Edit

kc3-lang/angle/extensions/EXT_blend_func_extended.txt

Branch :

  • Show log

    Commit

  • Author : Kimmo Kinnunen
    Date : 2015-07-16 14:13:11
    Hash : b18609b9
    Message : Implement ES 2,3 parts of EXT_blend_func_extended for shader translation Exposes gl_SecondaryFragColor, glSecondaryFragData[] and gl_MaxDualSourceDrawBuffers to GLES SL 1.0. Relaxes rules for undefined output locations for GLES SL 3.0 and exposes gl_MaxDualSourceDrawBuffers. If the output GL context is GL ES 2.0 or 3.0: The emulation layer is expected to turn on EXT_blend_func_extended if the output GL context supports it. If the output GL context is GL: The emulation layer is expected to turn on EXT_blend_func_extended if the output GL context supports ARB_blend_func_extended or if GL context is 3.2 or later. If the source shader spec is GLES SL 2.0: The emulation layer is expected to inspect the shader compilation output variables upon linking. If output target is GL SL, the emulation layer should bind color location 0, index 1 to "angle_SecondaryFragColor" if variable "gl_SecondaryFragColorEXT" is used. Alternatively, emulation layer should bind "angle_SecondaryFragData" to locations 0,1,2,3,..., all color index 1, if "gl_SecondaryFragData" array is used. (The caller can not bind the locations or specify output variables.) If the source shader spec is GLES SL 3.0: The emulation layer is expected to do location auto-resolve of the the output variables that have undefined output locations that have not been bound by the caller. (The caller can not use gl_ built-ins, so nothing to do with those.) BUG=angleproject:1085 TEST=angle_unittest Change-Id: I5cafe205b0c29478b0dcd24aa89a7b0000f5d046 Reviewed-on: https://chromium-review.googlesource.com/287580 Reviewed-by: Zhenyao Mo <zmo@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Kimmo Kinnunen <kkinnunen@nvidia.com>

  • extensions/EXT_blend_func_extended.txt
  • Name
    
        EXT_blend_func_extended
    
    Name Strings
    
        GL_EXT_blend_func_extended
    
    Contact
    
        Mark Kilgard, NVIDIA Corporation (mjk 'at' nvidia.com)
    
    Contributors
    
        Daniel Koch, NVIDIA
        Slawomir Grajewski, Intel
        Chris Dalton, NVIDIA
        Brian Salomon, Google
    
        From ARB_blend_func_extended...
    
        Graham Sellers, AMD
        Mark Young, AMD
        Nick Haemel, AMD
        Pierre Boudier, AMD
        Mais Alnasser, AMD
        Jeff Bolz, NVIDIA
        Pat Brown, NVIDIA
        Ian Stewart, NVIDIA
        Jon Leech, Khronos
    
    Status
    
        Draft, almost complete
    
    Version
    
        Last Modified Date:         July 29, 2015
        Revision:                   5
    
    Number
    
        XXX
    
    Dependencies
    
        This extension is written against the OpenGL ES 3.1 (June 4, 2014)
        specification, but can apply to earlier versions back to ES 2.0.
    
        GLSL version 300 and 310 language is written against The OpenGL ES
        Shading Language (July 11, 2012).
    
        GLSL version 100 language is written against The OpenGL ES Shading
        Language (May 12, 2009).
    
        The NV_draw_buffers and EXT_draw_buffers extensions trivially affect
        the definition of this extension.
    
        The EXT_draw_buffers_indexed extension affects the definition of
        this extension.
    
    Overview
    
        This extension provides an ES version of the ARB_blend_func_extended
        functionality.
    
        Traditional OpenGL includes fixed-function blending that combines
        source colors with the existing content of a render buffer in
        a variety of ways.  A number of extensions have enhanced this
        functionality by adding further sources of blending weights and
        methods to combine them. However, the inputs to the fixed-function
        blending units are constrained to a source color (as output from
        fragment shading), destination color (as the current content of the
        frame buffer) or constants that may be used in their place.
    
