Updating atomic counter buffer's offsets was optimized based on a count of valid bindings.
    // Repeatedly bind/unbind buffers across available binding points. The test will fail if
    // there are bugs in how we count valid bindings.
    TEST_P(AtomicCounterBufferTest31, AtomicCounterBufferRepeatedBindUnbind)
    {
        // Skipping due to a bug on the Qualcomm Vulkan Android driver.
        // http://anglebug.com/3726
        ANGLE_SKIP_TEST_IF(IsAndroid() && IsVulkan());
    
        // Skipping test while we work on enabling atomic counter buffer support in th D3D renderer.
        // http://anglebug.com/1729
        ANGLE_SKIP_TEST_IF(IsD3D11());
    
        constexpr char kFS[] =
            "#version 310 es\n"
            "precision highp float;\n"
            "layout(binding = 0, offset = 4) uniform atomic_uint ac;\n"
            "out highp vec4 my_color;\n"
            "void main()\n"
            "{\n"
            "    my_color = vec4(0.0);\n"
            "    uint a1 = atomicCounter(ac);\n"
            "    if (a1 == 3u) my_color = vec4(1.0);\n"
            "}\n";
    
        ANGLE_GL_PROGRAM(program, essl31_shaders::vs::Simple(), kFS);
    
        glUseProgram(program.get());
    
        constexpr int32_t kBufferCount = 16;
        // The initial value of counter 'ac' is 3u.
        unsigned int bufferData[3] = {11u, 3u, 1u};
        GLBuffer atomicCounterBuffer[kBufferCount];
        // Populate atomicCounterBuffer[0] with valid data and the rest with nullptr
        for (int32_t bufferIndex = 0; bufferIndex < kBufferCount; bufferIndex++)
        {
            glBindBuffer(GL_ATOMIC_COUNTER_BUFFER, atomicCounterBuffer[bufferIndex]);
            glBufferData(GL_ATOMIC_COUNTER_BUFFER, sizeof(bufferData),
                         (bufferIndex == 0) ? bufferData : nullptr, GL_STATIC_DRAW);
        }
    
        GLint maxAtomicCounterBuffers = 0;
        glGetIntegerv(GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS, &maxAtomicCounterBuffers);
    
        // Cycle through multiple buffers
        for (int32_t i = 0; i < kBufferCount; i++)
        {
            constexpr int32_t kBufferIndices[kBufferCount] = {7, 12, 15, 5, 13, 14, 1, 2,
                                                              0, 6,  4,  9, 8,  11, 3, 10};
            int32_t bufferIndex                            = kBufferIndices[i];
    
            // Randomly bind/unbind buffers to/from different binding points,
            // capped by GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
            for (int32_t bufferCount = 0; bufferCount < maxAtomicCounterBuffers; bufferCount++)
            {
                constexpr uint32_t kBindingSlotsSize                = kBufferCount;
                constexpr uint32_t kBindingSlots[kBindingSlotsSize] = {1,  3,  4, 14, 15, 9, 0, 6,
                                                                       12, 11, 8, 5,  10, 2, 7, 13};
    
                uint32_t bindingSlotIndex = bufferCount % kBindingSlotsSize;
                uint32_t bindingSlot      = kBindingSlots[bindingSlotIndex];
                uint32_t bindingPoint     = bindingSlot % maxAtomicCounterBuffers;
                bool even                 = (bufferCount % 2 == 0);
                int32_t bufferId          = (even) ? 0 : atomicCounterBuffer[bufferIndex];
    
                glBindBufferBase(GL_ATOMIC_COUNTER_BUFFER, bindingPoint, bufferId);
            }
        }
    
        // Bind atomicCounterBuffer[0] to slot 0 and verify result
        glBindBufferBase(GL_ATOMIC_COUNTER_BUFFER, 0, atomicCounterBuffer[0]);
        drawQuad(program.get(), essl31_shaders::PositionAttrib(), 0.0f);
        ASSERT_GL_NO_ERROR();
        EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::white);
    }
    
