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kc3-lang/angle/src/tests/gl_tests/ClipDistanceTest.cpp

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  • Author : Le Hoang Quyen
    Date : 2020-04-21 01:50:00
    Hash : dadd1986
    Message : Implement GL_APPLE_clip_distance - Built-in variable gl_ClipDistance has been added to compiler. - Desktop GL: gl_ClipDistance is supported since GL 3.0. Enable/Disable each gl_ClipDistances[i] works out of the box via glEnable(). - Vulkan/Metal: Use uniform variable to control writing to each gl_ClipDistance. One bit flag controls one element in the gl_ClipDistance array. The writing to the disabled element in vertex shader will be ignored, and turned into zero assignment instead. - Direct3D/Mobile GL: Not implemented yet. - Added ClipDistanceTest to gl_tests and compiler unittests. - GL_APPLE_clip_distance is a subset of GL_EXT_clip_cull_distance, so GL_EXT_clip_cull_distance could be implemented in future if needed. Bug: angleproject:4452 Change-Id: I571ac8b56826989808a680226a04bec4cf59988e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2084324 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>

  • src/tests/gl_tests/ClipDistanceTest.cpp
  • //
    // Copyright 2020 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // ClipDistanceTest.cpp: Test cases for GL_APPLE_clip_distance/GL_EXT_clip_cull_distance extension.
    //
    
    #include "test_utils/ANGLETest.h"
    #include "test_utils/gl_raii.h"
    #include "util/EGLWindow.h"
    #include "util/test_utils.h"
    
    using namespace angle;
    
    class ClipDistanceTest : public ANGLETest
    {
      protected:
        ClipDistanceTest()
        {
            setWindowWidth(16);
            setWindowHeight(16);
            setConfigRedBits(8);
            setConfigGreenBits(8);
            setConfigBlueBits(8);
            setConfigAlphaBits(8);
            setConfigDepthBits(24);
        }
    };
    
    // Query max clip distances and enable, disable states of clip distances
    TEST_P(ClipDistanceTest, StateQuery)
    {
        ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_APPLE_clip_distance"));
    
        GLint maxClipDistances = 0;
        glGetIntegerv(GL_MAX_CLIP_DISTANCES_APPLE, &maxClipDistances);
    
        EXPECT_GL_NO_ERROR();
        EXPECT_GE(maxClipDistances, 8);
    
        GLboolean enabled = glIsEnabled(GL_CLIP_DISTANCE1_APPLE);
        EXPECT_GL_NO_ERROR();
        EXPECT_EQ(enabled, GL_FALSE);
    
        glEnable(GL_CLIP_DISTANCE1_APPLE);
        EXPECT_GL_NO_ERROR();
        glEnable(GL_CLIP_DISTANCE7_APPLE);
        EXPECT_GL_NO_ERROR();
        enabled = glIsEnabled(GL_CLIP_DISTANCE1_APPLE);
        EXPECT_EQ(enabled, GL_TRUE);
    
        glDisable(GL_CLIP_DISTANCE1_APPLE);
        EXPECT_GL_NO_ERROR();
        enabled = glIsEnabled(GL_CLIP_DISTANCE1_APPLE);
        EXPECT_EQ(enabled, GL_FALSE);
    
        EXPECT_EQ(glIsEnabled(GL_CLIP_DISTANCE7_APPLE), GL_TRUE);
    }
    
    // Write to one gl_ClipDistance element
    TEST_P(ClipDistanceTest, OneClipDistance)
    {
        ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_APPLE_clip_distance"));
    
        constexpr char kVS[] = R"(
    #extension GL_APPLE_clip_distance : require
    
    uniform vec4 u_plane;
    
    attribute vec2 a_position;
    
    void main()
    {
        gl_Position = vec4(a_position, 0.0, 1.0);
    
        gl_ClipDistance[0] = dot(gl_Position, u_plane);
    })";
    
