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kc3-lang/angle/src/tests/gl_tests/SRGBTextureTest.cpp

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  • Author : Mohan Maiya
    Date : 2020-10-18 10:37:52
    Hash : 2be35682
    Message : Add sRGBOverrideFormats end2end test Addition of a new end2end test to verify that all supported formats can be overridden for the GL_EXT_texture_sRGB_override extension. Bug: angleproject:4561 Test: angle_end2end_tests --gtest_filter=SRGBTextureTestES3.SRGBOverrideFormats*Vulkan* Change-Id: I93c4eab0489a1daadeb27c70ba1f755ed2e58fc4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2483564 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>

  • src/tests/gl_tests/SRGBTextureTest.cpp
  • //
    // Copyright 2015 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    #include "test_utils/ANGLETest.h"
    #include "test_utils/gl_raii.h"
    
    namespace angle
    {
    
    // These two colors are equivelent in different colorspaces
    constexpr GLColor kLinearColor(64, 127, 191, 255);
    constexpr GLColor kNonlinearColor(13, 54, 133, 255);
    
    class SRGBTextureTest : public ANGLETest
    {
      protected:
        SRGBTextureTest()
        {
            setWindowWidth(128);
            setWindowHeight(128);
            setConfigRedBits(8);
            setConfigGreenBits(8);
            setConfigBlueBits(8);
            setConfigAlphaBits(8);
        }
    
        void testSetUp() override
        {
            constexpr char kVS[] =
                "precision highp float;\n"
                "attribute vec4 position;\n"
                "varying vec2 texcoord;\n"
                "\n"
                "void main()\n"
                "{\n"
                "   gl_Position = vec4(position.xy, 0.0, 1.0);\n"
                "   texcoord = (position.xy * 0.5) + 0.5;\n"
                "}\n";
    
            constexpr char kFS[] =
                "precision highp float;\n"
                "uniform sampler2D tex;\n"
                "varying vec2 texcoord;\n"
                "\n"
                "void main()\n"
                "{\n"
                "   gl_FragColor = texture2D(tex, texcoord);\n"
                "}\n";
    
            mProgram = CompileProgram(kVS, kFS);
            ASSERT_NE(0u, mProgram);
    
            mTextureLocation = glGetUniformLocation(mProgram, "tex");
            ASSERT_NE(-1, mTextureLocation);
        }
    
        void testTearDown() override { glDeleteProgram(mProgram); }
    
        GLenum getSRGBA8TextureInternalFormat() const
        {
            return getClientMajorVersion() >= 3 ? GL_SRGB8_ALPHA8 : GL_SRGB_ALPHA_EXT;
        }
    
        GLenum getSRGBA8TextureFormat() const
        {
            return getClientMajorVersion() >= 3 ? GL_RGBA : GL_SRGB_ALPHA_EXT;
        }
    
        GLenum getSRGB8TextureInternalFormat() const
        {
            return getClientMajorVersion() >= 3 ? GL_SRGB8 : GL_SRGB_EXT;
        }
    
        GLenum getSRGB8TextureFormat() const
        {
            return getClientMajorVersion() >= 3 ? GL_RGB : GL_SRGB_EXT;
        }
    
        GLuint mProgram        = 0;
        GLint mTextureLocation = -1;
    };
    
    class SRGBTextureTestES3 : public SRGBTextureTest
    {};
    
    // GenerateMipmaps should generate INVALID_OPERATION in ES 2.0 / WebGL 1.0 with EXT_sRGB.
    // https://bugs.chromium.org/p/chromium/issues/detail?id=769989
    TEST_P(SRGBTextureTest, SRGBValidation)
    {
        // TODO(fjhenigman): Figure out why this fails on Ozone Intel.
        ANGLE_SKIP_TEST_IF(IsOzone() && IsIntel() && IsOpenGLES());
    
        bool supported = IsGLExtensionEnabled("GL_EXT_sRGB") || getClientMajorVersion() == 3;
    
        GLuint tex = 0;
        glGenTextures(1, &tex);
        glBindTexture(GL_TEXTURE_2D, tex);
    
