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kc3-lang/angle/src/libANGLE/formatutils.cpp

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  • Author : Kenneth Russell
    Date : 2020-05-22 13:52:41
    Hash : 3ecaa283
    Message : Fix validation of PVRTC compressed texture sizes. The PVRTC format, as pointed out by Le Hoang Quyen and Geoff Lang, uses 4x4 or 8x4 blocks, but due to sampling from adjacent blocks, requires a minimum size of 2x2 blocks per the OpenGL extension: https://www.khronos.org/registry/OpenGL/extensions/IMG/IMG_texture_compression_pvrtc.txt . Thanks to Quyen and Geoff for pointing out the intricacies. Add a helper function to formatutils.cpp which returns the minimum number of blocks (width and height) for a given compressed texture format, and incorporate this into the compressed texture size computation. This patch makes WebKit on ANGLE pass WebGL's PVRTC compressed texture test on iOS hardware. Bug: angleproject:4652 No-Presubmit: True Change-Id: I1046a091321b7948d712d16686ee0cb8795b8c99 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2213676 Commit-Queue: Kenneth Russell <kbr@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>

  • src/libANGLE/formatutils.cpp
  • //
    // Copyright 2013 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // formatutils.cpp: Queries for GL image formats.
    
    #include "libANGLE/formatutils.h"
    
    #include "anglebase/no_destructor.h"
    #include "common/mathutil.h"
    #include "libANGLE/Context.h"
    #include "libANGLE/Framebuffer.h"
    
    using namespace angle;
    
    namespace gl
    {
    
    // ES2 requires that format is equal to internal format at all glTex*Image2D entry points and the
    // implementation can decide the true, sized, internal format. The ES2FormatMap determines the
    // internal format for all valid format and type combinations.
    GLenum GetSizedFormatInternal(GLenum format, GLenum type);
    
    namespace
    {
    bool CheckedMathResult(const CheckedNumeric<GLuint> &value, GLuint *resultOut)
    {
        if (!value.IsValid())
        {
            return false;
        }
        else
        {
            *resultOut = value.ValueOrDie();
            return true;
        }
    }
    
    constexpr uint32_t PackTypeInfo(GLuint bytes, bool specialized)
    {
        // static_assert within constexpr requires c++17
        // static_assert(isPow2(bytes));
        return bytes | (rx::Log2(bytes) << 8) | (specialized << 16);
    }
    
    }  // anonymous namespace
    
    FormatType::FormatType() : format(GL_NONE), type(GL_NONE) {}
    
    FormatType::FormatType(GLenum format_, GLenum type_) : format(format_), type(type_) {}
    
    bool FormatType::operator<(const FormatType &other) const
    {
        if (format != other.format)
            return format < other.format;
        return type < other.type;
    }
    
    bool operator<(const Type &a, const Type &b)
    {
        return memcmp(&a, &b, sizeof(Type)) < 0;
    }
    
    // Information about internal formats
    static bool AlwaysSupported(const Version &, const Extensions &)
    {
        return true;
    }
    
    static bool NeverSupported(const Version &, const Extensions &)
    {
        return false;
    }
    
    template <GLuint minCoreGLMajorVersion, GLuint minCoreGLMinorVersion>
    static bool RequireES(const Version &clientVersion, const Extensions &)
    {
        return clientVersion >= Version(minCoreGLMajorVersion, minCoreGLMinorVersion);
    }
    
    // Check support for a single extension
    template <ExtensionBool bool1>
    static bool RequireExt(const Version &, const Extensions &extensions)
    {
        return extensions.*bool1;
    }
    
    // Check for a minimum client version or a single extension
    template <GLuint minCoreGLMajorVersion, GLuint minCoreGLMinorVersion, ExtensionBool bool1>
    static bool RequireESOrExt(const Version &clientVersion, const Extensions &extensions)
    {
        return clientVersion >= Version(minCoreGLMajorVersion, minCoreGLMinorVersion) ||
               extensions.*bool1;
    }
    
    // Check for a minimum client version or two extensions
    template <GLuint minCoreGLMajorVersion,
              GLuint minCoreGLMinorVersion,
              ExtensionBool bool1,
              ExtensionBool bool2>
    static bool RequireESOrExtAndExt(const Version &clientVersion, const Extensions &extensions)
    {
        return clientVersion >= Version(minCoreGLMajorVersion, minCoreGLMinorVersion) ||
               (extensions.*bool1 && extensions.*bool2);
    }
    
    // Check for a minimum client version or at least one of two extensions
    template <GLuint minCoreGLMajorVersion,
              GLuint minCoreGLMinorVersion,
              ExtensionBool bool1,
              ExtensionBool bool2>
    static bool RequireESOrExtOrExt(const Version &clientVersion, const Extensions &extensions)
    {
        return clientVersion >= Version(minCoreGLMajorVersion, minCoreGLMinorVersion) ||
               extensions.*bool1 || extensions.*bool2;
    }
    
    // Check support for two extensions
    template <ExtensionBool bool1, ExtensionBool bool2>
    static bool RequireExtAndExt(const Version &, const Extensions &extensions)
    {
        return extensions.*bool1 && extensions.*bool2;
    }
    
    // Check support for either of two extensions
    template <ExtensionBool bool1, ExtensionBool bool2>
    static bool RequireExtOrExt(const Version &, const Extensions &extensions)
    {
        return extensions.*bool1 || extensions.*bool2;
    }
    
    // Check support for any of three extensions
    template <ExtensionBool bool1, ExtensionBool bool2, ExtensionBool bool3>
    static bool RequireExtOrExtOrExt(const Version &, const Extensions &extensions)
    {
        return extensions.*bool1 || extensions.*bool2 || extensions.*bool3;
    }
    
    static bool UnsizedHalfFloatOESRGBATextureAttachmentSupport(const Version &clientVersion,
                                                                const Extensions &extensions)
    {
        // dEQP requires ES3 + EXT_color_buffer_half_float for rendering to RGB[A] + HALF_FLOAT_OES
        // textures but WebGL allows it with just ES 2.0
        return (clientVersion.major >= 3 || extensions.webglCompatibility) &&
               extensions.colorBufferHalfFloat;
    }
    
    // R8, RG8
    static bool SizedRGSupport(const Version &clientVersion, const Extensions &extensions)
    {
        return clientVersion >= Version(3, 0) || (extensions.textureStorage && extensions.textureRG);
    }
    
    // R16F, RG16F with HALF_FLOAT_OES type
    static bool SizedHalfFloatOESRGSupport(const Version &clientVersion, const Extensions &extensions)
    {
        return extensions.textureStorage && extensions.textureHalfFloat && extensions.textureRG;
    }
    
    static bool SizedHalfFloatOESRGTextureAttachmentSupport(const Version &clientVersion,
                                                            const Extensions &extensions)
    {
        return SizedHalfFloatOESRGSupport(clientVersion, extensions) && extensions.colorBufferHalfFloat;
    }
    
    // R16F, RG16F with either HALF_FLOAT_OES or HALF_FLOAT types
    static bool SizedHalfFloatRGSupport(const Version &clientVersion, const Extensions &extensions)
    {
        // HALF_FLOAT
        if (clientVersion >= Version(3, 0))
        {
            return true;
        }
        // HALF_FLOAT_OES
        else
        {
            return SizedHalfFloatOESRGSupport(clientVersion, extensions);
        }
    }
    
    static bool SizedHalfFloatRGTextureAttachmentSupport(const Version &clientVersion,
                                                         const Extensions &extensions)
    {
        // HALF_FLOAT
        if (clientVersion >= Version(3, 0))
        {
            return extensions.colorBufferFloat;
        }
        // HALF_FLOAT_OES
        else
        {
            return SizedHalfFloatOESRGTextureAttachmentSupport(clientVersion, extensions);
        }
    }
    
    static bool SizedHalfFloatRGRenderbufferSupport(const Version &clientVersion,
                                                    const Extensions &extensions)
    {
        return (clientVersion >= Version(3, 0) ||
                (extensions.textureHalfFloat && extensions.textureRG)) &&
               (extensions.colorBufferFloat || extensions.colorBufferHalfFloat);
    }
    
    // RGB16F, RGBA16F with HALF_FLOAT_OES type
    static bool SizedHalfFloatOESSupport(const Version &clientVersion, const Extensions &extensions)
    {
        return extensions.textureStorage && extensions.textureHalfFloat;
    }
    
    static bool SizedHalfFloatOESTextureAttachmentSupport(const Version &clientVersion,
                                                          const Extensions &extensions)
    {
        return SizedHalfFloatOESSupport(clientVersion, extensions) && extensions.colorBufferHalfFloat;
    }
    
    // RGB16F, RGBA16F with either HALF_FLOAT_OES or HALF_FLOAT types
    static bool SizedHalfFloatSupport(const Version &clientVersion, const Extensions &extensions)
    {
        // HALF_FLOAT
        if (clientVersion >= Version(3, 0))
        {
            return true;
        }
        // HALF_FLOAT_OES
        else
        {
            return SizedHalfFloatOESSupport(clientVersion, extensions);
        }
    }
    
    static bool SizedHalfFloatFilterSupport(const Version &clientVersion, const Extensions &extensions)
    {
        // HALF_FLOAT
        if (clientVersion >= Version(3, 0))
        {
            return true;
        }
        // HALF_FLOAT_OES
        else
        {
            return extensions.textureHalfFloatLinear;
        }
    }
    
    static bool SizedHalfFloatRGBTextureAttachmentSupport(const Version &clientVersion,
                                                          const Extensions &extensions)
    {
        // HALF_FLOAT
        if (clientVersion >= Version(3, 0))
        {
            // It is unclear how EXT_color_buffer_half_float applies to ES3.0 and above, however,
            // dEQP GLES3 es3fFboColorbufferTests.cpp verifies that texture attachment of GL_RGB16F
            // is possible, so assume that all GLES implementations support it.
            return extensions.colorBufferHalfFloat;
        }
        // HALF_FLOAT_OES
        else
        {
            return SizedHalfFloatOESTextureAttachmentSupport(clientVersion, extensions);
        }
    }
    
    static bool SizedHalfFloatRGBRenderbufferSupport(const Version &clientVersion,
                                                     const Extensions &extensions)
    {
        return (clientVersion >= Version(3, 0) || extensions.textureHalfFloat) &&
               extensions.colorBufferHalfFloat;
    }
    
    static bool SizedHalfFloatRGBATextureAttachmentSupport(const Version &clientVersion,
                                                           const Extensions &extensions)
    {
        // HALF_FLOAT
        if (clientVersion >= Version(3, 0))
        {
            return extensions.colorBufferFloat;
        }
        // HALF_FLOAT_OES
        else
        {
            return SizedHalfFloatOESTextureAttachmentSupport(clientVersion, extensions);
        }
    }
    
    static bool SizedHalfFloatRGBARenderbufferSupport(const Version &clientVersion,
                                                      const Extensions &extensions)
    {
        return (clientVersion >= Version(3, 0) || extensions.textureHalfFloat) &&
               (extensions.colorBufferFloat || extensions.colorBufferHalfFloat);
    }
    
    // R32F, RG32F
    static bool SizedFloatRGSupport(const Version &clientVersion, const Extensions &extensions)
    {
        return clientVersion >= Version(3, 0) ||
               (extensions.textureStorage && extensions.textureFloatOES && extensions.textureRG);
    }
    
    // RGB32F
    static bool SizedFloatRGBSupport(const Version &clientVersion, const Extensions &extensions)
    {
        return clientVersion >= Version(3, 0) ||
               (extensions.textureStorage && extensions.textureFloatOES) ||
               extensions.colorBufferFloatRGB;
    }
    
    // RGBA32F
    static bool SizedFloatRGBASupport(const Version &clientVersion, const Extensions &extensions)
    {
        return clientVersion >= Version(3, 0) ||
               (extensions.textureStorage && extensions.textureFloatOES) ||
               extensions.colorBufferFloatRGBA;
    }
    
    static bool SizedFloatRGBARenderableSupport(const Version &clientVersion,
                                                const Extensions &extensions)
    {
        // This logic is the same for both Renderbuffers and TextureAttachment.
        return extensions.colorBufferFloatRGBA ||  // ES2
               extensions.colorBufferFloat;        // ES3
    }
    
    static bool Float32BlendableSupport(const Version &clientVersion, const Extensions &extensions)
    {
        return extensions.colorBufferFloat && extensions.floatBlend;
    }
    
    InternalFormat::InternalFormat()
        : internalFormat(GL_NONE),
          sized(false),
          sizedInternalFormat(GL_NONE),
          redBits(0),
          greenBits(0),
          blueBits(0),
          luminanceBits(0),
          alphaBits(0),
          sharedBits(0),
          depthBits(0),
          stencilBits(0),
          pixelBytes(0),
          componentCount(0),
          compressed(false),
          compressedBlockWidth(0),
          compressedBlockHeight(0),
          compressedBlockDepth(0),
          format(GL_NONE),
          type(GL_NONE),
          componentType(GL_NONE),
          colorEncoding(GL_NONE),
          textureSupport(NeverSupported),
          filterSupport(NeverSupported),
          textureAttachmentSupport(NeverSupported),
          renderbufferSupport(NeverSupported)
    {}
    
    InternalFormat::InternalFormat(const InternalFormat &other) = default;
    
    bool InternalFormat::isLUMA() const
    {
        return ((redBits + greenBits + blueBits + depthBits + stencilBits) == 0 &&
                (luminanceBits + alphaBits) > 0);
    }
    
    GLenum InternalFormat::getReadPixelsFormat(const Extensions &extensions) const
    {
        switch (format)
        {
            case GL_BGRA_EXT:
                // BGRA textures may be enabled but calling glReadPixels with BGRA is disallowed without
                // GL_EXT_texture_format_BGRA8888.  Read as RGBA instead.
                if (!extensions.readFormatBGRA)
                {
                    return GL_RGBA;
                }
                return GL_BGRA_EXT;
    
            default:
                return format;
        }
    }
    
    GLenum InternalFormat::getReadPixelsType(const Version &version) const
    {
        switch (type)
        {
            case GL_HALF_FLOAT:
            case GL_HALF_FLOAT_OES:
                if (version < Version(3, 0))
                {
                    // The internal format may have a type of GL_HALF_FLOAT but when exposing this type
                    // as the IMPLEMENTATION_READ_TYPE, only HALF_FLOAT_OES is allowed by
                    // OES_texture_half_float.  HALF_FLOAT becomes core in ES3 and is acceptable to use
                    // as an IMPLEMENTATION_READ_TYPE.
                    return GL_HALF_FLOAT_OES;
                }
                return GL_HALF_FLOAT;
    
            default:
                return type;
        }
    }
    
    bool InternalFormat::supportSubImage() const
    {
        return !CompressedFormatRequiresWholeImage(internalFormat);
    }
    
    bool InternalFormat::isRequiredRenderbufferFormat(const Version &version) const
    {
        // GLES 3.0.5 section 4.4.2.2:
        // "Implementations are required to support the same internal formats for renderbuffers as the
        // required formats for textures enumerated in section 3.8.3.1, with the exception of the color
        // formats labelled "texture-only"."
        if (!sized || compressed)
        {
            return false;
        }
    
        // Luma formats.
        if (isLUMA())
        {
            return false;
        }
    
        // Depth/stencil formats.
        if (depthBits > 0 || stencilBits > 0)
        {
            // GLES 2.0.25 table 4.5.
            // GLES 3.0.5 section 3.8.3.1.
            // GLES 3.1 table 8.14.
    
            // Required formats in all versions.
            switch (internalFormat)
            {
                case GL_DEPTH_COMPONENT16:
                case GL_STENCIL_INDEX8:
                    // Note that STENCIL_INDEX8 is not mentioned in GLES 3.0.5 section 3.8.3.1, but it
                    // is in section 4.4.2.2.
                    return true;
                default:
                    break;
            }
            if (version.major < 3)
            {
                return false;
            }
            // Required formats in GLES 3.0 and up.
            switch (internalFormat)
            {
                case GL_DEPTH_COMPONENT32F:
                case GL_DEPTH_COMPONENT24:
                case GL_DEPTH32F_STENCIL8:
                case GL_DEPTH24_STENCIL8:
                    return true;
                default:
                    return false;
            }
        }
    
        // RGBA formats.
        // GLES 2.0.25 table 4.5.
        // GLES 3.0.5 section 3.8.3.1.
        // GLES 3.1 table 8.13.
    
        // Required formats in all versions.
        switch (internalFormat)
        {
            case GL_RGBA4:
            case GL_RGB5_A1:
            case GL_RGB565:
                return true;
            default:
                break;
        }
        if (version.major < 3)
        {
            return false;
        }
    
        if (format == GL_BGRA_EXT)
        {
            return false;
        }
    
        switch (componentType)
        {
            case GL_SIGNED_NORMALIZED:
            case GL_FLOAT:
                return false;
            case GL_UNSIGNED_INT:
            case GL_INT:
                // Integer RGB formats are not required renderbuffer formats.
                if (alphaBits == 0 && blueBits != 0)
                {
                    return false;
                }
                // All integer R and RG formats are required.
                // Integer RGBA formats including RGB10_A2_UI are required.
                return true;
            case GL_UNSIGNED_NORMALIZED:
                if (internalFormat == GL_SRGB8)
                {
                    return false;
                }
                return true;
            default:
                UNREACHABLE();
    #if !UNREACHABLE_IS_NORETURN
                return false;
    #endif
        }
    }
    
    bool InternalFormat::isInt() const
    {
        return componentType == GL_INT || componentType == GL_UNSIGNED_INT;
    }
    
    bool InternalFormat::isDepthOrStencil() const
    {
        return depthBits != 0 || stencilBits != 0;
    }
    
    Format::Format(GLenum internalFormat) : Format(GetSizedInternalFormatInfo(internalFormat)) {}
    
    Format::Format(const InternalFormat &internalFormat) : info(&internalFormat) {}
    
    Format::Format(GLenum internalFormat, GLenum type)
        : info(&GetInternalFormatInfo(internalFormat, type))
    {}
    
    Format::Format(const Format &other) = default;
    Format &Format::operator=(const Format &other) = default;
    
    bool Format::valid() const
    {
        return info->internalFormat != GL_NONE;
    }
    
    // static
    bool Format::SameSized(const Format &a, const Format &b)
    {
        return a.info->sizedInternalFormat == b.info->sizedInternalFormat;
    }
    
    static GLenum EquivalentBlitInternalFormat(GLenum internalformat)
    {
        // BlitFramebuffer works if the color channels are identically
        // sized, even if there is a swizzle (for example, blitting from a
        // multisampled RGBA8 renderbuffer to a BGRA8 texture). This could
        // be expanded and/or autogenerated if that is found necessary.
        if (internalformat == GL_BGRA8_EXT)
            return GL_RGBA8;
        return internalformat;
    }
    
    // static
    bool Format::EquivalentForBlit(const Format &a, const Format &b)
    {
        return (EquivalentBlitInternalFormat(a.info->sizedInternalFormat) ==
                EquivalentBlitInternalFormat(b.info->sizedInternalFormat));
    }
    