        ANGLE_GL_PROGRAM(programRed, kVS, essl1_shaders::fs::Red());
        glLinkProgram(programRed);
        glUseProgram(programRed);
        ASSERT_GL_NO_ERROR();
    
        glEnable(GL_CLIP_DISTANCE0_APPLE);
    
        // Clear to blue
        glClearColor(0, 0, 1, 1);
        glClear(GL_COLOR_BUFFER_BIT);
    
        // Draw full screen quad with color red
        glUniform4f(glGetUniformLocation(programRed, "u_plane"), 1, 0, 0, 0.5);
        EXPECT_GL_NO_ERROR();
        drawQuad(programRed, "a_position", 0);
        EXPECT_GL_NO_ERROR();
    
        // All pixels on the left of the plane x = -0.5 must be blue
        for (int x = 0; x < getWindowWidth() / 4 - 1; ++x)
        {
            for (int y = 0; y < getWindowHeight(); ++y)
            {
                EXPECT_PIXEL_COLOR_EQ(x, y, GLColor::blue);
            }
        }
    
        // All pixels on the right of the plane x = -0.5 must be red
        for (int x = getWindowWidth() / 4 + 2; x < getWindowWidth(); ++x)
        {
            for (int y = 0; y < getWindowHeight(); ++y)
            {
                EXPECT_PIXEL_COLOR_EQ(x, y, GLColor::red);
            }
        }
    
        // Clear to green
        glClearColor(0, 1, 0, 1);
        glClear(GL_COLOR_BUFFER_BIT);
    
        // Draw full screen quad with color red
        glUniform4f(glGetUniformLocation(programRed, "u_plane"), -1, 0, 0, -0.5);
        EXPECT_GL_NO_ERROR();
        drawQuad(programRed, "a_position", 0);
        EXPECT_GL_NO_ERROR();
    
        // All pixels on the left of the plane x = -0.5 must be red
        for (int x = 0; x < getWindowWidth() / 4 - 1; ++x)
        {
            for (int y = 0; y < getWindowHeight(); ++y)
            {
                EXPECT_PIXEL_COLOR_EQ(x, y, GLColor::red);
            }
        }
    
        // All pixels on the right of the plane x = -0.5 must be green
        for (int x = getWindowWidth() / 4 + 2; x < getWindowWidth(); ++x)
        {
            for (int y = 0; y < getWindowHeight(); ++y)
            {
                EXPECT_PIXEL_COLOR_EQ(x, y, GLColor::green);
            }
        }
    
        // Disable GL_CLIP_DISTANCE
        glDisable(GL_CLIP_DISTANCE0_APPLE);
        drawQuad(programRed, "a_position", 0);
    
        // All pixels must be red
        for (int x = 0; x < getWindowWidth(); ++x)
        {
            for (int y = 0; y < getWindowHeight(); ++y)
            {
                EXPECT_PIXEL_COLOR_EQ(x, y, GLColor::red);
            }
        }
    }
    
    // Write to 3 clip distances
    TEST_P(ClipDistanceTest, ThreeClipDistances)
    {
        ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_APPLE_clip_distance"));
    
        constexpr char kVS[] = R"(
    #extension GL_APPLE_clip_distance : require
    
    uniform vec4 u_plane[3];
    
    attribute vec2 a_position;
    
    void main()
    {
        gl_Position = vec4(a_position, 0.0, 1.0);
    
        gl_ClipDistance[0] = dot(gl_Position, u_plane[0]);
        gl_ClipDistance[3] = dot(gl_Position, u_plane[1]);
        gl_ClipDistance[7] = dot(gl_Position, u_plane[2]);
    })";
    
        ANGLE_GL_PROGRAM(programRed, kVS, essl1_shaders::fs::Red());
        glLinkProgram(programRed);
        glUseProgram(programRed);
        ASSERT_GL_NO_ERROR();
    
        // Enable 3 clip distances
        glEnable(GL_CLIP_DISTANCE0_APPLE);
        glEnable(GL_CLIP_DISTANCE3_APPLE);
        glEnable(GL_CLIP_DISTANCE7_APPLE);
        ASSERT_GL_NO_ERROR();
    
