Hash :
d64c54e3
        
        Author :
  
        
        Date :
2022-09-26T21:25:18
        
      
D3D11: Make DebugAnnotator11 thread safe. Bug: chromium:1366778 Change-Id: I50662895be8ec40de4ded8c4f84bde59ae40e98b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3917936 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
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//
// Copyright 2017 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// LoggingAnnotator.h: DebugAnnotator implementing logging
//
#ifndef LIBANGLE_LOGGINGANNOTATOR_H_
#define LIBANGLE_LOGGINGANNOTATOR_H_
#include "common/debug.h"
namespace gl
{
class Context;
}  // namespace gl
namespace angle
{
class LoggingAnnotator : public gl::DebugAnnotator
{
  public:
    LoggingAnnotator() {}
    ~LoggingAnnotator() override {}
    void beginEvent(gl::Context *context,
                    EntryPoint entryPoint,
                    const char *eventName,
                    const char *eventMessage) override;
    void endEvent(gl::Context *context, const char *eventName, EntryPoint entryPoint) override;
    void setMarker(gl::Context *context, const char *markerName) override;
    bool getStatus(const gl::Context *context) override;
    void logMessage(const gl::LogMessage &msg) const override;
};
}  // namespace angle
#endif  // LIBANGLE_LOGGINGANNOTATOR_H_