        This extension adds new blending functions whereby a fragment
        shader may output two colors, one of which is treated as the
        source color, and the other used as a blending factor for either
        source or destination colors.  Furthermore, this extension increases
        orthogonality by allowing the SRC_ALPHA_SATURATE function to be used
        as the destination weight.
    
        Because of the limitations of the OpenGL ES 2.0 shading language,
        new built-in variables (gl_SecondaryFragColorEXT,
        gl_SecondaryFragDataEXT) are added to the ES 1.00 shading language
        rather than introduce more complex features for user-defined fragment
        outputs.  Because such built-in variable are deprecated in ES 3.0,
        these variables are NOT available in the OpenGL ES 3.xx shading
        language verisons.
    
    IP Status
    
        No known IP claims.
    
    New Procedures and Functions
    
        void BindFragDataLocationIndexedEXT(uint program, uint colorNumber,
                                            uint index, const char * name);
    
        int GetFragDataIndexEXT(uint program, const char * name);
    
        void BindFragDataLocationEXT(uint program, uint colorNumber, const char * name)
    
        int GetProgramResourceLocationIndexEXT(uint program, enum programInterface, const char *name);
    
    New Tokens
    
        Accepted by the <src> and <dst> parameters of BlendFunc and
        BlendFunciEXT, and by the <srcRGB>, <dstRGB>, <srcAlpha> and <dstAlpha>
        parameters of BlendFuncSeparate and BlendFuncSeparateiEXT:
    
            SRC1_COLOR_EXT                                  0x88F9
            SRC1_ALPHA_EXT                                  0x8589  // OpenGL 1.5 token value
            ONE_MINUS_SRC1_COLOR_EXT                        0x88FA
            ONE_MINUS_SRC1_ALPHA_EXT                        0x88FB
            SRC_ALPHA_SATURATE_EXT                          0x0308
    
        Accepted in the <props> array of GetProgramResourceiv:
    
            LOCATION_INDEX_EXT                              0x930F
    
        Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
        and GetFloatv:
    
            MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT                0x88FC
    
    Additions to Chapter 7 of the OpenGL ES 3.1 Specification (Programs and
    Shaders)
    
       Add a row to table 7.2 "GetProgramResourceiv properties and supported
       interfaces" (page 82):
    
       Property            Supported Interfaces
       ------------------  --------------------
       LOCATION_INDEX_EXT  PROGRAM_OUTPUT
    
       Modify section 7.3.1.1 "Naming Active Resources" subsection to include
       after the LOCATION paragraph (page 84):
    
       "For the property LOCATION_INDEX_EXT, a single integer identifying the
       fragment color index of an active fragment shader output variable
       is written to params. If the active variable is not an output for a
       fragment shader, the value -1 will be written to params."
    
       Modify (page 87) the paragraph introducing GetProgramResourceLocation
       to begin:
    
       "The commands
    
            int GetProgramResourceLocation( uint program,
                enum programInterface, const char *name );
            int GetProgramResourceLocationIndexEXT( uint program,
                enum programInterface, const char *name );
    
        return the location or the fragment color index, respectively,
        assigned to the variable named name in interface programInterface
        of program object program."
    
        Change the ending of the same paragraph to read:
    
        "For GetProgramResourceLocationIndexEXT, programInterface must be
        PROGRAM_OUTPUT. The value -1 will be returned by either command if
        an error occurs, if name does not identify an active variable on
        programInterface, or if name identifies an active variable that
        does not have a valid location assigned, as described above. The
        locations returned by these commands are the same locations returned
        when querying the LOCATION and LOCATION_INDEX resource properties."
    
        Change the next paragaph to begin:
    
        "A string provided to GetProgramResourceLocation or
        GetProgramResourceLocationIndexEXT is considered to match an active
        variable if ..."
    
        Change the last paragraph of the section (page 88) to read:
    
        ... "If the string specifies an element of an array variable,
        GetProgramResourceLocation and GetProgramResourceLocationIndexEXT
        return the location or fragment color index assigned to that
        element. If it specifies the base name of an array, it identifies
        the resources associated with the first element of the array."
    
