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kc3-lang/angle/src/libANGLE/VaryingPacking.cpp

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  • Author : Philip Lamoureux
    Date : 2020-05-29 11:23:44
    Hash : 9515707b
    Message : Move ShaderVariable utility function from utilities.cpp ShaderVars.cpp. Fixes an implied dependency cycle between translator and angle_common. This will also allow us to be more strict about declaring dependencies on GLSLANG headers. Tested by building and running angle_unit_tests on Linux. Bug: angleproject:4672 Change-Id: I331230d2cf179ccea140ee7a0d5a3c8768c58cb1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2222682 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>

  • src/libANGLE/VaryingPacking.cpp
  • //
    // Copyright 2015 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // VaryingPacking:
    //   Class which describes a mapping from varyings to registers, according
    //   to the spec, or using custom packing algorithms. We also keep a register
    //   allocation list for the D3D renderer.
    //
    
    #include "libANGLE/VaryingPacking.h"
    
    #include "common/utilities.h"
    #include "libANGLE/Program.h"
    #include "libANGLE/Shader.h"
    
    namespace gl
    {
    
    namespace
    {
    
    // true if varying x has a higher priority in packing than y
    bool ComparePackedVarying(const PackedVarying &x, const PackedVarying &y)
    {
        // If the PackedVarying 'x' or 'y' to be compared is an array element, this clones an equivalent
        // non-array shader variable 'vx' or 'vy' for actual comparison instead.
        sh::ShaderVariable vx, vy;
        const sh::ShaderVariable *px, *py;
    
        px = &x.varying();
        py = &y.varying();
    
        if (x.isArrayElement())
        {
            vx = *px;
            vx.arraySizes.clear();
            px = &vx;
        }
    
        if (y.isArrayElement())
        {
            vy = *py;
            vy.arraySizes.clear();
            py = &vy;
        }
    
        return gl::CompareShaderVar(*px, *py);
    }
    
    }  // anonymous namespace
    
    // Implementation of VaryingInShaderRef
    VaryingInShaderRef::VaryingInShaderRef(ShaderType stageIn, const sh::ShaderVariable *varyingIn)
        : varying(varyingIn), stage(stageIn)
    {}
    
    VaryingInShaderRef::~VaryingInShaderRef() = default;
    
    VaryingInShaderRef::VaryingInShaderRef(VaryingInShaderRef &&other)
    {
        *this = std::move(other);
    }
    
    VaryingInShaderRef &VaryingInShaderRef::operator=(VaryingInShaderRef &&other)
    {
        std::swap(varying, other.varying);
        std::swap(stage, other.stage);
        std::swap(parentStructName, other.parentStructName);
        std::swap(parentStructMappedName, other.parentStructMappedName);
    
        return *this;
    }
    
    // Implementation of PackedVarying
    PackedVarying::PackedVarying(VaryingInShaderRef &&frontVaryingIn,
                                 VaryingInShaderRef &&backVaryingIn,
                                 sh::InterpolationType interpolationIn)
        : PackedVarying(std::move(frontVaryingIn), std::move(backVaryingIn), interpolationIn, 0)
    {}
    
    PackedVarying::PackedVarying(VaryingInShaderRef &&frontVaryingIn,
                                 VaryingInShaderRef &&backVaryingIn,
                                 sh::InterpolationType interpolationIn,
                                 GLuint fieldIndexIn)
        : frontVarying(std::move(frontVaryingIn)),
          backVarying(std::move(backVaryingIn)),
          interpolation(interpolationIn),
          arrayIndex(GL_INVALID_INDEX),
          fieldIndex(fieldIndexIn)
    {}
    
    PackedVarying::~PackedVarying() = default;
    
    PackedVarying::PackedVarying(PackedVarying &&other)
        : frontVarying(other.frontVarying.stage, other.frontVarying.varying),
          backVarying(other.backVarying.stage, other.backVarying.varying)
    {
        *this = std::move(other);
    }
    
