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  • Hash : dadd1986
    Author : Le Hoang Quyen
    Date : 2020-04-21T01:50:00

    Implement GL_APPLE_clip_distance
    
    - Built-in variable gl_ClipDistance has been added to compiler.
    - Desktop GL: gl_ClipDistance is supported since GL 3.0. Enable/Disable
    each gl_ClipDistances[i] works out of the box via glEnable().
    - Vulkan/Metal: Use uniform variable to control writing to each
    gl_ClipDistance. One bit flag controls one element in the gl_ClipDistance
    array. The writing to the disabled element in vertex shader will be
    ignored, and turned into zero assignment instead.
    - Direct3D/Mobile GL: Not implemented yet.
    - Added ClipDistanceTest to gl_tests and compiler unittests.
    - GL_APPLE_clip_distance is a subset of GL_EXT_clip_cull_distance, so
    GL_EXT_clip_cull_distance could be implemented in future if needed.
    
    Bug: angleproject:4452
    Change-Id: I571ac8b56826989808a680226a04bec4cf59988e
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2084324
    Commit-Queue: Jamie Madill <jmadill@chromium.org>
    Reviewed-by: Jamie Madill <jmadill@chromium.org>
    

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