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kc3-lang/angle/src/libANGLE/FrameCapture_mock.cpp

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  • Author : Cody Northrop
    Date : 2020-04-27 09:05:54
    Hash : 06ce17e0
    Message : Capture/Replay: Reset buffers on replay loop This CL adds infrastructure for tracking whether resources need to be reset when looping back to the beginning of the frame sequence. A new function is generated on the last frame: ResetContext*Replay(). It will contain calls to gen, delete, and restore contents of resources. This CL only supports Buffer resets. Bug: b/152512564 Bug: angleproject:3662 Bug: angleproject:4599 Change-Id: I46672dd70dcb997967e3cc0897308144f2582e21 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2168121 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>

  • src/libANGLE/FrameCapture_mock.cpp
  • //
    // Copyright 2019 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // FrameCapture_mock.cpp:
    //   ANGLE mock Frame capture implementation.
    //
    
    #include "libANGLE/FrameCapture.h"
    
    #if ANGLE_CAPTURE_ENABLED
    #    error Frame capture must be disabled to include this file.
    #endif  // ANGLE_CAPTURE_ENABLED
    
    namespace angle
    {
    CallCapture::~CallCapture() {}
    ParamBuffer::~ParamBuffer() {}
    ParamCapture::~ParamCapture() {}
    ResourceTracker::ResourceTracker() {}
    ResourceTracker::~ResourceTracker() {}
    
    FrameCapture::FrameCapture() {}
    FrameCapture::~FrameCapture() {}
    void FrameCapture::onEndFrame(const gl::Context *context) {}
    void FrameCapture::replay(gl::Context *context) {}
    }  // namespace angle