    // static
    Format Format::Invalid()
    {
        static Format invalid(GL_NONE, GL_NONE);
        return invalid;
    }
    
    std::ostream &operator<<(std::ostream &os, const Format &fmt)
    {
        // TODO(ynovikov): return string representation when available
        return FmtHex(os, fmt.info->sizedInternalFormat);
    }
    
    bool InternalFormat::operator==(const InternalFormat &other) const
    {
        // We assume all internal formats are unique if they have the same internal format and type
        return internalFormat == other.internalFormat && type == other.type;
    }
    
    bool InternalFormat::operator!=(const InternalFormat &other) const
    {
        return !(*this == other);
    }
    
    void InsertFormatInfo(InternalFormatInfoMap *map, const InternalFormat &formatInfo)
    {
        ASSERT(!formatInfo.sized || (*map).count(formatInfo.internalFormat) == 0);
        ASSERT((*map)[formatInfo.internalFormat].count(formatInfo.type) == 0);
        (*map)[formatInfo.internalFormat][formatInfo.type] = formatInfo;
    }
    
    void AddRGBAFormat(InternalFormatInfoMap *map,
                       GLenum internalFormat,
                       bool sized,
                       GLuint red,
                       GLuint green,
                       GLuint blue,
                       GLuint alpha,
                       GLuint shared,
                       GLenum format,
                       GLenum type,
                       GLenum componentType,
                       bool srgb,
                       InternalFormat::SupportCheckFunction textureSupport,
                       InternalFormat::SupportCheckFunction filterSupport,
                       InternalFormat::SupportCheckFunction textureAttachmentSupport,
                       InternalFormat::SupportCheckFunction renderbufferSupport,
                       InternalFormat::SupportCheckFunction blendSupport)
    {
        InternalFormat formatInfo;
        formatInfo.internalFormat = internalFormat;
        formatInfo.sized          = sized;
        formatInfo.sizedInternalFormat =
            sized ? internalFormat : GetSizedFormatInternal(internalFormat, type);
        formatInfo.redBits    = red;
        formatInfo.greenBits  = green;
        formatInfo.blueBits   = blue;
        formatInfo.alphaBits  = alpha;
        formatInfo.sharedBits = shared;
        formatInfo.pixelBytes = (red + green + blue + alpha + shared) / 8;
        formatInfo.componentCount =
            ((red > 0) ? 1 : 0) + ((green > 0) ? 1 : 0) + ((blue > 0) ? 1 : 0) + ((alpha > 0) ? 1 : 0);
        formatInfo.format                   = format;
        formatInfo.type                     = type;
        formatInfo.componentType            = componentType;
        formatInfo.colorEncoding            = (srgb ? GL_SRGB : GL_LINEAR);
        formatInfo.textureSupport           = textureSupport;
        formatInfo.filterSupport            = filterSupport;
        formatInfo.textureAttachmentSupport = textureAttachmentSupport;
        formatInfo.renderbufferSupport      = renderbufferSupport;
        formatInfo.blendSupport             = blendSupport;
    
        InsertFormatInfo(map, formatInfo);
    }
    
    static void AddLUMAFormat(InternalFormatInfoMap *map,
                              GLenum internalFormat,
                              bool sized,
                              GLuint luminance,
                              GLuint alpha,
                              GLenum format,
                              GLenum type,
                              GLenum componentType,
                              InternalFormat::SupportCheckFunction textureSupport,
                              InternalFormat::SupportCheckFunction filterSupport,
                              InternalFormat::SupportCheckFunction textureAttachmentSupport,
                              InternalFormat::SupportCheckFunction renderbufferSupport,
                              InternalFormat::SupportCheckFunction blendSupport)
    {
        InternalFormat formatInfo;
        formatInfo.internalFormat = internalFormat;
        formatInfo.sized          = sized;
        formatInfo.sizedInternalFormat =
            sized ? internalFormat : GetSizedFormatInternal(internalFormat, type);
        formatInfo.luminanceBits            = luminance;
        formatInfo.alphaBits                = alpha;
        formatInfo.pixelBytes               = (luminance + alpha) / 8;
        formatInfo.componentCount           = ((luminance > 0) ? 1 : 0) + ((alpha > 0) ? 1 : 0);
        formatInfo.format                   = format;
        formatInfo.type                     = type;
        formatInfo.componentType            = componentType;
        formatInfo.colorEncoding            = GL_LINEAR;
        formatInfo.textureSupport           = textureSupport;
        formatInfo.filterSupport            = filterSupport;
        formatInfo.textureAttachmentSupport = textureAttachmentSupport;
        formatInfo.renderbufferSupport      = renderbufferSupport;
        formatInfo.blendSupport             = blendSupport;
    
        InsertFormatInfo(map, formatInfo);
    }
    
    void AddDepthStencilFormat(InternalFormatInfoMap *map,
                               GLenum internalFormat,
                               bool sized,
                               GLuint depthBits,
                               GLuint stencilBits,
                               GLuint unusedBits,
                               GLenum format,
                               GLenum type,
                               GLenum componentType,
                               InternalFormat::SupportCheckFunction textureSupport,
                               InternalFormat::SupportCheckFunction filterSupport,
                               InternalFormat::SupportCheckFunction textureAttachmentSupport,
                               InternalFormat::SupportCheckFunction renderbufferSupport,
                               InternalFormat::SupportCheckFunction blendSupport)
    {
        InternalFormat formatInfo;
        formatInfo.internalFormat = internalFormat;
        formatInfo.sized          = sized;
        formatInfo.sizedInternalFormat =
            sized ? internalFormat : GetSizedFormatInternal(internalFormat, type);
        formatInfo.depthBits                = depthBits;
        formatInfo.stencilBits              = stencilBits;
        formatInfo.pixelBytes               = (depthBits + stencilBits + unusedBits) / 8;
        formatInfo.componentCount           = ((depthBits > 0) ? 1 : 0) + ((stencilBits > 0) ? 1 : 0);
        formatInfo.format                   = format;
        formatInfo.type                     = type;
        formatInfo.componentType            = componentType;
        formatInfo.colorEncoding            = GL_LINEAR;
        formatInfo.textureSupport           = textureSupport;
        formatInfo.filterSupport            = filterSupport;
        formatInfo.textureAttachmentSupport = textureAttachmentSupport;
        formatInfo.renderbufferSupport      = renderbufferSupport;
        formatInfo.blendSupport             = blendSupport;
    
        InsertFormatInfo(map, formatInfo);
    }
    
    void AddCompressedFormat(InternalFormatInfoMap *map,
                             GLenum internalFormat,
                             GLuint compressedBlockWidth,
                             GLuint compressedBlockHeight,
                             GLuint compressedBlockDepth,
                             GLuint compressedBlockSize,
                             GLuint componentCount,
                             bool srgb,
                             InternalFormat::SupportCheckFunction textureSupport,
                             InternalFormat::SupportCheckFunction filterSupport,
                             InternalFormat::SupportCheckFunction textureAttachmentSupport,
                             InternalFormat::SupportCheckFunction renderbufferSupport,
                             InternalFormat::SupportCheckFunction blendSupport)
    {
        InternalFormat formatInfo;
        formatInfo.internalFormat           = internalFormat;
        formatInfo.sized                    = true;
        formatInfo.sizedInternalFormat      = internalFormat;
        formatInfo.compressedBlockWidth     = compressedBlockWidth;
        formatInfo.compressedBlockHeight    = compressedBlockHeight;
        formatInfo.compressedBlockDepth     = compressedBlockDepth;
        formatInfo.pixelBytes               = compressedBlockSize / 8;
        formatInfo.componentCount           = componentCount;
        formatInfo.format                   = internalFormat;
        formatInfo.type                     = GL_UNSIGNED_BYTE;
        formatInfo.componentType            = GL_UNSIGNED_NORMALIZED;
        formatInfo.colorEncoding            = (srgb ? GL_SRGB : GL_LINEAR);
        formatInfo.compressed               = true;
        formatInfo.textureSupport           = textureSupport;
        formatInfo.filterSupport            = filterSupport;
        formatInfo.textureAttachmentSupport = textureAttachmentSupport;
        formatInfo.renderbufferSupport      = renderbufferSupport;
        formatInfo.blendSupport             = blendSupport;
    
        InsertFormatInfo(map, formatInfo);
    }
    
    // Notes:
    // 1. "Texture supported" includes all the means by which texture can be created, however,
    //    GL_EXT_texture_storage in ES2 is a special case, when only glTexStorage* is allowed.
    //    The assumption is that ES2 validation will not check textureSupport for sized formats.
    //
    // 2. Sized half float types are a combination of GL_HALF_FLOAT and GL_HALF_FLOAT_OES support,
    //    due to a limitation that only one type for sized formats is allowed.
    //
    // TODO(ynovikov): http://anglebug.com/2846 Verify support fields of BGRA, depth, stencil
    // and compressed formats. Perform texturable check as part of filterable and attachment checks.
    static InternalFormatInfoMap BuildInternalFormatInfoMap()
    {
        InternalFormatInfoMap map;
    
        // From ES 3.0.1 spec, table 3.12
        map[GL_NONE][GL_NONE] = InternalFormat();
    
        // clang-format off
    
        //                 | Internal format     |sized| R | G | B | A |S | Format         | Type                             | Component type        | SRGB | Texture supported                                | Filterable     | Texture attachment                               | Renderbuffer                                   | Blend
        AddRGBAFormat(&map, GL_R8,                true,  8,  0,  0,  0, 0, GL_RED,          GL_UNSIGNED_BYTE,                  GL_UNSIGNED_NORMALIZED, false, SizedRGSupport,                                    AlwaysSupported, SizedRGSupport,                                    RequireESOrExt<3, 0, &Extensions::textureRG>,    RequireESOrExt<3, 0, &Extensions::textureRG>);
        AddRGBAFormat(&map, GL_R8_SNORM,          true,  8,  0,  0,  0, 0, GL_RED,          GL_BYTE,                           GL_SIGNED_NORMALIZED,   false, RequireES<3, 0>,                                   AlwaysSupported, NeverSupported,                                    NeverSupported,                                  NeverSupported);
        AddRGBAFormat(&map, GL_RG8,               true,  8,  8,  0,  0, 0, GL_RG,           GL_UNSIGNED_BYTE,                  GL_UNSIGNED_NORMALIZED, false, SizedRGSupport,                                    AlwaysSupported, SizedRGSupport,                                    RequireESOrExt<3, 0, &Extensions::textureRG>,    RequireESOrExt<3, 0, &Extensions::textureRG>);
        AddRGBAFormat(&map, GL_RG8_SNORM,         true,  8,  8,  0,  0, 0, GL_RG,           GL_BYTE,                           GL_SIGNED_NORMALIZED,   false, RequireES<3, 0>,                                   AlwaysSupported, NeverSupported,                                    NeverSupported,                                  NeverSupported);
        AddRGBAFormat(&map, GL_RGB8,              true,  8,  8,  8,  0, 0, GL_RGB,          GL_UNSIGNED_BYTE,                  GL_UNSIGNED_NORMALIZED, false, RequireESOrExt<3, 0, &Extensions::textureStorage>, AlwaysSupported, RequireESOrExt<3, 0, &Extensions::textureStorage>, RequireESOrExt<3, 0, &Extensions::rgb8rgba8OES>, RequireESOrExt<3, 0, &Extensions::rgb8rgba8OES>);
        AddRGBAFormat(&map, GL_RGB8_SNORM,        true,  8,  8,  8,  0, 0, GL_RGB,          GL_BYTE,                           GL_SIGNED_NORMALIZED,   false, RequireES<3, 0>,                                   AlwaysSupported, NeverSupported,                                    NeverSupported,                                  NeverSupported);
        AddRGBAFormat(&map, GL_RGB565,            true,  5,  6,  5,  0, 0, GL_RGB,          GL_UNSIGNED_SHORT_5_6_5,           GL_UNSIGNED_NORMALIZED, false, RequireESOrExt<3, 0, &Extensions::textureStorage>, AlwaysSupported, RequireESOrExt<3, 0, &Extensions::textureStorage>, RequireES<2, 0>,                                 RequireES<2, 0>);
        AddRGBAFormat(&map, GL_RGBA4,             true,  4,  4,  4,  4, 0, GL_RGBA,         GL_UNSIGNED_SHORT_4_4_4_4,         GL_UNSIGNED_NORMALIZED, false, RequireESOrExt<3, 0, &Extensions::textureStorage>, AlwaysSupported, RequireESOrExt<3, 0, &Extensions::textureStorage>, RequireES<2, 0>,                                 RequireES<2, 0>);
        AddRGBAFormat(&map, GL_RGB5_A1,           true,  5,  5,  5,  1, 0, GL_RGBA,         GL_UNSIGNED_SHORT_5_5_5_1,         GL_UNSIGNED_NORMALIZED, false, RequireESOrExt<3, 0, &Extensions::textureStorage>, AlwaysSupported, RequireESOrExt<3, 0, &Extensions::textureStorage>, RequireES<2, 0>,                                 RequireES<2, 0>);
        AddRGBAFormat(&map, GL_RGBA8,             true,  8,  8,  8,  8, 0, GL_RGBA,         GL_UNSIGNED_BYTE,                  GL_UNSIGNED_NORMALIZED, false, RequireESOrExt<3, 0, &Extensions::textureStorage>, AlwaysSupported, RequireESOrExt<3, 0, &Extensions::textureStorage>, RequireESOrExt<3, 0, &Extensions::rgb8rgba8OES>, RequireESOrExt<3, 0, &Extensions::rgb8rgba8OES>);
        AddRGBAFormat(&map, GL_RGBA8_SNORM,       true,  8,  8,  8,  8, 0, GL_RGBA,         GL_BYTE,                           GL_SIGNED_NORMALIZED,   false, RequireES<3, 0>,                                   AlwaysSupported, NeverSupported,                                    NeverSupported,                                  NeverSupported);
        AddRGBAFormat(&map, GL_RGB10_A2,          true, 10, 10, 10,  2, 0, GL_RGBA,         GL_UNSIGNED_INT_2_10_10_10_REV,    GL_UNSIGNED_NORMALIZED, false, RequireES<3, 0>,                                   AlwaysSupported, RequireES<3, 0>,                                   RequireES<3, 0>,                                 RequireES<3, 0>);
        AddRGBAFormat(&map, GL_RGB10_A2UI,        true, 10, 10, 10,  2, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV,    GL_UNSIGNED_INT,        false, RequireES<3, 0>,                                   NeverSupported,  RequireES<3, 0>,                                   RequireES<3, 0>,                                 NeverSupported);
        AddRGBAFormat(&map, GL_SRGB8,             true,  8,  8,  8,  0, 0, GL_RGB,          GL_UNSIGNED_BYTE,                  GL_UNSIGNED_NORMALIZED, true,  RequireES<3, 0>,                                   AlwaysSupported, NeverSupported,                                    NeverSupported,                                  NeverSupported);
        AddRGBAFormat(&map, GL_SRGB8_ALPHA8,      true,  8,  8,  8,  8, 0, GL_RGBA,         GL_UNSIGNED_BYTE,                  GL_UNSIGNED_NORMALIZED, true,  RequireESOrExt<3, 0, &Extensions::sRGB>,           AlwaysSupported, RequireES<3, 0>,                                   RequireESOrExt<3, 0, &Extensions::sRGB>,         RequireESOrExt<3, 0, &Extensions::sRGB>);
        AddRGBAFormat(&map, GL_R11F_G11F_B10F,    true, 11, 11, 10,  0, 0, GL_RGB,          GL_UNSIGNED_INT_10F_11F_11F_REV,   GL_FLOAT,               false, RequireES<3, 0>,                                   AlwaysSupported, RequireExt<&Extensions::colorBufferFloat>,         RequireExt<&Extensions::colorBufferFloat>,       RequireExt<&Extensions::colorBufferFloat>);
        AddRGBAFormat(&map, GL_RGB9_E5,           true,  9,  9,  9,  0, 5, GL_RGB,          GL_UNSIGNED_INT_5_9_9_9_REV,       GL_FLOAT,               false, RequireES<3, 0>,                                   AlwaysSupported, NeverSupported,                                    NeverSupported,                                  NeverSupported);
        AddRGBAFormat(&map, GL_R8I,               true,  8,  0,  0,  0, 0, GL_RED_INTEGER,  GL_BYTE,                           GL_INT,                 false, RequireES<3, 0>,                                   NeverSupported,  RequireES<3, 0>,                                   RequireES<3, 0>,                                 NeverSupported);
        AddRGBAFormat(&map, GL_R8UI,              true,  8,  0,  0,  0, 0, GL_RED_INTEGER,  GL_UNSIGNED_BYTE,                  GL_UNSIGNED_INT,        false, RequireES<3, 0>,                                   NeverSupported,  RequireES<3, 0>,                                   RequireES<3, 0>,                                 NeverSupported);
        AddRGBAFormat(&map, GL_R16I,              true, 16,  0,  0,  0, 0, GL_RED_INTEGER,  GL_SHORT,                          GL_INT,                 false, RequireES<3, 0>,                                   NeverSupported,  RequireES<3, 0>,                                   RequireES<3, 0>,                                 NeverSupported);
        AddRGBAFormat(&map, GL_R16UI,             true, 16,  0,  0,  0, 0, GL_RED_INTEGER,  GL_UNSIGNED_SHORT,                 GL_UNSIGNED_INT,        false, RequireES<3, 0>,                                   NeverSupported,  RequireES<3, 0>,                                   RequireES<3, 0>,                                 NeverSupported);
        AddRGBAFormat(&map, GL_R32I,              true, 32,  0,  0,  0, 0, GL_RED_INTEGER,  GL_INT,                            GL_INT,                 false, RequireES<3, 0>,                                   NeverSupported,  RequireES<3, 0>,                                   RequireES<3, 0>,                                 NeverSupported);
        AddRGBAFormat(&map, GL_R32UI,             true, 32,  0,  0,  0, 0, GL_RED_INTEGER,  GL_UNSIGNED_INT,                   GL_UNSIGNED_INT,        false, RequireES<3, 0>,                                   NeverSupported,  RequireES<3, 0>,                                   RequireES<3, 0>,                                 NeverSupported);
        AddRGBAFormat(&map, GL_RG8I,              true,  8,  8,  0,  0, 0, GL_RG_INTEGER,   GL_BYTE,                           GL_INT,                 false, RequireES<3, 0>,                                   NeverSupported,  RequireES<3, 0>,                                   RequireES<3, 0>,                                 NeverSupported);
        AddRGBAFormat(&map, GL_RG8UI,             true,  8,  8,  0,  0, 0, GL_RG_INTEGER,   GL_UNSIGNED_BYTE,                  GL_UNSIGNED_INT,        false, RequireES<3, 0>,                                   NeverSupported,  RequireES<3, 0>,                                   RequireES<3, 0>,                                 NeverSupported);
        AddRGBAFormat(&map, GL_RG16I,             true, 16, 16,  0,  0, 0, GL_RG_INTEGER,   GL_SHORT,                          GL_INT,                 false, RequireES<3, 0>,                                   NeverSupported,  RequireES<3, 0>,                                   RequireES<3, 0>,                                 NeverSupported);
        AddRGBAFormat(&map, GL_RG16UI,            true, 16, 16,  0,  0, 0, GL_RG_INTEGER,   GL_UNSIGNED_SHORT,                 GL_UNSIGNED_INT,        false, RequireES<3, 0>,                                   NeverSupported,  RequireES<3, 0>,                                   RequireES<3, 0>,                                 NeverSupported);
        AddRGBAFormat(&map, GL_RG32I,             true, 32, 32,  0,  0, 0, GL_RG_INTEGER,   GL_INT,                            GL_INT,                 false, RequireES<3, 0>,                                   NeverSupported,  RequireES<3, 0>,                                   RequireES<3, 0>,                                 NeverSupported);
        AddRGBAFormat(&map, GL_RG32UI,            true, 32, 32,  0,  0, 0, GL_RG_INTEGER,   GL_UNSIGNED_INT,                   GL_UNSIGNED_INT,        false, RequireES<3, 0>,                                   NeverSupported,  RequireES<3, 0>,                                   RequireES<3, 0>,                                 NeverSupported);
        AddRGBAFormat(&map, GL_RGB8I,             true,  8,  8,  8,  0, 0, GL_RGB_INTEGER,  GL_BYTE,                           GL_INT,                 false, RequireES<3, 0>,                                   NeverSupported,  NeverSupported,                                    NeverSupported,                                  NeverSupported);
        AddRGBAFormat(&map, GL_RGB8UI,            true,  8,  8,  8,  0, 0, GL_RGB_INTEGER,  GL_UNSIGNED_BYTE,                  GL_UNSIGNED_INT,        false, RequireES<3, 0>,                                   NeverSupported,  NeverSupported,                                    NeverSupported,                                  NeverSupported);
        AddRGBAFormat(&map, GL_RGB16I,            true, 16, 16, 16,  0, 0, GL_RGB_INTEGER,  GL_SHORT,                          GL_INT,                 false, RequireES<3, 0>,                                   NeverSupported,  NeverSupported,                                    NeverSupported,                                  NeverSupported);
        AddRGBAFormat(&map, GL_RGB16UI,           true, 16, 16, 16,  0, 0, GL_RGB_INTEGER,  GL_UNSIGNED_SHORT,                 GL_UNSIGNED_INT,        false, RequireES<3, 0>,                                   NeverSupported,  NeverSupported,                                    NeverSupported,                                  NeverSupported);
        AddRGBAFormat(&map, GL_RGB32I,            true, 32, 32, 32,  0, 0, GL_RGB_INTEGER,  GL_INT,                            GL_INT,                 false, RequireES<3, 0>,                                   NeverSupported,  NeverSupported,                                    NeverSupported,                                  NeverSupported);
        AddRGBAFormat(&map, GL_RGB32UI,           true, 32, 32, 32,  0, 0, GL_RGB_INTEGER,  GL_UNSIGNED_INT,                   GL_UNSIGNED_INT,        false, RequireES<3, 0>,                                   NeverSupported,  NeverSupported,                                    NeverSupported,                                  NeverSupported);
        AddRGBAFormat(&map, GL_RGBA8I,            true,  8,  8,  8,  8, 0, GL_RGBA_INTEGER, GL_BYTE,                           GL_INT,                 false, RequireES<3, 0>,                                   NeverSupported,  RequireES<3, 0>,                                   RequireES<3, 0>,                                 NeverSupported);
        AddRGBAFormat(&map, GL_RGBA8UI,           true,  8,  8,  8,  8, 0, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE,                  GL_UNSIGNED_INT,        false, RequireES<3, 0>,                                   NeverSupported,  RequireES<3, 0>,                                   RequireES<3, 0>,                                 NeverSupported);
        AddRGBAFormat(&map, GL_RGBA16I,           true, 16, 16, 16, 16, 0, GL_RGBA_INTEGER, GL_SHORT,                          GL_INT,                 false, RequireES<3, 0>,                                   NeverSupported,  RequireES<3, 0>,                                   RequireES<3, 0>,                                 NeverSupported);
        AddRGBAFormat(&map, GL_RGBA16UI,          true, 16, 16, 16, 16, 0, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT,                 GL_UNSIGNED_INT,        false, RequireES<3, 0>,                                   NeverSupported,  RequireES<3, 0>,                                   RequireES<3, 0>,                                 NeverSupported);
        AddRGBAFormat(&map, GL_RGBA32I,           true, 32, 32, 32, 32, 0, GL_RGBA_INTEGER, GL_INT,                            GL_INT,                 false, RequireES<3, 0>,                                   NeverSupported,  RequireES<3, 0>,                                   RequireES<3, 0>,                                 NeverSupported);
        AddRGBAFormat(&map, GL_RGBA32UI,          true, 32, 32, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT,                   GL_UNSIGNED_INT,        false, RequireES<3, 0>,                                   NeverSupported,  RequireES<3, 0>,                                   RequireES<3, 0>,                                 NeverSupported);
    
