Hash :
6cd8a2db
        
        Author :
  
        
        Date :
2024-09-20T14:01:17
        
      
WebGPU: Use SurfaceTexture instead of SwapChain. The SwapChain api is deprecated. Bug: angleproject:342213844 Change-Id: I664d09eb0a0e8bca2ad73d9362f1f754f4dfbc7b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5873858 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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//
// Copyright 2024 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// SurfaceWgpu.h:
//    Defines the class interface for SurfaceWgpu, implementing SurfaceImpl.
//
#ifndef LIBANGLE_RENDERER_WGPU_SURFACEWGPU_H_
#define LIBANGLE_RENDERER_WGPU_SURFACEWGPU_H_
#include "libANGLE/renderer/SurfaceImpl.h"
#include "libANGLE/renderer/wgpu/RenderTargetWgpu.h"
#include "libANGLE/renderer/wgpu/wgpu_helpers.h"
#include <dawn/webgpu_cpp.h>
namespace rx
{
class SurfaceWgpu : public SurfaceImpl
{
  public:
    SurfaceWgpu(const egl::SurfaceState &surfaceState);
    ~SurfaceWgpu() override;
  protected:
    struct AttachmentImage
    {
        webgpu::ImageHelper texture;
        RenderTargetWgpu renderTarget;
    };
    angle::Result createDepthStencilAttachment(uint32_t width,
                                               uint32_t height,
                                               const webgpu::Format &webgpuFormat,
                                               wgpu::Device &device,
                                               AttachmentImage *outDepthStencilAttachment);
};
class OffscreenSurfaceWgpu : public SurfaceWgpu
{
  public:
    OffscreenSurfaceWgpu(const egl::SurfaceState &surfaceState);
    ~OffscreenSurfaceWgpu() override;
    egl::Error initialize(const egl::Display *display) override;
    egl::Error swap(const gl::Context *context) override;
    egl::Error bindTexImage(const gl::Context *context,
                            gl::Texture *texture,
                            EGLint buffer) override;
    egl::Error releaseTexImage(const gl::Context *context, EGLint buffer) override;
    void setSwapInterval(const egl::Display *display, EGLint interval) override;
    // width and height can change with client window resizing
    EGLint getWidth() const override;
    EGLint getHeight() const override;
    EGLint getSwapBehavior() const override;
    angle::Result initializeContents(const gl::Context *context,
                                     GLenum binding,
                                     const gl::ImageIndex &imageIndex) override;
    egl::Error attachToFramebuffer(const gl::Context *context,
                                   gl::Framebuffer *framebuffer) override;
    egl::Error detachFromFramebuffer(const gl::Context *context,
                                     gl::Framebuffer *framebuffer) override;
    angle::Result getAttachmentRenderTarget(const gl::Context *context,
                                            GLenum binding,
                                            const gl::ImageIndex &imageIndex,
                                            GLsizei samples,
                                            FramebufferAttachmentRenderTarget **rtOut) override;
  private:
    angle::Result initializeImpl(const egl::Display *display);
    EGLint mWidth;
    EGLint mHeight;
    AttachmentImage mColorAttachment;
    AttachmentImage mDepthStencilAttachment;
};
class WindowSurfaceWgpu : public SurfaceWgpu
{
  public:
    WindowSurfaceWgpu(const egl::SurfaceState &surfaceState, EGLNativeWindowType window);
    ~WindowSurfaceWgpu() override;
    egl::Error initialize(const egl::Display *display) override;
    void destroy(const egl::Display *display) override;
    egl::Error swap(const gl::Context *context) override;
    egl::Error bindTexImage(const gl::Context *context,
                            gl::Texture *texture,
                            EGLint buffer) override;
    egl::Error releaseTexImage(const gl::Context *context, EGLint buffer) override;
    void setSwapInterval(const egl::Display *display, EGLint interval) override;
    // width and height can change with client window resizing
    EGLint getWidth() const override;
    EGLint getHeight() const override;
    EGLint getSwapBehavior() const override;
    angle::Result initializeContents(const gl::Context *context,
                                     GLenum binding,
                                     const gl::ImageIndex &imageIndex) override;
    egl::Error attachToFramebuffer(const gl::Context *context,
                                   gl::Framebuffer *framebuffer) override;
    egl::Error detachFromFramebuffer(const gl::Context *context,
                                     gl::Framebuffer *framebuffer) override;
    angle::Result getAttachmentRenderTarget(const gl::Context *context,
                                            GLenum binding,
                                            const gl::ImageIndex &imageIndex,
                                            GLsizei samples,
                                            FramebufferAttachmentRenderTarget **rtOut) override;
  protected:
    EGLNativeWindowType getNativeWindow() const { return mNativeWindow; }
  private:
    angle::Result initializeImpl(const egl::Display *display);
    angle::Result swapImpl(const gl::Context *context);
    angle::Result configureSurface(const egl::Display *display, const gl::Extents &size);
    angle::Result updateCurrentTexture(const egl::Display *display);
    virtual angle::Result createWgpuSurface(const egl::Display *display,
                                            wgpu::Surface *outSurface) = 0;
    virtual angle::Result getCurrentWindowSize(const egl::Display *display,
                                               gl::Extents *outSize)   = 0;
    EGLNativeWindowType mNativeWindow;
    wgpu::Surface mSurface;
    const webgpu::Format *mSurfaceTextureFormat = nullptr;
    wgpu::TextureUsage mSurfaceTextureUsage;
    wgpu::PresentMode mPresentMode;
    const webgpu::Format *mDepthStencilFormat = nullptr;
    gl::Extents mCurrentSurfaceSize;
    AttachmentImage mColorAttachment;
    AttachmentImage mDepthStencilAttachment;
};
WindowSurfaceWgpu *CreateWgpuWindowSurface(const egl::SurfaceState &surfaceState,
                                           EGLNativeWindowType window);
}  // namespace rx
#endif  // LIBANGLE_RENDERER_WGPU_SURFACEWGPU_H_