        GLubyte pixel[3] = {0};
        glTexImage2D(GL_TEXTURE_2D, 0, getSRGB8TextureInternalFormat(), 1, 1, 0,
                     getSRGB8TextureFormat(), GL_UNSIGNED_BYTE, pixel);
        if (supported)
        {
            EXPECT_GL_NO_ERROR();
    
            glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, getSRGB8TextureFormat(), GL_UNSIGNED_BYTE,
                            pixel);
            EXPECT_GL_NO_ERROR();
    
            // Mipmap generation always generates errors for SRGB unsized in ES2 or SRGB8 sized in ES3.
            glGenerateMipmap(GL_TEXTURE_2D);
            EXPECT_GL_ERROR(GL_INVALID_OPERATION);
        }
        else
        {
            EXPECT_GL_ERROR(GL_INVALID_ENUM);
        }
    
        glDeleteTextures(1, &tex);
    }
    
    TEST_P(SRGBTextureTest, SRGBAValidation)
    {
        // TODO(fjhenigman): Figure out why this fails on Ozone Intel.
        ANGLE_SKIP_TEST_IF(IsOzone() && IsIntel() && IsOpenGLES());
    
        bool supported = IsGLExtensionEnabled("GL_EXT_sRGB") || getClientMajorVersion() == 3;
    
        GLuint tex = 0;
        glGenTextures(1, &tex);
        glBindTexture(GL_TEXTURE_2D, tex);
    
        GLubyte pixel[4] = {0};
        glTexImage2D(GL_TEXTURE_2D, 0, getSRGBA8TextureInternalFormat(), 1, 1, 0,
                     getSRGBA8TextureFormat(), GL_UNSIGNED_BYTE, pixel);
        if (supported)
        {
            EXPECT_GL_NO_ERROR();
    
            glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, getSRGBA8TextureFormat(), GL_UNSIGNED_BYTE,
                            pixel);
            EXPECT_GL_NO_ERROR();
    
            glGenerateMipmap(GL_TEXTURE_2D);
            if (getClientMajorVersion() < 3)
            {
                EXPECT_GL_ERROR(GL_INVALID_OPERATION);
            }
            else
            {
                EXPECT_GL_NO_ERROR();
            }
        }
        else
        {
            EXPECT_GL_ERROR(GL_INVALID_ENUM);
        }
    
        glDeleteTextures(1, &tex);
    }
    
    // Test that sized SRGBA formats allow generating mipmaps
    TEST_P(SRGBTextureTestES3, SRGBASizedValidation)
    {
        // TODO(fjhenigman): Figure out why this fails on Ozone Intel.
        ANGLE_SKIP_TEST_IF(IsOzone() && IsIntel() && IsOpenGLES());
    
        GLTexture tex;
        glBindTexture(GL_TEXTURE_2D, tex);
    
        GLubyte pixel[4] = {0};
        glTexImage2D(GL_TEXTURE_2D, 0, getSRGBA8TextureInternalFormat(), 1, 1, 0,
                     getSRGBA8TextureFormat(), GL_UNSIGNED_BYTE, pixel);
    
        EXPECT_GL_NO_ERROR();
    
        glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixel);
        EXPECT_GL_NO_ERROR();
    
        glGenerateMipmap(GL_TEXTURE_2D);
        EXPECT_GL_NO_ERROR();
    }
    
    TEST_P(SRGBTextureTest, SRGBARenderbuffer)
    {
        bool supported = IsGLExtensionEnabled("GL_EXT_sRGB") || getClientMajorVersion() == 3;
    
        GLuint rbo = 0;
        glGenRenderbuffers(1, &rbo);
        glBindRenderbuffer(GL_RENDERBUFFER, rbo);
    
        glRenderbufferStorage(GL_RENDERBUFFER, GL_SRGB8_ALPHA8_EXT, 1, 1);
        if (supported)
        {
            EXPECT_GL_NO_ERROR();
        }
        else
        {
            EXPECT_GL_ERROR(GL_INVALID_ENUM);
    
            // Make sure the rbo has a size for future tests
            glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8_OES, 1, 1);
            EXPECT_GL_NO_ERROR();
        }
    
        GLuint fbo = 0;
        glGenFramebuffers(1, &fbo);
        glBindFramebuffer(GL_FRAMEBUFFER, fbo);
        glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo);
        EXPECT_GL_NO_ERROR();
    