    PackedVarying &PackedVarying::operator=(PackedVarying &&other)
    {
        std::swap(frontVarying, other.frontVarying);
        std::swap(backVarying, other.backVarying);
        std::swap(interpolation, other.interpolation);
        std::swap(arrayIndex, other.arrayIndex);
        std::swap(fieldIndex, other.fieldIndex);
    
        return *this;
    }
    
    // Implementation of VaryingPacking
    VaryingPacking::VaryingPacking(GLuint maxVaryingVectors, PackMode packMode)
        : mRegisterMap(maxVaryingVectors), mPackMode(packMode)
    {}
    
    VaryingPacking::~VaryingPacking() = default;
    
    void VaryingPacking::reset()
    {
        clearRegisterMap();
        mRegisterList.clear();
        mPackedVaryings.clear();
    
        for (std::vector<std::string> inactiveVaryingMappedNames : mInactiveVaryingMappedNames)
        {
            inactiveVaryingMappedNames.clear();
        }
    }
    
    void VaryingPacking::clearRegisterMap()
    {
        std::fill(mRegisterMap.begin(), mRegisterMap.end(), Register());
    }
    
    // Packs varyings into generic varying registers, using the algorithm from
    // See [OpenGL ES Shading Language 1.00 rev. 17] appendix A section 7 page 111
    // Also [OpenGL ES Shading Language 3.00 rev. 4] Section 11 page 119
    // Returns false if unsuccessful.
    bool VaryingPacking::packVarying(const PackedVarying &packedVarying)
    {
        const sh::ShaderVariable &varying = packedVarying.varying();
    
        // "Non - square matrices of type matCxR consume the same space as a square matrix of type matN
        // where N is the greater of C and R."
        // Here we are a bit more conservative and allow packing non-square matrices more tightly.
        // Make sure we use transposed matrix types to count registers correctly.
        ASSERT(!varying.isStruct());
        GLenum transposedType       = gl::TransposeMatrixType(varying.type);
        unsigned int varyingRows    = gl::VariableRowCount(transposedType);
        unsigned int varyingColumns = gl::VariableColumnCount(transposedType);
    
        // Special pack mode for D3D9. Each varying takes a full register, no sharing.
        // TODO(jmadill): Implement more sophisticated component packing in D3D9.
        if (mPackMode == PackMode::ANGLE_NON_CONFORMANT_D3D9)
        {
            varyingColumns = 4;
        }
    
        // "Variables of type mat2 occupies 2 complete rows."
        // For non-WebGL contexts, we allow mat2 to occupy only two columns per row.
        else if (mPackMode == PackMode::WEBGL_STRICT && varying.type == GL_FLOAT_MAT2)
        {
            varyingColumns = 4;
        }
    
        // "Arrays of size N are assumed to take N times the size of the base type"
        // GLSL ES 3.10 section 4.3.6: Output variables cannot be arrays of arrays or arrays of
        // structures, so we may use getBasicTypeElementCount().
        const unsigned int elementCount = varying.getBasicTypeElementCount();
        varyingRows *= (packedVarying.isArrayElement() ? 1 : elementCount);
    
        unsigned int maxVaryingVectors = static_cast<unsigned int>(mRegisterMap.size());
    
        // Fail if we are packing a single over-large varying.
        if (varyingRows > maxVaryingVectors)
        {
            return false;
        }
    
        // "For 2, 3 and 4 component variables packing is started using the 1st column of the 1st row.
        // Variables are then allocated to successive rows, aligning them to the 1st column."
        if (varyingColumns >= 2 && varyingColumns <= 4)
        {
            for (unsigned int row = 0; row <= maxVaryingVectors - varyingRows; ++row)
            {
                if (isFree(row, 0, varyingRows, varyingColumns))
                {
                    insert(row, 0, packedVarying);
                    return true;
                }
            }
    
