Hash :
4a835cf2
Author :
Date :
2024-11-01T13:31:00
WebGPU: send uniforms to GPU for use in shader Basic uniforms should now be accessible in the shader during a draw call, rather than just via glGetUniform*(). This is unoptimized and creates a new GPU-side copy of all the uniforms, every time any uniform changes. This sets up the bind group layout for a pipeline and sets the bind groups in the renderer pass. Right now these bind groups only contain the default uniform blocks, but in the future will need to contain textures, samplers, and non-default uniform blocks (UBOs). Bug: angleproject:376553328 Change-Id: I50891b81ab2ee374d674213257f76319c0222120 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5980972 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Liza Burakova <liza@chromium.org> Commit-Queue: Matthew Denton <mpdenton@chromium.org>
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//
// Copyright 2024 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef LIBANGLE_RENDERER_WGPU_WGPU_UTILS_H_
#define LIBANGLE_RENDERER_WGPU_WGPU_UTILS_H_
#include <dawn/webgpu_cpp.h>
#include <stdint.h>
#include <climits>
#include "libANGLE/Caps.h"
#include "libANGLE/Error.h"
#include "libANGLE/angletypes.h"
#define ANGLE_WGPU_TRY(context, command) \
do \
{ \
auto ANGLE_LOCAL_VAR = command; \
if (ANGLE_UNLIKELY(::rx::webgpu::IsWgpuError(ANGLE_LOCAL_VAR))) \
{ \
(context)->handleError(GL_INVALID_OPERATION, "Internal WebGPU error.", __FILE__, \
ANGLE_FUNCTION, __LINE__); \
return angle::Result::Stop; \
} \
} while (0)
#define ANGLE_WGPU_BEGIN_DEBUG_ERROR_SCOPE(context) \
::rx::webgpu::DebugErrorScope(context->getInstance(), context->getDevice(), \
wgpu::ErrorFilter::Validation)
#define ANGLE_WGPU_END_DEBUG_ERROR_SCOPE(context, scope) \
ANGLE_TRY(scope.PopScope(context, __FILE__, ANGLE_FUNCTION, __LINE__))
#define ANGLE_WGPU_SCOPED_DEBUG_TRY(context, command) \
do \
{ \
::rx::webgpu::DebugErrorScope _errorScope = ANGLE_WGPU_BEGIN_DEBUG_ERROR_SCOPE(context); \
(command); \
ANGLE_WGPU_END_DEBUG_ERROR_SCOPE(context, _errorScope); \
} while (0)
#define ANGLE_GL_OBJECTS_X(PROC) \
PROC(Buffer) \
PROC(Context) \
PROC(Framebuffer) \
PROC(Query) \
PROC(Program) \
PROC(ProgramExecutable) \
PROC(Sampler) \
PROC(Texture) \
PROC(TransformFeedback) \
PROC(VertexArray)
#define ANGLE_EGL_OBJECTS_X(PROC) \
PROC(Display) \
PROC(Image) \
PROC(Surface) \
PROC(Sync)
namespace rx
{
class ContextWgpu;
class DisplayWgpu;
#define ANGLE_PRE_DECLARE_WGPU_OBJECT(OBJ) class OBJ##Wgpu;
ANGLE_GL_OBJECTS_X(ANGLE_PRE_DECLARE_WGPU_OBJECT)
ANGLE_EGL_OBJECTS_X(ANGLE_PRE_DECLARE_WGPU_OBJECT)
namespace webgpu
{
template <typename T>
struct ImplTypeHelper;
#define ANGLE_IMPL_TYPE_HELPER(frontendNamespace, OBJ) \
template <> \
struct ImplTypeHelper<frontendNamespace::OBJ> \
{ \
using ImplType = rx::OBJ##Wgpu; \
};
#define ANGLE_IMPL_TYPE_HELPER_GL(OBJ) ANGLE_IMPL_TYPE_HELPER(gl, OBJ)
#define ANGLE_IMPL_TYPE_HELPER_EGL(OBJ) ANGLE_IMPL_TYPE_HELPER(egl, OBJ)
ANGLE_GL_OBJECTS_X(ANGLE_IMPL_TYPE_HELPER_GL)
ANGLE_EGL_OBJECTS_X(ANGLE_IMPL_TYPE_HELPER_EGL)
#undef ANGLE_IMPL_TYPE_HELPER_GL
#undef ANGLE_IMPL_TYPE_HELPER_EGL
template <typename T>
using GetImplType = typename ImplTypeHelper<T>::ImplType;
template <typename T>
GetImplType<T> *GetImpl(const T *glObject)
{
return GetImplAs<GetImplType<T>>(glObject);
}
constexpr size_t kUnpackedDepthIndex = gl::IMPLEMENTATION_MAX_DRAW_BUFFERS;
constexpr size_t kUnpackedStencilIndex = gl::IMPLEMENTATION_MAX_DRAW_BUFFERS + 1;
constexpr uint32_t kUnpackedColorBuffersMask =
angle::BitMask<uint32_t>(gl::IMPLEMENTATION_MAX_DRAW_BUFFERS);
// WebGPU image level index.
