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kc3-lang/angle/src/libANGLE/Fence.cpp

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  • Author : Jamie Madill
    Date : 2016-05-17 10:12:52
    Hash : 53ea9cc6
    Message : Replace rx::Renderer with rx::ContextImpl. Previously Context had no Impl class, but had a special relationship with the instanced Renderer class. Having a ContextImpl backing every Context will allow new designs to enable things like multithreading (where each ContextImpl stores a Context-specific device) or non- virtual Contexts on Android or other platforms where it is more efficient. A large refactoring patch that touches every back-end. BUG=angleproject:1363 Change-Id: Icb73a7d37447f08a664eeb499a310ba05d71a57e Reviewed-on: https://chromium-review.googlesource.com/342052 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>

  • src/libANGLE/Fence.cpp
  • //
    // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // Fence.cpp: Implements the gl::FenceNV and gl::FenceSync classes, which support the GL_NV_fence
    // extension and GLES3 sync objects.
    
    #include "libANGLE/Fence.h"
    
    #include "angle_gl.h"
    
    #include "common/utilities.h"
    #include "libANGLE/renderer/FenceNVImpl.h"
    #include "libANGLE/renderer/FenceSyncImpl.h"
    
    namespace gl
    {
    
    FenceNV::FenceNV(rx::FenceNVImpl *impl)
        : mFence(impl),
          mIsSet(false),
          mStatus(GL_FALSE),
          mCondition(GL_NONE)
    {
    }
    
    FenceNV::~FenceNV()
    {
        SafeDelete(mFence);
    }
    
    Error FenceNV::set(GLenum condition)
    {
        Error error = mFence->set(condition);
        if (error.isError())
        {
            return error;
        }
    
        mCondition = condition;
        mStatus = GL_FALSE;
        mIsSet = true;
    
        return Error(GL_NO_ERROR);
    }
    
    Error FenceNV::test(GLboolean *outResult)
    {
        // Flush the command buffer by default
        Error error = mFence->test(&mStatus);
        if (error.isError())
        {
            return error;
        }
    
        *outResult = mStatus;
        return Error(GL_NO_ERROR);
    }
    
    Error FenceNV::finish()
    {
        ASSERT(mIsSet);
    
        gl::Error error = mFence->finish();
        if (error.isError())
        {
            return error;
        }
    
        mStatus = GL_TRUE;
    
        return Error(GL_NO_ERROR);
    }
    
    FenceSync::FenceSync(rx::FenceSyncImpl *impl, GLuint id)
        : RefCountObject(id), mFence(impl), mLabel(), mCondition(GL_NONE), mFlags(0)
    {
    }
    
    FenceSync::~FenceSync()
    {
        SafeDelete(mFence);
    }
    
    void FenceSync::setLabel(const std::string &label)
    {
        mLabel = label;
    }
    
    const std::string &FenceSync::getLabel() const
    {
        return mLabel;
    }
    
    Error FenceSync::set(GLenum condition, GLbitfield flags)
    {
        Error error = mFence->set(condition, flags);
        if (error.isError())
        {
            return error;
        }
    
        mCondition = condition;
        mFlags = flags;
        return Error(GL_NO_ERROR);
    }
    
    Error FenceSync::clientWait(GLbitfield flags, GLuint64 timeout, GLenum *outResult)
    {
        ASSERT(mCondition != GL_NONE);
        return mFence->clientWait(flags, timeout, outResult);
    }
    
    Error FenceSync::serverWait(GLbitfield flags, GLuint64 timeout)
    {
        return mFence->serverWait(flags, timeout);
    }
    
    Error FenceSync::getStatus(GLint *outResult) const
    {
        return mFence->getStatus(outResult);
    }
    
    }