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kc3-lang/angle/src/libANGLE/validationGL46.cpp

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  • Author : Jamie Madill
    Date : 2020-02-17 09:49:45
    Hash : bd4e756a
    Message : Const-ify the validation layer. Enforces that the validation layers should be working pretty much read- only with the exeption of updating caches. Requires a few tricks: - updates EP code generation to add 'const' to pointer parameters - enables a kludge const_cast to enable the robust query extension - makes some members of Framebuffer mutable to work around syncState - makes 'is' queries and other methods in Context/State const Will allow us to more safely expose the no_error extension. Bug: angleproject:1280 Change-Id: Id9756757854c9e68fc096ecec8d93759fbe6b3a4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2060689 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>

  • src/libANGLE/validationGL46.cpp
  • //
    // Copyright 2019 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // validationGL46.cpp: Validation functions for OpenGL 4.6 entry point parameters
    
    #include "libANGLE/validationGL46_autogen.h"
    
    namespace gl
    {
    
    bool ValidateMultiDrawArraysIndirectCount(const Context *context,
                                              GLenum mode,
                                              const void *indirect,
                                              GLintptr drawcount,
                                              GLsizei maxdrawcount,
                                              GLsizei stride)
    {
        return true;
    }
    
    bool ValidateMultiDrawElementsIndirectCount(const Context *context,
                                                GLenum mode,
                                                GLenum type,
                                                const void *indirect,
                                                GLintptr drawcount,
                                                GLsizei maxdrawcount,
                                                GLsizei stride)
    {
        return true;
    }
    
    bool ValidatePolygonOffsetClamp(const Context *context,
                                    GLfloat factor,
                                    GLfloat units,
                                    GLfloat clamp)
    {
        return true;
    }
    
    bool ValidateSpecializeShader(const Context *context,
                                  GLuint shader,
                                  const GLchar *pEntryPoint,
                                  GLuint numSpecializationConstants,
                                  const GLuint *pConstantIndex,
                                  const GLuint *pConstantValue)
    {
        return true;
    }
    
    }  // namespace gl