using LevelIndex = gl::LevelIndexWrapper<uint32_t>;
class ErrorScope : public angle::NonCopyable
{
public:
ErrorScope(wgpu::Instance instance, wgpu::Device device, wgpu::ErrorFilter errorType);
~ErrorScope();
angle::Result PopScope(ContextWgpu *context,
const char *file,
const char *function,
unsigned int line);
private:
wgpu::Instance mInstance;
wgpu::Device mDevice;
bool mActive = false;
};
class NoOpErrorScope : public angle::NonCopyable
{
public:
NoOpErrorScope(wgpu::Instance instance, wgpu::Device device, wgpu::ErrorFilter errorType) {}
~NoOpErrorScope() {}
angle::Result PopScope(ContextWgpu *context,
const char *file,
const char *function,
unsigned int line)
{
return angle::Result::Continue;
}
};
#if defined(ANGLE_ENABLE_ASSERTS)
using DebugErrorScope = ErrorScope;
#else
using DebugErrorScope = NoOpErrorScope;
#endif
enum class RenderPassClosureReason
{
NewRenderPass,
FramebufferBindingChange,
FramebufferInternalChange,
GLFlush,
GLFinish,
EGLSwapBuffers,
GLReadPixels,
IndexRangeReadback,
VertexArrayStreaming,
InvalidEnum,
EnumCount = InvalidEnum,
};
struct ClearValues
{
wgpu::Color clearColor;
uint32_t depthSlice;
float depthValue;
uint32_t stencilValue;
};
class ClearValuesArray final
{
public:
ClearValuesArray();
~ClearValuesArray();
ClearValuesArray(const ClearValuesArray &other);
ClearValuesArray &operator=(const ClearValuesArray &rhs);
void store(uint32_t index, const ClearValues &clearValues);
gl::DrawBufferMask getColorMask() const;
void reset()
{
mValues.fill({});
mEnabled.reset();
}
void reset(size_t index)
{
mValues[index] = {};
mEnabled.reset(index);
}
void resetDepth()
{
mValues[kUnpackedDepthIndex] = {};
mEnabled.reset(kUnpackedDepthIndex);
}
void resetStencil()
{
mValues[kUnpackedStencilIndex] = {};
mEnabled.reset(kUnpackedStencilIndex);
}
const ClearValues &operator[](size_t index) const { return mValues[index]; }
bool empty() const { return mEnabled.none(); }
bool any() const { return mEnabled.any(); }
bool test(size_t index) const { return mEnabled.test(index); }
float getDepthValue() const { return mValues[kUnpackedDepthIndex].depthValue; }
uint32_t getStencilValue() const { return mValues[kUnpackedStencilIndex].stencilValue; }
bool hasDepth() const { return mEnabled.test(kUnpackedDepthIndex); }
bool hasStencil() const { return mEnabled.test(kUnpackedStencilIndex); }
private:
gl::AttachmentArray<ClearValues> mValues;
gl::AttachmentsMask mEnabled;
};
void GenerateCaps(const wgpu::Limits &limitWgpu,
gl::Caps *glCaps,
gl::TextureCapsMap *glTextureCapsMap,
gl::Extensions *glExtensions,
gl::Limitations *glLimitations,
egl::Caps *eglCaps,
egl::DisplayExtensions *eglExtensions,
gl::Version *maxSupportedESVersion);
DisplayWgpu *GetDisplay(const gl::Context *context);
wgpu::Device GetDevice(const gl::Context *context);
wgpu::Instance GetInstance(const gl::Context *context);
wgpu::RenderPassColorAttachment CreateNewClearColorAttachment(wgpu::Color clearValue,
uint32_t depthSlice,