    // Test atomic counter increment and decrement.
    TEST_P(AtomicCounterBufferTest31, AtomicCounterIncrementAndDecrement)
    {
        // Skipping due to a bug on the Qualcomm Vulkan Android driver.
        // http://anglebug.com/3726
        ANGLE_SKIP_TEST_IF(IsAndroid() && IsVulkan());
    
        constexpr char kCS[] =
            "#version 310 es\n"
            "layout(local_size_x=1, local_size_y=1, local_size_z=1) in;\n"
            "layout(binding = 0, offset = 4) uniform atomic_uint ac[2];\n"
            "void main()\n"
            "{\n"
            "    atomicCounterIncrement(ac[0]);\n"
            "    atomicCounterDecrement(ac[1]);\n"
            "}\n";
    
        ANGLE_GL_COMPUTE_PROGRAM(program, kCS);
    
        glUseProgram(program.get());
    
        // The initial value of 'ac[0]' is 3u, 'ac[1]' is 1u.
        unsigned int bufferData[3] = {11u, 3u, 1u};
        GLBuffer atomicCounterBuffer;
        glBindBuffer(GL_ATOMIC_COUNTER_BUFFER, atomicCounterBuffer);
        glBufferData(GL_ATOMIC_COUNTER_BUFFER, sizeof(bufferData), bufferData, GL_STATIC_DRAW);
    
        glBindBufferBase(GL_ATOMIC_COUNTER_BUFFER, 0, atomicCounterBuffer);
    
        glDispatchCompute(1, 1, 1);
        EXPECT_GL_NO_ERROR();
    
        glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT);
    
        glBindBuffer(GL_ATOMIC_COUNTER_BUFFER, atomicCounterBuffer);
        void *mappedBuffer =
            glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, sizeof(GLuint) * 3, GL_MAP_READ_BIT);
        memcpy(bufferData, mappedBuffer, sizeof(bufferData));
        glUnmapBuffer(GL_ATOMIC_COUNTER_BUFFER);
    
        EXPECT_EQ(11u, bufferData[0]);
        EXPECT_EQ(4u, bufferData[1]);
        EXPECT_EQ(0u, bufferData[2]);
    }
    
    // Tests multiple atomic counter buffers.
    TEST_P(AtomicCounterBufferTest31, AtomicCounterMultipleBuffers)
    {
        // Skipping due to a bug on the Qualcomm Vulkan Android driver.
        // http://anglebug.com/3726
        ANGLE_SKIP_TEST_IF(IsAndroid() && IsVulkan());
    
        GLint maxAtomicCounterBuffers = 0;
        glGetIntegerv(GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS, &maxAtomicCounterBuffers);
        constexpr unsigned int kBufferCount = 3;
        // ES 3.1 table 20.45 only guarantees 1 atomic counter buffer
        ANGLE_SKIP_TEST_IF(maxAtomicCounterBuffers < static_cast<int>(kBufferCount));
    
        constexpr char kComputeShaderSource[] = R"(#version 310 es
    layout(local_size_x=1, local_size_y=1, local_size_z=1) in;
    layout(binding = 0) uniform atomic_uint ac1;
    layout(binding = 1) uniform atomic_uint ac2;
    layout(binding = 2) uniform atomic_uint ac3;
    
    void main()
    {
        atomicCounterIncrement(ac1);
        atomicCounterIncrement(ac2);
        atomicCounterIncrement(ac3);
    })";
    
        ANGLE_GL_COMPUTE_PROGRAM(program, kComputeShaderSource);
    
        glUseProgram(program);
    
        GLBuffer atomicCounterBuffers[kBufferCount];
    
        for (unsigned int ii = 0; ii < kBufferCount; ++ii)
        {
            GLuint initialData[1] = {ii};
            glBindBuffer(GL_ATOMIC_COUNTER_BUFFER, atomicCounterBuffers[ii]);
            glBufferData(GL_ATOMIC_COUNTER_BUFFER, sizeof(initialData), initialData, GL_STATIC_DRAW);
    
            glBindBufferBase(GL_ATOMIC_COUNTER_BUFFER, ii, atomicCounterBuffers[ii]);
        }
    
        glDispatchCompute(1, 1, 1);
        EXPECT_GL_NO_ERROR();
    
        glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT);
    
        for (unsigned int ii = 0; ii < kBufferCount; ++ii)
        {
            glBindBuffer(GL_ATOMIC_COUNTER_BUFFER, atomicCounterBuffers[ii]);
            GLuint *mappedBuffer = static_cast<GLuint *>(
                glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, sizeof(GLuint), GL_MAP_READ_BIT));
            EXPECT_EQ(ii + 1, mappedBuffer[0]);
            glUnmapBuffer(GL_ATOMIC_COUNTER_BUFFER);
        }
    }
    
