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kc3-lang/angle/src/libANGLE/ResourceManager_unittest.cpp

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  • Author : Jamie Madill
    Date : 2016-05-26 09:20:40
    Hash : 901b379f
    Message : Fix use-after-free when deleting share contexts. The pattern of gen context, share context, free context, then allocate a shared GL object in the second context would cause a use-after-free of the ContextImpl as a GLFactory. Fix this by passing the factory as a parameter to the resource manager allocation methods instead of storing the factory pointer. This allows the same ResourceManager to work with separate Context implementations, which will work with non-virtual contexts. BUG=612931 Change-Id: Ifceeb893bebd072f318963d935ff9d17181f5305 Reviewed-on: https://chromium-review.googlesource.com/347463 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>

  • src/libANGLE/ResourceManager_unittest.cpp
  • //
    // Copyright 2015 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // Unit tests for ResourceManager.
    //
    
    #include <gmock/gmock.h>
    #include <gtest/gtest.h>
    
    #include "libANGLE/ResourceManager.h"
    #include "tests/angle_unittests_utils.h"
    
    using namespace rx;
    using namespace gl;
    
    using ::testing::_;
    
    namespace
    {
    
    class ResourceManagerTest : public testing::Test
    {
      protected:
        void SetUp() override
        {
            mResourceManager = new ResourceManager();
        }
    
        void TearDown() override
        {
            SafeDelete(mResourceManager);
        }
    
        MockGLFactory mMockFactory;
        ResourceManager *mResourceManager;
    };
    
    TEST_F(ResourceManagerTest, ReallocateBoundTexture)
    {
        EXPECT_CALL(mMockFactory, createTexture(_)).Times(1).RetiresOnSaturation();
    
        mResourceManager->checkTextureAllocation(&mMockFactory, 1, GL_TEXTURE_2D);
        GLuint newTexture = mResourceManager->createTexture();
        EXPECT_NE(1u, newTexture);
    }
    
    TEST_F(ResourceManagerTest, ReallocateBoundBuffer)
    {
        EXPECT_CALL(mMockFactory, createBuffer()).Times(1).RetiresOnSaturation();
    
        mResourceManager->checkBufferAllocation(&mMockFactory, 1);
        GLuint newBuffer = mResourceManager->createBuffer();
        EXPECT_NE(1u, newBuffer);
    }
    
    TEST_F(ResourceManagerTest, ReallocateBoundRenderbuffer)
    {
        EXPECT_CALL(mMockFactory, createRenderbuffer()).Times(1).RetiresOnSaturation();
    
        mResourceManager->checkRenderbufferAllocation(&mMockFactory, 1);
        GLuint newRenderbuffer = mResourceManager->createRenderbuffer();
        EXPECT_NE(1u, newRenderbuffer);
    }
    
    }  // anonymous namespace