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kc3-lang/angle/src/tests/gl_tests/AttributeLayoutTest.cpp

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  • Author : Jamie Madill
    Date : 2018-12-29 10:29:33
    Hash : ba319ba3
    Message : Re-land "Load entry points dynamically in tests and samples." Fixes the Android/ChromeOS/Fuchsia builds by using consistent EGL headers. This CL adds a dynamic loader generator based on XML files. It also refactors the entry point generation script to move the XML parsing into a helper class. Additionally this includes a new GLES 1.0 base header. The new header allows for function pointer types and hiding prototypes. All tests and samples now load ANGLE dynamically. In the future this will be extended to load entry points from the driver directly when possible. This will allow us to perform more accurate A/B testing. The new build configuration leads to some tests having more warnings applied. The CL includes fixes for the new warnings. Bug: angleproject:2995 Change-Id: I5a8772f41a0f89570b3736b785f44b7de1539b57 Reviewed-on: https://chromium-review.googlesource.com/c/1392382 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>

  • src/tests/gl_tests/AttributeLayoutTest.cpp
  • //
    // Copyright 2018 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // AttributeLayoutTest:
    //   Test various layouts of vertex attribute data:
    //   - in memory, in buffer object, or combination of both
    //   - sequential or interleaved
    //   - various combinations of data types
    
    #include <vector>
    
    #include "test_utils/ANGLETest.h"
    #include "test_utils/gl_raii.h"
    
    using namespace angle;
    
    namespace
    {
    
    // Test will draw these four triangles.
    // clang-format off
    constexpr double kTriangleData[] = {
        // xy       rgb
        0,0,        1,1,0,
        -1,+1,      1,1,0,
        +1,+1,      1,1,0,
    
        0,0,        0,1,0,
        +1,+1,      0,1,0,
        +1,-1,      0,1,0,
    
        0,0,        0,1,1,
        +1,-1,      0,1,1,
        -1,-1,      0,1,1,
    
        0,0,        1,0,1,
        -1,-1,      1,0,1,
        -1,+1,      1,0,1,
    };
    // clang-format on
    
    constexpr size_t kNumVertices = ArraySize(kTriangleData) / 5;
    
    // Vertex data source description.
    class VertexData
    {
      public:
        VertexData(int dimension, const double *data, unsigned offset, unsigned stride)
            : mDimension(dimension), mData(data), mOffset(offset), mStride(stride)
        {}
        int getDimension() const { return mDimension; }
        double getValue(unsigned vertexNumber, int component) const
        {
            return mData[mOffset + mStride * vertexNumber + component];
        }
    
      private:
        int mDimension;
        const double *mData;
        // offset and stride in doubles
        unsigned mOffset;
        unsigned mStride;
    };
    
    // A container for one or more vertex attributes.
    class Container
    {
      public:
        static constexpr size_t kSize = 1024;
    
        void open(void) { memset(mMemory, 0xff, kSize); }
        void *getDestination(size_t offset) { return mMemory + offset; }
        virtual void close(void) {}
        virtual ~Container() {}
        virtual const char *getAddress() = 0;
        virtual GLuint getBuffer()       = 0;
    
      protected:
        char mMemory[kSize];
    };
    
    // Vertex attribute data in client memory.
    class Memory : public Container
    {
      public:
        const char *getAddress() override { return mMemory; }
        GLuint getBuffer() override { return 0; }
    };
    
    // Vertex attribute data in buffer object.
    class Buffer : public Container
    {
      public:
        void close(void) override
        {
            glBindBuffer(GL_ARRAY_BUFFER, mBuffer);
            glBufferData(GL_ARRAY_BUFFER, sizeof(mMemory), mMemory, GL_STATIC_DRAW);
        }
    
        const char *getAddress() override { return nullptr; }
        GLuint getBuffer() override { return mBuffer; }
    
      protected:
        GLBuffer mBuffer;
    };
    