            // "For 2 component variables, when there are no spare rows, the strategy is switched to
            // using the highest numbered row and the lowest numbered column where the variable will
            // fit."
            if (varyingColumns == 2)
            {
                for (unsigned int r = maxVaryingVectors - varyingRows + 1; r-- >= 1;)
                {
                    if (isFree(r, 2, varyingRows, 2))
                    {
                        insert(r, 2, packedVarying);
                        return true;
                    }
                }
            }
    
            return false;
        }
    
        // "1 component variables have their own packing rule. They are packed in order of size, largest
        // first. Each variable is placed in the column that leaves the least amount of space in the
        // column and aligned to the lowest available rows within that column."
        ASSERT(varyingColumns == 1);
        unsigned int contiguousSpace[4]     = {0};
        unsigned int bestContiguousSpace[4] = {0};
        unsigned int totalSpace[4]          = {0};
    
        for (unsigned int row = 0; row < maxVaryingVectors; ++row)
        {
            for (unsigned int column = 0; column < 4; ++column)
            {
                if (mRegisterMap[row][column])
                {
                    contiguousSpace[column] = 0;
                }
                else
                {
                    contiguousSpace[column]++;
                    totalSpace[column]++;
    
                    if (contiguousSpace[column] > bestContiguousSpace[column])
                    {
                        bestContiguousSpace[column] = contiguousSpace[column];
                    }
                }
            }
        }
    
        unsigned int bestColumn = 0;
        for (unsigned int column = 1; column < 4; ++column)
        {
            if (bestContiguousSpace[column] >= varyingRows &&
                (bestContiguousSpace[bestColumn] < varyingRows ||
                 totalSpace[column] < totalSpace[bestColumn]))
            {
                bestColumn = column;
            }
        }
    
        if (bestContiguousSpace[bestColumn] >= varyingRows)
        {
            for (unsigned int row = 0; row < maxVaryingVectors; row++)
            {
                if (isFree(row, bestColumn, varyingRows, 1))
                {
                    for (unsigned int arrayIndex = 0; arrayIndex < varyingRows; ++arrayIndex)
                    {
                        // If varyingRows > 1, it must be an array.
                        PackedVaryingRegister registerInfo;
                        registerInfo.packedVarying  = &packedVarying;
                        registerInfo.registerRow    = row + arrayIndex;
                        registerInfo.registerColumn = bestColumn;
                        registerInfo.varyingArrayIndex =
                            (packedVarying.isArrayElement() ? packedVarying.arrayIndex : arrayIndex);
                        registerInfo.varyingRowIndex = 0;
                        // Do not record register info for builtins.
                        // TODO(jmadill): Clean this up.
                        if (!varying.isBuiltIn())
                        {
                            mRegisterList.push_back(registerInfo);
                        }
                        mRegisterMap[row + arrayIndex][bestColumn] = true;
                    }
                    break;
                }
            }
            return true;
        }
    
        return false;
    }
    
    bool VaryingPacking::isFree(unsigned int registerRow,
                                unsigned int registerColumn,
                                unsigned int varyingRows,
                                unsigned int varyingColumns) const
    {
        for (unsigned int row = 0; row < varyingRows; ++row)
        {
            ASSERT(registerRow + row < mRegisterMap.size());
            for (unsigned int column = 0; column < varyingColumns; ++column)
            {
                ASSERT(registerColumn + column < 4);
                if (mRegisterMap[registerRow + row][registerColumn + column])
                {
                    return false;
                }
            }
        }
    
        return true;
    }
    
    void VaryingPacking::insert(unsigned int registerRow,
                                unsigned int registerColumn,
                                const PackedVarying &packedVarying)
    {
        unsigned int varyingRows    = 0;
        unsigned int varyingColumns = 0;
    
        const sh::ShaderVariable &varying = packedVarying.varying();
        ASSERT(!varying.isStruct());
        GLenum transposedType = gl::TransposeMatrixType(varying.type);
        varyingRows           = gl::VariableRowCount(transposedType);
        varyingColumns        = gl::VariableColumnCount(transposedType);
    