        AddRGBAFormat(&map, GL_BGRA8_EXT,         true,  8,  8,  8,  8, 0, GL_BGRA_EXT,     GL_UNSIGNED_BYTE,                  GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureFormatBGRA8888>,    AlwaysSupported, RequireExt<&Extensions::textureFormatBGRA8888>,    RequireExt<&Extensions::textureFormatBGRA8888>, RequireExt<&Extensions::textureFormatBGRA8888>);
        AddRGBAFormat(&map, GL_BGRA4_ANGLEX,      true,  4,  4,  4,  4, 0, GL_BGRA_EXT,     GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureFormatBGRA8888>,    AlwaysSupported, RequireExt<&Extensions::textureFormatBGRA8888>,    RequireExt<&Extensions::textureFormatBGRA8888>, RequireExt<&Extensions::textureFormatBGRA8888>);
        AddRGBAFormat(&map, GL_BGR5_A1_ANGLEX,    true,  5,  5,  5,  1, 0, GL_BGRA_EXT,     GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureFormatBGRA8888>,    AlwaysSupported, RequireExt<&Extensions::textureFormatBGRA8888>,    RequireExt<&Extensions::textureFormatBGRA8888>, RequireExt<&Extensions::textureFormatBGRA8888>);
    
        // Special format that is used for D3D textures that are used within ANGLE via the
        // EGL_ANGLE_d3d_texture_client_buffer extension. We don't allow uploading texture images with
        // this format, but textures in this format can be created from D3D textures, and filtering them
        // and rendering to them is allowed.
        AddRGBAFormat(&map, GL_BGRA8_SRGB_ANGLEX, true,  8,  8,  8,  8, 0, GL_BGRA_EXT,     GL_UNSIGNED_BYTE,                  GL_UNSIGNED_NORMALIZED, true,  NeverSupported,                                    AlwaysSupported, AlwaysSupported,                                   AlwaysSupported,                               AlwaysSupported);
    
        // Special format which is not really supported, so always false for all supports.
        AddRGBAFormat(&map, GL_BGRX8_ANGLEX,      true,  8,  8,  8,  0, 0, GL_BGRA_EXT,     GL_UNSIGNED_BYTE,                  GL_UNSIGNED_NORMALIZED, false, NeverSupported,                                    NeverSupported,  NeverSupported,                                    NeverSupported,                                NeverSupported);
        AddRGBAFormat(&map, GL_BGR565_ANGLEX,     true,  5,  6,  5,  1, 0, GL_BGRA_EXT,     GL_UNSIGNED_SHORT_5_6_5,           GL_UNSIGNED_NORMALIZED, false, NeverSupported,                                    NeverSupported,  NeverSupported,                                    NeverSupported,                                NeverSupported);
    
        // Floating point formats
        //                 | Internal format |sized| R | G | B | A |S | Format | Type             | Component type | SRGB | Texture supported         | Filterable                                    | Texture attachment                          | Renderbuffer                            | Blend
        // It's not possible to have two entries per sized format.
        // E.g. for GL_RG16F, one with GL_HALF_FLOAT type and the other with GL_HALF_FLOAT_OES type.
        // So, GL_HALF_FLOAT type formats conditions are merged with GL_HALF_FLOAT_OES type conditions.
        AddRGBAFormat(&map, GL_R16F,          true, 16,  0,  0,  0, 0, GL_RED,  GL_HALF_FLOAT,     GL_FLOAT,        false, SizedHalfFloatRGSupport,    SizedHalfFloatFilterSupport,                    SizedHalfFloatRGTextureAttachmentSupport,     SizedHalfFloatRGRenderbufferSupport,       SizedHalfFloatRGRenderbufferSupport);
        AddRGBAFormat(&map, GL_RG16F,         true, 16, 16,  0,  0, 0, GL_RG,   GL_HALF_FLOAT,     GL_FLOAT,        false, SizedHalfFloatRGSupport,    SizedHalfFloatFilterSupport,                    SizedHalfFloatRGTextureAttachmentSupport,     SizedHalfFloatRGRenderbufferSupport,       SizedHalfFloatRGRenderbufferSupport);
        AddRGBAFormat(&map, GL_RGB16F,        true, 16, 16, 16,  0, 0, GL_RGB,  GL_HALF_FLOAT,     GL_FLOAT,        false, SizedHalfFloatSupport,      SizedHalfFloatFilterSupport,                    SizedHalfFloatRGBTextureAttachmentSupport,    SizedHalfFloatRGBRenderbufferSupport,      SizedHalfFloatRGBRenderbufferSupport);
        AddRGBAFormat(&map, GL_RGBA16F,       true, 16, 16, 16, 16, 0, GL_RGBA, GL_HALF_FLOAT,     GL_FLOAT,        false, SizedHalfFloatSupport,      SizedHalfFloatFilterSupport,                    SizedHalfFloatRGBATextureAttachmentSupport,   SizedHalfFloatRGBARenderbufferSupport,     SizedHalfFloatRGBARenderbufferSupport);
        AddRGBAFormat(&map, GL_R32F,          true, 32,  0,  0,  0, 0, GL_RED,  GL_FLOAT,          GL_FLOAT,        false, SizedFloatRGSupport,        RequireExt<&Extensions::textureFloatLinearOES>, RequireExt<&Extensions::colorBufferFloat>,    RequireExt<&Extensions::colorBufferFloat>, Float32BlendableSupport);
        AddRGBAFormat(&map, GL_RG32F,         true, 32, 32,  0,  0, 0, GL_RG,   GL_FLOAT,          GL_FLOAT,        false, SizedFloatRGSupport,        RequireExt<&Extensions::textureFloatLinearOES>, RequireExt<&Extensions::colorBufferFloat>,    RequireExt<&Extensions::colorBufferFloat>, Float32BlendableSupport);
        AddRGBAFormat(&map, GL_RGB32F,        true, 32, 32, 32,  0, 0, GL_RGB,  GL_FLOAT,          GL_FLOAT,        false, SizedFloatRGBSupport,       RequireExt<&Extensions::textureFloatLinearOES>, RequireExt<&Extensions::colorBufferFloatRGB>, NeverSupported,                            NeverSupported);
        AddRGBAFormat(&map, GL_RGBA32F,       true, 32, 32, 32, 32, 0, GL_RGBA, GL_FLOAT,          GL_FLOAT,        false, SizedFloatRGBASupport,      RequireExt<&Extensions::textureFloatLinearOES>, SizedFloatRGBARenderableSupport,              SizedFloatRGBARenderableSupport,           Float32BlendableSupport);
    
        // ANGLE Depth stencil formats
        //                         | Internal format         |sized| D |S | X | Format            | Type                             | Component type        | Texture supported                                                            | Filterable                                                                             | Texture attachment                                                                           | Renderbuffer                                                                                              | Blend
        AddDepthStencilFormat(&map, GL_DEPTH_COMPONENT16,     true, 16, 0,  0, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT,                 GL_UNSIGNED_NORMALIZED, RequireES<1, 0>,                                                               RequireESOrExtOrExt<3, 0, &Extensions::depthTextureANGLE, &Extensions::depthTextureOES>, RequireES<1, 0>,                                                                               RequireES<1, 0>,                                                                                             RequireES<1, 0>);
        AddDepthStencilFormat(&map, GL_DEPTH_COMPONENT24,     true, 24, 0,  0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT,                   GL_UNSIGNED_NORMALIZED, RequireES<3, 0>,                                                               RequireESOrExt<3, 0, &Extensions::depthTextureANGLE>,                                    RequireES<3, 0>,                                                                               RequireESOrExt<3, 0, &Extensions::depth24OES>,                                                               RequireESOrExt<3, 0, &Extensions::depth24OES>);
        AddDepthStencilFormat(&map, GL_DEPTH_COMPONENT32F,    true, 32, 0,  0, GL_DEPTH_COMPONENT, GL_FLOAT,                          GL_FLOAT,               RequireES<3, 0>,                                                               RequireESOrExt<3, 0, &Extensions::depthTextureANGLE>,                                    RequireES<3, 0>,                                                                               RequireES<3, 0>,                                                                                             RequireES<3, 0>);
        AddDepthStencilFormat(&map, GL_DEPTH_COMPONENT32_OES, true, 32, 0,  0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT,                   GL_UNSIGNED_NORMALIZED, RequireExtOrExt<&Extensions::depthTextureANGLE, &Extensions::depthTextureOES>, AlwaysSupported,                                                                         RequireExtOrExt<&Extensions::depthTextureANGLE, &Extensions::depthTextureOES>,                 RequireExtOrExtOrExt<&Extensions::depthTextureANGLE, &Extensions::depthTextureOES, &Extensions::depth32OES>, RequireExtOrExtOrExt<&Extensions::depthTextureANGLE, &Extensions::depthTextureOES, &Extensions::depth32OES>);
        AddDepthStencilFormat(&map, GL_DEPTH24_STENCIL8,      true, 24, 8,  0, GL_DEPTH_STENCIL,   GL_UNSIGNED_INT_24_8,              GL_UNSIGNED_NORMALIZED, RequireESOrExt<3, 0, &Extensions::depthTextureANGLE>,                          AlwaysSupported,                                                                         RequireESOrExtOrExt<3, 0, &Extensions::depthTextureANGLE, &Extensions::packedDepthStencilOES>, RequireESOrExtOrExt<3, 0, &Extensions::depthTextureANGLE, &Extensions::packedDepthStencilOES>,               RequireESOrExtOrExt<3, 0, &Extensions::depthTextureANGLE, &Extensions::packedDepthStencilOES>);
        AddDepthStencilFormat(&map, GL_DEPTH32F_STENCIL8,     true, 32, 8, 24, GL_DEPTH_STENCIL,   GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_FLOAT,               RequireESOrExt<3, 0, &Extensions::depthBufferFloat2NV>,                        AlwaysSupported,                                                                         RequireESOrExt<3, 0, &Extensions::depthBufferFloat2NV>,                                        RequireESOrExt<3, 0, &Extensions::depthBufferFloat2NV>,                                                      RequireESOrExt<3, 0, &Extensions::depthBufferFloat2NV>);
        // STENCIL_INDEX8 is special-cased, see around the bottom of the list.
    
        // Luminance alpha formats
        //                | Internal format           |sized| L | A | Format            | Type             | Component type        | Texture supported                                                           | Filterable                                     | Texture attachment | Renderbuffer | Blend
        AddLUMAFormat(&map, GL_ALPHA8_EXT,             true,  0,  8, GL_ALPHA,           GL_UNSIGNED_BYTE,  GL_UNSIGNED_NORMALIZED, RequireExt<&Extensions::textureStorage>,                                      AlwaysSupported,                                 NeverSupported,      NeverSupported, NeverSupported);
        AddLUMAFormat(&map, GL_LUMINANCE8_EXT,         true,  8,  0, GL_LUMINANCE,       GL_UNSIGNED_BYTE,  GL_UNSIGNED_NORMALIZED, RequireExt<&Extensions::textureStorage>,                                      AlwaysSupported,                                 NeverSupported,      NeverSupported, NeverSupported);
        AddLUMAFormat(&map, GL_LUMINANCE8_ALPHA8_EXT,  true,  8,  8, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE,  GL_UNSIGNED_NORMALIZED, RequireExt<&Extensions::textureStorage>,                                      AlwaysSupported,                                 NeverSupported,      NeverSupported, NeverSupported);
        AddLUMAFormat(&map, GL_ALPHA16F_EXT,           true,  0, 16, GL_ALPHA,           GL_HALF_FLOAT_OES, GL_FLOAT,               RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureHalfFloat>, RequireExt<&Extensions::textureHalfFloatLinear>, NeverSupported,      NeverSupported, NeverSupported);
        AddLUMAFormat(&map, GL_LUMINANCE16F_EXT,       true, 16,  0, GL_LUMINANCE,       GL_HALF_FLOAT_OES, GL_FLOAT,               RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureHalfFloat>, RequireExt<&Extensions::textureHalfFloatLinear>, NeverSupported,      NeverSupported, NeverSupported);
        AddLUMAFormat(&map, GL_LUMINANCE_ALPHA16F_EXT, true, 16, 16, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT_OES, GL_FLOAT,               RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureHalfFloat>, RequireExt<&Extensions::textureHalfFloatLinear>, NeverSupported,      NeverSupported, NeverSupported);
        AddLUMAFormat(&map, GL_ALPHA32F_EXT,           true,  0, 32, GL_ALPHA,           GL_FLOAT,          GL_FLOAT,               RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureFloatOES>,  RequireExt<&Extensions::textureFloatLinearOES>,  NeverSupported,      NeverSupported, NeverSupported);
        AddLUMAFormat(&map, GL_LUMINANCE32F_EXT,       true, 32,  0, GL_LUMINANCE,       GL_FLOAT,          GL_FLOAT,               RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureFloatOES>,  RequireExt<&Extensions::textureFloatLinearOES>,  NeverSupported,      NeverSupported, NeverSupported);
        AddLUMAFormat(&map, GL_LUMINANCE_ALPHA32F_EXT, true, 32, 32, GL_LUMINANCE_ALPHA, GL_FLOAT,          GL_FLOAT,               RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureFloatOES>,  RequireExt<&Extensions::textureFloatLinearOES>,  NeverSupported,      NeverSupported, NeverSupported);
    
        // Compressed formats, From ES 3.0.1 spec, table 3.16
        //                       | Internal format                             |W |H |D | BS |CC| SRGB | Texture supported                                                                                                         | Filterable     | Texture attachment | Renderbuffer  | Blend
        AddCompressedFormat(&map, GL_COMPRESSED_R11_EAC,                        4, 4, 1,  64, 1, false, RequireESOrExtOrExt<3, 0, &Extensions::compressedTextureETC, &Extensions::compressedEACR11UnsignedTextureOES>,              AlwaysSupported, NeverSupported,      NeverSupported, NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_SIGNED_R11_EAC,                 4, 4, 1,  64, 1, false, RequireESOrExtOrExt<3, 0, &Extensions::compressedTextureETC, &Extensions::compressedEACR11SignedTextureOES>,                AlwaysSupported, NeverSupported,      NeverSupported, NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_RG11_EAC,                       4, 4, 1, 128, 2, false, RequireESOrExtOrExt<3, 0, &Extensions::compressedTextureETC, &Extensions::compressedEACRG11UnsignedTextureOES>,             AlwaysSupported, NeverSupported,      NeverSupported, NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_SIGNED_RG11_EAC,                4, 4, 1, 128, 2, false, RequireESOrExtOrExt<3, 0, &Extensions::compressedTextureETC, &Extensions::compressedEACRG11SignedTextureOES>,               AlwaysSupported, NeverSupported,      NeverSupported, NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_RGB8_ETC2,                      4, 4, 1,  64, 3, false, RequireESOrExtOrExt<3, 0, &Extensions::compressedTextureETC, &Extensions::compressedETC2RGB8TextureOES>,                    AlwaysSupported, NeverSupported,      NeverSupported, NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ETC2,                     4, 4, 1,  64, 3, true,  RequireESOrExtOrExt<3, 0, &Extensions::compressedTextureETC, &Extensions::compressedETC2sRGB8TextureOES>,                   AlwaysSupported, NeverSupported,      NeverSupported, NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2,  4, 4, 1,  64, 3, false, RequireESOrExtOrExt<3, 0, &Extensions::compressedTextureETC, &Extensions::compressedETC2PunchthroughARGB8TextureOES>,       AlwaysSupported, NeverSupported,      NeverSupported, NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, 4, 4, 1,  64, 3, true,  RequireESOrExtOrExt<3, 0, &Extensions::compressedTextureETC, &Extensions::compressedETC2PunchthroughAsRGB8AlphaTextureOES>, AlwaysSupported, NeverSupported,      NeverSupported, NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_RGBA8_ETC2_EAC,                 4, 4, 1, 128, 4, false, RequireESOrExtOrExt<3, 0, &Extensions::compressedTextureETC, &Extensions::compressedETC2RGBA8TextureOES>,                   AlwaysSupported, NeverSupported,      NeverSupported, NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC,          4, 4, 1, 128, 4, true,  RequireESOrExtOrExt<3, 0, &Extensions::compressedTextureETC, &Extensions::compressedETC2sRGB8Alpha8TextureOES>,             AlwaysSupported, NeverSupported,      NeverSupported, NeverSupported);
    
