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kc3-lang/angle/src/tests/angle_unittests.gypi

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  • Author : Jiajia Qin
    Date : 2017-06-23 15:42:17
    Hash : bc58515e
    Message : ES31: Add 'buffer' qualifier support in shader This change added 'buffer' qualifier support in shader which corresponds to ESSL 3.1 spec, session 4.3.7 'Buffer Variables'. BUG=angleproject:1951 TEST=angle_unittests:BufferVariablesTest Change-Id: I2ecb5317d5ea9d378a60b03f86bdae04dbd89e9f Reviewed-on: https://chromium-review.googlesource.com/534960 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>

  • src/tests/angle_unittests.gypi
  • # Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
    # Use of this source code is governed by a BSD-style license that can be
    # found in the LICENSE file.
    
    # This .gypi describes all of the sources and dependencies to build a
    # unified "angle_unittests" target, which contains all of ANGLE's
    # tests that don't require a fully functional ANGLE in order to run
    # (compiler tests, preprocessor tests, etc.). It requires a parent
    # target to include this gypi in an executable target containing a
    # gtest harness in a main.cpp.
    
    {
        'variables':
        {
            'angle_unittests_sources':
            [
                '<(angle_path)/src/common/Optional_unittest.cpp',
                '<(angle_path)/src/common/bitset_utils_unittest.cpp',
                '<(angle_path)/src/common/mathutil_unittest.cpp',
                '<(angle_path)/src/common/matrix_utils_unittest.cpp',
                '<(angle_path)/src/common/string_utils_unittest.cpp',
                '<(angle_path)/src/common/utilities_unittest.cpp',
                '<(angle_path)/src/common/vector_utils_unittest.cpp',
                '<(angle_path)/src/gpu_info_util/SystemInfo_unittest.cpp',
                '<(angle_path)/src/libANGLE/BinaryStream_unittest.cpp',
                '<(angle_path)/src/libANGLE/Config_unittest.cpp',
                '<(angle_path)/src/libANGLE/Fence_unittest.cpp',
                '<(angle_path)/src/libANGLE/HandleAllocator_unittest.cpp',
                '<(angle_path)/src/libANGLE/HandleRangeAllocator_unittest.cpp',
                '<(angle_path)/src/libANGLE/Image_unittest.cpp',
                '<(angle_path)/src/libANGLE/ImageIndexIterator_unittest.cpp',
                '<(angle_path)/src/libANGLE/Program_unittest.cpp',
                '<(angle_path)/src/libANGLE/ResourceManager_unittest.cpp',
                '<(angle_path)/src/libANGLE/SizedMRUCache_unittest.cpp',
                '<(angle_path)/src/libANGLE/Surface_unittest.cpp',
                '<(angle_path)/src/libANGLE/TransformFeedback_unittest.cpp',
                '<(angle_path)/src/libANGLE/VaryingPacking_unittest.cpp',
                '<(angle_path)/src/libANGLE/VertexArray_unittest.cpp',
                '<(angle_path)/src/libANGLE/WorkerThread_unittest.cpp',
                '<(angle_path)/src/libANGLE/renderer/BufferImpl_mock.h',
                '<(angle_path)/src/libANGLE/renderer/FramebufferImpl_mock.h',
                '<(angle_path)/src/libANGLE/renderer/ProgramImpl_mock.h',
                '<(angle_path)/src/libANGLE/renderer/RenderbufferImpl_mock.h',
                '<(angle_path)/src/libANGLE/renderer/ImageImpl_mock.h',
                '<(angle_path)/src/libANGLE/renderer/TextureImpl_mock.h',
                '<(angle_path)/src/libANGLE/renderer/TransformFeedbackImpl_mock.h',
                '<(angle_path)/src/libANGLE/signal_utils_unittest.cpp',
                '<(angle_path)/src/libANGLE/validationES_unittest.cpp',