    // Test atomic counter array of array.
    TEST_P(AtomicCounterBufferTest31, AtomicCounterArrayOfArray)
    {
        // Fails on D3D.  Some counters are double-incremented while some are untouched, hinting at a
        // bug in index translation.  http://anglebug.com/3783
        ANGLE_SKIP_TEST_IF(IsD3D11());
    
        // Nvidia's OpenGL driver fails to compile the shader.  http://anglebug.com/3791
        ANGLE_SKIP_TEST_IF(IsOpenGL() && IsNVIDIA());
    
        // Intel's Windows OpenGL driver crashes in this test.  http://anglebug.com/3791
        ANGLE_SKIP_TEST_IF(IsOpenGL() && IsIntel() && IsWindows());
    
        // Skipping due to a bug on the Qualcomm Vulkan Android driver.
        // http://anglebug.com/3726
        ANGLE_SKIP_TEST_IF(IsAndroid() && IsVulkan());
    
        constexpr char kCS[] = R"(#version 310 es
    layout(local_size_x=1, local_size_y=1, local_size_z=1) in;
    layout(binding = 0) uniform atomic_uint ac[7][5][3];
    
    void f0(in atomic_uint ac)
    {
        atomicCounterIncrement(ac);
    }
    
    void f1(in atomic_uint ac[3])
    {
        atomicCounterIncrement(ac[0]);
        f0(ac[1]);
        int index = 2;
        f0(ac[index]);
    }
    
    void f2(in atomic_uint ac[5][3])
    {
        // Increment all in ac[0], ac[1] and ac[2]
        for (int i = 0; i < 3; ++i)
        {
            for (int j = 0; j < 2; ++j)
            {
                f0(ac[i][j]);
            }
            f0(ac[i][2]);
        }
    
        // Increment all in ac[3]
        f1(ac[3]);
    
        // Increment all in ac[4]
        for (int i = 0; i < 2; ++i)
        {
            atomicCounterIncrement(ac[4][i]);
        }
        f0(ac[4][2]);
    }
    
    void f3(in atomic_uint ac[7][5][3])
    {
        // Increment all in ac[0], ac[1], ac[2] and ac[3]
        f2(ac[0]);
        for (int i = 1; i < 4; ++i)
        {
            f2(ac[i]);
        }
    
        // Increment all in ac[5][0], ac[5][1], ac[5][2] and ac[5][3]
        for (int i = 0; i < 4; ++i)
        {
            f1(ac[5][i]);
        }
    
        // Increment all in ac[5][4][0], ac[5][4][1] and ac[5][4][2]
        f0(ac[5][4][0]);
        for (int i = 1; i < 3; ++i)
        {
            f0(ac[5][4][i]);
        }
    
        // Increment all in ac[6]
        for (int i = 0; i < 5; ++i)
        {
            for (int j = 0; j < 2; ++j)
            {
                atomicCounterIncrement(ac[6][i][j]);
            }
            atomicCounterIncrement(ac[6][i][2]);
        }
    }
    
    void main()
    {
        // Increment all in ac except ac[4]
        f3(ac);
    
        // Increment all in ac[4]
        f2(ac[4]);
    })";
    
        constexpr uint32_t kAtomicCounterRows  = 7;
        constexpr uint32_t kAtomicCounterCols  = 5;
        constexpr uint32_t kAtomicCounterDepth = 3;
        constexpr uint32_t kAtomicCounterCount =
            kAtomicCounterRows * kAtomicCounterCols * kAtomicCounterDepth;
    
        GLint maxAtomicCounters = 0;
        glGetIntegerv(GL_MAX_COMPUTE_ATOMIC_COUNTERS, &maxAtomicCounters);
        EXPECT_GL_NO_ERROR();
    
        // Required minimum is 8 by the spec
        EXPECT_GE(maxAtomicCounters, 8);
        ANGLE_SKIP_TEST_IF(static_cast<uint32_t>(maxAtomicCounters) < kAtomicCounterCount);
    
        ANGLE_GL_COMPUTE_PROGRAM(program, kCS);
        glUseProgram(program.get());
    
        // The initial value of atomic counters is 0, 1, 2, ...
        unsigned int bufferData[kAtomicCounterCount] = {};
        for (uint32_t index = 0; index < kAtomicCounterCount; ++index)
        {
            bufferData[index] = index;
        }
    
