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kc3-lang/angle/util/random_utils.cpp

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  • Author : Jamie Madill
    Date : 2016-01-22 15:27:21
    Hash : f83cbc65
    Message : Use std::random functions for test and samples RNG. These standard functions are much more powerful than the C random() routines. Use them to improve the random utils, and use a class to clean things up further. This fixes a problem I was having using random_utils where I was having trouble generating random 32 bit unsigned integers. BUG=angleproject:1290 Change-Id: I5081764053d0667a4e323553b7dea531256aa778 Reviewed-on: https://chromium-review.googlesource.com/323440 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tryjob-Request: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>

  • util/random_utils.cpp
  • //
    // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // random_utils:
    //   Helper functions for random number generation.
    //
    
    #include "random_utils.h"
    
    #include <chrono>
    
    #include <cstdlib>
    
    namespace angle
    {
    
    // Seed from clock
    RNG::RNG()
    {
        long long timeSeed = std::chrono::system_clock::now().time_since_epoch().count();
        mGenerator.seed(static_cast<unsigned int>(timeSeed));
    }
    
    // Seed from fixed number.
    RNG::RNG(unsigned int seed) : mGenerator(seed)
    {
    }
    
    RNG::~RNG()
    {
    }
    
    void RNG::reseed(unsigned int newSeed)
    {
        mGenerator.seed(newSeed);
    }
    
    int RNG::randomInt()
    {
        std::uniform_int_distribution<int> intDistribution;
        return intDistribution(mGenerator);
    }
    
    int RNG::randomIntBetween(int min, int max)
    {
        std::uniform_int_distribution<int> intDistribution(min, max);
        return intDistribution(mGenerator);
    }
    
    unsigned int RNG::randomUInt()
    {
        std::uniform_int_distribution<unsigned int> uintDistribution;
        return uintDistribution(mGenerator);
    }
    
    float RNG::randomFloat()
    {
        std::uniform_real_distribution<float> floatDistribution;
        return floatDistribution(mGenerator);
    }
    
    float RNG::randomFloatBetween(float min, float max)
    {
        std::uniform_real_distribution<float> floatDistribution(min, max);
        return floatDistribution(mGenerator);
    }
    
    float RNG::randomNegativeOneToOne()
    {
        return randomFloatBetween(-1.0f, 1.0f);
    }
    
    }  // namespace angle