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kc3-lang/angle/src/tests/gl_tests/gles1/FogTest.cpp

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  • Author : Tobin Ehlis
    Date : 2019-11-11 16:41:07
    Hash : 1a01b4b3
    Message : Refactor end2end test macros This is a foundational CL to enabling the end2end tests on swiftshader. Refactored infrastructure with new ANGLE_INSTANTIATE_TEST_ES* macros that will run tests over all various combinations of all platforms for different ES versions. Just skipping failing tests initially to get the refactor landed. Bug: angleproject:4081 Bug: angleproject:4092 Change-Id: I017f6c3267179e49b6ae08cc7488096b423dcdb5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1904635 Commit-Queue: Tobin Ehlis <tobine@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>

  • src/tests/gl_tests/gles1/FogTest.cpp
  • //
    // Copyright 2018 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // FogTest.cpp: Tests basic usage of glFog.
    
    #include "test_utils/ANGLETest.h"
    #include "test_utils/gl_raii.h"
    
    #include "util/random_utils.h"
    
    #include <stdint.h>
    
    using namespace angle;
    
    class FogTest : public ANGLETest
    {
      protected:
        FogTest()
        {
            setWindowWidth(32);
            setWindowHeight(32);
            setConfigRedBits(8);
            setConfigGreenBits(8);
            setConfigBlueBits(8);
            setConfigAlphaBits(8);
            setConfigDepthBits(24);
        }
    };
    
    // Initial state check.
    TEST_P(FogTest, InitialState)
    {
        EXPECT_GL_FALSE(glIsEnabled(GL_FOG));
        EXPECT_GL_NO_ERROR();
    
        GLint fogMode;
        glGetIntegerv(GL_FOG_MODE, &fogMode);
        EXPECT_GL_NO_ERROR();
        EXPECT_GLENUM_EQ(GL_EXP, fogMode);
    
        GLfloat fogModeAsFloat;
        glGetFloatv(GL_FOG_MODE, &fogModeAsFloat);
        EXPECT_GL_NO_ERROR();
        EXPECT_GLENUM_EQ(GL_EXP, fogModeAsFloat);
    
        GLfloat fogStart;
        GLfloat fogEnd;
        GLfloat fogDensity;
    
        glGetFloatv(GL_FOG_START, &fogStart);
        EXPECT_GL_NO_ERROR();
        glGetFloatv(GL_FOG_END, &fogEnd);
        EXPECT_GL_NO_ERROR();
        glGetFloatv(GL_FOG_DENSITY, &fogDensity);
        EXPECT_GL_NO_ERROR();
    
        EXPECT_EQ(0.0f, fogStart);
        EXPECT_EQ(1.0f, fogEnd);
        EXPECT_EQ(1.0f, fogDensity);
    
        const GLColor32F kInitialFogColor(0.0f, 0.0f, 0.0f, 0.0f);
        GLColor32F initialFogColor;
        glGetFloatv(GL_FOG_COLOR, &initialFogColor.R);
        EXPECT_GL_NO_ERROR();
    
        EXPECT_EQ(kInitialFogColor, initialFogColor);
    }
    
    // Negative test for parameter names.
    TEST_P(FogTest, NegativeParameter)
    {
        glFogfv(0, nullptr);
        EXPECT_GL_ERROR(GL_INVALID_ENUM);
    }
    
    // Negative test for parameter values.
    TEST_P(FogTest, NegativeValues)
    {
        glFogf(GL_FOG_MODE, 0.0f);
        EXPECT_GL_ERROR(GL_INVALID_VALUE);
    
        glFogf(GL_FOG_DENSITY, -1.0f);
        EXPECT_GL_ERROR(GL_INVALID_VALUE);
    }
    
    // Checks that fog state can be set.
    TEST_P(FogTest, Set)
    {
        GLfloat fogValue[4] = {};
    
        glFogf(GL_FOG_MODE, GL_EXP2);
        EXPECT_GL_NO_ERROR();
    
        glGetFloatv(GL_FOG_MODE, fogValue);
        EXPECT_GL_NO_ERROR();
        EXPECT_GLENUM_EQ(GL_EXP2, fogValue[0]);
    
        glFogf(GL_FOG_DENSITY, 2.0f);
        EXPECT_GL_NO_ERROR();
    
        glGetFloatv(GL_FOG_DENSITY, fogValue);
        EXPECT_GL_NO_ERROR();
        EXPECT_GLENUM_EQ(2.0f, fogValue[0]);
    
        glFogf(GL_FOG_START, 2.0f);
        EXPECT_GL_NO_ERROR();
    
        glGetFloatv(GL_FOG_START, fogValue);
        EXPECT_GL_NO_ERROR();
        EXPECT_GLENUM_EQ(2.0f, fogValue[0]);
    
        glFogf(GL_FOG_END, 2.0f);
        EXPECT_GL_NO_ERROR();
    
        glGetFloatv(GL_FOG_END, fogValue);
        EXPECT_GL_NO_ERROR();
        EXPECT_GLENUM_EQ(2.0f, fogValue[0]);
    
        const GLColor32F testColor(0.1f, 0.2f, 0.3f, 0.4f);
        glFogfv(GL_FOG_COLOR, &testColor.R);
        EXPECT_GL_NO_ERROR();
        glGetFloatv(GL_FOG_COLOR, fogValue);
        EXPECT_GL_NO_ERROR();
        EXPECT_EQ(0.1f, fogValue[0]);
        EXPECT_EQ(0.2f, fogValue[1]);
        EXPECT_EQ(0.3f, fogValue[2]);
        EXPECT_EQ(0.4f, fogValue[3]);
    }
    
    ANGLE_INSTANTIATE_TEST_ES1(FogTest);