    Additions to Chapter 14 of the OpenGL ES 3.1 Specification (Programmable
    Fragment Processing)
    
        Modify section 14.2.3 "Shader Outputs" subsection to include:
    
        "The binding of a user-defined varying out variable to a fragment color number
        can be specified explicitly. The command
    
            void BindFragDataLocationIndexedEXT(uint program, uint colorNumber,
                                                uint index, const char * name);
    
        specifies that the varying out variable name in <program> should
        be bound to fragment color <colorNumber> when the program is next
        linked. <index> may be zero or one to specify that the color
        be used as either the first or second color input to the blend
        equation, respectively, as described in Section 15.1.5 (Blending).
        If <name> was bound previously, its assigned binding is replaced
        with colorNumber. <name> must be a null-terminated string. The error
        INVALID_VALUE is generated if <colorNumber> is equal or greater
        than the value of MAX_DRAW_BUFFERS and <index> is zero,
        or if <colorNumber> is equal or greater than the value of
        MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT and <index> is greater than or
        equal to one.  The command
    
            void BindFragDataLocationEXT(uint program, uint colorNumber,
                                         const char * name)
    
        is equivalent to calling BindFragDataLocationIndexedEXT with the
        same values for <program>, <colorNumber> and <name>, and with <index>
        set to zero.
    
        When a program is linked, any varying out variables without
        a binding specified through BindFragDataLocationIndexedEXT or
        BindFragDataLocationEXT will automatically be bound to fragment
        colors and indices by the GL.  All such assignments will use color
        indices of zero.  Such bindings can be queried using the commands
        GetFragDataLocation and GetFragDataIndexEXT.  Output binding
        assignments will cause LinkProgram to fail:
    
          * if the number of active outputs is greater than the value of
            MAX_DRAW_BUFFERS_EXT;
    
          * if the program has an active output assigned to a location greater
            than or equal to the value of MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT
            and has an active output assigned an index greater than or equal
            to one;
    
          * if more than one varying out variable is bound to the same number
            and index; or
    
          * if the explicit binding assignments do not leave enough space
            for the linker to automatically assign a location for a varying
            out array, which requires multiple contiguous locations.
    
        BindFragDataLocationIndexedEXT may be issued before any shader objects
        are attached to a program object. Hence it is allowed to bind any
        name (except a name starting with gl_) to a color number and index,
        including a name that is never used as a varying out variable in
        any fragment shader object.  Assigned bindings for variables that
        do not exist are ignored."
    
        Add to end of section:
    
        "The command
    
            int GetFragDataIndexEXT(uint program, const char * name);
    
        returns the index of the fragment color to which the variable <name>
        was bound when the program object <program> was last linked. If
        program has not been successfully linked, the error INVALID_OPERATION
        is generated. If name is not a varying out variable, or if an error
        occurs, -1 will be returned.  The command is equivalent to
    
            GetProgramResourceLocationIndex(program, PROGRAM_OUTPUT, name);"
    
    Additions to Chapter 15 of the OpenGL ES 3.1 Specification (Writing
    Fragments and Samples to the Framebuffer)
    
        Modify section 15.1.5.2 "Blend Functions":
    
        Change the first paragraph to read:
    
        "The weighting factors used by the blend equation are determined by
        the blend functions. There are four possible sources for weighting
        factors. These are the constant color (Rc, Gc, Bc, Ac) (see
        BlendColor, p. 211), the first source color (Rs0, Gs0, Bs0, As0),
        the second source color (Rs1, Gs1, Bs1, As1), and the destination
        color (the existing content of the draw buffer). Additionally the
        special constants ZERO and ONE are available as weighting factors."
    