        GLint colorEncoding = 0;
        glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
                                              GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT,
                                              &colorEncoding);
        if (supported)
        {
            EXPECT_GL_NO_ERROR();
            EXPECT_EQ(GL_SRGB_EXT, colorEncoding);
        }
        else
        {
            EXPECT_GL_ERROR(GL_INVALID_ENUM);
        }
    
        glDeleteFramebuffers(1, &fbo);
        glDeleteRenderbuffers(1, &rbo);
    }
    
    // Verify that if the srgb decode extension is available, srgb textures are too
    TEST_P(SRGBTextureTest, SRGBDecodeExtensionAvailability)
    {
        bool hasSRGBDecode = IsGLExtensionEnabled("GL_EXT_texture_sRGB_decode");
        if (hasSRGBDecode)
        {
            bool hasSRGBTextures = IsGLExtensionEnabled("GL_EXT_sRGB") || getClientMajorVersion() >= 3;
            EXPECT_TRUE(hasSRGBTextures);
        }
    }
    
    // Test basic functionality of SRGB decode using the texture parameter
    TEST_P(SRGBTextureTest, SRGBDecodeTextureParameter)
    {
        // TODO(fjhenigman): Figure out why this fails on Ozone Intel.
        ANGLE_SKIP_TEST_IF(IsOzone() && IsIntel() && IsOpenGLES());
    
        ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_texture_sRGB_decode"));
    
        GLColor linearColor = kLinearColor;
        GLColor srgbColor   = kNonlinearColor;
    
        GLTexture tex;
        glBindTexture(GL_TEXTURE_2D, tex.get());
        glTexImage2D(GL_TEXTURE_2D, 0, getSRGBA8TextureInternalFormat(), 1, 1, 0,
                     getSRGBA8TextureFormat(), GL_UNSIGNED_BYTE, &linearColor);
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SRGB_DECODE_EXT, GL_DECODE_EXT);
        ASSERT_GL_NO_ERROR();
    
        glUseProgram(mProgram);
        glUniform1i(mTextureLocation, 0);
    
        glDisable(GL_DEPTH_TEST);
        drawQuad(mProgram, "position", 0.5f);
    
        EXPECT_PIXEL_COLOR_NEAR(0, 0, srgbColor, 1.0);
    
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SRGB_DECODE_EXT, GL_SKIP_DECODE_EXT);
        drawQuad(mProgram, "position", 0.5f);
    
        EXPECT_PIXEL_COLOR_NEAR(0, 0, linearColor, 1.0);
    }
    
    // Test basic functionality of SRGB override using the texture parameter
    TEST_P(SRGBTextureTest, SRGBOverrideTextureParameter)
    {
        ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_texture_sRGB_override"));
    
        GLColor linearColor = kLinearColor;
        GLColor srgbColor   = kNonlinearColor;
    
        GLenum internalFormat = getClientMajorVersion() >= 3 ? GL_RGBA8 : GL_RGBA;
    
        GLTexture tex;
        glBindTexture(GL_TEXTURE_2D, tex.get());
        glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE,
                     &linearColor);
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_FORMAT_SRGB_OVERRIDE_EXT, GL_NONE);
        ASSERT_GL_NO_ERROR();
    
        glUseProgram(mProgram);
        glUniform1i(mTextureLocation, 0);
    
        glDisable(GL_DEPTH_TEST);
        drawQuad(mProgram, "position", 0.5f);
    
        EXPECT_PIXEL_COLOR_NEAR(0, 0, linearColor, 1.0);
    
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_FORMAT_SRGB_OVERRIDE_EXT, GL_SRGB);
        drawQuad(mProgram, "position", 0.5f);
    
        EXPECT_PIXEL_COLOR_NEAR(0, 0, srgbColor, 1.0);
    }
    
    // Test that all supported formats can be overridden
    TEST_P(SRGBTextureTestES3, SRGBOverrideFormats)
    {
        ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_texture_sRGB_override"));
    
