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kc3-lang/angle/src/tests/perf_tests/glmark2Benchmark.cpp

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  • Author : Jamie Madill
    Date : 2020-02-15 12:21:17
    Hash : 49010904
    Message : Refactor test parameters to TracePerfTest. Reduces much of the code duplication by adding some new helper methods. The helpers allow combining test parameters similarly to how the GoogleTest Combine() and Values() generators work. They are more general and work by returning collections of test parameters instead of combining generator functions. Also updates the GLMark2 benchmark runner to use the new methods. Bug: angleproject:3630 Change-Id: Ibc10f9afb401e119d67a7119974a1a8d9b5abb60 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2057353 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>

  • src/tests/perf_tests/glmark2Benchmark.cpp
  • //
    // Copyright 2019 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // glmark2Benchmark:
    //   Runs the glmark2 benchmark.
    //
    
    #include <gtest/gtest.h>
    
    #include <stdio.h>
    #include <sstream>
    
    #include "../perf_tests/third_party/perf/perf_result_reporter.h"
    #include "ANGLEPerfTestArgs.h"
    #include "common/platform.h"
    #include "common/system_utils.h"
    #include "test_utils/angle_test_configs.h"
    #include "test_utils/angle_test_instantiate.h"
    #include "util/test_utils.h"
    
    using namespace angle;
    
    namespace
    {
    
    struct BenchmarkInfo
    {
        const char *glmark2Config;
        const char *name;
    };
    
    // Each glmark2 scene is individually benchmarked.  If glmark2 is run without a specific benchmark,
    // it can produce an aggregate score, which is not interesting at the moment.  Adding an empty
    // string ("") to this list will enable a test where glmark2 is run with the default scenes and the
    // score for each test as well as the overall score is output.
    constexpr BenchmarkInfo kBenchmarks[] = {
        {"build:use-vbo=false", "build"},
        {"build:use-vbo=true", "build_vbo"},
        {"texture:texture-filter=nearest", "texture_nearest"},
        {"texture:texture-filter=linear", "texture_linear"},
        {"texture:texture-filter=mipmap", "texture_mipmap"},
        {"shading:shading=gouraud", "shading_gouraud"},
        {"shading:shading=blinn-phong-inf", "shading_blinn_phong"},
        {"shading:shading=phong", "shading_phong"},
        {"shading:shading=cel", "shading_cel"},
        {"bump:bump-render=high-poly", "bump_high_poly"},
        {"bump:bump-render=normals", "bump_normals"},
        {"bump:bump-render=height", "bump_height"},
        {"effect2d:kernel=0,1,0;1,-4,1;0,1,0;", "effect2d_edge"},
        {"effect2d:kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;", "effect2d_blur"},
        {"pulsar:light=false:quads=5:texture=false", "pulsar"},
        {"desktop:blur-radius=5:effect=blur:passes=1:separable=true:windows=4", "desktop_blur"},
        {"desktop:effect=shadow:windows=4", "desktop_shadow"},
        {"buffer:columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method="
         "map",
         "buffer_map"},
        {"buffer:columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method="
         "subdata",
         "buffer_subdata"},
        {"buffer:columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method="
         "map",
         "buffer_map_interleave"},
        {"ideas:speed=duration", "ideas"},
        {"jellyfish", "jellyfish"},
        {"terrain", "terrain"},
        {"shadow", "shadow"},
        {"refract", "refract"},
        {"conditionals:fragment-steps=0:vertex-steps=0", "conditionals"},
        {"conditionals:fragment-steps=5:vertex-steps=0", "conditionals_fragment"},
        {"conditionals:fragment-steps=0:vertex-steps=5", "conditionals_vertex"},
        {"function:fragment-complexity=low:fragment-steps=5", "function"},
        {"function:fragment-complexity=medium:fragment-steps=5", "function_complex"},
        {"loop:fragment-loop=false:fragment-steps=5:vertex-steps=5", "loop_no_fsloop"},
        {"loop:fragment-steps=5:fragment-uniform=false:vertex-steps=5", "loop_no_uniform"},
        {"loop:fragment-steps=5:fragment-uniform=true:vertex-steps=5", "loop"},
    };
    
    struct GLMark2TestParams : public PlatformParameters
    {
        BenchmarkInfo info;
    };
    
    std::ostream &operator<<(std::ostream &os, const GLMark2TestParams &params)
    {
        os << static_cast<const PlatformParameters &>(params) << "_" << params.info.name;
        return os;
    }
    
    class GLMark2Benchmark : public testing::TestWithParam<GLMark2TestParams>
    {
      public:
        GLMark2Benchmark()
        {
            switch (GetParam().getRenderer())
            {
                case EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE:
                    mBackend = "d3d11";
                    break;
                case EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE:
                    mBackend = "gl";
                    break;
                case EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE:
                    mBackend = "vulkan";
                    break;
                default:
                    break;
            }
            std::string story = GetParam().info.name;
            mReporter = std::make_unique<perf_test::PerfResultReporter>("glmark2_" + mBackend, story);
            mReporter->RegisterImportantMetric(".fps", "fps");
            mReporter->RegisterImportantMetric(".score", "score");
        }
    
        void run()
        {
            // Only supported on Linux and Windows at the moment.
            if (!IsLinux() && !IsWindows())
            {
                return;
            }
    
            const BenchmarkInfo benchmarkInfo = GetParam().info;
            const char *benchmark             = benchmarkInfo.glmark2Config;
            const char *benchmarkName         = benchmarkInfo.name;
            bool completeRun                  = benchmark == nullptr || benchmark[0] == '\0';
    