    // Encapsulate the storage, layout, format and data of a vertex attribute.
    struct Attrib
    {
        void openContainer(void) const { mContainer->open(); }
    
        void fillContainer(void) const
        {
            for (unsigned i = 0; i < kNumVertices; ++i)
            {
                for (int j = 0; j < mData.getDimension(); ++j)
                {
                    size_t destOffset = mOffset + mStride * i + mCTypeSize * j;
                    if (destOffset + mCTypeSize > Container::kSize)
                        FAIL() << "test case does not fit container";
    
                    double value = mData.getValue(i, j);
                    if (mGLType == GL_FIXED)
                        value *= 1 << 16;
                    else if (mNormalized)
                    {
                        if (value < mMinIn || value > mMaxIn)
                            FAIL() << "test data does not fit format";
                        value = (value - mMinIn) * mScale + mMinOut;
                    }
    
                    mStore(value, mContainer->getDestination(destOffset));
                }
            }
        }
    
        void closeContainer(void) const { mContainer->close(); }
    
        void enable(unsigned index) const
        {
            glBindBuffer(GL_ARRAY_BUFFER, mContainer->getBuffer());
            glVertexAttribPointer(index, mData.getDimension(), mGLType, mNormalized, mStride,
                                  mContainer->getAddress() + mOffset);
            EXPECT_GL_NO_ERROR();
            glEnableVertexAttribArray(index);
        }
    
        bool inClientMemory(void) const { return mContainer->getAddress() != nullptr; }
    
        std::shared_ptr<Container> mContainer;
        unsigned mOffset;
        unsigned mStride;
        const VertexData &mData;
        void (*mStore)(double value, void *dest);
        GLenum mGLType;
        GLboolean mNormalized;
        size_t mCTypeSize;
        double mMinIn;
        double mMaxIn;
        double mMinOut;
        double mScale;
    };
    
    // Change type and store.
    template <class T>
    void Store(double value, void *dest)
    {
        T v = static_cast<T>(value);
        memcpy(dest, &v, sizeof(v));
    }
    
    // Function object that makes Attrib structs according to a vertex format.
    template <class CType, GLenum GLType, bool Normalized>
    class Format
    {
        static_assert(!(Normalized && GLType == GL_FLOAT), "Normalized float does not make sense.");
    
      public:
        Format(bool es3) : mES3(es3) {}
    
        Attrib operator()(std::shared_ptr<Container> container,
                          unsigned offset,
                          unsigned stride,
                          const VertexData &data) const
        {
            double minIn    = 0;
            double maxIn    = 1;
            double minOut   = std::numeric_limits<CType>::min();
            double rangeOut = std::numeric_limits<CType>::max() - minOut;
    
            if (std::is_signed<CType>::value)
            {
                minIn = -1;
                maxIn = +1;
                if (mES3)
                {
                    minOut += 1;
                    rangeOut -= 1;
                }
            }
    
            return {
                container,  offset,        stride, data,  Store<CType>, GLType,
                Normalized, sizeof(CType), minIn,  maxIn, minOut,       rangeOut / (maxIn - minIn),
            };
        }
    
      protected:
        const bool mES3;
    };
    
    typedef std::vector<Attrib> TestCase;
    
    void PrepareTestCase(const TestCase &tc)
    {
        for (const Attrib &a : tc)
            a.openContainer();
        for (const Attrib &a : tc)
            a.fillContainer();
        for (const Attrib &a : tc)
            a.closeContainer();
        unsigned i = 0;
        for (const Attrib &a : tc)
            a.enable(i++);
    }
    
    class AttributeLayoutTest : public ANGLETest
    {
      protected:
        AttributeLayoutTest()
            : mProgram(0), mCoord(2, kTriangleData, 0, 5), mColor(3, kTriangleData, 2, 5)
        {
            setWindowWidth(128);
            setWindowHeight(128);
            setConfigRedBits(8);
            setConfigGreenBits(8);
            setConfigBlueBits(8);
            setConfigAlphaBits(8);
        }
    
        void GetTestCases(void);
    
        void SetUp() override
        {
            ANGLETest::SetUp();
    
            glClearColor(.2f, .2f, .2f, .0f);
            glClear(GL_COLOR_BUFFER_BIT);
    
            glDisable(GL_DEPTH_TEST);
    
            constexpr char kVS[] =
                "attribute mediump vec2 coord;\n"
                "attribute mediump vec3 color;\n"
                "varying mediump vec3 vcolor;\n"
                "void main(void)\n"
                "{\n"
                "    gl_Position = vec4(coord, 0, 1);\n"
                "    vcolor = color;\n"
                "}\n";
    
            constexpr char kFS[] =
                "varying mediump vec3 vcolor;\n"
                "void main(void)\n"
                "{\n"
                "    gl_FragColor = vec4(vcolor, 0);\n"
                "}\n";
    
            mProgram = CompileProgram(kVS, kFS);
            ASSERT_NE(0u, mProgram);
            glUseProgram(mProgram);
    
            glGenBuffers(1, &mIndexBuffer);
    
