Hash :
36a97db1
Author :
Date :
2020-07-02T23:29:45
Vulkan: Compress internal shaders Shaves ~200KB in binary size. The compressed SPIR-V blobs are in most cases a little smaller than 1/3 of the original size. The internal shader blobs at this point take ~100KB. Bug: angleproject:2022 Change-Id: I1a2cec073cb1f330632c8dce7a550a0cca1e373d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2280945 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
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// GENERATED FILE - DO NOT EDIT.
// Generated by gen_vk_internal_shaders.py.
//
// Copyright 2020 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// shaders/gen/ConvertIndex.comp.00000001.inc:
// Pre-generated shader for the ANGLE Vulkan back-end.
#pragma once
constexpr uint8_t kConvertIndex_comp_00000001[] = {
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0x44,0xfd,0x47,0xb0,0x77,0x82,0x69,0x9d,0x4e,0xea,0xe8,0x6e,0xfb,0xb0,0x53,0xd4,
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0xb3,0x65,0xe9,0x93,0x63,0xa7,0xc8,0xd4,0xcd,0x63,0x6b,0xfc,0x5e,0xce,0x49,0xfc,
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0xf8,0x51,0x7c,0x1c,0x5b,0xf9,0xa8,0x1a,0x3e,0xf4,0x8e,0xab,0xd4,0xb9,0xce,0x7e,
0x35,0xfa,0xa8,0x5d,0x37,0x7c,0x68,0xce,0x6d,0xbe,0x8b,0xfd,0x62,0xe9,0x3c,0x93,
0x60,0xe3,0x48,0x88,0x5b,0xf6,0xdf,0x92,0x73,0x87,0xe4,0x6d,0x45,0xbc,0x33,0xc7,
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0x65,0xc6,0x94,0xe9,0x7f,0x0f,0xfc,0x1a,0xfd,0xef,0xd3,0x4b,0xf1,0x05,0xb0,0x07,
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0x83,0xdc,0xc7,0xe4,0x76,0x9b,0x1d,0xa7,0xc1,0x7b,0x4d,0x8f,0x27,0xe4,0x4e,0x9b,
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0x78,0xe0,0xb3,0xc9,0x0e,0x4d,0xc3,0xe7,0x67,0xe2,0x0a,0xc4,0x86,0xbe,0x4b,0xf8,
0x96,0x0d,0x9f,0x1f,0xe0,0x74,0x89,0x7a,0x81,0x13,0xd5,0x5f,0x5d,0xab,0x8f,0xf9,
0x48,0xcc,0x2c,0xf1,0x4d,0xf3,0x46,0x6f,0xf0,0x46,0x4b,0x86,0x83,0x9b,0xe0,0x81,
0xd3,0x5b,0x60,0xa3,0x86,0xbf,0x09,0xfe,0x07,0x52,0xf8,0x8f,0xc9,0x1d,0x4d,0xd0,
0xcb,0x7e,0x0f,0xaa,0x7f,0xcb,0xbf,0xcc,0x61,0x91,0x3f,0xc3,0x99,0xfa,0xf6,0xa0,
0x07,0x00,0x00
};
// Generated from:
//
// #version 450 core
//
// layout(local_size_x = 64, local_size_y = 1, local_size_z = 1)in;
//
// layout(set = 0, binding = 0)buffer dst
// {
//
// uint dstIndexBuf[];
// };
//
// layout(set = 0, binding = 1)readonly buffer src
// {
//
// uint srcIndexBuf[];
// };
//
// layout(push_constant)uniform PushConstants
// {
//
// uint srcIndexOffset;
//
// uint dstIndexBufOffsetDiv4;
//
// uint maxIndex;
//
// uint _padding;
// };
//
// uint PullIndex(uint index)
// {
//
// uint srcIndex = index + srcIndexOffset;
//
// uint srcBlock = srcIndexBuf[srcIndex >> 2];
// uint srcComponent =(srcIndex & 3);
//
// uint value =(srcBlock >>(srcComponent << 3))& 0xFF;
//
// if(value == 0xFF)
// value = 0xFFFF;
//
// return value;
// }
//
// void PackIndexValue(uint srcValue, uint indexIndex, inout uint dstValue)
// {
//
// dstValue |= srcValue <<(indexIndex << 4);
// }
//
// void main()
// {
//
// uint firstIndex = 0;
// uint endIndex = firstIndex + maxIndex;
//
// uint index =((gl_GlobalInvocationID . x +(firstIndex >> 1))<< 1);
//
// if(index >= endIndex)
// return;
//
// uint dstValue = 0;
//
// if(index >= firstIndex)
// {
// uint srcValue = PullIndex(index);
// PackIndexValue(srcValue, 0, dstValue);
// }
//
// if(index + 1 < endIndex)
// {
// uint srcValue = PullIndex(index + 1);
// PackIndexValue(srcValue, 1, dstValue);
// }
//
// dstIndexBuf[dstIndexBufOffsetDiv4 + gl_GlobalInvocationID . x]= dstValue;
//
// }