            Optional<std::string> cwd = GetCWD();
    
            // Set the current working directory to the executable's, as the data path of glmark2 is
            // set relative to that path.
            std::string executableDir = GetExecutableDirectory();
            SetCWD(executableDir.c_str());
            SetEnvironmentVar("ANGLE_DEFAULT_PLATFORM", mBackend.c_str());
    
            std::vector<const char *> args = {
                "glmark2_angle",
            };
            if (OneFrame())
            {
                args.push_back("--validate");
            }
            if (!completeRun)
            {
                args.push_back("--benchmark");
                args.push_back(benchmark);
                fprintf(stderr, "Running benchmark: %s\n", benchmark);
            }
            args.push_back(nullptr);
    
            ProcessHandle process(args, true, false);
            ASSERT_TRUE(process && process->started());
            ASSERT_TRUE(process->finish());
    
            // Restore the current working directory for the next tests.
            if (cwd.valid())
            {
                SetCWD(cwd.value().c_str());
            }
    
            ASSERT_EQ(EXIT_SUCCESS, process->getExitCode());
    
            if (!OneFrame())
            {
                std::string output = process->getStdout();
                parseOutput(output, benchmarkName, completeRun);
            }
        }
    
      private:
        void parseOutput(const std::string &output, const char *benchmarkName, bool completeRun)
        {
            // Output is in the following format:
            //
            // =======================================================
            //     glmark2 2017.07
            // =======================================================
            //     OpenGL Information
            //     GL_VENDOR:     ...
            //     GL_RENDERER:   ...
            //     GL_VERSION:    ...
            // =======================================================
            // [test] config: FPS: uint FrameTime: float ms
            // [test] config: Not Supported
            // ...
            // =======================================================
            //                                   glmark2 Score: uint
            // =======================================================
            //
            // This function skips the header, prints one line for each test/config line where there's
            // an FPS value, and finally prints the overall score.
            std::istringstream glmark2Output(output);
            std::string line;
    
            // Expect ==== at the top of the header
            std::getline(glmark2Output, line);
            ASSERT_EQ('=', line[0]);
    
            // Skip one line
            std::getline(glmark2Output, line);
    
            // Expect ==== in the middle of the header
            std::getline(glmark2Output, line);
            ASSERT_EQ('=', line[0]);
    
            // Skip four lines
            std::getline(glmark2Output, line);
            std::getline(glmark2Output, line);
            std::getline(glmark2Output, line);
            std::getline(glmark2Output, line);
    
            // The fourth line is the GL_VERSION.  Expect it to include ANGLE, otherwise we are not
            // running against ANGLE.
            ASSERT_NE(line.find("ANGLE"), std::string::npos);
    
            // Expect ==== at the bottom of the header
            std::getline(glmark2Output, line);
            ASSERT_EQ('=', line[0]);
    
            // Read configs until the top of the footer is reached
            while (std::getline(glmark2Output, line) && line[0] != '=')
            {
                // Parse the line
                std::istringstream lin(line);
    
                std::string testName, testConfig;
                lin >> testName >> testConfig;
                EXPECT_TRUE(lin);
    
                std::string fpsTag, frametimeTag;
                size_t fps;
                float frametime;
    
                lin >> fpsTag >> fps >> frametimeTag >> frametime;
    
                // If the line is not in `FPS: uint FrameTime: Float ms` format, the test is not
                // supported.  It will be skipped.
                if (!lin)
                {
                    continue;
                }
    
                EXPECT_EQ("FPS:", fpsTag);
                EXPECT_EQ("FrameTime:", frametimeTag);
    
                if (!completeRun)
                {
                    mReporter->AddResult(".fps", fps);
                }
            }
    
            // Get the score line: `glmark2 Score: uint`
            std::string glmark2Tag, scoreTag;
            size_t score;
            glmark2Output >> glmark2Tag >> scoreTag >> score;
            EXPECT_TRUE(glmark2Output);
            EXPECT_EQ("glmark2", glmark2Tag);
            EXPECT_EQ("Score:", scoreTag);
    
            if (completeRun)
            {
                mReporter->AddResult(".score", score);
            }
        }
    
        std::string mBackend = "invalid";
        std::unique_ptr<perf_test::PerfResultReporter> mReporter;
    };
    
    TEST_P(GLMark2Benchmark, Run)
    {
        run();
    }
    
    GLMark2TestParams CombineEGLPlatform(const GLMark2TestParams &in, EGLPlatformParameters eglParams)
    {
        GLMark2TestParams out = in;
        out.eglParameters     = eglParams;
        return out;
    }
    
    GLMark2TestParams CombineInfo(const GLMark2TestParams &in, BenchmarkInfo info)
    {
        GLMark2TestParams out = in;
        out.info              = info;
        return out;
    }
    
    using namespace egl_platform;
    
    std::vector<GLMark2TestParams> gTestsWithInfo =
        CombineWithValues({GLMark2TestParams()}, kBenchmarks, CombineInfo);
    std::vector<EGLPlatformParameters> gEGLPlatforms = {D3D11(), OPENGLES(), VULKAN()};
    std::vector<GLMark2TestParams> gTestsWithPlatform =
        CombineWithValues(gTestsWithInfo, gEGLPlatforms, CombineEGLPlatform);
    
    ANGLE_INSTANTIATE_TEST_ARRAY(GLMark2Benchmark, gTestsWithPlatform);
    
    }  // namespace