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//
// Copyright 2018 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Observer:
// Implements the Observer pattern for sending state change notifications
// from Subject objects to dependent Observer objects.
//
// See design document:
// https://docs.google.com/document/d/15Edfotqg6_l1skTEL8ADQudF_oIdNa7i8Po43k6jMd4/
#include "libANGLE/Observer.h"
#include <algorithm>
#include "common/debug.h"
namespace angle
{
// Observer implementation.
ObserverInterface::~ObserverInterface() = default;
// Subject implementation.
Subject::Subject()
{
}
Subject::~Subject()
{
resetObservers();
}
bool Subject::hasObservers() const
{
return !mObservers.empty();
}
void Subject::addObserver(ObserverBinding *observer)
{
ASSERT(std::find(mObservers.begin(), mObservers.end(), observer) == mObservers.end());
mObservers.push_back(observer);
}
void Subject::removeObserver(ObserverBinding *observer)
{
auto iter = std::find(mObservers.begin(), mObservers.end(), observer);
ASSERT(iter != mObservers.end());
mObservers.erase(iter);
}
void Subject::onStateChange(const gl::Context *context, SubjectMessage message) const
{
if (mObservers.empty())
return;
for (const angle::ObserverBinding *receiver : mObservers)
{
receiver->onStateChange(context, message);
}
}
void Subject::resetObservers()
{
for (angle::ObserverBinding *observer : mObservers)
{
observer->onSubjectReset();
}
mObservers.clear();
}
// ObserverBinding implementation.
ObserverBinding::ObserverBinding(ObserverInterface *observer, SubjectIndex index)
: mSubject(nullptr), mObserver(observer), mIndex(index)
{
ASSERT(observer);
}
ObserverBinding::~ObserverBinding()
{
reset();
}
ObserverBinding::ObserverBinding(const ObserverBinding &other) = default;
ObserverBinding &ObserverBinding::operator=(const ObserverBinding &other) = default;
void ObserverBinding::bind(Subject *subject)
{
ASSERT(mObserver);
if (mSubject)
{
mSubject->removeObserver(this);
}
mSubject = subject;
if (mSubject)
{
mSubject->addObserver(this);
}
}
void ObserverBinding::reset()
{
bind(nullptr);
}
void ObserverBinding::onStateChange(const gl::Context *context, SubjectMessage message) const
{
mObserver->onSubjectStateChange(context, mIndex, message);
}
void ObserverBinding::onSubjectReset()
{
mSubject = nullptr;
}
const Subject *ObserverBinding::getSubject() const
{
return mSubject;
}
} // namespace angle