wgpu::TextureView textureView);
wgpu::RenderPassDepthStencilAttachment CreateNewDepthStencilAttachment(
float depthClearValue,
uint32_t stencilClearValue,
wgpu::TextureView textureView,
bool hasDepthValue = false,
bool hasStencilValue = false);
bool IsWgpuError(wgpu::WaitStatus waitStatus);
bool IsWgpuError(WGPUBufferMapAsyncStatus mapBufferStatus);
bool IsStripPrimitiveTopology(wgpu::PrimitiveTopology topology);
// Required alignments for buffer sizes and mapping
constexpr size_t kBufferSizeAlignment = 4;
constexpr size_t kBufferCopyToBufferAlignment = 4;
constexpr size_t kBufferMapSizeAlignment = kBufferSizeAlignment;
constexpr size_t kBufferMapOffsetAlignment = 8;
// Required alignments for texture row uploads
constexpr size_t kTextureRowSizeAlignment = 256;
} // namespace webgpu
namespace wgpu_gl
{
gl::LevelIndex getLevelIndex(webgpu::LevelIndex levelWgpu, gl::LevelIndex baseLevel);
gl::Extents getExtents(wgpu::Extent3D wgpuExtent);
} // namespace wgpu_gl
namespace gl_wgpu
{
webgpu::LevelIndex getLevelIndex(gl::LevelIndex levelGl, gl::LevelIndex baseLevel);
wgpu::TextureDimension getWgpuTextureDimension(gl::TextureType glTextureType);
wgpu::Extent3D getExtent3D(const gl::Extents &glExtent);
wgpu::PrimitiveTopology GetPrimitiveTopology(gl::PrimitiveMode mode);
wgpu::IndexFormat GetIndexFormat(gl::DrawElementsType drawElementsTYpe);
wgpu::FrontFace GetFrontFace(GLenum frontFace);
wgpu::CullMode GetCullMode(gl::CullFaceMode mode, bool cullFaceEnabled);
wgpu::ColorWriteMask GetColorWriteMask(bool r, bool g, bool b, bool a);
wgpu::CompareFunction getCompareFunc(const GLenum glCompareFunc);
wgpu::StencilOperation getStencilOp(const GLenum glStencilOp);
uint32_t GetFirstIndexForDrawCall(gl::DrawElementsType indexType, const void *indices);
} // namespace gl_wgpu
// Number of reserved binding slots to implement the default uniform block
constexpr uint32_t kReservedPerStageDefaultUniformSlotCount = 0;
} // namespace rx
#define ANGLE_WGPU_WRAPPER_OBJECTS_X(PROC) \
PROC(BindGroup) \
PROC(Buffer) \
PROC(RenderPipeline)
// Add a hash function for all wgpu cpp wrappers that hashes the underlying C object pointer.
#define ANGLE_WGPU_WRAPPER_OBJECT_HASH(OBJ) \
namespace std \
{ \
template <> \
struct hash<wgpu::OBJ> \
{ \
size_t operator()(const wgpu::OBJ &wrapper) const \
{ \
std::hash<decltype(wrapper.Get())> cTypeHash; \
return cTypeHash(wrapper.Get()); \
} \
}; \
}
ANGLE_WGPU_WRAPPER_OBJECTS_X(ANGLE_WGPU_WRAPPER_OBJECT_HASH)
#undef ANGLE_WGPU_WRAPPER_OBJECT_HASH
// Add a hash function for all wgpu cpp wrappers that compares the underlying C object pointer.
#define ANGLE_WGPU_WRAPPER_OBJECT_EQUALITY(OBJ) \
namespace wgpu \
{ \
inline bool operator==(const OBJ &a, const OBJ &b) \
{ \
return a.Get() == b.Get(); \
} \
}
ANGLE_WGPU_WRAPPER_OBJECTS_X(ANGLE_WGPU_WRAPPER_OBJECT_EQUALITY)
#undef ANGLE_WGPU_WRAPPER_OBJECT_EQUALITY
#undef ANGLE_WGPU_WRAPPER_OBJECTS_X
#endif // LIBANGLE_RENDERER_WGPU_WGPU_UTILS_H_