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kc3-lang/angle/src/libANGLE/validationGL11.cpp

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  • Author : Jamie Madill
    Date : 2020-02-17 09:49:45
    Hash : bd4e756a
    Message : Const-ify the validation layer. Enforces that the validation layers should be working pretty much read- only with the exeption of updating caches. Requires a few tricks: - updates EP code generation to add 'const' to pointer parameters - enables a kludge const_cast to enable the robust query extension - makes some members of Framebuffer mutable to work around syncState - makes 'is' queries and other methods in Context/State const Will allow us to more safely expose the no_error extension. Bug: angleproject:1280 Change-Id: Id9756757854c9e68fc096ecec8d93759fbe6b3a4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2060689 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>

  • src/libANGLE/validationGL11.cpp
  • //
    // Copyright 2019 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // validationGL11.cpp: Validation functions for OpenGL 1.1 entry point parameters
    
    #include "libANGLE/validationGL11_autogen.h"
    
    namespace gl
    {
    
    bool ValidateAreTexturesResident(const Context *context,
                                     GLsizei n,
                                     const GLuint *textures,
                                     const GLboolean *residences)
    {
        return true;
    }
    
    bool ValidateArrayElement(const Context *context, GLint i)
    {
        return true;
    }
    
    bool ValidateCopyTexImage1D(const Context *context,
                                GLenum target,
                                GLint level,
                                GLenum internalformat,
                                GLint x,
                                GLint y,
                                GLsizei width,
                                GLint border)
    {
        return true;
    }
    
    bool ValidateCopyTexSubImage1D(const Context *context,
                                   GLenum target,
                                   GLint level,
                                   GLint xoffset,
                                   GLint x,
                                   GLint y,
                                   GLsizei width)
    {
        return true;
    }
    
    bool ValidateEdgeFlagPointer(const Context *context, GLsizei stride, const void *pointer)
    {
        return true;
    }
    
    bool ValidateIndexPointer(const Context *context, GLenum type, GLsizei stride, const void *pointer)
    {
        return true;
    }
    
    bool ValidateIndexub(const Context *context, GLubyte c)
    {
        return true;
    }
    
    bool ValidateIndexubv(const Context *context, const GLubyte *c)
    {
        return true;
    }
    
    bool ValidateInterleavedArrays(const Context *context,
                                   GLenum format,
                                   GLsizei stride,
                                   const void *pointer)
    {
        return true;
    }
    
    bool ValidatePopClientAttrib(const Context *context)
    {
        return true;
    }
    
    bool ValidatePrioritizeTextures(const Context *context,
                                    GLsizei n,
                                    const GLuint *textures,
                                    const GLfloat *priorities)
    {
        return true;
    }
    
    bool ValidatePushClientAttrib(const Context *context, GLbitfield mask)
    {
        return true;
    }
    
    bool ValidateTexSubImage1D(const Context *context,
                               GLenum target,
                               GLint level,
                               GLint xoffset,
                               GLsizei width,
                               GLenum format,
                               GLenum type,
                               const void *pixels)
    {
        return true;
    }
    
    }  // namespace gl