        // From GL_EXT_texture_compression_dxt1
        //                       | Internal format                   |W |H |D | BS |CC| SRGB | Texture supported                                    | Filterable     | Texture attachment | Renderbuffer  | Blend
        AddCompressedFormat(&map, GL_COMPRESSED_RGB_S3TC_DXT1_EXT,    4, 4, 1,  64, 3, false, RequireExt<&Extensions::textureCompressionDXT1>,       AlwaysSupported, NeverSupported,      NeverSupported, NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT,   4, 4, 1,  64, 4, false, RequireExt<&Extensions::textureCompressionDXT1>,       AlwaysSupported, NeverSupported,      NeverSupported, NeverSupported);
    
        // From GL_ANGLE_texture_compression_dxt3
        AddCompressedFormat(&map, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, 4, 4, 1, 128, 4, false, RequireExt<&Extensions::textureCompressionDXT3>,       AlwaysSupported, NeverSupported,      NeverSupported, NeverSupported);
    
        // From GL_ANGLE_texture_compression_dxt5
        AddCompressedFormat(&map, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, 4, 4, 1, 128, 4, false, RequireExt<&Extensions::textureCompressionDXT5>,       AlwaysSupported, NeverSupported,      NeverSupported, NeverSupported);
    
        // From GL_OES_compressed_ETC1_RGB8_texture
        AddCompressedFormat(&map, GL_ETC1_RGB8_OES,                   4, 4, 1,  64, 3, false, RequireExt<&Extensions::compressedETC1RGB8TextureOES>, AlwaysSupported, NeverSupported,      NeverSupported, NeverSupported);
    
        // From GL_EXT_texture_compression_s3tc_srgb
        //                       | Internal format                       |W |H |D | BS |CC|SRGB | Texture supported                                 | Filterable     | Texture attachment | Renderbuffer  | Blend
        AddCompressedFormat(&map, GL_COMPRESSED_SRGB_S3TC_DXT1_EXT,       4, 4, 1,  64, 3, true, RequireExt<&Extensions::textureCompressionS3TCsRGB>, AlwaysSupported, NeverSupported,      NeverSupported, NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, 4, 4, 1,  64, 4, true, RequireExt<&Extensions::textureCompressionS3TCsRGB>, AlwaysSupported, NeverSupported,      NeverSupported, NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, 4, 4, 1, 128, 4, true, RequireExt<&Extensions::textureCompressionS3TCsRGB>, AlwaysSupported, NeverSupported,      NeverSupported, NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, 4, 4, 1, 128, 4, true, RequireExt<&Extensions::textureCompressionS3TCsRGB>, AlwaysSupported, NeverSupported,      NeverSupported, NeverSupported);
    
        // From GL_KHR_texture_compression_astc_ldr and KHR_texture_compression_astc_hdr and GL_OES_texture_compression_astc
        //                       | Internal format                          | W | H |D | BS |CC| SRGB | Texture supported                                    | Filterable     | Texture attachment | Renderbuffer  | Blend
        AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_4x4_KHR,            4,  4, 1, 128, 4, false, RequireExt<&Extensions::textureCompressionASTCLDRKHR>, AlwaysSupported, NeverSupported,      NeverSupported, NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_5x4_KHR,            5,  4, 1, 128, 4, false, RequireExt<&Extensions::textureCompressionASTCLDRKHR>, AlwaysSupported, NeverSupported,      NeverSupported, NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_5x5_KHR,            5,  5, 1, 128, 4, false, RequireExt<&Extensions::textureCompressionASTCLDRKHR>, AlwaysSupported, NeverSupported,      NeverSupported, NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_6x5_KHR,            6,  5, 1, 128, 4, false, RequireExt<&Extensions::textureCompressionASTCLDRKHR>, AlwaysSupported, NeverSupported,      NeverSupported, NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_6x6_KHR,            6,  6, 1, 128, 4, false, RequireExt<&Extensions::textureCompressionASTCLDRKHR>, AlwaysSupported, NeverSupported,      NeverSupported, NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_8x5_KHR,            8,  5, 1, 128, 4, false, RequireExt<&Extensions::textureCompressionASTCLDRKHR>, AlwaysSupported, NeverSupported,      NeverSupported, NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_8x6_KHR,            8,  6, 1, 128, 4, false, RequireExt<&Extensions::textureCompressionASTCLDRKHR>, AlwaysSupported, NeverSupported,      NeverSupported, NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_8x8_KHR,            8,  8, 1, 128, 4, false, RequireExt<&Extensions::textureCompressionASTCLDRKHR>, AlwaysSupported, NeverSupported,      NeverSupported, NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_10x5_KHR,          10,  5, 1, 128, 4, false, RequireExt<&Extensions::textureCompressionASTCLDRKHR>, AlwaysSupported, NeverSupported,      NeverSupported, NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_10x6_KHR,          10,  6, 1, 128, 4, false, RequireExt<&Extensions::textureCompressionASTCLDRKHR>, AlwaysSupported, NeverSupported,      NeverSupported, NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_10x8_KHR,          10,  8, 1, 128, 4, false, RequireExt<&Extensions::textureCompressionASTCLDRKHR>, AlwaysSupported, NeverSupported,      NeverSupported, NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_10x10_KHR,         10, 10, 1, 128, 4, false, RequireExt<&Extensions::textureCompressionASTCLDRKHR>, AlwaysSupported, NeverSupported,      NeverSupported, NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_12x10_KHR,         12, 10, 1, 128, 4, false, RequireExt<&Extensions::textureCompressionASTCLDRKHR>, AlwaysSupported, NeverSupported,      NeverSupported, NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_12x12_KHR,         12, 12, 1, 128, 4, false, RequireExt<&Extensions::textureCompressionASTCLDRKHR>, AlwaysSupported, NeverSupported,      NeverSupported, NeverSupported);
    
        AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR,    4,  4, 1, 128, 4, true,  RequireExt<&Extensions::textureCompressionASTCLDRKHR>, AlwaysSupported, NeverSupported,      NeverSupported, NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR,    5,  4, 1, 128, 4, true,  RequireExt<&Extensions::textureCompressionASTCLDRKHR>, AlwaysSupported, NeverSupported,      NeverSupported, NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR,    5,  5, 1, 128, 4, true,  RequireExt<&Extensions::textureCompressionASTCLDRKHR>, AlwaysSupported, NeverSupported,      NeverSupported, NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR,    6,  5, 1, 128, 4, true,  RequireExt<&Extensions::textureCompressionASTCLDRKHR>, AlwaysSupported, NeverSupported,      NeverSupported, NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR,    6,  6, 1, 128, 4, true,  RequireExt<&Extensions::textureCompressionASTCLDRKHR>, AlwaysSupported, NeverSupported,      NeverSupported, NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR,    8,  5, 1, 128, 4, true,  RequireExt<&Extensions::textureCompressionASTCLDRKHR>, AlwaysSupported, NeverSupported,      NeverSupported, NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR,    8,  6, 1, 128, 4, true,  RequireExt<&Extensions::textureCompressionASTCLDRKHR>, AlwaysSupported, NeverSupported,      NeverSupported, NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR,    8,  8, 1, 128, 4, true,  RequireExt<&Extensions::textureCompressionASTCLDRKHR>, AlwaysSupported, NeverSupported,      NeverSupported, NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR,  10,  5, 1, 128, 4, true,  RequireExt<&Extensions::textureCompressionASTCLDRKHR>, AlwaysSupported, NeverSupported,      NeverSupported, NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR,  10,  6, 1, 128, 4, true,  RequireExt<&Extensions::textureCompressionASTCLDRKHR>, AlwaysSupported, NeverSupported,      NeverSupported, NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR,  10,  8, 1, 128, 4, true,  RequireExt<&Extensions::textureCompressionASTCLDRKHR>, AlwaysSupported, NeverSupported,      NeverSupported, NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR, 10, 10, 1, 128, 4, true,  RequireExt<&Extensions::textureCompressionASTCLDRKHR>, AlwaysSupported, NeverSupported,      NeverSupported, NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR, 12, 10, 1, 128, 4, true,  RequireExt<&Extensions::textureCompressionASTCLDRKHR>, AlwaysSupported, NeverSupported,      NeverSupported, NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR, 12, 12, 1, 128, 4, true,  RequireExt<&Extensions::textureCompressionASTCLDRKHR>, AlwaysSupported, NeverSupported,      NeverSupported, NeverSupported);
    
        AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_3x3x3_OES,          3,  3, 3, 128, 4, false, RequireExt<&Extensions::textureCompressionASTCOES>,    AlwaysSupported, NeverSupported,      NeverSupported, NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_4x3x3_OES,          4,  3, 3, 128, 4, false, RequireExt<&Extensions::textureCompressionASTCOES>,    AlwaysSupported, NeverSupported,      NeverSupported, NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_4x4x3_OES,          4,  4, 3, 128, 4, false, RequireExt<&Extensions::textureCompressionASTCOES>,    AlwaysSupported, NeverSupported,      NeverSupported, NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_4x4x4_OES,          4,  4, 4, 128, 4, false, RequireExt<&Extensions::textureCompressionASTCOES>,    AlwaysSupported, NeverSupported,      NeverSupported, NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_5x4x4_OES,          5,  4, 4, 128, 4, false, RequireExt<&Extensions::textureCompressionASTCOES>,    AlwaysSupported, NeverSupported,      NeverSupported, NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_5x5x4_OES,          5,  5, 4, 128, 4, false, RequireExt<&Extensions::textureCompressionASTCOES>,    AlwaysSupported, NeverSupported,      NeverSupported, NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_5x5x5_OES,          5,  5, 5, 128, 4, false, RequireExt<&Extensions::textureCompressionASTCOES>,    AlwaysSupported, NeverSupported,      NeverSupported, NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_6x5x5_OES,          6,  5, 5, 128, 4, false, RequireExt<&Extensions::textureCompressionASTCOES>,    AlwaysSupported, NeverSupported,      NeverSupported, NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_6x6x5_OES,          6,  6, 5, 128, 4, false, RequireExt<&Extensions::textureCompressionASTCOES>,    AlwaysSupported, NeverSupported,      NeverSupported, NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_6x6x6_OES,          6,  6, 6, 128, 4, false, RequireExt<&Extensions::textureCompressionASTCOES>,    AlwaysSupported, NeverSupported,      NeverSupported, NeverSupported);
    
        AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES,  3,  3, 3, 128, 4, true,  RequireExt<&Extensions::textureCompressionASTCOES>,    AlwaysSupported, NeverSupported,      NeverSupported, NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES,  4,  3, 3, 128, 4, true,  RequireExt<&Extensions::textureCompressionASTCOES>,    AlwaysSupported, NeverSupported,      NeverSupported, NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES,  4,  4, 3, 128, 4, true,  RequireExt<&Extensions::textureCompressionASTCOES>,    AlwaysSupported, NeverSupported,      NeverSupported, NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES,  4,  4, 4, 128, 4, true,  RequireExt<&Extensions::textureCompressionASTCOES>,    AlwaysSupported, NeverSupported,      NeverSupported, NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES,  5,  4, 4, 128, 4, true,  RequireExt<&Extensions::textureCompressionASTCOES>,    AlwaysSupported, NeverSupported,      NeverSupported, NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES,  5,  5, 4, 128, 4, true,  RequireExt<&Extensions::textureCompressionASTCOES>,    AlwaysSupported, NeverSupported,      NeverSupported, NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES,  5,  5, 5, 128, 4, true,  RequireExt<&Extensions::textureCompressionASTCOES>,    AlwaysSupported, NeverSupported,      NeverSupported, NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES,  6,  5, 5, 128, 4, true,  RequireExt<&Extensions::textureCompressionASTCOES>,    AlwaysSupported, NeverSupported,      NeverSupported, NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES,  6,  6, 5, 128, 4, true,  RequireExt<&Extensions::textureCompressionASTCOES>,    AlwaysSupported, NeverSupported,      NeverSupported, NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES,  6,  6, 6, 128, 4, true,  RequireExt<&Extensions::textureCompressionASTCOES>,    AlwaysSupported, NeverSupported,      NeverSupported, NeverSupported);
    
        // From EXT_texture_compression_rgtc
        //                       | Internal format                        | W | H |D | BS |CC| SRGB | Texture supported                              | Filterable     | Texture attachment | Renderbuffer  | Blend
        AddCompressedFormat(&map, GL_COMPRESSED_RED_RGTC1_EXT,              4,  4, 1,  64, 1, false, RequireExt<&Extensions::textureCompressionRGTC>, AlwaysSupported, NeverSupported,      NeverSupported, NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_SIGNED_RED_RGTC1_EXT,       4,  4, 1,  64, 1, false, RequireExt<&Extensions::textureCompressionRGTC>, AlwaysSupported, NeverSupported,      NeverSupported, NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_RED_GREEN_RGTC2_EXT,        4,  4, 1, 128, 2, false, RequireExt<&Extensions::textureCompressionRGTC>, AlwaysSupported, NeverSupported,      NeverSupported, NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT, 4,  4, 1, 128, 2, false, RequireExt<&Extensions::textureCompressionRGTC>, AlwaysSupported, NeverSupported,      NeverSupported, NeverSupported);
    
        // From EXT_texture_compression_bptc
        //                       | Internal format                         | W | H |D | BS |CC| SRGB | Texture supported                              | Filterable     | Texture attachment | Renderbuffer  | Blend
        AddCompressedFormat(&map, GL_COMPRESSED_RGBA_BPTC_UNORM_EXT,         4,  4, 1, 128, 4, false, RequireExt<&Extensions::textureCompressionBPTC>, AlwaysSupported, NeverSupported,      NeverSupported, NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT,   4,  4, 1, 128, 4, true,  RequireExt<&Extensions::textureCompressionBPTC>, AlwaysSupported, NeverSupported,      NeverSupported, NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT,   4,  4, 1, 128, 4, false, RequireExt<&Extensions::textureCompressionBPTC>, AlwaysSupported, NeverSupported,      NeverSupported, NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT, 4,  4, 1, 128, 4, false, RequireExt<&Extensions::textureCompressionBPTC>, AlwaysSupported, NeverSupported,      NeverSupported, NeverSupported);
    
        // From GL_IMG_texture_compression_pvrtc
        //                       | Internal format                       | W | H | D | BS |CC| SRGB | Texture supported                                 | Filterable     | Texture attachment | Renderbuffer  | Blend
        AddCompressedFormat(&map, GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG,      4,  4,  1,  64,  3, false, RequireExt<&Extensions::compressedTexturePVRTC>,    AlwaysSupported, NeverSupported,      NeverSupported, NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG,      8,  4,  1,  64,  3, false, RequireExt<&Extensions::compressedTexturePVRTC>,    AlwaysSupported, NeverSupported,      NeverSupported, NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG,     4,  4,  1,  64,  4, false, RequireExt<&Extensions::compressedTexturePVRTC>,    AlwaysSupported, NeverSupported,      NeverSupported, NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG,     8,  4,  1,  64,  4, false, RequireExt<&Extensions::compressedTexturePVRTC>,    AlwaysSupported, NeverSupported,      NeverSupported, NeverSupported);
    
        // From GL_EXT_pvrtc_sRGB
        //                       | Internal format                             | W | H | D | BS |CC| SRGB | Texture supported                                     | Filterable     | Texture attachment | Renderbuffer  | Blend
        AddCompressedFormat(&map, GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT,           8,  4,  1,  64,  3, true, RequireExt<&Extensions::compressedTexturePVRTCsRGB>,    AlwaysSupported, NeverSupported,      NeverSupported, NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT,           4,  4,  1,  64,  3, true, RequireExt<&Extensions::compressedTexturePVRTCsRGB>,    AlwaysSupported, NeverSupported,      NeverSupported, NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT,     8,  4,  1,  64,  4, true, RequireExt<&Extensions::compressedTexturePVRTCsRGB>,    AlwaysSupported, NeverSupported,      NeverSupported, NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT,     4,  4,  1,  64,  4, true, RequireExt<&Extensions::compressedTexturePVRTCsRGB>,    AlwaysSupported, NeverSupported,      NeverSupported, NeverSupported);
    
        // For STENCIL_INDEX8 we chose a normalized component type for the following reasons:
        // - Multisampled buffer are disallowed for non-normalized integer component types and we want to support it for STENCIL_INDEX8
        // - All other stencil formats (all depth-stencil) are either float or normalized
        // - It affects only validation of internalformat in RenderbufferStorageMultisample.
        //                         | Internal format  |sized|D |S |X | Format    | Type            | Component type        | Texture supported | Filterable    | Texture attachment | Renderbuffer   | Blend
        AddDepthStencilFormat(&map, GL_STENCIL_INDEX8, true, 0, 8, 0, GL_STENCIL, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, RequireES<1, 0>,    NeverSupported, RequireES<1, 0>,     RequireES<1, 0>, RequireES<1, 0>);
    
        // From GL_ANGLE_lossy_etc_decode
        //                       | Internal format                                                |W |H |D |BS |CC| SRGB | Texture supported                      | Filterable     | Texture attachment | Renderbuffer  | Blend
        AddCompressedFormat(&map, GL_ETC1_RGB8_LOSSY_DECODE_ANGLE,                                 4, 4, 1, 64, 3, false, RequireExt<&Extensions::lossyETCDecode>, AlwaysSupported, NeverSupported,      NeverSupported, NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_RGB8_LOSSY_DECODE_ETC2_ANGLE,                      4, 4, 1, 64, 3, false, RequireExt<&Extensions::lossyETCDecode>, AlwaysSupported, NeverSupported,      NeverSupported, NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_LOSSY_DECODE_ETC2_ANGLE,                     4, 4, 1, 64, 3, true,  RequireExt<&Extensions::lossyETCDecode>, AlwaysSupported, NeverSupported,      NeverSupported, NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE,  4, 4, 1, 64, 3, false, RequireExt<&Extensions::lossyETCDecode>, AlwaysSupported, NeverSupported,      NeverSupported, NeverSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE, 4, 4, 1, 64, 3, true,  RequireExt<&Extensions::lossyETCDecode>, AlwaysSupported, NeverSupported,      NeverSupported, NeverSupported);
    
        // From GL_EXT_texture_norm16
        //                 | Internal format    |sized| R | G | B | A |S | Format | Type             | Component type        | SRGB | Texture supported                     | Filterable     | Texture attachment                    | Renderbuffer                          | Blend
        AddRGBAFormat(&map, GL_R16_EXT,          true, 16,  0,  0,  0, 0, GL_RED,  GL_UNSIGNED_SHORT, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureNorm16>, AlwaysSupported, RequireExt<&Extensions::textureNorm16>, RequireExt<&Extensions::textureNorm16>, RequireExt<&Extensions::textureNorm16>);
        AddRGBAFormat(&map, GL_R16_SNORM_EXT,    true, 16,  0,  0,  0, 0, GL_RED,  GL_SHORT,          GL_SIGNED_NORMALIZED,   false, RequireExt<&Extensions::textureNorm16>, AlwaysSupported, NeverSupported,                         NeverSupported,                         NeverSupported);
        AddRGBAFormat(&map, GL_RG16_EXT,         true, 16, 16,  0,  0, 0, GL_RG,   GL_UNSIGNED_SHORT, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureNorm16>, AlwaysSupported, RequireExt<&Extensions::textureNorm16>, RequireExt<&Extensions::textureNorm16>, RequireExt<&Extensions::textureNorm16>);
        AddRGBAFormat(&map, GL_RG16_SNORM_EXT,   true, 16, 16,  0,  0, 0, GL_RG,   GL_SHORT,          GL_SIGNED_NORMALIZED,   false, RequireExt<&Extensions::textureNorm16>, AlwaysSupported, NeverSupported,                         NeverSupported,                         NeverSupported);
        AddRGBAFormat(&map, GL_RGB16_EXT,        true, 16, 16, 16,  0, 0, GL_RGB,  GL_UNSIGNED_SHORT, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureNorm16>, AlwaysSupported, NeverSupported,                         NeverSupported,                         NeverSupported);
        AddRGBAFormat(&map, GL_RGB16_SNORM_EXT,  true, 16, 16, 16,  0, 0, GL_RGB,  GL_SHORT,          GL_SIGNED_NORMALIZED,   false, RequireExt<&Extensions::textureNorm16>, AlwaysSupported, NeverSupported,                         NeverSupported,                         NeverSupported);
        AddRGBAFormat(&map, GL_RGBA16_EXT,       true, 16, 16, 16, 16, 0, GL_RGBA, GL_UNSIGNED_SHORT, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureNorm16>, AlwaysSupported, RequireExt<&Extensions::textureNorm16>, RequireExt<&Extensions::textureNorm16>, RequireExt<&Extensions::textureNorm16>);
        AddRGBAFormat(&map, GL_RGBA16_SNORM_EXT, true, 16, 16, 16, 16, 0, GL_RGBA, GL_SHORT,          GL_SIGNED_NORMALIZED,   false, RequireExt<&Extensions::textureNorm16>, AlwaysSupported, NeverSupported,                         NeverSupported,                         NeverSupported);
    