        PackedVaryingRegister registerInfo;
        registerInfo.packedVarying  = &packedVarying;
        registerInfo.registerColumn = registerColumn;
    
        // GLSL ES 3.10 section 4.3.6: Output variables cannot be arrays of arrays or arrays of
        // structures, so we may use getBasicTypeElementCount().
        const unsigned int arrayElementCount = varying.getBasicTypeElementCount();
        for (unsigned int arrayElement = 0; arrayElement < arrayElementCount; ++arrayElement)
        {
            if (packedVarying.isArrayElement() && arrayElement != packedVarying.arrayIndex)
            {
                continue;
            }
            for (unsigned int varyingRow = 0; varyingRow < varyingRows; ++varyingRow)
            {
                registerInfo.registerRow     = registerRow + (arrayElement * varyingRows) + varyingRow;
                registerInfo.varyingRowIndex = varyingRow;
                registerInfo.varyingArrayIndex = arrayElement;
                // Do not record register info for builtins.
                // TODO(jmadill): Clean this up.
                if (!varying.isBuiltIn())
                {
                    mRegisterList.push_back(registerInfo);
                }
    
                for (unsigned int columnIndex = 0; columnIndex < varyingColumns; ++columnIndex)
                {
                    mRegisterMap[registerInfo.registerRow][registerColumn + columnIndex] = true;
                }
            }
        }
    }
    
    void VaryingPacking::packUserVarying(const ProgramVaryingRef &ref,
                                         VaryingUniqueFullNames *uniqueFullNames)
    {
        const sh::ShaderVariable *input  = ref.frontShader;
        const sh::ShaderVariable *output = ref.backShader;
    
        // Will get the vertex shader interpolation by default.
        sh::InterpolationType interpolation = input ? input->interpolation : output->interpolation;
    
        VaryingInShaderRef frontVarying(ref.frontShaderStage, input);
        VaryingInShaderRef backVarying(ref.backShaderStage, output);
    
        mPackedVaryings.emplace_back(std::move(frontVarying), std::move(backVarying), interpolation);
        if (input)
        {
            (*uniqueFullNames)[ref.frontShaderStage].insert(
                mPackedVaryings.back().fullName(ref.frontShaderStage));
        }
        if (output)
        {
            (*uniqueFullNames)[ref.backShaderStage].insert(
                mPackedVaryings.back().fullName(ref.backShaderStage));
        }
    }
    
    void VaryingPacking::packUserVaryingField(const ProgramVaryingRef &ref,
                                              GLuint fieldIndex,
                                              VaryingUniqueFullNames *uniqueFullNames)
    {
        const sh::ShaderVariable *input  = ref.frontShader;
        const sh::ShaderVariable *output = ref.backShader;
    
        // Will get the vertex shader interpolation by default.
        sh::InterpolationType interpolation = input ? input->interpolation : output->interpolation;
    
        const sh::ShaderVariable *frontField = input ? &input->fields[fieldIndex] : nullptr;
        const sh::ShaderVariable *backField  = output ? &output->fields[fieldIndex] : nullptr;
    