        GLBuffer atomicCounterBuffer;
        glBindBuffer(GL_ATOMIC_COUNTER_BUFFER, atomicCounterBuffer);
        glBufferData(GL_ATOMIC_COUNTER_BUFFER, sizeof(bufferData), bufferData, GL_STATIC_DRAW);
    
        glBindBufferBase(GL_ATOMIC_COUNTER_BUFFER, 0, atomicCounterBuffer);
    
        glDispatchCompute(1, 1, 1);
        EXPECT_GL_NO_ERROR();
    
        glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT);
    
        unsigned int result[kAtomicCounterCount] = {};
        glBindBuffer(GL_ATOMIC_COUNTER_BUFFER, atomicCounterBuffer);
        void *mappedBuffer =
            glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, sizeof(bufferData), GL_MAP_READ_BIT);
        memcpy(result, mappedBuffer, sizeof(bufferData));
        glUnmapBuffer(GL_ATOMIC_COUNTER_BUFFER);
    
        for (uint32_t index = 0; index < kAtomicCounterCount; ++index)
        {
            EXPECT_EQ(result[index], bufferData[index] + 1) << "index " << index;
        }
    }
    
    // Test inactive atomic counter
    TEST_P(AtomicCounterBufferTest31, AtomicCounterInactive)
    {
        constexpr char kFS[] =
            "#version 310 es\n"
            "precision highp float;\n"
    
            // This inactive atomic counter should be removed by RemoveInactiveInterfaceVariables
            "layout(binding = 0) uniform atomic_uint inactive;\n"
    
            "out highp vec4 my_color;\n"
            "void main()\n"
            "{\n"
            "    my_color = vec4(0.0, 1.0, 0.0, 1.0);\n"
            "}\n";
    
        ANGLE_GL_PROGRAM(program, essl31_shaders::vs::Simple(), kFS);
        glUseProgram(program);
    
        drawQuad(program, essl31_shaders::PositionAttrib(), 0.0f);
        ASSERT_GL_NO_ERROR();
    
        EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green);
    }
    
    // Test inactive memoryBarrierAtomicCounter
    TEST_P(AtomicCounterBufferTest31, AtomicCounterMemoryBarrier)
    {
        constexpr char kFS[] =
            "#version 310 es\n"
            "precision highp float;\n"
            // This inactive atomic counter should be removed by RemoveInactiveInterfaceVariables
            "layout(binding = 0) uniform atomic_uint inactive;\n"
            "out highp vec4 my_color;\n"
            "void main()\n"
            "{\n"
            "    my_color = vec4(0.0, 1.0, 0.0, 1.0);\n"
            // This barrier should be removed by RemoveAtomicCounterBuiltins because
            // there are no active atomic counters
            "    memoryBarrierAtomicCounter();\n"
            "}\n";
    
        ANGLE_GL_PROGRAM(program, essl31_shaders::vs::Simple(), kFS);
        glUseProgram(program);
    
        drawQuad(program, essl31_shaders::PositionAttrib(), 0.0f);
        ASSERT_GL_NO_ERROR();
    
        EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green);
    }
    
    // TODO(syoussefi): re-enable tests on Vulkan once http://anglebug.com/3738 is resolved.  The issue
    // is with WGL where if a Vulkan test is run first in the shard, it causes crashes when an OpenGL
    // test is run afterwards.  AtomicCounter* tests are alphabetically first, and having them not run
    // on Vulkan makes every shard our bots currently make do have at least some OpenGL test run before
    // any Vulkan test. When these tests can be enabled on Vulkan, can replace the current macros with
    // the updated macros below that include Vulkan:
    #if !defined(ANGLE_PLATFORM_WINDOWS)
    ANGLE_INSTANTIATE_TEST_ES3_AND_ES31(AtomicCounterBufferTest);
    ANGLE_INSTANTIATE_TEST_ES31(AtomicCounterBufferTest31);
    #else
    ANGLE_INSTANTIATE_TEST(AtomicCounterBufferTest,
                           ES3_OPENGL(),
                           ES3_OPENGLES(),
                           ES31_OPENGL(),
                           ES31_OPENGLES(),
                           ES31_D3D11());
    ANGLE_INSTANTIATE_TEST(AtomicCounterBufferTest31, ES31_OPENGL(), ES31_OPENGLES(), ES31_D3D11());
    #endif
    
    }  // namespace