        // From EXT_texture_sRGB_R8
        //                 | Internal format    |sized| R | G | B | A |S | Format | Type             | Component type        | SRGB | Texture supported                     | Filterable     | Texture attachment                    | Renderbuffer                          | Blend
        AddRGBAFormat(&map, GL_SR8_EXT,          true,  8,  0,  0,  0, 0, GL_RED,  GL_UNSIGNED_BYTE,  GL_UNSIGNED_NORMALIZED, true,  RequireExt<&Extensions::sRGBR8EXT>,     AlwaysSupported, NeverSupported,                         NeverSupported,                         NeverSupported);
    
        // Unsized formats
        //                 | Internal format  |sized | R | G | B | A |S | Format           | Type                          | Component type        | SRGB | Texture supported                               | Filterable     | Texture attachment                            | Renderbuffer  | Blend
        AddRGBAFormat(&map, GL_RED,            false,  8,  0,  0,  0, 0, GL_RED,            GL_UNSIGNED_BYTE,               GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureRG>,               AlwaysSupported, RequireExt<&Extensions::textureRG>,             NeverSupported, NeverSupported);
        AddRGBAFormat(&map, GL_RED,            false,  8,  0,  0,  0, 0, GL_RED,            GL_BYTE,                        GL_SIGNED_NORMALIZED,   false, NeverSupported,                                   NeverSupported,  NeverSupported,                                 NeverSupported, NeverSupported);
        AddRGBAFormat(&map, GL_RED,            false, 16,  0,  0,  0, 0, GL_RED,            GL_UNSIGNED_SHORT,              GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureNorm16>,           AlwaysSupported, RequireExt<&Extensions::textureNorm16>,         NeverSupported, NeverSupported);
        AddRGBAFormat(&map, GL_RG,             false,  8,  8,  0,  0, 0, GL_RG,             GL_UNSIGNED_BYTE,               GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureRG>,               AlwaysSupported, RequireExt<&Extensions::textureRG>,             NeverSupported, NeverSupported);
        AddRGBAFormat(&map, GL_RG,             false,  8,  8,  0,  0, 0, GL_RG,             GL_BYTE,                        GL_SIGNED_NORMALIZED,   false, NeverSupported,                                   NeverSupported,  NeverSupported,                                 NeverSupported, NeverSupported);
        AddRGBAFormat(&map, GL_RG,             false, 16, 16,  0,  0, 0, GL_RG,             GL_UNSIGNED_SHORT,              GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureNorm16>,           AlwaysSupported, RequireExt<&Extensions::textureNorm16>,         NeverSupported, NeverSupported);
        AddRGBAFormat(&map, GL_RGB,            false,  8,  8,  8,  0, 0, GL_RGB,            GL_UNSIGNED_BYTE,               GL_UNSIGNED_NORMALIZED, false, AlwaysSupported,                                  AlwaysSupported, RequireES<2, 0>,                                NeverSupported, NeverSupported);
        AddRGBAFormat(&map, GL_RGB,            false,  5,  6,  5,  0, 0, GL_RGB,            GL_UNSIGNED_SHORT_5_6_5,        GL_UNSIGNED_NORMALIZED, false, AlwaysSupported,                                  AlwaysSupported, RequireES<2, 0>,                                NeverSupported, NeverSupported);
        AddRGBAFormat(&map, GL_RGB,            false,  8,  8,  8,  0, 0, GL_RGB,            GL_BYTE,                        GL_SIGNED_NORMALIZED,   false, NeverSupported,                                   NeverSupported,  NeverSupported,                                 NeverSupported, NeverSupported);
        AddRGBAFormat(&map, GL_RGB,            false, 10, 10, 10,  0, 0, GL_RGB,            GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureFormat2101010REV>, AlwaysSupported, NeverSupported,                                 NeverSupported, NeverSupported);
        AddRGBAFormat(&map, GL_RGBA,           false,  4,  4,  4,  4, 0, GL_RGBA,           GL_UNSIGNED_SHORT_4_4_4_4,      GL_UNSIGNED_NORMALIZED, false, AlwaysSupported,                                  AlwaysSupported, RequireES<2, 0>,                                NeverSupported, NeverSupported);
        AddRGBAFormat(&map, GL_RGBA,           false,  5,  5,  5,  1, 0, GL_RGBA,           GL_UNSIGNED_SHORT_5_5_5_1,      GL_UNSIGNED_NORMALIZED, false, AlwaysSupported,                                  AlwaysSupported, RequireES<2, 0>,                                NeverSupported, NeverSupported);
        AddRGBAFormat(&map, GL_RGBA,           false,  8,  8,  8,  8, 0, GL_RGBA,           GL_UNSIGNED_BYTE,               GL_UNSIGNED_NORMALIZED, false, AlwaysSupported,                                  AlwaysSupported, RequireES<2, 0>,                                NeverSupported, NeverSupported);
        AddRGBAFormat(&map, GL_RGBA,           false, 16, 16, 16, 16, 0, GL_RGBA,           GL_UNSIGNED_SHORT,              GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureNorm16>,           AlwaysSupported, RequireExt<&Extensions::textureNorm16>,         NeverSupported, NeverSupported);
        AddRGBAFormat(&map, GL_RGBA,           false, 10, 10, 10,  2, 0, GL_RGBA,           GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureFormat2101010REV>, AlwaysSupported, NeverSupported,                                 NeverSupported, NeverSupported);
        AddRGBAFormat(&map, GL_RGBA,           false,  8,  8,  8,  8, 0, GL_RGBA,           GL_BYTE,                        GL_SIGNED_NORMALIZED,   false, NeverSupported,                                   NeverSupported,  NeverSupported,                                 NeverSupported, NeverSupported);
        AddRGBAFormat(&map, GL_SRGB,           false,  8,  8,  8,  0, 0, GL_SRGB,           GL_UNSIGNED_BYTE,               GL_UNSIGNED_NORMALIZED, true,  RequireExt<&Extensions::sRGB>,                    AlwaysSupported, NeverSupported,                                 NeverSupported, NeverSupported);
        AddRGBAFormat(&map, GL_SRGB_ALPHA_EXT, false,  8,  8,  8,  8, 0, GL_SRGB_ALPHA_EXT, GL_UNSIGNED_BYTE,               GL_UNSIGNED_NORMALIZED, true,  RequireExt<&Extensions::sRGB>,                    AlwaysSupported, RequireExt<&Extensions::sRGB>,                  NeverSupported, NeverSupported);
    #if defined(ANGLE_PLATFORM_IOS) && !defined(ANGLE_PLATFORM_MACCATALYST)
        AddRGBAFormat(&map, GL_BGRA_EXT,       false,  8,  8,  8,  8, 0, GL_BGRA_EXT,       GL_UNSIGNED_BYTE,               GL_UNSIGNED_NORMALIZED, false, RequireES<2, 0>,                                  AlwaysSupported, RequireES<2, 0>,                                NeverSupported, NeverSupported);
    #else
        AddRGBAFormat(&map, GL_BGRA_EXT,       false,  8,  8,  8,  8, 0, GL_BGRA_EXT,       GL_UNSIGNED_BYTE,               GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureFormatBGRA8888>,   AlwaysSupported, RequireExt<&Extensions::textureFormatBGRA8888>, NeverSupported, NeverSupported);
    #endif
    
        // Unsized integer formats
        //                 |Internal format |sized | R | G | B | A |S | Format         | Type                          | Component type | SRGB | Texture supported | Filterable    | Texture attachment | Renderbuffer  | Blend
        AddRGBAFormat(&map, GL_RED_INTEGER,  false,  8,  0,  0,  0, 0, GL_RED_INTEGER,  GL_BYTE,                        GL_INT,          false, RequireES<3, 0>,    NeverSupported, NeverSupported,      NeverSupported, NeverSupported);
        AddRGBAFormat(&map, GL_RED_INTEGER,  false,  8,  0,  0,  0, 0, GL_RED_INTEGER,  GL_UNSIGNED_BYTE,               GL_UNSIGNED_INT, false, RequireES<3, 0>,    NeverSupported, NeverSupported,      NeverSupported, NeverSupported);
        AddRGBAFormat(&map, GL_RED_INTEGER,  false, 16,  0,  0,  0, 0, GL_RED_INTEGER,  GL_SHORT,                       GL_INT,          false, RequireES<3, 0>,    NeverSupported, NeverSupported,      NeverSupported, NeverSupported);
        AddRGBAFormat(&map, GL_RED_INTEGER,  false, 16,  0,  0,  0, 0, GL_RED_INTEGER,  GL_UNSIGNED_SHORT,              GL_UNSIGNED_INT, false, RequireES<3, 0>,    NeverSupported, NeverSupported,      NeverSupported, NeverSupported);
        AddRGBAFormat(&map, GL_RED_INTEGER,  false, 32,  0,  0,  0, 0, GL_RED_INTEGER,  GL_INT,                         GL_INT,          false, RequireES<3, 0>,    NeverSupported, NeverSupported,      NeverSupported, NeverSupported);
        AddRGBAFormat(&map, GL_RED_INTEGER,  false, 32,  0,  0,  0, 0, GL_RED_INTEGER,  GL_UNSIGNED_INT,                GL_UNSIGNED_INT, false, RequireES<3, 0>,    NeverSupported, NeverSupported,      NeverSupported, NeverSupported);
        AddRGBAFormat(&map, GL_RG_INTEGER,   false,  8,  8,  0,  0, 0, GL_RG_INTEGER,   GL_BYTE,                        GL_INT,          false, RequireES<3, 0>,    NeverSupported, NeverSupported,      NeverSupported, NeverSupported);
        AddRGBAFormat(&map, GL_RG_INTEGER,   false,  8,  8,  0,  0, 0, GL_RG_INTEGER,   GL_UNSIGNED_BYTE,               GL_UNSIGNED_INT, false, RequireES<3, 0>,    NeverSupported, NeverSupported,      NeverSupported, NeverSupported);
        AddRGBAFormat(&map, GL_RG_INTEGER,   false, 16, 16,  0,  0, 0, GL_RG_INTEGER,   GL_SHORT,                       GL_INT,          false, RequireES<3, 0>,    NeverSupported, NeverSupported,      NeverSupported, NeverSupported);
        AddRGBAFormat(&map, GL_RG_INTEGER,   false, 16, 16,  0,  0, 0, GL_RG_INTEGER,   GL_UNSIGNED_SHORT,              GL_UNSIGNED_INT, false, RequireES<3, 0>,    NeverSupported, NeverSupported,      NeverSupported, NeverSupported);
        AddRGBAFormat(&map, GL_RG_INTEGER,   false, 32, 32,  0,  0, 0, GL_RG_INTEGER,   GL_INT,                         GL_INT,          false, RequireES<3, 0>,    NeverSupported, NeverSupported,      NeverSupported, NeverSupported);
        AddRGBAFormat(&map, GL_RG_INTEGER,   false, 32, 32,  0,  0, 0, GL_RG_INTEGER,   GL_UNSIGNED_INT,                GL_UNSIGNED_INT, false, RequireES<3, 0>,    NeverSupported, NeverSupported,      NeverSupported, NeverSupported);
        AddRGBAFormat(&map, GL_RGB_INTEGER,  false,  8,  8,  8,  0, 0, GL_RGB_INTEGER,  GL_BYTE,                        GL_INT,          false, RequireES<3, 0>,    NeverSupported, NeverSupported,      NeverSupported, NeverSupported);
        AddRGBAFormat(&map, GL_RGB_INTEGER,  false,  8,  8,  8,  0, 0, GL_RGB_INTEGER,  GL_UNSIGNED_BYTE,               GL_UNSIGNED_INT, false, RequireES<3, 0>,    NeverSupported, NeverSupported,      NeverSupported, NeverSupported);
        AddRGBAFormat(&map, GL_RGB_INTEGER,  false, 16, 16, 16,  0, 0, GL_RGB_INTEGER,  GL_SHORT,                       GL_INT,          false, RequireES<3, 0>,    NeverSupported, NeverSupported,      NeverSupported, NeverSupported);
        AddRGBAFormat(&map, GL_RGB_INTEGER,  false, 16, 16, 16,  0, 0, GL_RGB_INTEGER,  GL_UNSIGNED_SHORT,              GL_UNSIGNED_INT, false, RequireES<3, 0>,    NeverSupported, NeverSupported,      NeverSupported, NeverSupported);
        AddRGBAFormat(&map, GL_RGB_INTEGER,  false, 32, 32, 32,  0, 0, GL_RGB_INTEGER,  GL_INT,                         GL_INT,          false, RequireES<3, 0>,    NeverSupported, NeverSupported,      NeverSupported, NeverSupported);
        AddRGBAFormat(&map, GL_RGB_INTEGER,  false, 32, 32, 32,  0, 0, GL_RGB_INTEGER,  GL_UNSIGNED_INT,                GL_UNSIGNED_INT, false, RequireES<3, 0>,    NeverSupported, NeverSupported,      NeverSupported, NeverSupported);
        AddRGBAFormat(&map, GL_RGBA_INTEGER, false,  8,  8,  8,  8, 0, GL_RGBA_INTEGER, GL_BYTE,                        GL_INT,          false, RequireES<3, 0>,    NeverSupported, NeverSupported,      NeverSupported, NeverSupported);
        AddRGBAFormat(&map, GL_RGBA_INTEGER, false,  8,  8,  8,  8, 0, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE,               GL_UNSIGNED_INT, false, RequireES<3, 0>,    NeverSupported, NeverSupported,      NeverSupported, NeverSupported);
        AddRGBAFormat(&map, GL_RGBA_INTEGER, false, 16, 16, 16, 16, 0, GL_RGBA_INTEGER, GL_SHORT,                       GL_INT,          false, RequireES<3, 0>,    NeverSupported, NeverSupported,      NeverSupported, NeverSupported);
        AddRGBAFormat(&map, GL_RGBA_INTEGER, false, 16, 16, 16, 16, 0, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT,              GL_UNSIGNED_INT, false, RequireES<3, 0>,    NeverSupported, NeverSupported,      NeverSupported, NeverSupported);
        AddRGBAFormat(&map, GL_RGBA_INTEGER, false, 32, 32, 32, 32, 0, GL_RGBA_INTEGER, GL_INT,                         GL_INT,          false, RequireES<3, 0>,    NeverSupported, NeverSupported,      NeverSupported, NeverSupported);
        AddRGBAFormat(&map, GL_RGBA_INTEGER, false, 32, 32, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT,                GL_UNSIGNED_INT, false, RequireES<3, 0>,    NeverSupported, NeverSupported,      NeverSupported, NeverSupported);
        AddRGBAFormat(&map, GL_RGBA_INTEGER, false, 10, 10, 10,  2, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT, false, RequireES<3, 0>,    NeverSupported, NeverSupported,      NeverSupported, NeverSupported);
    
        // Unsized floating point formats
        //                 |Internal format |sized | R | G | B | A |S | Format | Type                           | Comp    | SRGB | Texture supported                                                         | Filterable                                     | Texture attachment                             | Renderbuffer  | Blend
        AddRGBAFormat(&map, GL_RED,          false, 16,  0,  0,  0, 0, GL_RED,  GL_HALF_FLOAT,                   GL_FLOAT, false, NeverSupported,                                                             NeverSupported,                                  NeverSupported,                                  NeverSupported, NeverSupported);
        AddRGBAFormat(&map, GL_RG,           false, 16, 16,  0,  0, 0, GL_RG,   GL_HALF_FLOAT,                   GL_FLOAT, false, NeverSupported,                                                             NeverSupported,                                  NeverSupported,                                  NeverSupported, NeverSupported);
        AddRGBAFormat(&map, GL_RGB,          false, 16, 16, 16,  0, 0, GL_RGB,  GL_HALF_FLOAT,                   GL_FLOAT, false, NeverSupported,                                                             NeverSupported,                                  NeverSupported,                                  NeverSupported, NeverSupported);
        AddRGBAFormat(&map, GL_RGBA,         false, 16, 16, 16, 16, 0, GL_RGBA, GL_HALF_FLOAT,                   GL_FLOAT, false, NeverSupported,                                                             NeverSupported,                                  NeverSupported,                                  NeverSupported, NeverSupported);
        AddRGBAFormat(&map, GL_RED,          false, 16,  0,  0,  0, 0, GL_RED,  GL_HALF_FLOAT_OES,               GL_FLOAT, false, RequireExtAndExt<&Extensions::textureHalfFloat, &Extensions::textureRG>,    RequireExt<&Extensions::textureHalfFloatLinear>, AlwaysSupported,                                 NeverSupported, NeverSupported);
        AddRGBAFormat(&map, GL_RG,           false, 16, 16,  0,  0, 0, GL_RG,   GL_HALF_FLOAT_OES,               GL_FLOAT, false, RequireExtAndExt<&Extensions::textureHalfFloat, &Extensions::textureRG>,    RequireExt<&Extensions::textureHalfFloatLinear>, AlwaysSupported,                                 NeverSupported, NeverSupported);
        AddRGBAFormat(&map, GL_RGB,          false, 16, 16, 16,  0, 0, GL_RGB,  GL_HALF_FLOAT_OES,               GL_FLOAT, false, RequireExt<&Extensions::textureHalfFloat>,                                  RequireExt<&Extensions::textureHalfFloatLinear>, UnsizedHalfFloatOESRGBATextureAttachmentSupport, NeverSupported, NeverSupported);
        AddRGBAFormat(&map, GL_RGBA,         false, 16, 16, 16, 16, 0, GL_RGBA, GL_HALF_FLOAT_OES,               GL_FLOAT, false, RequireExt<&Extensions::textureHalfFloat>,                                  RequireExt<&Extensions::textureHalfFloatLinear>, UnsizedHalfFloatOESRGBATextureAttachmentSupport, NeverSupported, NeverSupported);
        AddRGBAFormat(&map, GL_RED,          false, 32,  0,  0,  0, 0, GL_RED,  GL_FLOAT,                        GL_FLOAT, false, RequireExtAndExt<&Extensions::textureFloatOES, &Extensions::textureRG>,     RequireExt<&Extensions::textureFloatLinearOES>,  AlwaysSupported,                                 NeverSupported, NeverSupported);
        AddRGBAFormat(&map, GL_RG,           false, 32, 32,  0,  0, 0, GL_RG,   GL_FLOAT,                        GL_FLOAT, false, RequireExtAndExt<&Extensions::textureFloatOES, &Extensions::textureRG>,     RequireExt<&Extensions::textureFloatLinearOES>,  AlwaysSupported,                                 NeverSupported, NeverSupported);
        AddRGBAFormat(&map, GL_RGB,          false, 32, 32, 32,  0, 0, GL_RGB,  GL_FLOAT,                        GL_FLOAT, false, RequireExt<&Extensions::textureFloatOES>,                                   RequireExt<&Extensions::textureFloatLinearOES>,  NeverSupported,                                  NeverSupported, NeverSupported);
        AddRGBAFormat(&map, GL_RGB,          false,  9,  9,  9,  0, 5, GL_RGB,  GL_UNSIGNED_INT_5_9_9_9_REV,     GL_FLOAT, false, NeverSupported,                                                             NeverSupported,                                  NeverSupported,                                  NeverSupported, NeverSupported);
        AddRGBAFormat(&map, GL_RGB,          false, 11, 11, 10,  0, 0, GL_RGB,  GL_UNSIGNED_INT_10F_11F_11F_REV, GL_FLOAT, false, NeverSupported,                                                             NeverSupported,                                  NeverSupported,                                  NeverSupported, NeverSupported);
        AddRGBAFormat(&map, GL_RGBA,         false, 32, 32, 32, 32, 0, GL_RGBA, GL_FLOAT,                        GL_FLOAT, false, RequireExt<&Extensions::textureFloatOES>,                                   RequireExt<&Extensions::textureFloatLinearOES>,  NeverSupported,                                  NeverSupported, NeverSupported);
    