        VaryingInShaderRef frontVarying(ref.frontShaderStage, frontField);
        VaryingInShaderRef backVarying(ref.backShaderStage, backField);
    
        if (input)
        {
            ASSERT(!frontField->isStruct() && !frontField->isArray());
            frontVarying.parentStructName       = input->name;
            frontVarying.parentStructMappedName = input->mappedName;
        }
        if (output)
        {
            ASSERT(!backField->isStruct() && !backField->isArray());
            backVarying.parentStructName       = output->name;
            backVarying.parentStructMappedName = output->mappedName;
        }
    
        mPackedVaryings.emplace_back(std::move(frontVarying), std::move(backVarying), interpolation,
                                     fieldIndex);
    
        if (input)
        {
            (*uniqueFullNames)[ref.frontShaderStage].insert(
                mPackedVaryings.back().fullName(ref.frontShaderStage));
        }
        if (output)
        {
            (*uniqueFullNames)[ref.backShaderStage].insert(
                mPackedVaryings.back().fullName(ref.backShaderStage));
        }
    }
    
    void VaryingPacking::packUserVaryingTF(const ProgramVaryingRef &ref, size_t subscript)
    {
        const sh::ShaderVariable *input = ref.frontShader;
    
        VaryingInShaderRef frontVarying(ref.frontShaderStage, input);
        VaryingInShaderRef backVarying(ref.backShaderStage, nullptr);
    
        mPackedVaryings.emplace_back(std::move(frontVarying), std::move(backVarying),
                                     input->interpolation);
        mPackedVaryings.back().arrayIndex = static_cast<GLuint>(subscript);
    }
    
    void VaryingPacking::packUserVaryingFieldTF(const ProgramVaryingRef &ref,
                                                const sh::ShaderVariable &field,
                                                GLuint fieldIndex)
    {
        const sh::ShaderVariable *input = ref.frontShader;
    
        VaryingInShaderRef frontVarying(ref.frontShaderStage, &field);
        VaryingInShaderRef backVarying(ref.backShaderStage, nullptr);
    
        frontVarying.parentStructName       = input->name;
        frontVarying.parentStructMappedName = input->mappedName;
    
        mPackedVaryings.emplace_back(std::move(frontVarying), std::move(backVarying),
                                     input->interpolation, fieldIndex);
    }
    
    bool VaryingPacking::collectAndPackUserVaryings(gl::InfoLog &infoLog,
                                                    const ProgramMergedVaryings &mergedVaryings,
                                                    const std::vector<std::string> &tfVaryings,
                                                    const bool isSeparableProgram)
    {
        VaryingUniqueFullNames uniqueFullNames;
        mPackedVaryings.clear();
        clearRegisterMap();
    
        for (const ProgramVaryingRef &ref : mergedVaryings)
        {
            const sh::ShaderVariable *input  = ref.frontShader;
            const sh::ShaderVariable *output = ref.backShader;
    
            // Only pack statically used varyings that have a matched input or output, plus special
            // builtins. Note that we pack all statically used user-defined varyings even if they are
            // not active. GLES specs are a bit vague on whether it's allowed to only pack active
            // varyings, though GLES 3.1 spec section 11.1.2.1 says that "device-dependent
            // optimizations" may be used to make vertex shader outputs fit.
            if ((input && output && output->staticUse) ||
                (input && input->isBuiltIn() && input->active) ||
                (output && output->isBuiltIn() && output->active) ||
                (isSeparableProgram && ((input && input->active) || (output && output->active))))
            {
                const sh::ShaderVariable *varying = output ? output : input;
    
                // Don't count gl_Position. Also don't count gl_PointSize for D3D9.
                if (varying->name != "gl_Position" &&
                    !(varying->name == "gl_PointSize" &&
                      mPackMode == PackMode::ANGLE_NON_CONFORMANT_D3D9))
                {
                    if (varying->isStruct())
                    {
                        ASSERT(!(varying->isArray() && varying == input));
    
                        for (GLuint fieldIndex = 0; fieldIndex < varying->fields.size(); ++fieldIndex)
                        {
                            packUserVaryingField(ref, fieldIndex, &uniqueFullNames);
                        }
                        if (input)
                        {
                            uniqueFullNames[ref.frontShaderStage].insert(input->name);
                        }
                        if (output)
                        {
                            uniqueFullNames[ref.backShaderStage].insert(output->name);
                        }
                    }
                    else
                    {
                        packUserVarying(ref, &uniqueFullNames);
                    }
                    continue;
                }
            }
    
