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  • Hash : 25e9686c
    Author : Maksim Sisov
    Date : 2023-02-09T11:51:24

    [ios]: fix missing caps for D16_UNORM
    
    Fixes "Assert failed in updateCaps (third_party/angle/src/libANGLE/ \
    Context.cpp:4368): getClientVersion() < ES_3_0 || \
    formatMaxSamples >= 4" as D16_UNORM caps were missing, which resulted
    in GenerateTextureCapsMap skipping that format.
    
    Bug: angleproject:6597, chromium:1413715
    Change-Id: I031271e2db07d129e0c383107db2080794a11da1
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4236537
    Reviewed-by: Geoff Lang <geofflang@chromium.org>
    Commit-Queue: Geoff Lang <geofflang@chromium.org>
    

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    Description

    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

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  • README.md

  • ANGLE back-ends

    This folder contains shared back-end-specific implementation files. The classes and types in renderer are not specified by GLES. They instead are common to all the various ANGLE implementations.

    See renderer_utils.h for various cross back-end utilties.

    ANGLE Formats

    The ANGLE format class, angle::Format, works as a union between GLES and all the various back-end formats. It can represent any type of format in ANGLE. e.g. Formats in Vulkan that don’t exist in GLES, or DXGI formats that don’t exist in GLES, or Windows/Android surface configs that don’t exist anywhere else.

    The glInternalFormat member of angle::Format represents the “closest” GL format for an ANGLE format. For formats that don’t exist in GLES this will not be exactly what the format represents.

    The back-ends also define their own format tables. See the Vulkan Format table docs and the [D3D11 format table docs][D23D11FormatDocs].

    DXGI Format Info

    DXGI formats are used in both the GL and D3D11 back-end. Therefore the generated info table lives in this common shared location.

    The DXGI info table is generated by gen_dxgi_format_table.py and sources data from dxgi_format_data.json. The main purpose of the table is to convert from a DXGI format to an ANGLE format, where the ANGLE format should have all the necessary information.