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kc3-lang/angle/util/EGLPlatformParameters.h

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  • Author : Le Hoang Quyen
    Date : 2020-08-04 12:08:00
    Hash : a4f706b2
    Message : Metal: Use compute to generate 3D texture's mipmap. - Metal's built-in blit based mipmap generator doesn't use box filtering. Hence manual generation using compute is needed. - Compute based mipmap gen can generate up to 4 mips per pass if the base level is power of 2. - This approach can be extended to 2D/cube texture's mipmap generation in future. Bug: angleproject:4921 Bug: angleproject:2634 Change-Id: I7f997669fe39afef075b2bca2406e9424cbb3016 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2336120 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com>

  • util/EGLPlatformParameters.h
  • //
    // Copyright 2018 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // EGLPlatformParameters: Basic description of an EGL device.
    
    #ifndef UTIL_EGLPLATFORMPARAMETERS_H_
    #define UTIL_EGLPLATFORMPARAMETERS_H_
    
    #include "util/util_gl.h"
    
    #include <tuple>
    
    namespace angle
    {
    struct PlatformMethods;
    
    // The GLES driver type determines what shared object we use to load the GLES entry points.
    // AngleEGL loads from ANGLE's version of libEGL, libGLESv2, and libGLESv1_CM.
    // SystemEGL uses the system copies of libEGL, libGLESv2, and libGLESv1_CM.
    // SystemWGL loads Windows GL with the GLES compatiblity extensions. See util/WGLWindow.h.
    enum class GLESDriverType
    {
        AngleEGL,
        SystemEGL,
        SystemWGL,
    };
    }  // namespace angle
    
    struct EGLPlatformParameters
    {
        EGLPlatformParameters() = default;
    
        explicit EGLPlatformParameters(EGLint renderer) : renderer(renderer) {}
    
        EGLPlatformParameters(EGLint renderer,
                              EGLint majorVersion,
                              EGLint minorVersion,
                              EGLint deviceType)
            : renderer(renderer),
              majorVersion(majorVersion),
              minorVersion(minorVersion),
              deviceType(deviceType)
        {}
    
        EGLPlatformParameters(EGLint renderer,
                              EGLint majorVersion,
                              EGLint minorVersion,
                              EGLint deviceType,
                              EGLint presentPath)
            : renderer(renderer),
              majorVersion(majorVersion),
              minorVersion(minorVersion),
              deviceType(deviceType),
              presentPath(presentPath)
        {}
    
        auto tie() const
        {
            return std::tie(renderer, majorVersion, minorVersion, deviceType, presentPath,
                            debugLayersEnabled, contextVirtualization, transformFeedbackFeature,
                            allocateNonZeroMemoryFeature, emulateCopyTexImage2DFromRenderbuffers,
                            shaderStencilOutputFeature, genMultipleMipsPerPassFeature, platformMethods,
                            robustness);
        }
    
        EGLint renderer                               = EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE;
        EGLint majorVersion                           = EGL_DONT_CARE;
        EGLint minorVersion                           = EGL_DONT_CARE;
        EGLint deviceType                             = EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE;
        EGLint presentPath                            = EGL_DONT_CARE;
        EGLint debugLayersEnabled                     = EGL_DONT_CARE;
        EGLint contextVirtualization                  = EGL_DONT_CARE;
        EGLint robustness                             = EGL_DONT_CARE;
        EGLint transformFeedbackFeature               = EGL_DONT_CARE;
        EGLint allocateNonZeroMemoryFeature           = EGL_DONT_CARE;
        EGLint emulateCopyTexImage2DFromRenderbuffers = EGL_DONT_CARE;
        EGLint shaderStencilOutputFeature             = EGL_DONT_CARE;
        EGLint genMultipleMipsPerPassFeature          = EGL_DONT_CARE;
        angle::PlatformMethods *platformMethods       = nullptr;
    };
    
    inline bool operator<(const EGLPlatformParameters &a, const EGLPlatformParameters &b)
    {
        return a.tie() < b.tie();
    }
    
    inline bool operator==(const EGLPlatformParameters &a, const EGLPlatformParameters &b)
    {
        return a.tie() == b.tie();
    }
    
    inline bool operator!=(const EGLPlatformParameters &a, const EGLPlatformParameters &b)
    {
        return a.tie() != b.tie();
    }
    
    #endif  // UTIL_EGLPLATFORMPARAMETERS_H_