                '<(angle_path)/src/tests/angle_unittests_utils.h',
                '<(angle_path)/src/tests/compiler_tests/API_test.cpp',
                '<(angle_path)/src/tests/compiler_tests/AppendixALimitations_test.cpp',
                '<(angle_path)/src/tests/compiler_tests/AtomicCounter_test.cpp',
                '<(angle_path)/src/tests/compiler_tests/BufferVariables_test.cpp',
                '<(angle_path)/src/tests/compiler_tests/CollectVariables_test.cpp',
                '<(angle_path)/src/tests/compiler_tests/ConstantFolding_test.cpp',
                '<(angle_path)/src/tests/compiler_tests/ConstantFoldingNaN_test.cpp',
                '<(angle_path)/src/tests/compiler_tests/ConstantFoldingOverflow_test.cpp',
                '<(angle_path)/src/tests/compiler_tests/ConstructCompiler_test.cpp',
                '<(angle_path)/src/tests/compiler_tests/DebugShaderPrecision_test.cpp',
                '<(angle_path)/src/tests/compiler_tests/EmulateGLFragColorBroadcast_test.cpp',
                '<(angle_path)/src/tests/compiler_tests/ExpressionLimit_test.cpp',
                '<(angle_path)/src/tests/compiler_tests/EXT_YUV_target_test.cpp',
                '<(angle_path)/src/tests/compiler_tests/EXT_blend_func_extended_test.cpp',
                '<(angle_path)/src/tests/compiler_tests/FloatLex_test.cpp',
                '<(angle_path)/src/tests/compiler_tests/FragDepth_test.cpp',
                '<(angle_path)/src/tests/compiler_tests/GLSLCompatibilityOutput_test.cpp',
                '<(angle_path)/src/tests/compiler_tests/InitOutputVariables_test.cpp',
                '<(angle_path)/src/tests/compiler_tests/IntermNode_test.cpp',
                '<(angle_path)/src/tests/compiler_tests/NV_draw_buffers_test.cpp',
                '<(angle_path)/src/tests/compiler_tests/Pack_Unpack_test.cpp',
                '<(angle_path)/src/tests/compiler_tests/PruneEmptyDeclarations_test.cpp',
                '<(angle_path)/src/tests/compiler_tests/PrunePureLiteralStatements_test.cpp',
                '<(angle_path)/src/tests/compiler_tests/PruneUnusedFunctions_test.cpp',
                '<(angle_path)/src/tests/compiler_tests/QualificationOrderESSL31_test.cpp',
                '<(angle_path)/src/tests/compiler_tests/QualificationOrder_test.cpp',
                '<(angle_path)/src/tests/compiler_tests/RecordConstantPrecision_test.cpp',
                '<(angle_path)/src/tests/compiler_tests/RemovePow_test.cpp',
                '<(angle_path)/src/tests/compiler_tests/SamplerMultisample_test.cpp',
                '<(angle_path)/src/tests/compiler_tests/ShaderExtension_test.cpp',
                '<(angle_path)/src/tests/compiler_tests/ShaderImage_test.cpp',
                '<(angle_path)/src/tests/compiler_tests/ShaderValidation_test.cpp',
                '<(angle_path)/src/tests/compiler_tests/ShaderVariable_test.cpp',
                '<(angle_path)/src/tests/compiler_tests/ShCompile_test.cpp',
                '<(angle_path)/src/tests/compiler_tests/TypeTracking_test.cpp',
                '<(angle_path)/src/tests/compiler_tests/VariablePacker_test.cpp',
                '<(angle_path)/src/tests/compiler_tests/WEBGL_multiview_test.cpp',
                '<(angle_path)/src/tests/compiler_tests/WorkGroupSize_test.cpp',
                '<(angle_path)/src/tests/preprocessor_tests/char_test.cpp',
                '<(angle_path)/src/tests/preprocessor_tests/comment_test.cpp',
                '<(angle_path)/src/tests/preprocessor_tests/define_test.cpp',
                '<(angle_path)/src/tests/preprocessor_tests/error_test.cpp',
                '<(angle_path)/src/tests/preprocessor_tests/extension_test.cpp',
                '<(angle_path)/src/tests/preprocessor_tests/identifier_test.cpp',
