kc3-lang/angle/src/libANGLE/renderer/vulkan/README.md

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ANGLE: Vulkan Back-end

ANGLE’s Vulkan back-end implementation lives in this folder.

Vulkan is an explicit graphics API. Compared to APIs like OpenGL or D3D11 explicit APIs can offer a number of significant benefits:

Back-end Design

The vk::Renderer class represents an EGLDisplay. vk::Renderer owns shared global resources like the VkDevice, VkQueue, the Vulkan format tables and internal Vulkan shaders. The ContextVk class implements the back-end of a front-end OpenGL Context. ContextVk processes state changes and handles action commands like glDrawArrays and glDrawElements.

Command recording

A render pass has three states: unstarted, started and active (we call it active in short), started but inactive (we call it inactive in short). The back-end records commands into command buffers via the following ContextVk APIs:

The back-end (mostly) records Image and Buffer barriers through additional CommandBufferAccess APIs, the result of which is passed to getOutsideRenderPassCommandBuffer. Note that the barriers are not actually recorded until getOutsideRenderPassCommandBuffer is called:

After the back-end records commands to the primary buffer and we flush (e.g. on swap) or when we call vk::Renderer::finishQueueSerial, ANGLE submits the primary command buffer to a VkQueue.

See the code for more details.

Simple command recording example

In this example we’ll be recording a buffer copy command:

    // Ensure that ANGLE sets proper read and write barriers for the Buffers.
    vk::CommandBufferAccess access;
    access.onBufferTransferWrite(dstBuffer);
    access.onBufferTransferRead(srcBuffer);

    // Get a pointer to a secondary command buffer for command recording.
    vk::OutsideRenderPassCommandBuffer *commandBuffer;
    ANGLE_TRY(contextVk->getOutsideRenderPassCommandBuffer(access, &commandBuffer));

    // Record the copy command into the secondary buffer. We're done!
    commandBuffer->copyBuffer(srcBuffer->getBuffer(), dstBuffer->getBuffer(), copyCount, copies);

Additional Reading

More implementation details can be found in the doc directory:


Source

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