        // Unsized luminance alpha formats
        //                 | Internal format   |sized | L | A | Format            | Type             | Component type        | Texture supported                        | Filterable                                     | Texture attachment | Renderbuffer  | Blend
        AddLUMAFormat(&map, GL_ALPHA,           false,  0,  8, GL_ALPHA,           GL_UNSIGNED_BYTE,  GL_UNSIGNED_NORMALIZED, AlwaysSupported,                           AlwaysSupported,                                 NeverSupported,      NeverSupported, NeverSupported);
        AddLUMAFormat(&map, GL_LUMINANCE,       false,  8,  0, GL_LUMINANCE,       GL_UNSIGNED_BYTE,  GL_UNSIGNED_NORMALIZED, AlwaysSupported,                           AlwaysSupported,                                 NeverSupported,      NeverSupported, NeverSupported);
        AddLUMAFormat(&map, GL_LUMINANCE_ALPHA, false,  8,  8, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE,  GL_UNSIGNED_NORMALIZED, AlwaysSupported,                           AlwaysSupported,                                 NeverSupported,      NeverSupported, NeverSupported);
        AddLUMAFormat(&map, GL_ALPHA,           false,  0, 16, GL_ALPHA,           GL_HALF_FLOAT_OES, GL_FLOAT,               RequireExt<&Extensions::textureHalfFloat>, RequireExt<&Extensions::textureHalfFloatLinear>, NeverSupported,      NeverSupported, NeverSupported);
        AddLUMAFormat(&map, GL_LUMINANCE,       false, 16,  0, GL_LUMINANCE,       GL_HALF_FLOAT_OES, GL_FLOAT,               RequireExt<&Extensions::textureHalfFloat>, RequireExt<&Extensions::textureHalfFloatLinear>, NeverSupported,      NeverSupported, NeverSupported);
        AddLUMAFormat(&map, GL_LUMINANCE_ALPHA, false, 16, 16, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT_OES, GL_FLOAT,               RequireExt<&Extensions::textureHalfFloat>, RequireExt<&Extensions::textureHalfFloatLinear>, NeverSupported,      NeverSupported, NeverSupported);
        AddLUMAFormat(&map, GL_ALPHA,           false,  0, 32, GL_ALPHA,           GL_FLOAT,          GL_FLOAT,               RequireExt<&Extensions::textureFloatOES>,  RequireExt<&Extensions::textureFloatLinearOES>,  NeverSupported,      NeverSupported, NeverSupported);
        AddLUMAFormat(&map, GL_LUMINANCE,       false, 32,  0, GL_LUMINANCE,       GL_FLOAT,          GL_FLOAT,               RequireExt<&Extensions::textureFloatOES>,  RequireExt<&Extensions::textureFloatLinearOES>,  NeverSupported,      NeverSupported, NeverSupported);
        AddLUMAFormat(&map, GL_LUMINANCE_ALPHA, false, 32, 32, GL_LUMINANCE_ALPHA, GL_FLOAT,          GL_FLOAT,               RequireExt<&Extensions::textureFloatOES>,  RequireExt<&Extensions::textureFloatLinearOES>,  NeverSupported,      NeverSupported, NeverSupported);
    
        // Unsized depth stencil formats
        //                         | Internal format   |sized | D |S | X | Format            | Type                             | Component type        | Texture supported                                       | Filterable     | Texture attachment                                                                  | Renderbuffer                                                                       | Blend
        AddDepthStencilFormat(&map, GL_DEPTH_COMPONENT, false, 16, 0,  0, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT,                 GL_UNSIGNED_NORMALIZED, RequireES<1, 0>,                                          AlwaysSupported, RequireExtOrExt<&Extensions::depthTextureANGLE, &Extensions::depthTextureOES>,        RequireExtOrExt<&Extensions::depthTextureANGLE, &Extensions::depthTextureOES>,        RequireExtOrExt<&Extensions::depthTextureANGLE, &Extensions::depthTextureOES>);
        AddDepthStencilFormat(&map, GL_DEPTH_COMPONENT, false, 24, 0,  0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT,                   GL_UNSIGNED_NORMALIZED, RequireES<1, 0>,                                          AlwaysSupported, RequireExtOrExt<&Extensions::depthTextureANGLE, &Extensions::depthTextureOES>,        RequireExtOrExt<&Extensions::depthTextureANGLE, &Extensions::depthTextureOES>,        RequireExtOrExt<&Extensions::depthTextureANGLE, &Extensions::depthTextureOES>);
        AddDepthStencilFormat(&map, GL_DEPTH_COMPONENT, false, 32, 0,  0, GL_DEPTH_COMPONENT, GL_FLOAT,                          GL_FLOAT,               RequireES<1, 0>,                                          AlwaysSupported, RequireES<1, 0>,                                                                      RequireES<1, 0>,                                                                      RequireES<1, 0>);
        AddDepthStencilFormat(&map, GL_DEPTH_COMPONENT, false, 24, 8,  0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT_24_8,              GL_UNSIGNED_NORMALIZED, RequireESOrExt<3, 0, &Extensions::packedDepthStencilOES>, AlwaysSupported, RequireExtAndExt<&Extensions::packedDepthStencilOES, &Extensions::depthTextureANGLE>, RequireExtAndExt<&Extensions::packedDepthStencilOES, &Extensions::depthTextureANGLE>, RequireExtAndExt<&Extensions::packedDepthStencilOES, &Extensions::depthTextureANGLE>);
        AddDepthStencilFormat(&map, GL_DEPTH_STENCIL,   false, 24, 8,  0, GL_DEPTH_STENCIL,   GL_UNSIGNED_INT_24_8,              GL_UNSIGNED_NORMALIZED, RequireESOrExt<3, 0, &Extensions::packedDepthStencilOES>, AlwaysSupported, RequireExtAndExt<&Extensions::packedDepthStencilOES, &Extensions::depthTextureANGLE>, RequireExtAndExt<&Extensions::packedDepthStencilOES, &Extensions::depthTextureANGLE>, RequireExtAndExt<&Extensions::packedDepthStencilOES, &Extensions::depthTextureANGLE>);
        AddDepthStencilFormat(&map, GL_DEPTH_STENCIL,   false, 32, 8, 24, GL_DEPTH_STENCIL,   GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_FLOAT,               RequireESOrExt<3, 0, &Extensions::packedDepthStencilOES>, AlwaysSupported, RequireExt<&Extensions::packedDepthStencilOES>,                                       RequireExt<&Extensions::packedDepthStencilOES>,                                       RequireExt<&Extensions::packedDepthStencilOES>);
        AddDepthStencilFormat(&map, GL_STENCIL,         false,  0, 8,  0, GL_STENCIL,         GL_UNSIGNED_BYTE,                  GL_UNSIGNED_NORMALIZED, RequireES<1, 0>,                                          NeverSupported , RequireES<1, 0>,                                                                      RequireES<1, 0>,                                                                      RequireES<1, 0>);
        AddDepthStencilFormat(&map, GL_STENCIL_INDEX,   false,  0, 8,  0, GL_STENCIL_INDEX,   GL_UNSIGNED_BYTE,                  GL_UNSIGNED_NORMALIZED, RequireES<3, 1>,                                          NeverSupported , RequireES<3, 1>,                                                                      RequireES<3, 1>,                                                                      RequireES<3, 1>);
        // clang-format on
    
        return map;
    }
    
    const InternalFormatInfoMap &GetInternalFormatMap()
    {
        static const angle::base::NoDestructor<InternalFormatInfoMap> formatMap(
            BuildInternalFormatInfoMap());
        return *formatMap;
    }
    
    static FormatSet BuildAllSizedInternalFormatSet()
    {
        FormatSet result;
    
        for (const auto &internalFormat : GetInternalFormatMap())
        {
            for (const auto &type : internalFormat.second)
            {
                if (type.second.sized)
                {
                    // TODO(jmadill): Fix this hack.
                    if (internalFormat.first == GL_BGR565_ANGLEX)
                        continue;
    
                    result.insert(internalFormat.first);
                }
            }
        }
    
        return result;
    }
    
    uint32_t GetPackedTypeInfo(GLenum type)
    {
        switch (type)
        {
            case GL_UNSIGNED_BYTE:
            case GL_BYTE:
            {
                static constexpr uint32_t kPacked = PackTypeInfo(1, false);
                return kPacked;
            }
            case GL_UNSIGNED_SHORT:
            case GL_SHORT:
            case GL_HALF_FLOAT:
            case GL_HALF_FLOAT_OES:
            {
                static constexpr uint32_t kPacked = PackTypeInfo(2, false);
                return kPacked;
            }
            case GL_UNSIGNED_INT:
            case GL_INT:
            case GL_FLOAT:
            {
                static constexpr uint32_t kPacked = PackTypeInfo(4, false);
                return kPacked;
            }
            case GL_UNSIGNED_SHORT_5_6_5:
            case GL_UNSIGNED_SHORT_4_4_4_4:
            case GL_UNSIGNED_SHORT_5_5_5_1:
            case GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT:
            case GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT:
            {
                static constexpr uint32_t kPacked = PackTypeInfo(2, true);
                return kPacked;
            }
            case GL_UNSIGNED_INT_2_10_10_10_REV:
            case GL_UNSIGNED_INT_24_8:
            case GL_UNSIGNED_INT_10F_11F_11F_REV:
            case GL_UNSIGNED_INT_5_9_9_9_REV:
            {
                ASSERT(GL_UNSIGNED_INT_24_8_OES == GL_UNSIGNED_INT_24_8);
                static constexpr uint32_t kPacked = PackTypeInfo(4, true);
                return kPacked;
            }
            case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
            {
                static constexpr uint32_t kPacked = PackTypeInfo(8, true);
                return kPacked;
            }
            default:
            {
                return 0;
            }
        }
    }
    
    const InternalFormat &GetSizedInternalFormatInfo(GLenum internalFormat)
    {
        static const InternalFormat defaultInternalFormat;
        const InternalFormatInfoMap &formatMap = GetInternalFormatMap();
        auto iter                              = formatMap.find(internalFormat);
    
        // Sized internal formats only have one type per entry
        if (iter == formatMap.end() || iter->second.size() != 1)
        {
            return defaultInternalFormat;
        }
    
        const InternalFormat &internalFormatInfo = iter->second.begin()->second;
        if (!internalFormatInfo.sized)
        {
            return defaultInternalFormat;
        }
    
        return internalFormatInfo;
    }
    
    const InternalFormat &GetInternalFormatInfo(GLenum internalFormat, GLenum type)
    {
        static const InternalFormat defaultInternalFormat;
        const InternalFormatInfoMap &formatMap = GetInternalFormatMap();
    
        auto internalFormatIter = formatMap.find(internalFormat);
        if (internalFormatIter == formatMap.end())
        {
            return defaultInternalFormat;
        }
    
        // If the internal format is sized, simply return it without the type check.
        if (internalFormatIter->second.size() == 1 && internalFormatIter->second.begin()->second.sized)
        {
            return internalFormatIter->second.begin()->second;
        }
    
        auto typeIter = internalFormatIter->second.find(type);
        if (typeIter == internalFormatIter->second.end())
        {
            return defaultInternalFormat;
        }
    
        return typeIter->second;
    }
    
    GLuint InternalFormat::computePixelBytes(GLenum formatType) const
    {
        const auto &typeInfo = GetTypeInfo(formatType);
        GLuint components    = typeInfo.specialInterpretation ? 1u : componentCount;
        return components * typeInfo.bytes;
    }
    
    bool InternalFormat::computeRowPitch(GLenum formatType,
                                         GLsizei width,
                                         GLint alignment,
                                         GLint rowLength,
                                         GLuint *resultOut) const
    {
        // Compressed images do not use pack/unpack parameters.
        if (compressed)
        {
            ASSERT(rowLength == 0);
            return computeCompressedImageSize(Extents(width, 1, 1), resultOut);
        }
    
        CheckedNumeric<GLuint> checkedWidth(rowLength > 0 ? rowLength : width);
        CheckedNumeric<GLuint> checkedRowBytes = checkedWidth * computePixelBytes(formatType);
    
        ASSERT(alignment > 0 && isPow2(alignment));
        CheckedNumeric<GLuint> checkedAlignment(alignment);
        auto aligned = rx::roundUp(checkedRowBytes, checkedAlignment);
        return CheckedMathResult(aligned, resultOut);
    }
    
    bool InternalFormat::computeDepthPitch(GLsizei height,
                                           GLint imageHeight,
                                           GLuint rowPitch,
                                           GLuint *resultOut) const
    {
        CheckedNumeric<GLuint> pixelsHeight(imageHeight > 0 ? static_cast<GLuint>(imageHeight)
                                                            : static_cast<GLuint>(height));
    
        CheckedNumeric<GLuint> rowCount;
        if (compressed)
        {
            CheckedNumeric<GLuint> checkedBlockHeight(compressedBlockHeight);
            rowCount = (pixelsHeight + checkedBlockHeight - 1u) / checkedBlockHeight;
        }
        else
        {
            rowCount = pixelsHeight;
        }
    
        CheckedNumeric<GLuint> checkedRowPitch(rowPitch);
    
        return CheckedMathResult(checkedRowPitch * rowCount, resultOut);
    }
    
    bool InternalFormat::computeDepthPitch(GLenum formatType,
                                           GLsizei width,
                                           GLsizei height,
                                           GLint alignment,
                                           GLint rowLength,
                                           GLint imageHeight,
                                           GLuint *resultOut) const
    {
        GLuint rowPitch = 0;
        if (!computeRowPitch(formatType, width, alignment, rowLength, &rowPitch))
        {
            return false;
        }
        return computeDepthPitch(height, imageHeight, rowPitch, resultOut);
    }
    
    bool InternalFormat::computeCompressedImageSize(const Extents &size, GLuint *resultOut) const
    {
        CheckedNumeric<GLuint> checkedWidth(size.width);
        CheckedNumeric<GLuint> checkedHeight(size.height);
        CheckedNumeric<GLuint> checkedDepth(size.depth);
        CheckedNumeric<GLuint> checkedBlockWidth(compressedBlockWidth);
        CheckedNumeric<GLuint> checkedBlockHeight(compressedBlockHeight);
        GLuint minBlockWidth, minBlockHeight;
        std::tie(minBlockWidth, minBlockHeight) = getCompressedImageMinBlocks();
    
        ASSERT(compressed);
        auto numBlocksWide = (checkedWidth + checkedBlockWidth - 1u) / checkedBlockWidth;
        auto numBlocksHigh = (checkedHeight + checkedBlockHeight - 1u) / checkedBlockHeight;
        if (numBlocksWide.IsValid() && numBlocksWide.ValueOrDie() < minBlockWidth)
            numBlocksWide = minBlockWidth;
        if (numBlocksHigh.IsValid() && numBlocksHigh.ValueOrDie() < minBlockHeight)
            numBlocksHigh = minBlockHeight;
        auto bytes = numBlocksWide * numBlocksHigh * pixelBytes * checkedDepth;
        return CheckedMathResult(bytes, resultOut);
    }
    
    std::pair<GLuint, GLuint> InternalFormat::getCompressedImageMinBlocks() const
    {
        GLuint minBlockWidth  = 0;
        GLuint minBlockHeight = 0;
    
        // Per the specification, a PVRTC block needs information from the 3 nearest blocks.
        // GL_IMG_texture_compression_pvrtc specifies the minimum size requirement in pixels, but
        // ANGLE's texture tables are written in terms of blocks. The 4BPP formats use 4x4 blocks, and
        // the 2BPP formats, 8x4 blocks. Therefore, both kinds of formats require a minimum of 2x2
        // blocks.
        switch (internalFormat)
        {
            case GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG:
            case GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG:
            case GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG:
            case GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG:
            case GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT:
            case GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT:
            case GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT:
            case GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT:
                minBlockWidth  = 2;
                minBlockHeight = 2;
                break;
    
            default:
                break;
        }
    
        return std::make_pair(minBlockWidth, minBlockHeight);
    }
    
    bool InternalFormat::computeSkipBytes(GLenum formatType,
                                          GLuint rowPitch,
                                          GLuint depthPitch,
                                          const PixelStoreStateBase &state,
                                          bool is3D,
                                          GLuint *resultOut) const
    {
        CheckedNumeric<GLuint> checkedRowPitch(rowPitch);
        CheckedNumeric<GLuint> checkedDepthPitch(depthPitch);
        CheckedNumeric<GLuint> checkedSkipImages(static_cast<GLuint>(state.skipImages));
        CheckedNumeric<GLuint> checkedSkipRows(static_cast<GLuint>(state.skipRows));
        CheckedNumeric<GLuint> checkedSkipPixels(static_cast<GLuint>(state.skipPixels));
        CheckedNumeric<GLuint> checkedPixelBytes(computePixelBytes(formatType));
        auto checkedSkipImagesBytes = checkedSkipImages * checkedDepthPitch;
        if (!is3D)
        {
            checkedSkipImagesBytes = 0;
        }
        auto skipBytes = checkedSkipImagesBytes + checkedSkipRows * checkedRowPitch +
                         checkedSkipPixels * checkedPixelBytes;
        return CheckedMathResult(skipBytes, resultOut);
    }
    
    bool InternalFormat::computePackUnpackEndByte(GLenum formatType,
                                                  const Extents &size,
                                                  const PixelStoreStateBase &state,
                                                  bool is3D,
                                                  GLuint *resultOut) const
    {
        GLuint rowPitch = 0;
        if (!computeRowPitch(formatType, size.width, state.alignment, state.rowLength, &rowPitch))
        {
            return false;
        }
    
        GLuint depthPitch = 0;
        if (is3D && !computeDepthPitch(size.height, state.imageHeight, rowPitch, &depthPitch))
        {
            return false;
        }
    
        CheckedNumeric<GLuint> checkedCopyBytes(0);
        if (compressed)
        {
            GLuint copyBytes = 0;
            if (!computeCompressedImageSize(size, &copyBytes))
            {
                return false;
            }
            checkedCopyBytes = copyBytes;
        }
        else if (size.height != 0 && (!is3D || size.depth != 0))
        {
            CheckedNumeric<GLuint> bytes = computePixelBytes(formatType);
            checkedCopyBytes += size.width * bytes;
    
            CheckedNumeric<GLuint> heightMinusOne = size.height - 1;
            checkedCopyBytes += heightMinusOne * rowPitch;
    
            if (is3D)
            {
                CheckedNumeric<GLuint> depthMinusOne = size.depth - 1;
                checkedCopyBytes += depthMinusOne * depthPitch;
            }
        }
    
        GLuint skipBytes = 0;
        if (!computeSkipBytes(formatType, rowPitch, depthPitch, state, is3D, &skipBytes))
        {
            return false;
        }
    