            GetTestCases();
        }
    
        void TearDown() override
        {
            mTestCases.clear();
            glDeleteProgram(mProgram);
            glDeleteBuffers(1, &mIndexBuffer);
            ANGLETest::TearDown();
        }
    
        virtual bool Skip(const TestCase &) { return false; }
        virtual void Draw(int firstVertex, unsigned vertexCount, const GLushort *indices) = 0;
    
        void Run(bool drawFirstTriangle)
        {
            glViewport(0, 0, getWindowWidth(), getWindowHeight());
            glUseProgram(mProgram);
    
            for (unsigned i = 0; i < mTestCases.size(); ++i)
            {
                if (mTestCases[i].size() == 0 || Skip(mTestCases[i]))
                    continue;
    
                PrepareTestCase(mTestCases[i]);
    
                glClear(GL_COLOR_BUFFER_BIT);
    
                std::string testCase;
                if (drawFirstTriangle)
                {
                    Draw(0, kNumVertices, mIndices);
                    testCase = "draw";
                }
                else
                {
                    Draw(3, kNumVertices - 3, mIndices + 3);
                    testCase = "skip";
                }
    
                testCase += " first triangle case ";
                int w = getWindowWidth() / 4;
                int h = getWindowHeight() / 4;
                if (drawFirstTriangle)
                {
                    EXPECT_PIXEL_EQ(w * 2, h * 3, 255, 255, 0, 0) << testCase << i;
                }
                else
                {
                    EXPECT_PIXEL_EQ(w * 2, h * 3, 51, 51, 51, 0) << testCase << i;
                }
                EXPECT_PIXEL_EQ(w * 3, h * 2, 0, 255, 0, 0) << testCase << i;
                EXPECT_PIXEL_EQ(w * 2, h * 1, 0, 255, 255, 0) << testCase << i;
                EXPECT_PIXEL_EQ(w * 1, h * 2, 255, 0, 255, 0) << testCase << i;
            }
        }
    
        static const GLushort mIndices[kNumVertices];
    
        GLuint mProgram;
        GLuint mIndexBuffer;
    
        std::vector<TestCase> mTestCases;
    
        VertexData mCoord;
        VertexData mColor;
    };
    const GLushort AttributeLayoutTest::mIndices[kNumVertices] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11};
    
    void AttributeLayoutTest::GetTestCases(void)
    {
        const bool es3 = getClientMajorVersion() >= 3;
    
        Format<GLfloat, GL_FLOAT, false> Float(es3);
        Format<GLint, GL_FIXED, false> Fixed(es3);
    
        Format<GLbyte, GL_BYTE, false> SByte(es3);
        Format<GLubyte, GL_UNSIGNED_BYTE, false> UByte(es3);
        Format<GLshort, GL_SHORT, false> SShort(es3);
        Format<GLushort, GL_UNSIGNED_SHORT, false> UShort(es3);
        Format<GLint, GL_INT, false> SInt(es3);
        Format<GLuint, GL_UNSIGNED_INT, false> UInt(es3);
    
        Format<GLbyte, GL_BYTE, true> NormSByte(es3);
        Format<GLubyte, GL_UNSIGNED_BYTE, true> NormUByte(es3);
        Format<GLshort, GL_SHORT, true> NormSShort(es3);
        Format<GLushort, GL_UNSIGNED_SHORT, true> NormUShort(es3);
        Format<GLint, GL_INT, true> NormSInt(es3);
        Format<GLuint, GL_UNSIGNED_INT, true> NormUInt(es3);
    
        std::shared_ptr<Container> M0 = std::make_shared<Memory>();
        std::shared_ptr<Container> M1 = std::make_shared<Memory>();
        std::shared_ptr<Container> B0 = std::make_shared<Buffer>();
        std::shared_ptr<Container> B1 = std::make_shared<Buffer>();
    
        // 0. two buffers
        mTestCases.push_back({Float(B0, 0, 8, mCoord), Float(B1, 0, 12, mColor)});
    
        // 1. two memory
        mTestCases.push_back({Float(M0, 0, 8, mCoord), Float(M1, 0, 12, mColor)});
    
        // 2. one memory, sequential
        mTestCases.push_back({Float(M0, 0, 8, mCoord), Float(M0, 96, 12, mColor)});
    
