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kc3-lang/angle/src/libANGLE/RefCountObject.h

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  • Author : Jamie Madill
    Date : 2017-11-21 19:22:44
    Hash : acf2f3ad
    Message : Apply Chromium style fixes. This addresses several minor code quality issues that are validated in Chromium, but not yet applied to ANGLE: * constructors and destructors must be defined out-of-line * auto is not allowed for simple pointer types * use override everywhere instead of virtual * virtual functions must also be defined out-of-line Slightly reduces binary size for me (~2k on Win, 150k on Linux). Bug: angleproject:1569 Change-Id: I073ca3365188caf5f29fb28d9eb207903c1843e6 Reviewed-on: https://chromium-review.googlesource.com/779959 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>

  • src/libANGLE/RefCountObject.h
  • //
    // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // RefCountObject.h: Defines the gl::RefCountObject base class that provides
    // lifecycle support for GL objects using the traditional BindObject scheme, but
    // that need to be reference counted for correct cross-context deletion.
    // (Concretely, textures, buffers and renderbuffers.)
    
    #ifndef LIBANGLE_REFCOUNTOBJECT_H_
    #define LIBANGLE_REFCOUNTOBJECT_H_
    
    #include "angle_gl.h"
    #include "common/debug.h"
    #include "libANGLE/Error.h"
    
    #include <cstddef>
    
    namespace gl
    {
    class Context;
    
    class RefCountObjectNoID : angle::NonCopyable
    {
      public:
        RefCountObjectNoID() : mRefCount(0) {}
        virtual Error onDestroy(const Context *context);
    
        void addRef() const { ++mRefCount; }
    
        void release() const
        {
            ASSERT(mRefCount > 0);
    
            if (--mRefCount == 0)
            {
                delete this;
            }
        }
    
        size_t getRefCount() const { return mRefCount; }
    
      protected:
        virtual ~RefCountObjectNoID();
    
        // A specialized release method for objects which need a destroy context.
        void release(const gl::Context *context)
        {
            ASSERT(mRefCount > 0);
            if (--mRefCount == 0)
            {
                ANGLE_SWALLOW_ERR(onDestroy(context));
                delete this;
            }
        }
    
        template <class ObjectType>
        friend class BindingPointer;
        mutable std::size_t mRefCount;
    };
    
    inline RefCountObjectNoID::~RefCountObjectNoID()
    {
        ASSERT(mRefCount == 0);
    }
    
    inline Error RefCountObjectNoID::onDestroy(const Context *context)
    {
        return NoError();
    }
    
    template <class ObjectType>
    class BindingPointer;
    
    class RefCountObject : RefCountObjectNoID
    {
      public:
        explicit RefCountObject(GLuint id) : mId(id) {}
    
        GLuint id() const { return mId; }
    
        using RefCountObjectNoID::release;
        using RefCountObjectNoID::addRef;
        using RefCountObjectNoID::getRefCount;
    
      protected:
        ~RefCountObject() override {}
    
      private:
        GLuint mId;
    };
    
    template <class ObjectType>
    class BindingPointer
    {
      public:
        BindingPointer()
            : mObject(nullptr)
        {
        }
    
        BindingPointer(ObjectType *object) : mObject(object) { mObject->addRef(); }
    
        BindingPointer(const BindingPointer<ObjectType> &other) : mObject(other.mObject)
        {
            mObject->addRef();
        }
    
        BindingPointer &operator=(BindingPointer<ObjectType> &&other)
        {
            std::swap(mObject, other.mObject);
            return *this;
        }
    
        virtual ~BindingPointer()
        {
            // Objects have to be released before the resource manager is destroyed, so they must be explicitly cleaned up.
            ASSERT(mObject == nullptr);
        }
    
        virtual void set(const Context *context, ObjectType *newObject)
        {
            // addRef first in case newObject == mObject and this is the last reference to it.
            if (newObject != nullptr) reinterpret_cast<const RefCountObjectNoID*>(newObject)->addRef();
            if (mObject != nullptr)
                reinterpret_cast<RefCountObjectNoID *>(mObject)->release(context);
            mObject = newObject;
        }
    
        ObjectType *get() const { return mObject; }
        ObjectType *operator->() const { return mObject; }
    
        GLuint id() const { return (mObject != nullptr) ? mObject->id() : 0; }
    
        bool operator==(const BindingPointer<ObjectType> &other) const
        {
            return mObject == other.mObject;
        }
    
        bool operator!=(const BindingPointer<ObjectType> &other) const { return !(*this == other); }
    
      private:
        ObjectType *mObject;
    };
    
    template <class ObjectType>
    class OffsetBindingPointer : public BindingPointer<ObjectType>
    {
      public:
        OffsetBindingPointer() : mOffset(0), mSize(0) { }
    
        void set(const Context *context, ObjectType *newObject) override
        {
            BindingPointer<ObjectType>::set(context, newObject);
            mOffset = 0;
            mSize = 0;
        }
    
        void set(const Context *context, ObjectType *newObject, GLintptr offset, GLsizeiptr size)
        {
            BindingPointer<ObjectType>::set(context, newObject);
            mOffset = offset;
            mSize = size;
        }
    
        GLintptr getOffset() const { return mOffset; }
        GLsizeiptr getSize() const { return mSize; }
    
        bool operator==(const OffsetBindingPointer<ObjectType> &other) const
        {
            return this->get() == other.get() && mOffset == other.mOffset && mSize == other.mSize;
        }
    
        bool operator!=(const OffsetBindingPointer<ObjectType> &other) const
        {
            return !(*this == other);
        }
    
      private:
        GLintptr mOffset;
        GLsizeiptr mSize;
    };
    }  // namespace gl
    
    #endif   // LIBANGLE_REFCOUNTOBJECT_H_