        constexpr GLenum possibleFormats[] = {GL_RGB8,
                                              GL_RGBA8,
                                              GL_COMPRESSED_RGB8_ETC2,
                                              GL_COMPRESSED_RGBA8_ETC2_EAC,
                                              GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2,
                                              GL_COMPRESSED_RGBA_ASTC_4x4,
                                              GL_COMPRESSED_RGBA_ASTC_5x4,
                                              GL_COMPRESSED_RGBA_ASTC_5x5,
                                              GL_COMPRESSED_RGBA_ASTC_6x5,
                                              GL_COMPRESSED_RGBA_ASTC_6x6,
                                              GL_COMPRESSED_RGBA_ASTC_8x5,
                                              GL_COMPRESSED_RGBA_ASTC_8x6,
                                              GL_COMPRESSED_RGBA_ASTC_8x8,
                                              GL_COMPRESSED_RGBA_ASTC_10x5,
                                              GL_COMPRESSED_RGBA_ASTC_10x6,
                                              GL_COMPRESSED_RGBA_ASTC_10x8,
                                              GL_COMPRESSED_RGBA_ASTC_10x10,
                                              GL_COMPRESSED_RGBA_ASTC_12x10,
                                              GL_COMPRESSED_RGBA_ASTC_12x12,
                                              GL_COMPRESSED_RGB_S3TC_DXT1_EXT,
                                              GL_COMPRESSED_RGBA_S3TC_DXT1_EXT,
                                              GL_COMPRESSED_RGBA_S3TC_DXT3_EXT,
                                              GL_COMPRESSED_RGBA_S3TC_DXT5_EXT,
                                              GL_R8,
                                              GL_RG8,
                                              GL_COMPRESSED_RGBA_BPTC_UNORM_EXT};
    
        for (GLenum format : possibleFormats)
        {
            GLTexture tex;
            glBindTexture(GL_TEXTURE_2D, tex.get());
            glTexStorage2D(GL_TEXTURE_2D, 1, format, 1, 1);
            GLenum error = glGetError();
            if (error == GL_INVALID_ENUM)
            {
                // Format is not supported, we don't require the sRGB counterpart to be supported either
                continue;
            }
            else
            {
                ASSERT_EQ(static_cast<GLenum>(GL_NO_ERROR), error);
            }
    
            glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_FORMAT_SRGB_OVERRIDE_EXT, GL_NONE);
            ASSERT_GL_NO_ERROR();
    
            glUseProgram(mProgram);
            glUniform1i(mTextureLocation, 0);
    
            glDisable(GL_DEPTH_TEST);
            drawQuad(mProgram, "position", 0.5f);
            ASSERT_GL_NO_ERROR();
            // Discard result, we are only checking that we don't try to reinterpret to an unsupported
            // format
        }
    }
    
    // Test interaction between sRGB_override and sampler objects
    TEST_P(SRGBTextureTestES3, SRGBOverrideTextureParameterWithSampler)
    {
        ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_texture_sRGB_override"));
    
        GLColor linearColor = kLinearColor;
        GLColor srgbColor   = kNonlinearColor;
    
        GLenum internalFormat = getClientMajorVersion() >= 3 ? GL_RGBA8 : GL_RGBA;
    
        GLTexture tex;
        glBindTexture(GL_TEXTURE_2D, tex.get());
        glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE,
                     &linearColor);
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_FORMAT_SRGB_OVERRIDE_EXT, GL_NONE);
        ASSERT_GL_NO_ERROR();
    
        GLSampler sampler;
        glBindSampler(0, sampler.get());
    
        glUseProgram(mProgram);
        glUniform1i(mTextureLocation, 0);
    
        glDisable(GL_DEPTH_TEST);
        drawQuad(mProgram, "position", 0.5f);
    
        EXPECT_PIXEL_COLOR_NEAR(0, 0, linearColor, 1.0);
    
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_FORMAT_SRGB_OVERRIDE_EXT, GL_SRGB);
        drawQuad(mProgram, "position", 0.5f);
    
        EXPECT_PIXEL_COLOR_NEAR(0, 0, srgbColor, 1.0);
    
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_FORMAT_SRGB_OVERRIDE_EXT, GL_NONE);
        drawQuad(mProgram, "position", 0.5f);
    
        EXPECT_PIXEL_COLOR_NEAR(0, 0, linearColor, 1.0);
    }
    
    // Test that SRGB override is a noop when used on a nonlinear texture format
    // EXT_texture_format_sRGB_override spec says:
    // "If the internal format is not one of the above formats, then
    // the value of TEXTURE_FORMAT_SRGB_OVERRIDE_EXT is ignored."
    TEST_P(SRGBTextureTestES3, SRGBOverrideTextureParameterNoop)
    {
        ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_texture_sRGB_override"));
        ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_sRGB"));
    