                '<(angle_path)/src/tests/preprocessor_tests/if_test.cpp',
                '<(angle_path)/src/tests/preprocessor_tests/input_test.cpp',
                '<(angle_path)/src/tests/preprocessor_tests/location_test.cpp',
                '<(angle_path)/src/tests/preprocessor_tests/MockDiagnostics.h',
                '<(angle_path)/src/tests/preprocessor_tests/MockDirectiveHandler.h',
                '<(angle_path)/src/tests/preprocessor_tests/number_test.cpp',
                '<(angle_path)/src/tests/preprocessor_tests/operator_test.cpp',
                '<(angle_path)/src/tests/preprocessor_tests/pragma_test.cpp',
                '<(angle_path)/src/tests/preprocessor_tests/PreprocessorTest.cpp',
                '<(angle_path)/src/tests/preprocessor_tests/PreprocessorTest.h',
                '<(angle_path)/src/tests/preprocessor_tests/space_test.cpp',
                '<(angle_path)/src/tests/preprocessor_tests/token_test.cpp',
                '<(angle_path)/src/tests/preprocessor_tests/version_test.cpp',
                '<(angle_path)/src/tests/test_utils/compiler_test.cpp',
                '<(angle_path)/src/tests/test_utils/compiler_test.h',
                '<(angle_path)/src/tests/test_utils/ConstantFoldingTest.h',
                '<(angle_path)/src/tests/test_utils/ConstantFoldingTest.cpp',
                '<(angle_path)/src/tests/test_utils/ShaderCompileTreeTest.h',
                '<(angle_path)/src/tests/test_utils/ShaderCompileTreeTest.cpp',
            ],
            # TODO(jmadill): should probably call this windows sources
            'angle_unittests_hlsl_sources':
            [
                '<(angle_path)/src/tests/compiler_tests/HLSLOutput_test.cpp',
                '<(angle_path)/src/tests/compiler_tests/UnrollFlatten_test.cpp',
            ],
        },
        # Everything below this but the WinRT configuration is duplicated in the GN build.
        # If you change anything also change angle/src/tests/BUILD.gn
        'dependencies':
        [
            '<(angle_path)/src/angle.gyp:libANGLE',
            '<(angle_path)/src/angle.gyp:preprocessor',
            '<(angle_path)/src/angle.gyp:translator',
            '<(angle_path)/src/tests/tests.gyp:angle_test_support',
        ],
        'include_dirs':
        [
            '<(angle_path)/include',
            '<(angle_path)/src',
        ],
        'sources':
        [
            '<@(angle_unittests_sources)',
        ],
        'conditions':
        [
            ['angle_build_winrt==1',
            {
                'sources':
                [
                    '<(angle_path)/src/libANGLE/renderer/d3d/d3d11/winrt/CoreWindowNativeWindow_unittest.cpp',
                    '<(angle_path)/src/libANGLE/renderer/d3d/d3d11/winrt/SwapChainPanelNativeWindow_unittest.cpp',
                ],
                'defines':
                [
                    'ANGLE_ENABLE_D3D11',
                ],
                'msvs_settings':
                {
                    'VCLinkerTool':
                    {
                        'AdditionalDependencies':
                        [
                            'runtimeobject.lib',
                        ],
                    },
                },
            }],
            ['OS=="win"',
            {
                # TODO(cwallez): make this angle_enable_hlsl instead (requires gyp file refactoring)
                'defines':
                [
                    'ANGLE_ENABLE_HLSL',
                ],
                'sources':
                [
                    '<@(angle_unittests_hlsl_sources)',
                ],
            }],
        ],
    }