        CheckedNumeric<GLuint> endByte = checkedCopyBytes + CheckedNumeric<GLuint>(skipBytes);
    
        return CheckedMathResult(endByte, resultOut);
    }
    
    GLenum GetUnsizedFormat(GLenum internalFormat)
    {
        auto sizedFormatInfo = GetSizedInternalFormatInfo(internalFormat);
        if (sizedFormatInfo.internalFormat != GL_NONE)
        {
            return sizedFormatInfo.format;
        }
    
        return internalFormat;
    }
    
    bool CompressedFormatRequiresWholeImage(GLenum internalFormat)
    {
        // List of compressed texture format that require that the sub-image size is equal to texture's
        // respective mip level's size
        switch (internalFormat)
        {
            case GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG:
            case GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG:
            case GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG:
            case GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG:
            case GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT:
            case GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT:
            case GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT:
            case GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT:
                return true;
    
            default:
                return false;
        }
    }
    
    const FormatSet &GetAllSizedInternalFormats()
    {
        static angle::base::NoDestructor<FormatSet> formatSet(BuildAllSizedInternalFormatSet());
        return *formatSet;
    }
    
    AttributeType GetAttributeType(GLenum enumValue)
    {
        switch (enumValue)
        {
            case GL_FLOAT:
                return ATTRIBUTE_FLOAT;
            case GL_FLOAT_VEC2:
                return ATTRIBUTE_VEC2;
            case GL_FLOAT_VEC3:
                return ATTRIBUTE_VEC3;
            case GL_FLOAT_VEC4:
                return ATTRIBUTE_VEC4;
            case GL_INT:
                return ATTRIBUTE_INT;
            case GL_INT_VEC2:
                return ATTRIBUTE_IVEC2;
            case GL_INT_VEC3:
                return ATTRIBUTE_IVEC3;
            case GL_INT_VEC4:
                return ATTRIBUTE_IVEC4;
            case GL_UNSIGNED_INT:
                return ATTRIBUTE_UINT;
            case GL_UNSIGNED_INT_VEC2:
                return ATTRIBUTE_UVEC2;
            case GL_UNSIGNED_INT_VEC3:
                return ATTRIBUTE_UVEC3;
            case GL_UNSIGNED_INT_VEC4:
                return ATTRIBUTE_UVEC4;
            case GL_FLOAT_MAT2:
                return ATTRIBUTE_MAT2;
            case GL_FLOAT_MAT3:
                return ATTRIBUTE_MAT3;
            case GL_FLOAT_MAT4:
                return ATTRIBUTE_MAT4;
            case GL_FLOAT_MAT2x3:
                return ATTRIBUTE_MAT2x3;
            case GL_FLOAT_MAT2x4:
                return ATTRIBUTE_MAT2x4;
            case GL_FLOAT_MAT3x2:
                return ATTRIBUTE_MAT3x2;
            case GL_FLOAT_MAT3x4:
                return ATTRIBUTE_MAT3x4;
            case GL_FLOAT_MAT4x2:
                return ATTRIBUTE_MAT4x2;
            case GL_FLOAT_MAT4x3:
                return ATTRIBUTE_MAT4x3;
            default:
                UNREACHABLE();
    #if !UNREACHABLE_IS_NORETURN
                return ATTRIBUTE_FLOAT;
    #endif
        }
    }
    
    angle::FormatID GetVertexFormatID(VertexAttribType type,
                                      GLboolean normalized,
                                      GLuint components,
                                      bool pureInteger)
    {
        switch (type)
        {
            case VertexAttribType::Byte:
                switch (components)
                {
                    case 1:
                        if (pureInteger)
                            return angle::FormatID::R8_SINT;
                        if (normalized)
                            return angle::FormatID::R8_SNORM;
                        return angle::FormatID::R8_SSCALED;
                    case 2:
                        if (pureInteger)
                            return angle::FormatID::R8G8_SINT;
                        if (normalized)
                            return angle::FormatID::R8G8_SNORM;
                        return angle::FormatID::R8G8_SSCALED;
                    case 3:
                        if (pureInteger)
                            return angle::FormatID::R8G8B8_SINT;
                        if (normalized)
                            return angle::FormatID::R8G8B8_SNORM;
                        return angle::FormatID::R8G8B8_SSCALED;
                    case 4:
                        if (pureInteger)
                            return angle::FormatID::R8G8B8A8_SINT;
                        if (normalized)
                            return angle::FormatID::R8G8B8A8_SNORM;
                        return angle::FormatID::R8G8B8A8_SSCALED;
                    default:
                        UNREACHABLE();
    #if !UNREACHABLE_IS_NORETURN
                        return angle::FormatID::NONE;
    #endif
                }
            case VertexAttribType::UnsignedByte:
                switch (components)
                {
                    case 1:
                        if (pureInteger)
                            return angle::FormatID::R8_UINT;
                        if (normalized)
                            return angle::FormatID::R8_UNORM;
                        return angle::FormatID::R8_USCALED;
                    case 2:
                        if (pureInteger)
                            return angle::FormatID::R8G8_UINT;
                        if (normalized)
                            return angle::FormatID::R8G8_UNORM;
                        return angle::FormatID::R8G8_USCALED;
                    case 3:
                        if (pureInteger)
                            return angle::FormatID::R8G8B8_UINT;
                        if (normalized)
                            return angle::FormatID::R8G8B8_UNORM;
                        return angle::FormatID::R8G8B8_USCALED;
                    case 4:
                        if (pureInteger)
                            return angle::FormatID::R8G8B8A8_UINT;
                        if (normalized)
                            return angle::FormatID::R8G8B8A8_UNORM;
                        return angle::FormatID::R8G8B8A8_USCALED;
                    default:
                        UNREACHABLE();
    #if !UNREACHABLE_IS_NORETURN
                        return angle::FormatID::NONE;
    #endif
                }
            case VertexAttribType::Short:
                switch (components)
                {
                    case 1:
                        if (pureInteger)
                            return angle::FormatID::R16_SINT;
                        if (normalized)
                            return angle::FormatID::R16_SNORM;
                        return angle::FormatID::R16_SSCALED;
                    case 2:
                        if (pureInteger)
                            return angle::FormatID::R16G16_SINT;
                        if (normalized)
                            return angle::FormatID::R16G16_SNORM;
                        return angle::FormatID::R16G16_SSCALED;
                    case 3:
                        if (pureInteger)
                            return angle::FormatID::R16G16B16_SINT;
                        if (normalized)
                            return angle::FormatID::R16G16B16_SNORM;
                        return angle::FormatID::R16G16B16_SSCALED;
                    case 4:
                        if (pureInteger)
                            return angle::FormatID::R16G16B16A16_SINT;
                        if (normalized)
                            return angle::FormatID::R16G16B16A16_SNORM;
                        return angle::FormatID::R16G16B16A16_SSCALED;
                    default:
                        UNREACHABLE();
    #if !UNREACHABLE_IS_NORETURN
                        return angle::FormatID::NONE;
    #endif
                }
            case VertexAttribType::UnsignedShort:
                switch (components)
                {
                    case 1:
                        if (pureInteger)
                            return angle::FormatID::R16_UINT;
                        if (normalized)
                            return angle::FormatID::R16_UNORM;
                        return angle::FormatID::R16_USCALED;
                    case 2:
                        if (pureInteger)
                            return angle::FormatID::R16G16_UINT;
                        if (normalized)
                            return angle::FormatID::R16G16_UNORM;
                        return angle::FormatID::R16G16_USCALED;
                    case 3:
                        if (pureInteger)
                            return angle::FormatID::R16G16B16_UINT;
                        if (normalized)
                            return angle::FormatID::R16G16B16_UNORM;
                        return angle::FormatID::R16G16B16_USCALED;
                    case 4:
                        if (pureInteger)
                            return angle::FormatID::R16G16B16A16_UINT;
                        if (normalized)
                            return angle::FormatID::R16G16B16A16_UNORM;
                        return angle::FormatID::R16G16B16A16_USCALED;
                    default:
                        UNREACHABLE();
    #if !UNREACHABLE_IS_NORETURN
                        return angle::FormatID::NONE;
    #endif
                }
            case VertexAttribType::Int:
                switch (components)
                {
                    case 1:
                        if (pureInteger)
                            return angle::FormatID::R32_SINT;
                        if (normalized)
                            return angle::FormatID::R32_SNORM;
                        return angle::FormatID::R32_SSCALED;
                    case 2:
                        if (pureInteger)
                            return angle::FormatID::R32G32_SINT;
                        if (normalized)
                            return angle::FormatID::R32G32_SNORM;
                        return angle::FormatID::R32G32_SSCALED;
                    case 3:
                        if (pureInteger)
                            return angle::FormatID::R32G32B32_SINT;
                        if (normalized)
                            return angle::FormatID::R32G32B32_SNORM;
                        return angle::FormatID::R32G32B32_SSCALED;
                    case 4:
                        if (pureInteger)
                            return angle::FormatID::R32G32B32A32_SINT;
                        if (normalized)
                            return angle::FormatID::R32G32B32A32_SNORM;
                        return angle::FormatID::R32G32B32A32_SSCALED;
                    default:
                        UNREACHABLE();
    #if !UNREACHABLE_IS_NORETURN
                        return angle::FormatID::NONE;
    #endif
                }
            case VertexAttribType::UnsignedInt:
                switch (components)
                {
                    case 1:
                        if (pureInteger)
                            return angle::FormatID::R32_UINT;
                        if (normalized)
                            return angle::FormatID::R32_UNORM;
                        return angle::FormatID::R32_USCALED;
                    case 2:
                        if (pureInteger)
                            return angle::FormatID::R32G32_UINT;
                        if (normalized)
                            return angle::FormatID::R32G32_UNORM;
                        return angle::FormatID::R32G32_USCALED;
                    case 3:
                        if (pureInteger)
                            return angle::FormatID::R32G32B32_UINT;
                        if (normalized)
                            return angle::FormatID::R32G32B32_UNORM;
                        return angle::FormatID::R32G32B32_USCALED;
                    case 4:
                        if (pureInteger)
                            return angle::FormatID::R32G32B32A32_UINT;
                        if (normalized)
                            return angle::FormatID::R32G32B32A32_UNORM;
                        return angle::FormatID::R32G32B32A32_USCALED;
                    default:
                        UNREACHABLE();
    #if !UNREACHABLE_IS_NORETURN
                        return angle::FormatID::NONE;
    #endif
                }
            case VertexAttribType::Float:
                switch (components)
                {
                    case 1:
                        return angle::FormatID::R32_FLOAT;
                    case 2:
                        return angle::FormatID::R32G32_FLOAT;
                    case 3:
                        return angle::FormatID::R32G32B32_FLOAT;
                    case 4:
                        return angle::FormatID::R32G32B32A32_FLOAT;
                    default:
                        UNREACHABLE();
    #if !UNREACHABLE_IS_NORETURN
                        return angle::FormatID::NONE;
    #endif
                }
            case VertexAttribType::HalfFloat:
            case VertexAttribType::HalfFloatOES:
                switch (components)
                {
                    case 1:
                        return angle::FormatID::R16_FLOAT;
                    case 2:
                        return angle::FormatID::R16G16_FLOAT;
                    case 3:
                        return angle::FormatID::R16G16B16_FLOAT;
                    case 4:
                        return angle::FormatID::R16G16B16A16_FLOAT;
                    default:
                        UNREACHABLE();
    #if !UNREACHABLE_IS_NORETURN
                        return angle::FormatID::NONE;
    #endif
                }
            case VertexAttribType::Fixed:
                switch (components)
                {
                    case 1:
                        return angle::FormatID::R32_FIXED;
                    case 2:
                        return angle::FormatID::R32G32_FIXED;
                    case 3:
                        return angle::FormatID::R32G32B32_FIXED;
                    case 4:
                        return angle::FormatID::R32G32B32A32_FIXED;
                    default:
                        UNREACHABLE();
    #if !UNREACHABLE_IS_NORETURN
                        return angle::FormatID::NONE;
    #endif
                }
            case VertexAttribType::Int2101010:
                if (pureInteger)
                    return angle::FormatID::R10G10B10A2_SINT;
                if (normalized)
                    return angle::FormatID::R10G10B10A2_SNORM;
                return angle::FormatID::R10G10B10A2_SSCALED;
            case VertexAttribType::UnsignedInt2101010:
                if (pureInteger)
                    return angle::FormatID::R10G10B10A2_UINT;
                if (normalized)
                    return angle::FormatID::R10G10B10A2_UNORM;
                return angle::FormatID::R10G10B10A2_USCALED;
            case VertexAttribType::Int1010102:
                switch (components)
                {
                    case 3:
                        if (pureInteger)
                            return angle::FormatID::X2R10G10B10_SINT_VERTEX;
                        if (normalized)
                            return angle::FormatID::X2R10G10B10_SNORM_VERTEX;
                        return angle::FormatID::X2R10G10B10_SSCALED_VERTEX;
                    case 4:
                        if (pureInteger)
                            return angle::FormatID::A2R10G10B10_SINT_VERTEX;
                        if (normalized)
                            return angle::FormatID::A2R10G10B10_SNORM_VERTEX;
                        return angle::FormatID::A2R10G10B10_SSCALED_VERTEX;
                    default:
                        UNREACHABLE();
    #if !UNREACHABLE_IS_NORETURN
                        return angle::FormatID::NONE;
    #endif
                }
            case VertexAttribType::UnsignedInt1010102:
                switch (components)
                {
                    case 3:
                        if (pureInteger)
                            return angle::FormatID::X2R10G10B10_UINT_VERTEX;
                        if (normalized)
                            return angle::FormatID::X2R10G10B10_UNORM_VERTEX;
                        return angle::FormatID::X2R10G10B10_USCALED_VERTEX;
    
                    case 4:
                        if (pureInteger)
                            return angle::FormatID::A2R10G10B10_UINT_VERTEX;
                        if (normalized)
                            return angle::FormatID::A2R10G10B10_UNORM_VERTEX;
                        return angle::FormatID::A2R10G10B10_USCALED_VERTEX;
                    default:
                        UNREACHABLE();
    #if !UNREACHABLE_IS_NORETURN
                        return angle::FormatID::NONE;
    #endif
                }
            default:
                UNREACHABLE();
    #if !UNREACHABLE_IS_NORETURN
                return angle::FormatID::NONE;
    #endif
        }
    }
    
    angle::FormatID GetVertexFormatID(const VertexAttribute &attrib, VertexAttribType currentValueType)
    {
        if (!attrib.enabled)
        {
            return GetCurrentValueFormatID(currentValueType);
        }
        return attrib.format->id;
    }
    
    angle::FormatID GetCurrentValueFormatID(VertexAttribType currentValueType)
    {
        switch (currentValueType)
        {
            case VertexAttribType::Float:
                return angle::FormatID::R32G32B32A32_FLOAT;
            case VertexAttribType::Int:
                return angle::FormatID::R32G32B32A32_SINT;
            case VertexAttribType::UnsignedInt:
                return angle::FormatID::R32G32B32A32_UINT;
            default:
                UNREACHABLE();
                return angle::FormatID::NONE;
        }
    }
    