        // Clear to blue
        glClearColor(0, 0, 1, 1);
        glClear(GL_COLOR_BUFFER_BIT);
    
        // Draw full screen quad with color red
        // x = -0.5
        glUniform4f(glGetUniformLocation(programRed, "u_plane[0]"), 1, 0, 0, 0.5);
        // x = 0.5
        glUniform4f(glGetUniformLocation(programRed, "u_plane[1]"), -1, 0, 0, 0.5);
        // x + y = 1
        glUniform4f(glGetUniformLocation(programRed, "u_plane[2]"), -1, -1, 0, 1);
        EXPECT_GL_NO_ERROR();
        drawQuad(programRed, "a_position", 0);
        EXPECT_GL_NO_ERROR();
    
        // All pixels on the left of the plane x = -0.5 must be blue
        for (int x = 0; x < getWindowWidth() / 4 - 1; ++x)
        {
            for (int y = 0; y < getWindowHeight(); ++y)
            {
                EXPECT_PIXEL_COLOR_EQ(x, y, GLColor::blue);
            }
        }
    
        // All pixels on the right of the plane x = -0.5 must be red, except those in the upper right
        // triangle
        for (int x = getWindowWidth() / 4 + 2; x < getWindowWidth() / 2; ++x)
        {
            for (int y = 0; y < getWindowHeight(); ++y)
            {
                EXPECT_PIXEL_COLOR_EQ(x, y, GLColor::red);
            }
        }
    
        for (int y = 0; y < getWindowHeight(); ++y)
        {
            for (int x = getWindowWidth() / 2; x < getWindowWidth(); ++x)
            {
                if (x < getWindowWidth() * 3 / 2 - y - 1 && x < getWindowWidth() * 3 / 4 - 1)
                {
                    // bottom left triangle clipped by x=0.5 plane
                    EXPECT_PIXEL_COLOR_EQ(x, y, GLColor::red);
                }
                else if (x > getWindowWidth() * 3 / 2 - y + 1 || x > getWindowWidth() * 3 / 4 + 1)
                {
                    // upper right triangle plus right of x=0.5 plane
                    EXPECT_PIXEL_COLOR_EQ(x, y, GLColor::blue);
                }
            }
        }
    
        // Clear to green
        glClearColor(0, 1, 0, 1);
        glClear(GL_COLOR_BUFFER_BIT);
    
        // Disable gl_ClipDistance[3]
        glDisable(GL_CLIP_DISTANCE3_APPLE);
    
        // Draw full screen quad with color red
        EXPECT_GL_NO_ERROR();
        drawQuad(programRed, "a_position", 0);
        EXPECT_GL_NO_ERROR();
    
        // All pixels on the left of the plane x = -0.5 must be green
        for (int x = 0; x < getWindowWidth() / 4 - 1; ++x)
        {
            for (int y = 0; y < getWindowHeight(); ++y)
            {
                EXPECT_PIXEL_COLOR_EQ(x, y, GLColor::green);
            }
        }
    
        // All pixels on the right of the plane x = -0.5 must be red, except those in the upper right
        // triangle
        for (int x = getWindowWidth() / 4 + 2; x < getWindowWidth() / 2; ++x)
        {
            for (int y = 0; y < getWindowHeight(); ++y)
            {
                EXPECT_PIXEL_COLOR_EQ(x, y, GLColor::red);
            }
        }
    
        for (int y = 0; y < getWindowHeight(); ++y)
        {
            for (int x = getWindowWidth() / 2; x < getWindowWidth(); ++x)
            {
                if (x < getWindowWidth() * 3 / 2 - y - 1)
                {
                    // bottom left triangle
                    EXPECT_PIXEL_COLOR_EQ(x, y, GLColor::red);
                }
                else if (x > getWindowWidth() * 3 / 2 - y + 1)
                {
                    // upper right triangle
                    EXPECT_PIXEL_COLOR_EQ(x, y, GLColor::green);
                }
            }
        }
    }
    