        Modify Table 15.2 (RGB and ALPHA source and destination blend
        functions ...) as follows
    
                                                                RGB Blend Factors                   Alpha Blend Factors
            Value                                               (Sr, Sg, Sb) or (Dr, Dg, Db)        Sa or Da
            -----                                               ----------------------------        -------------------
            ZERO                                                (0, 0, 0)                           0
            ONE                                                 (1, 1, 1)                           1
            SRC_COLOR                                           (Rs0, Gs0, Bs0)                     As0
            ONE_MINUS_SRC_COLOR                                 (1, 1, 1) - (Rs0, Gs0, Bs0)         1 - As0
            DST_COLOR                                           (Rd, Gd, Bd)                        Ad
            ONE_MINUS_DST_COLOR                                 (1, 1, 1) - (Rd, Gd, Bd)            1 - Ad
            SRC_ALPHA                                           (As0, As0, As0)                     As0
            ONE_MINUS_SRC_ALPHA                                 (1, 1, 1) - (As0, As0, As0)         1 - As0
            DST_ALPHA                                           (Ad, Ad, Ad)                        Ad
            ONE_MINUS_DST_ALPHA                                 (1, 1, 1) - (Ad, Ad, Ad)            1 - Ad
            CONSTANT_COLOR                                      (Rc, Gc, Bc)                        Ac
            ONE_MINUS_CONSTANT_COLOR                            (1, 1, 1) - (Rc, Gc, Bc)            1 - Ac
            CONSTANT_ALPHA                                      (Ac, Ac, Ac)                        Ac
            ONE_MINUS_CONSTANT_ALPHA                            (1, 1, 1) - (Ac, Ac, Ac)            1 - Ac
            SRC_ALPHA_SATURATE                                  (f, f, f)                           1                       New (for ES 2.x)
            SRC1_COLOR_EXT                                      (Rs1, Gs1, Bs1)                     As1                     New
            ONE_MINUS_SRC1_COLOR_EXT                            (1, 1, 1) - (Rs1, Gs1, Bs1)         1 - As1                 New
            SRC1_ALPHA_EXT                                      (As1, As1, As1)                     As1                     New
            ONE_MINUS_SRC1_ALPHA_EXT                            (1, 1, 1) - (As1, As1, As1)         1 - As1                 New
    
        For ES 2.0, remove table's footnote saying (ES 3.x already has this
        removed):
    
            SRC_ALPHA_SATURATE is valid only for source RGB and alpha
            blending functions.
    
        Add the following subsections to Section 5.1.5 Blending, at the end
        of the subsection 15.1.5.2 "Blend Functions":
    
        "15.1.5.X  Dual Source Blending and Multiple Draw Buffers
    
        Blend functions that require the second color input, <Rs1, Gs1, Bs1,
        As1> (SRC1_COLOR_EXT, SRC1_ALPHA_EXT, ONE_MINUS_SRC1_COLOR_EXT, or
        ONE_MINUS_SRC1_ALPHA_EXT) may consume hardware resources that could
        otherwise be used for rendering to multiple draw buffers. Therefore,
        the number of draw buffers that can be attached to a frame buffer
        may be lower when using dual-source blending.
    
        The maximum number of draw buffers that may be attached to a
        single frame buffer when using dual-source blending functions is
        implementation dependent and can be queried by calling GetIntegerv
        with the symbolic constant MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT. When
        using dual-source blending, MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT should be
        used in place of MAX_DRAW_BUFFERS_EXT to determine the maximum number
        of draw buffers that may be attached to a single frame buffer. The
        value of MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT must be at least 1. If
        the value of MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT is 1, then dual-source
        blending and multiple draw buffers cannot be used simultaneously.
    
        If either blend function is set to one of the second source factors
        (SRC1_COLOR_EXT, SRC1_ALPHA_EXT, ONE_MINUS_SRC1_COLOR_EXT, or
        ONE_MINUS_SRC1_ALPHA_EXT) for any draw buffer and any draw buffers
        equal to or greater than the value of MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT
        have values other than NONE, the error INVALID_OPERATION is generated
        by drawing commands.
    
        15.1.5.Y  Generation of Second Color Source for Blending
    
        Rendering using any of the blend functions that consume the second
        input color (SRC1_COLOR_EXT, ONE_MINUS_SRC1_COLOR_EXT, SRC1_ALPHA_EXT
        or ONE_MINUS_SRC1_ALPHA_EXT) using a shader that does not output
        a second source color will produce undefined results.  To produce
        input for the second source color, a shader must be used that outputs
        a second source color.
    