        GLColor linearColor = kLinearColor;
        GLColor srgbColor   = kNonlinearColor;
    
        GLTexture tex;
        glBindTexture(GL_TEXTURE_2D, tex.get());
        glTexImage2D(GL_TEXTURE_2D, 0, getSRGBA8TextureInternalFormat(), 1, 1, 0,
                     getSRGBA8TextureFormat(), GL_UNSIGNED_BYTE, &linearColor);
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_FORMAT_SRGB_OVERRIDE_EXT, GL_NONE);
        ASSERT_GL_NO_ERROR();
    
        glUseProgram(mProgram);
        glUniform1i(mTextureLocation, 0);
    
        glDisable(GL_DEPTH_TEST);
        drawQuad(mProgram, "position", 0.5f);
    
        EXPECT_PIXEL_COLOR_NEAR(0, 0, srgbColor, 1.0);
    
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_FORMAT_SRGB_OVERRIDE_EXT, GL_SRGB);
        drawQuad(mProgram, "position", 0.5f);
    
        EXPECT_PIXEL_COLOR_NEAR(0, 0, srgbColor, 1.0);
    }
    
    // Test basic functionality of SRGB decode using the sampler parameter
    TEST_P(SRGBTextureTestES3, SRGBDecodeSamplerParameter)
    {
        ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_texture_sRGB_decode"));
    
        GLColor linearColor = kLinearColor;
        GLColor srgbColor   = kNonlinearColor;
    
        GLTexture tex;
        glBindTexture(GL_TEXTURE_2D, tex.get());
        glTexImage2D(GL_TEXTURE_2D, 0, getSRGBA8TextureInternalFormat(), 1, 1, 0,
                     getSRGBA8TextureFormat(), GL_UNSIGNED_BYTE, &linearColor);
        ASSERT_GL_NO_ERROR();
    
        GLSampler sampler;
        glBindSampler(0, sampler.get());
        glSamplerParameteri(sampler.get(), GL_TEXTURE_SRGB_DECODE_EXT, GL_DECODE_EXT);
    
        glUseProgram(mProgram);
        glUniform1i(mTextureLocation, 0);
    
        glDisable(GL_DEPTH_TEST);
        drawQuad(mProgram, "position", 0.5f);
    
        EXPECT_PIXEL_COLOR_NEAR(0, 0, srgbColor, 1.0);
    
        glSamplerParameteri(sampler.get(), GL_TEXTURE_SRGB_DECODE_EXT, GL_SKIP_DECODE_EXT);
        drawQuad(mProgram, "position", 0.5f);
    
        EXPECT_PIXEL_COLOR_NEAR(0, 0, linearColor, 1.0);
    }
    
    // Test that sampler state overrides texture state for srgb decode
    TEST_P(SRGBTextureTestES3, SRGBDecodeTextureAndSamplerParameter)
    {
        ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_texture_sRGB_decode"));
    
        GLColor linearColor = kLinearColor;
        GLColor srgbColor   = kNonlinearColor;
    
        GLTexture tex;
        glBindTexture(GL_TEXTURE_2D, tex.get());
        glTexImage2D(GL_TEXTURE_2D, 0, getSRGBA8TextureInternalFormat(), 1, 1, 0,
                     getSRGBA8TextureFormat(), GL_UNSIGNED_BYTE, &linearColor);
    
        ASSERT_GL_NO_ERROR();
    
        GLSampler sampler;
        glBindSampler(0, sampler.get());
    
        glUseProgram(mProgram);
        glUniform1i(mTextureLocation, 0);
    
        glDisable(GL_DEPTH_TEST);
    
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SRGB_DECODE_EXT, GL_SKIP_DECODE_EXT);
        glSamplerParameteri(sampler.get(), GL_TEXTURE_SRGB_DECODE_EXT, GL_DECODE_EXT);
        drawQuad(mProgram, "position", 0.5f);
    
        EXPECT_PIXEL_COLOR_NEAR(0, 0, srgbColor, 1.0);
    