    const VertexFormat &GetVertexFormatFromID(angle::FormatID vertexFormatID)
    {
        switch (vertexFormatID)
        {
            case angle::FormatID::R8_SSCALED:
            {
                static const VertexFormat format(GL_BYTE, GL_FALSE, 1, false);
                return format;
            }
            case angle::FormatID::R8_SNORM:
            {
                static const VertexFormat format(GL_BYTE, GL_TRUE, 1, false);
                return format;
            }
            case angle::FormatID::R8G8_SSCALED:
            {
                static const VertexFormat format(GL_BYTE, GL_FALSE, 2, false);
                return format;
            }
            case angle::FormatID::R8G8_SNORM:
            {
                static const VertexFormat format(GL_BYTE, GL_TRUE, 2, false);
                return format;
            }
            case angle::FormatID::R8G8B8_SSCALED:
            {
                static const VertexFormat format(GL_BYTE, GL_FALSE, 3, false);
                return format;
            }
            case angle::FormatID::R8G8B8_SNORM:
            {
                static const VertexFormat format(GL_BYTE, GL_TRUE, 3, false);
                return format;
            }
            case angle::FormatID::R8G8B8A8_SSCALED:
            {
                static const VertexFormat format(GL_BYTE, GL_FALSE, 4, false);
                return format;
            }
            case angle::FormatID::R8G8B8A8_SNORM:
            {
                static const VertexFormat format(GL_BYTE, GL_TRUE, 4, false);
                return format;
            }
            case angle::FormatID::R8_USCALED:
            {
                static const VertexFormat format(GL_UNSIGNED_BYTE, GL_FALSE, 1, false);
                return format;
            }
            case angle::FormatID::R8_UNORM:
            {
                static const VertexFormat format(GL_UNSIGNED_BYTE, GL_TRUE, 1, false);
                return format;
            }
            case angle::FormatID::R8G8_USCALED:
            {
                static const VertexFormat format(GL_UNSIGNED_BYTE, GL_FALSE, 2, false);
                return format;
            }
            case angle::FormatID::R8G8_UNORM:
            {
                static const VertexFormat format(GL_UNSIGNED_BYTE, GL_TRUE, 2, false);
                return format;
            }
            case angle::FormatID::R8G8B8_USCALED:
            {
                static const VertexFormat format(GL_UNSIGNED_BYTE, GL_FALSE, 3, false);
                return format;
            }
            case angle::FormatID::R8G8B8_UNORM:
            {
                static const VertexFormat format(GL_UNSIGNED_BYTE, GL_TRUE, 3, false);
                return format;
            }
            case angle::FormatID::R8G8B8A8_USCALED:
            {
                static const VertexFormat format(GL_UNSIGNED_BYTE, GL_FALSE, 4, false);
                return format;
            }
            case angle::FormatID::R8G8B8A8_UNORM:
            {
                static const VertexFormat format(GL_UNSIGNED_BYTE, GL_TRUE, 4, false);
                return format;
            }
            case angle::FormatID::R16_SSCALED:
            {
                static const VertexFormat format(GL_SHORT, GL_FALSE, 1, false);
                return format;
            }
            case angle::FormatID::R16_SNORM:
            {
                static const VertexFormat format(GL_SHORT, GL_TRUE, 1, false);
                return format;
            }
            case angle::FormatID::R16G16_SSCALED:
            {
                static const VertexFormat format(GL_SHORT, GL_FALSE, 2, false);
                return format;
            }
            case angle::FormatID::R16G16_SNORM:
            {
                static const VertexFormat format(GL_SHORT, GL_TRUE, 2, false);
                return format;
            }
            case angle::FormatID::R16G16B16_SSCALED:
            {
                static const VertexFormat format(GL_SHORT, GL_FALSE, 3, false);
                return format;
            }
            case angle::FormatID::R16G16B16_SNORM:
            {
                static const VertexFormat format(GL_SHORT, GL_TRUE, 3, false);
                return format;
            }
            case angle::FormatID::R16G16B16A16_SSCALED:
            {
                static const VertexFormat format(GL_SHORT, GL_FALSE, 4, false);
                return format;
            }
            case angle::FormatID::R16G16B16A16_SNORM:
            {
                static const VertexFormat format(GL_SHORT, GL_TRUE, 4, false);
                return format;
            }
            case angle::FormatID::R16_USCALED:
            {
                static const VertexFormat format(GL_UNSIGNED_SHORT, GL_FALSE, 1, false);
                return format;
            }
            case angle::FormatID::R16_UNORM:
            {
                static const VertexFormat format(GL_UNSIGNED_SHORT, GL_TRUE, 1, false);
                return format;
            }
            case angle::FormatID::R16G16_USCALED:
            {
                static const VertexFormat format(GL_UNSIGNED_SHORT, GL_FALSE, 2, false);
                return format;
            }
            case angle::FormatID::R16G16_UNORM:
            {
                static const VertexFormat format(GL_UNSIGNED_SHORT, GL_TRUE, 2, false);
                return format;
            }
            case angle::FormatID::R16G16B16_USCALED:
            {
                static const VertexFormat format(GL_UNSIGNED_SHORT, GL_FALSE, 3, false);
                return format;
            }
            case angle::FormatID::R16G16B16_UNORM:
            {
                static const VertexFormat format(GL_UNSIGNED_SHORT, GL_TRUE, 3, false);
                return format;
            }
            case angle::FormatID::R16G16B16A16_USCALED:
            {
                static const VertexFormat format(GL_UNSIGNED_SHORT, GL_FALSE, 4, false);
                return format;
            }
            case angle::FormatID::R16G16B16A16_UNORM:
            {
                static const VertexFormat format(GL_UNSIGNED_SHORT, GL_TRUE, 4, false);
                return format;
            }
            case angle::FormatID::R32_SSCALED:
            {
                static const VertexFormat format(GL_INT, GL_FALSE, 1, false);
                return format;
            }
            case angle::FormatID::R32_SNORM:
            {
                static const VertexFormat format(GL_INT, GL_TRUE, 1, false);
                return format;
            }
            case angle::FormatID::R32G32_SSCALED:
            {
                static const VertexFormat format(GL_INT, GL_FALSE, 2, false);
                return format;
            }
            case angle::FormatID::R32G32_SNORM:
            {
                static const VertexFormat format(GL_INT, GL_TRUE, 2, false);
                return format;
            }
            case angle::FormatID::R32G32B32_SSCALED:
            {
                static const VertexFormat format(GL_INT, GL_FALSE, 3, false);
                return format;
            }
            case angle::FormatID::R32G32B32_SNORM:
            {
                static const VertexFormat format(GL_INT, GL_TRUE, 3, false);
                return format;
            }
            case angle::FormatID::R32G32B32A32_SSCALED:
            {
                static const VertexFormat format(GL_INT, GL_FALSE, 4, false);
                return format;
            }
            case angle::FormatID::R32G32B32A32_SNORM:
            {
                static const VertexFormat format(GL_INT, GL_TRUE, 4, false);
                return format;
            }
            case angle::FormatID::R32_USCALED:
            {
                static const VertexFormat format(GL_UNSIGNED_INT, GL_FALSE, 1, false);
                return format;
            }
            case angle::FormatID::R32_UNORM:
            {
                static const VertexFormat format(GL_UNSIGNED_INT, GL_TRUE, 1, false);
                return format;
            }
            case angle::FormatID::R32G32_USCALED:
            {
                static const VertexFormat format(GL_UNSIGNED_INT, GL_FALSE, 2, false);
                return format;
            }
            case angle::FormatID::R32G32_UNORM:
            {
                static const VertexFormat format(GL_UNSIGNED_INT, GL_TRUE, 2, false);
                return format;
            }
            case angle::FormatID::R32G32B32_USCALED:
            {
                static const VertexFormat format(GL_UNSIGNED_INT, GL_FALSE, 3, false);
                return format;
            }
            case angle::FormatID::R32G32B32_UNORM:
            {
                static const VertexFormat format(GL_UNSIGNED_INT, GL_TRUE, 3, false);
                return format;
            }
            case angle::FormatID::R32G32B32A32_USCALED:
            {
                static const VertexFormat format(GL_UNSIGNED_INT, GL_FALSE, 4, false);
                return format;
            }
            case angle::FormatID::R32G32B32A32_UNORM:
            {
                static const VertexFormat format(GL_UNSIGNED_INT, GL_TRUE, 4, false);
                return format;
            }
            case angle::FormatID::R8_SINT:
            {
                static const VertexFormat format(GL_BYTE, GL_FALSE, 1, true);
                return format;
            }
            case angle::FormatID::R8G8_SINT:
            {
                static const VertexFormat format(GL_BYTE, GL_FALSE, 2, true);
                return format;
            }
            case angle::FormatID::R8G8B8_SINT:
            {
                static const VertexFormat format(GL_BYTE, GL_FALSE, 3, true);
                return format;
            }
            case angle::FormatID::R8G8B8A8_SINT:
            {
                static const VertexFormat format(GL_BYTE, GL_FALSE, 4, true);
                return format;
            }
            case angle::FormatID::R8_UINT:
            {
                static const VertexFormat format(GL_UNSIGNED_BYTE, GL_FALSE, 1, true);
                return format;
            }
            case angle::FormatID::R8G8_UINT:
            {
                static const VertexFormat format(GL_UNSIGNED_BYTE, GL_FALSE, 2, true);
                return format;
            }
            case angle::FormatID::R8G8B8_UINT:
            {
                static const VertexFormat format(GL_UNSIGNED_BYTE, GL_FALSE, 3, true);
                return format;
            }
            case angle::FormatID::R8G8B8A8_UINT:
            {
                static const VertexFormat format(GL_UNSIGNED_BYTE, GL_FALSE, 4, true);
                return format;
            }
            case angle::FormatID::R16_SINT:
            {
                static const VertexFormat format(GL_SHORT, GL_FALSE, 1, true);
                return format;
            }
            case angle::FormatID::R16G16_SINT:
            {
                static const VertexFormat format(GL_SHORT, GL_FALSE, 2, true);
                return format;
            }
            case angle::FormatID::R16G16B16_SINT:
            {
                static const VertexFormat format(GL_SHORT, GL_FALSE, 3, true);
                return format;
            }
            case angle::FormatID::R16G16B16A16_SINT:
            {
                static const VertexFormat format(GL_SHORT, GL_FALSE, 4, true);
                return format;
            }
            case angle::FormatID::R16_UINT:
            {
                static const VertexFormat format(GL_UNSIGNED_SHORT, GL_FALSE, 1, true);
                return format;
            }
            case angle::FormatID::R16G16_UINT:
            {
                static const VertexFormat format(GL_UNSIGNED_SHORT, GL_FALSE, 2, true);
                return format;
            }
            case angle::FormatID::R16G16B16_UINT:
            {
                static const VertexFormat format(GL_UNSIGNED_SHORT, GL_FALSE, 3, true);
                return format;
            }
            case angle::FormatID::R16G16B16A16_UINT:
            {
                static const VertexFormat format(GL_UNSIGNED_SHORT, GL_FALSE, 4, true);
                return format;
            }
            case angle::FormatID::R32_SINT:
            {
                static const VertexFormat format(GL_INT, GL_FALSE, 1, true);
                return format;
            }
            case angle::FormatID::R32G32_SINT:
            {
                static const VertexFormat format(GL_INT, GL_FALSE, 2, true);
                return format;
            }
            case angle::FormatID::R32G32B32_SINT:
            {
                static const VertexFormat format(GL_INT, GL_FALSE, 3, true);
                return format;
            }
            case angle::FormatID::R32G32B32A32_SINT:
            {
                static const VertexFormat format(GL_INT, GL_FALSE, 4, true);
                return format;
            }
            case angle::FormatID::R32_UINT:
            {
                static const VertexFormat format(GL_UNSIGNED_INT, GL_FALSE, 1, true);
                return format;
            }
            case angle::FormatID::R32G32_UINT:
            {
                static const VertexFormat format(GL_UNSIGNED_INT, GL_FALSE, 2, true);
                return format;
            }
            case angle::FormatID::R32G32B32_UINT:
            {
                static const VertexFormat format(GL_UNSIGNED_INT, GL_FALSE, 3, true);
                return format;
            }
            case angle::FormatID::R32G32B32A32_UINT:
            {
                static const VertexFormat format(GL_UNSIGNED_INT, GL_FALSE, 4, true);
                return format;
            }
            case angle::FormatID::R32_FIXED:
            {
                static const VertexFormat format(GL_FIXED, GL_FALSE, 1, false);
                return format;
            }
            case angle::FormatID::R32G32_FIXED:
            {
                static const VertexFormat format(GL_FIXED, GL_FALSE, 2, false);
                return format;
            }
            case angle::FormatID::R32G32B32_FIXED:
            {
                static const VertexFormat format(GL_FIXED, GL_FALSE, 3, false);
                return format;
            }
            case angle::FormatID::R32G32B32A32_FIXED:
            {
                static const VertexFormat format(GL_FIXED, GL_FALSE, 4, false);
                return format;
            }
            case angle::FormatID::R16_FLOAT:
            {
                static const VertexFormat format(GL_HALF_FLOAT, GL_FALSE, 1, false);
                return format;
            }
            case angle::FormatID::R16G16_FLOAT:
            {
                static const VertexFormat format(GL_HALF_FLOAT, GL_FALSE, 2, false);
                return format;
            }
            case angle::FormatID::R16G16B16_FLOAT:
            {
                static const VertexFormat format(GL_HALF_FLOAT, GL_FALSE, 3, false);
                return format;
            }
            case angle::FormatID::R16G16B16A16_FLOAT:
            {
                static const VertexFormat format(GL_HALF_FLOAT, GL_FALSE, 4, false);
                return format;
            }
            case angle::FormatID::R32_FLOAT:
            {
                static const VertexFormat format(GL_FLOAT, GL_FALSE, 1, false);
                return format;
            }
            case angle::FormatID::R32G32_FLOAT:
            {
                static const VertexFormat format(GL_FLOAT, GL_FALSE, 2, false);
                return format;
            }
            case angle::FormatID::R32G32B32_FLOAT:
            {
                static const VertexFormat format(GL_FLOAT, GL_FALSE, 3, false);
                return format;
            }
            case angle::FormatID::R32G32B32A32_FLOAT:
            {
                static const VertexFormat format(GL_FLOAT, GL_FALSE, 4, false);
                return format;
            }
            case angle::FormatID::R10G10B10A2_SSCALED:
            {
                static const VertexFormat format(GL_INT_2_10_10_10_REV, GL_FALSE, 4, false);
                return format;
            }
            case angle::FormatID::R10G10B10A2_USCALED:
            {
                static const VertexFormat format(GL_UNSIGNED_INT_2_10_10_10_REV, GL_FALSE, 4, false);
                return format;
            }
            case angle::FormatID::R10G10B10A2_SNORM:
            {
                static const VertexFormat format(GL_INT_2_10_10_10_REV, GL_TRUE, 4, false);
                return format;
            }
            case angle::FormatID::R10G10B10A2_UNORM:
            {
                static const VertexFormat format(GL_UNSIGNED_INT_2_10_10_10_REV, GL_TRUE, 4, false);
                return format;
            }
            case angle::FormatID::R10G10B10A2_SINT:
            {
                static const VertexFormat format(GL_INT_2_10_10_10_REV, GL_FALSE, 4, true);
                return format;
            }
            case angle::FormatID::R10G10B10A2_UINT:
            {
                static const VertexFormat format(GL_UNSIGNED_INT_2_10_10_10_REV, GL_FALSE, 4, true);
                return format;
            }
            case angle::FormatID::A2R10G10B10_SSCALED_VERTEX:
            {
                static const VertexFormat format(GL_INT_10_10_10_2_OES, GL_FALSE, 4, false);
                return format;
            }
            case angle::FormatID::A2R10G10B10_USCALED_VERTEX:
            {
                static const VertexFormat format(GL_UNSIGNED_INT_10_10_10_2_OES, GL_FALSE, 4, false);
                return format;
            }
            case angle::FormatID::A2R10G10B10_SNORM_VERTEX:
            {
                static const VertexFormat format(GL_INT_10_10_10_2_OES, GL_TRUE, 4, false);
                return format;
            }
            case angle::FormatID::A2R10G10B10_UNORM_VERTEX:
            {
                static const VertexFormat format(GL_UNSIGNED_INT_10_10_10_2_OES, GL_TRUE, 4, false);
                return format;
            }
            case angle::FormatID::A2R10G10B10_SINT_VERTEX:
            {
                static const VertexFormat format(GL_INT_10_10_10_2_OES, GL_FALSE, 4, true);
                return format;
            }
            case angle::FormatID::A2R10G10B10_UINT_VERTEX:
            {
                static const VertexFormat format(GL_UNSIGNED_INT_10_10_10_2_OES, GL_FALSE, 4, true);
                return format;
            }
            case angle::FormatID::X2R10G10B10_SSCALED_VERTEX:
            {
                static const VertexFormat format(GL_INT_10_10_10_2_OES, GL_FALSE, 4, false);
                return format;
            }
            case angle::FormatID::X2R10G10B10_USCALED_VERTEX:
            {
                static const VertexFormat format(GL_UNSIGNED_INT_10_10_10_2_OES, GL_FALSE, 4, false);
                return format;
            }
            case angle::FormatID::X2R10G10B10_SNORM_VERTEX:
            {
                static const VertexFormat format(GL_INT_10_10_10_2_OES, GL_TRUE, 4, false);
                return format;
            }
            case angle::FormatID::X2R10G10B10_UNORM_VERTEX:
            {
                static const VertexFormat format(GL_UNSIGNED_INT_10_10_10_2_OES, GL_TRUE, 4, false);
                return format;
            }
            case angle::FormatID::X2R10G10B10_SINT_VERTEX:
            {
                static const VertexFormat format(GL_INT_10_10_10_2_OES, GL_FALSE, 4, true);
                return format;
            }
            default:
            {
                static const VertexFormat format(GL_NONE, GL_FALSE, 0, false);
                return format;
            }
        }
    }
    
    size_t GetVertexFormatSize(angle::FormatID vertexFormatID)
    {
        switch (vertexFormatID)
        {
            case angle::FormatID::R8_SSCALED:
            case angle::FormatID::R8_SNORM:
            case angle::FormatID::R8_USCALED:
            case angle::FormatID::R8_UNORM:
            case angle::FormatID::R8_SINT:
            case angle::FormatID::R8_UINT:
                return 1;
    
            case angle::FormatID::R8G8_SSCALED:
            case angle::FormatID::R8G8_SNORM:
            case angle::FormatID::R8G8_USCALED:
            case angle::FormatID::R8G8_UNORM:
            case angle::FormatID::R8G8_SINT:
            case angle::FormatID::R8G8_UINT:
            case angle::FormatID::R16_SSCALED:
            case angle::FormatID::R16_SNORM:
            case angle::FormatID::R16_USCALED:
            case angle::FormatID::R16_UNORM:
            case angle::FormatID::R16_SINT:
            case angle::FormatID::R16_UINT:
            case angle::FormatID::R16_FLOAT:
                return 2;
    
            case angle::FormatID::R8G8B8_SSCALED:
            case angle::FormatID::R8G8B8_SNORM:
            case angle::FormatID::R8G8B8_USCALED:
            case angle::FormatID::R8G8B8_UNORM:
            case angle::FormatID::R8G8B8_SINT:
            case angle::FormatID::R8G8B8_UINT:
                return 3;
    
            case angle::FormatID::R8G8B8A8_SSCALED:
            case angle::FormatID::R8G8B8A8_SNORM:
            case angle::FormatID::R8G8B8A8_USCALED:
            case angle::FormatID::R8G8B8A8_UNORM:
            case angle::FormatID::R8G8B8A8_SINT:
            case angle::FormatID::R8G8B8A8_UINT:
            case angle::FormatID::R16G16_SSCALED:
            case angle::FormatID::R16G16_SNORM:
            case angle::FormatID::R16G16_USCALED:
            case angle::FormatID::R16G16_UNORM:
            case angle::FormatID::R16G16_SINT:
            case angle::FormatID::R16G16_UINT:
            case angle::FormatID::R32_SSCALED:
            case angle::FormatID::R32_SNORM:
            case angle::FormatID::R32_USCALED:
            case angle::FormatID::R32_UNORM:
            case angle::FormatID::R32_SINT:
            case angle::FormatID::R32_UINT:
            case angle::FormatID::R16G16_FLOAT:
            case angle::FormatID::R32_FIXED:
            case angle::FormatID::R32_FLOAT:
            case angle::FormatID::R10G10B10A2_SSCALED:
            case angle::FormatID::R10G10B10A2_USCALED:
            case angle::FormatID::R10G10B10A2_SNORM:
            case angle::FormatID::R10G10B10A2_UNORM:
            case angle::FormatID::R10G10B10A2_SINT:
            case angle::FormatID::R10G10B10A2_UINT:
            case angle::FormatID::A2R10G10B10_SSCALED_VERTEX:
            case angle::FormatID::A2R10G10B10_USCALED_VERTEX:
            case angle::FormatID::A2R10G10B10_SINT_VERTEX:
            case angle::FormatID::A2R10G10B10_UINT_VERTEX:
            case angle::FormatID::A2R10G10B10_SNORM_VERTEX:
            case angle::FormatID::A2R10G10B10_UNORM_VERTEX:
            case angle::FormatID::X2R10G10B10_SSCALED_VERTEX:
            case angle::FormatID::X2R10G10B10_USCALED_VERTEX:
            case angle::FormatID::X2R10G10B10_SINT_VERTEX:
            case angle::FormatID::X2R10G10B10_UINT_VERTEX:
            case angle::FormatID::X2R10G10B10_SNORM_VERTEX:
            case angle::FormatID::X2R10G10B10_UNORM_VERTEX:
                return 4;
    
            case angle::FormatID::R16G16B16_SSCALED:
            case angle::FormatID::R16G16B16_SNORM:
            case angle::FormatID::R16G16B16_USCALED:
            case angle::FormatID::R16G16B16_UNORM:
            case angle::FormatID::R16G16B16_SINT:
            case angle::FormatID::R16G16B16_UINT:
            case angle::FormatID::R16G16B16_FLOAT:
                return 6;
    
            case angle::FormatID::R16G16B16A16_SSCALED:
            case angle::FormatID::R16G16B16A16_SNORM:
            case angle::FormatID::R16G16B16A16_USCALED:
            case angle::FormatID::R16G16B16A16_UNORM:
            case angle::FormatID::R16G16B16A16_SINT:
            case angle::FormatID::R16G16B16A16_UINT:
            case angle::FormatID::R32G32_SSCALED:
            case angle::FormatID::R32G32_SNORM:
            case angle::FormatID::R32G32_USCALED:
            case angle::FormatID::R32G32_UNORM:
            case angle::FormatID::R32G32_SINT:
            case angle::FormatID::R32G32_UINT:
            case angle::FormatID::R16G16B16A16_FLOAT:
            case angle::FormatID::R32G32_FIXED:
            case angle::FormatID::R32G32_FLOAT:
                return 8;
    
            case angle::FormatID::R32G32B32_SSCALED:
            case angle::FormatID::R32G32B32_SNORM:
            case angle::FormatID::R32G32B32_USCALED:
            case angle::FormatID::R32G32B32_UNORM:
            case angle::FormatID::R32G32B32_SINT:
            case angle::FormatID::R32G32B32_UINT:
            case angle::FormatID::R32G32B32_FIXED:
            case angle::FormatID::R32G32B32_FLOAT:
                return 12;
    
            case angle::FormatID::R32G32B32A32_SSCALED:
            case angle::FormatID::R32G32B32A32_SNORM:
            case angle::FormatID::R32G32B32A32_USCALED:
            case angle::FormatID::R32G32B32A32_UNORM:
            case angle::FormatID::R32G32B32A32_SINT:
            case angle::FormatID::R32G32B32A32_UINT:
            case angle::FormatID::R32G32B32A32_FIXED:
            case angle::FormatID::R32G32B32A32_FLOAT:
                return 16;
    
            case angle::FormatID::NONE:
            default:
                UNREACHABLE();
    #if !UNREACHABLE_IS_NORETURN
                return 0;
    #endif
        }
    }
    
    bool ValidES3InternalFormat(GLenum internalFormat)
    {
        const InternalFormatInfoMap &formatMap = GetInternalFormatMap();
        return internalFormat != GL_NONE && formatMap.find(internalFormat) != formatMap.end();
    }
    
    VertexFormat::VertexFormat(GLenum typeIn,
                               GLboolean normalizedIn,
                               GLuint componentsIn,
                               bool pureIntegerIn)
        : type(typeIn), normalized(normalizedIn), components(componentsIn), pureInteger(pureIntegerIn)
    {
        // float -> !normalized
        ASSERT(!(type == GL_FLOAT || type == GL_HALF_FLOAT || type == GL_FIXED) ||
               normalized == GL_FALSE);
    }
    }  // namespace gl