        // 3. one memory, interleaved
        mTestCases.push_back({Float(M0, 0, 20, mCoord), Float(M0, 8, 20, mColor)});
    
        // 4. buffer and memory
        mTestCases.push_back({Float(B0, 0, 8, mCoord), Float(M0, 0, 12, mColor)});
    
        // 5. stride != size
        mTestCases.push_back({Float(B0, 0, 16, mCoord), Float(B1, 0, 12, mColor)});
    
        // 6-9. byte/short
        mTestCases.push_back({SByte(M0, 0, 20, mCoord), UByte(M0, 10, 20, mColor)});
        mTestCases.push_back({SShort(M0, 0, 20, mCoord), UShort(M0, 8, 20, mColor)});
        mTestCases.push_back({NormSByte(M0, 0, 8, mCoord), NormUByte(M0, 4, 8, mColor)});
        mTestCases.push_back({NormSShort(M0, 0, 20, mCoord), NormUShort(M0, 8, 20, mColor)});
    
        // 10. one buffer, sequential
        mTestCases.push_back({Fixed(B0, 0, 8, mCoord), Float(B0, 96, 12, mColor)});
    
        // 11. one buffer, interleaved
        mTestCases.push_back({Fixed(B0, 0, 20, mCoord), Float(B0, 8, 20, mColor)});
    
        // 12. memory and buffer, float and integer
        mTestCases.push_back({Float(M0, 0, 8, mCoord), SByte(B0, 0, 12, mColor)});
    
        // 13. buffer and memory, unusual offset and stride
        mTestCases.push_back({Float(B0, 11, 13, mCoord), Float(M0, 23, 17, mColor)});
    
        // 14-15. remaining ES3 formats
        if (es3)
        {
            mTestCases.push_back({SInt(M0, 0, 40, mCoord), UInt(M0, 16, 40, mColor)});
            if (!IsAndroid())
                mTestCases.push_back(
                    {NormSInt(M0, 0, 40, mCoord), NormUInt(M0, 16, 40, mColor)});  // anglebug.com/2641
        }
    }
    
    class AttributeLayoutNonIndexed : public AttributeLayoutTest
    {
        void Draw(int firstVertex, unsigned vertexCount, const GLushort *indices) override
        {
            glDrawArrays(GL_TRIANGLES, firstVertex, vertexCount);
        }
    };
    
    class AttributeLayoutMemoryIndexed : public AttributeLayoutTest
    {
        void Draw(int firstVertex, unsigned vertexCount, const GLushort *indices) override
        {
            glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
            glDrawElements(GL_TRIANGLES, vertexCount, GL_UNSIGNED_SHORT, indices);
        }
    };
    
    class AttributeLayoutBufferIndexed : public AttributeLayoutTest
    {
        void Draw(int firstVertex, unsigned vertexCount, const GLushort *indices) override
        {
            glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffer);
            glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(*mIndices) * vertexCount, indices,
                         GL_STATIC_DRAW);
            glDrawElements(GL_TRIANGLES, vertexCount, GL_UNSIGNED_SHORT, nullptr);
        }
    };
    
    TEST_P(AttributeLayoutNonIndexed, Test)
    {
        Run(true);
        ANGLE_SKIP_TEST_IF(IsWindows() && IsAMD() && IsOpenGL());
        Run(false);
    }
    
    TEST_P(AttributeLayoutMemoryIndexed, Test)
    {
        Run(true);
        ANGLE_SKIP_TEST_IF(IsWindows() && IsAMD() && (IsOpenGL() || IsD3D11_FL93()));
        Run(false);
    }
    
    TEST_P(AttributeLayoutBufferIndexed, Test)
    {
        Run(true);
        ANGLE_SKIP_TEST_IF(IsWindows() && IsAMD() && (IsOpenGL() || IsD3D11_FL93()));
        Run(false);
    }
    
    #define PARAMS                                                                            \
        ES2_VULKAN(), ES2_OPENGL(), ES2_D3D9(), ES2_D3D11(), ES2_D3D11_FL9_3(), ES3_OPENGL(), \
            ES2_OPENGLES(), ES3_OPENGLES()
    
    ANGLE_INSTANTIATE_TEST(AttributeLayoutNonIndexed, PARAMS);
    ANGLE_INSTANTIATE_TEST(AttributeLayoutMemoryIndexed, PARAMS);
    ANGLE_INSTANTIATE_TEST(AttributeLayoutBufferIndexed, PARAMS);
    
    }  // anonymous namespace