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SRGB_DECODE_EXT, GL_DECODE_EXT);
        glSamplerParameteri(sampler.get(), GL_TEXTURE_SRGB_DECODE_EXT, GL_SKIP_DECODE_EXT);
        drawQuad(mProgram, "position", 0.5f);
    
        EXPECT_PIXEL_COLOR_NEAR(0, 0, linearColor, 1.0);
    }
    
    // Test that srgb decode state takes priority over srgb override state
    TEST_P(SRGBTextureTestES3, SRGBDecodeOverridePriority)
    {
        ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_texture_sRGB_decode"));
        ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_texture_sRGB_override"));
    
        GLColor linearColor = kLinearColor;
    
        GLenum internalFormat = getClientMajorVersion() >= 3 ? GL_RGBA8 : GL_RGBA;
    
        GLTexture tex;
        glBindTexture(GL_TEXTURE_2D, tex.get());
        glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE,
                     &linearColor);
        ASSERT_GL_NO_ERROR();
    
        glUseProgram(mProgram);
        glUniform1i(mTextureLocation, 0);
    
        glDisable(GL_DEPTH_TEST);
    
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_FORMAT_SRGB_OVERRIDE_EXT, GL_SRGB);
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SRGB_DECODE_EXT, GL_SKIP_DECODE_EXT);
        drawQuad(mProgram, "position", 0.5f);
    
        EXPECT_PIXEL_COLOR_NEAR(0, 0, linearColor, 1.0);
    }
    
    // Test that mipmaps are generated correctly for sRGB textures
    TEST_P(SRGBTextureTestES3, GenerateMipmaps)
    {
        ANGLE_SKIP_TEST_IF(IsOpenGL() && ((IsIntel() && IsOSX()) || IsAMD()));
    
        auto createAndReadBackTexture = [this](GLenum internalFormat, const GLColor &color) {
            constexpr GLsizei width  = 128;
            constexpr GLsizei height = 128;
    
            std::array<GLColor, width * height> buf;
            std::fill(buf.begin(), buf.end(), color);
    
            // Set up-left region of the texture as red color.
            // In order to make sure bi-linear interpolation operates on different colors, red region
            // is 1 pixel smaller than a quarter of the full texture on each side.
            constexpr GLsizei redWidth  = width / 2 - 1;
            constexpr GLsizei redHeight = height / 2 - 1;
            std::array<GLColor, redWidth * redHeight> redBuf;
            std::fill(redBuf.begin(), redBuf.end(), GLColor::red);
    
            GLTexture tex;
            glBindTexture(GL_TEXTURE_2D, tex.get());
            glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
            glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE,
                         buf.data());
            glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, redWidth, redHeight, GL_RGBA, GL_UNSIGNED_BYTE,
                            redBuf.data());
            glGenerateMipmap(GL_TEXTURE_2D);
    
            constexpr GLsizei drawWidth  = 32;
            constexpr GLsizei drawHeight = 32;
            glViewport(0, 0, drawWidth, drawHeight);
    
            drawQuad(mProgram, "position", 0.5f);
    
            std::array<GLColor, drawWidth * drawHeight> result;
            glReadPixels(0, 0, drawWidth, drawHeight, GL_RGBA, GL_UNSIGNED_BYTE, result.data());
    
            EXPECT_GL_NO_ERROR();
    
            return result;
        };
    
        GLColor srgbaColor(0, 63, 127, 255);
        auto srgbaReadback = createAndReadBackTexture(GL_SRGB8_ALPHA8, srgbaColor);
    
        GLColor linearColor(0, 13, 54, 255);
        auto rgbaReadback = createAndReadBackTexture(GL_RGBA8, linearColor);
    
        ASSERT_EQ(srgbaReadback.size(), rgbaReadback.size());
        for (size_t i = 0; i < srgbaReadback.size(); i++)
        {
            constexpr double tolerence = 7.0;
            EXPECT_COLOR_NEAR(srgbaReadback[i], rgbaReadback[i], tolerence);
        }
    }
    
    // Use this to select which configurations (e.g. which renderer, which GLES major version) these
    // tests should be run against.
    ANGLE_INSTANTIATE_TEST_ES2_AND_ES3(SRGBTextureTest);
    ANGLE_INSTANTIATE_TEST_ES3(SRGBTextureTestES3);
    
    }  // namespace angle