    // Redeclare gl_ClipDistance in shader with explitcit size, also use it in a global function
    // outside main()
    TEST_P(ClipDistanceTest, ThreeClipDistancesRedeclared)
    {
        ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_APPLE_clip_distance"));
    
        constexpr char kVS[] = R"(
    #extension GL_APPLE_clip_distance : require
    
    varying highp float gl_ClipDistance[3];
    
    void computeClipDistances(in vec4 position, in vec4 plane[3])
    {
        gl_ClipDistance[0] = dot(position, plane[0]);
        gl_ClipDistance[1] = dot(position, plane[1]);
        gl_ClipDistance[2] = dot(position, plane[2]);
    }
    
    uniform vec4 u_plane[3];
    
    attribute vec2 a_position;
    
    void main()
    {
        gl_Position = vec4(a_position, 0.0, 1.0);
    
        computeClipDistances(gl_Position, u_plane);
    })";
    
        ANGLE_GL_PROGRAM(programRed, kVS, essl1_shaders::fs::Red());
        glLinkProgram(programRed);
        glUseProgram(programRed);
        ASSERT_GL_NO_ERROR();
    
        // Enable 3 clip distances
        glEnable(GL_CLIP_DISTANCE0_APPLE);
        glEnable(GL_CLIP_DISTANCE1_APPLE);
        glEnable(GL_CLIP_DISTANCE2_APPLE);
        ASSERT_GL_NO_ERROR();
    
        // Clear to blue
        glClearColor(0, 0, 1, 1);
        glClear(GL_COLOR_BUFFER_BIT);
    
        // Draw full screen quad with color red
        // x = -0.5
        glUniform4f(glGetUniformLocation(programRed, "u_plane[0]"), 1, 0, 0, 0.5);
        // x = 0.5
        glUniform4f(glGetUniformLocation(programRed, "u_plane[1]"), -1, 0, 0, 0.5);
        // x + y = 1
        glUniform4f(glGetUniformLocation(programRed, "u_plane[2]"), -1, -1, 0, 1);
        EXPECT_GL_NO_ERROR();
        drawQuad(programRed, "a_position", 0);
        EXPECT_GL_NO_ERROR();
    
        // All pixels on the left of the plane x = -0.5 must be blue
        for (int x = 0; x < getWindowWidth() / 4 - 1; ++x)
        {
            for (int y = 0; y < getWindowHeight(); ++y)
            {
                EXPECT_PIXEL_COLOR_EQ(x, y, GLColor::blue);
            }
        }
    
        // All pixels on the right of the plane x = -0.5 must be red, except those in the upper right
        // triangle
        for (int x = getWindowWidth() / 4 + 2; x < getWindowWidth() / 2; ++x)
        {
            for (int y = 0; y < getWindowHeight(); ++y)
            {
                EXPECT_PIXEL_COLOR_EQ(x, y, GLColor::red);
            }
        }
    
        for (int y = 0; y < getWindowHeight(); ++y)
        {
            for (int x = getWindowWidth() / 2; x < getWindowWidth(); ++x)
            {
                if (x < getWindowWidth() * 3 / 2 - y - 1 && x < getWindowWidth() * 3 / 4 - 1)
                {
                    // bottom left triangle clipped by x=0.5 plane
                    EXPECT_PIXEL_COLOR_EQ(x, y, GLColor::red);
                }
                else if (x > getWindowWidth() * 3 / 2 - y + 1 || x > getWindowWidth() * 3 / 4 + 1)
                {
                    // upper right triangle plus right of x=0.5 plane
                    EXPECT_PIXEL_COLOR_EQ(x, y, GLColor::blue);
                }
            }
        }
    }
    
    // Use this to select which configurations (e.g. which renderer, which GLES major version) these
    // tests should be run against.
    ANGLE_INSTANTIATE_TEST_ES2_AND_ES3(ClipDistanceTest);