            // If the varying is not used in the input, we know it is inactive, unless it's a separable
            // program, in which case the input shader may not exist in this program.
            if (!input && !isSeparableProgram)
            {
                mInactiveVaryingMappedNames[ref.backShaderStage].push_back(output->mappedName);
                continue;
            }
    
            // Keep Transform FB varyings in the merged list always.
            for (const std::string &tfVarying : tfVaryings)
            {
                std::vector<unsigned int> subscripts;
                std::string baseName = ParseResourceName(tfVarying, &subscripts);
                size_t subscript     = GL_INVALID_INDEX;
                if (!subscripts.empty())
                {
                    subscript = subscripts.back();
                }
                // Already packed for fragment shader.
                if (uniqueFullNames[ref.frontShaderStage].count(tfVarying) > 0 ||
                    uniqueFullNames[ref.frontShaderStage].count(baseName) > 0)
                {
                    continue;
                }
                if (input->isStruct())
                {
                    GLuint fieldIndex               = 0;
                    const sh::ShaderVariable *field = input->findField(tfVarying, &fieldIndex);
                    if (field != nullptr)
                    {
                        ASSERT(!field->isStruct() && !field->isArray());
    
                        packUserVaryingFieldTF(ref, *field, fieldIndex);
                        uniqueFullNames[ref.frontShaderStage].insert(tfVarying);
                    }
                    uniqueFullNames[ref.frontShaderStage].insert(input->name);
                }
                // Array as a whole and array element conflict has already been checked in
                // linkValidateTransformFeedback.
                else if (baseName == input->name)
                {
                    // only pack varyings that are not builtins.
                    if (tfVarying.compare(0, 3, "gl_") != 0)
                    {
                        packUserVaryingTF(ref, subscript);
                        uniqueFullNames[ref.frontShaderStage].insert(tfVarying);
                    }
                    // Continue to match next array element for 'input' if the current match is array
                    // element.
                    if (subscript == GL_INVALID_INDEX)
                    {
                        break;
                    }
                }
            }
    
            if (input && uniqueFullNames[ref.frontShaderStage].count(input->name) == 0)
            {
                mInactiveVaryingMappedNames[ref.frontShaderStage].push_back(input->mappedName);
            }
            if (output && uniqueFullNames[ref.backShaderStage].count(output->name) == 0)
            {
                mInactiveVaryingMappedNames[ref.backShaderStage].push_back(output->mappedName);
            }
        }
    
        std::sort(mPackedVaryings.begin(), mPackedVaryings.end(), ComparePackedVarying);
    
        return packUserVaryings(infoLog, mPackedVaryings);
    }
    
    // See comment on packVarying.
    bool VaryingPacking::packUserVaryings(gl::InfoLog &infoLog,
                                          const std::vector<PackedVarying> &packedVaryings)
    {
        // "Variables are packed into the registers one at a time so that they each occupy a contiguous
        // subrectangle. No splitting of variables is permitted."
        for (const PackedVarying &packedVarying : packedVaryings)
        {
            if (!packVarying(packedVarying))
            {
                ShaderType eitherStage = packedVarying.frontVarying.varying
                                             ? packedVarying.frontVarying.stage
                                             : packedVarying.backVarying.stage;
                infoLog << "Could not pack varying " << packedVarying.fullName(eitherStage);
    
                // TODO(jmadill): Implement more sophisticated component packing in D3D9.
                if (mPackMode == PackMode::ANGLE_NON_CONFORMANT_D3D9)
                {
                    infoLog << "Note: Additional non-conformant packing restrictions are enforced on "
                               "D3D9.";
                }
    
                return false;
            }
        }
    
        // Sort the packed register list
        std::sort(mRegisterList.begin(), mRegisterList.end());
    
        return true;
    }
    }  // namespace gl