        When using a GLSL version 300 es or higher fragment shader with
        dual-source blending functions, the color output varyings are bound
        to the first (index 0) and second (index 1) inputs of a draw buffer
        using BindFragDataLocationIndexedEXT as described in the "Shader
        Outputs" subsection of Section 3.12.2 or by layout qualifiers for
        location=/n/ and index=/m/. Data written to the first of these outputs
        becomes the first source color input to the blender (corresponding
        to SRC_COLOR and SRC_ALPHA). Data written to the second of these
        outputs generates the second source color input to the blender
        (corresponding to SRC1_COLOR_EXT and SRC1_ALPHA_EXT).
    
        Alternatively if the GLSL version 100 fragment shader is used (where
        user-defined color outputs are unsupported, hence a user-defined
        color output is not available for BindFragDataLocationIndexEXT), the
        gl_FragColor and gl_SecondaryFragColorEXT fragment outputs correspond
        to the first and second source color respectively.  Similarly the
        gl_FragData and gl_SecondaryFragDataEXT fragment output arrays
        correspond to the first and second source color respectively of each
        color buffer output.
    
        If the second color input to the blender is not written in the
        shader, or if no output is bound to the second input of a blender,
        the result of the blending operation is not defined.
    
        Other shading languages may define similar methods for producing
        the first and second color inputs to blending equations."
    
    Additions to the OpenGL ES Shading Language 1.00 Specification
    
        Including the following line in a shader can be used to control the
        language features described in this extension:
    
          #extension GL_EXT_blend_func_extended : <behavior>
    
        where <behavior> is as specified in section 3.4.
    
        A new preprocessor #define is added to the OpenGL ES Shading Language:
    
          #define GL_EXT_blend_func_extended 1
    
        Modify paragraphs in section 7.2 "Fragment Shader Special Variables" as follows:
    
        First paragraph, second sentence:
    
        "Fragment shaders output values to the OpenGL ES pipeline using
        the built-in variables gl_FragColor, gl_SecondaryFragColorEXT,
        gl_FragData, and gl_SecondaryFragDataEXT, unless the discard keyword
        is executed."
    
        Second paragraph, first sentence:
    
        "It is not a requirement for the fragment shader to write to
        either gl_FragColor, gl_SecondaryFragColorEXT, gl_FragData, or
        gl_SecondaryFragDataEXT."
    
        Add after the fourth paragraph:
    
        "Writing to gl_SecondaryFragColorEXT specifies a second fragment color
        that will be used by the subsequent fixed functionality pipeline for
        dual source blending. If subsequent fixed functionality consumes the
        second fragment color and an execution of a fragment shader does
        not write a value to gl_SecondaryFragColorEXT then the secondary
        fragment color consumed is undefined."
    
        Add after the fifth paragraph:
        
        "The variable gl_SecondaryFragDataEXT is an array. Writing to
        gl_SecondaryFragDataEXT[n] specifies the secondary fragment data that
        will be used by the subsequent fixed functionality pipeline for data n
        for dual source blending. If subsequent fixed functionality consumes
        secondary fragment data and an execution of a fragment shader does
        not write a value to it, then the secondary fragment data consumed
        is undefined."
    
        Modify the sixth paragraph to read:
    
        "If a shader statically assigns a value to gl_FragColor or
        gl_SecondaryFragColorEXT, it may not assign a value to any
        element of gl_FragData or gl_SecondaryFragDataEXT. If a shader
        statically writes a value to any element of gl_FragData or
        gl_SecondaryFragDataEXT, it may not assign a value to gl_FragColor
        or gl_SecondaryFragColorEXT. That is, a shader may assign values to
        either the set of gl_FragColor and gl_SecondaryFragColorEXT or the
        set of gl_FragData and gl_SecondaryFragDataEXT, but not both."
    
        Modify the eighth paragraph to read:
    
        "If a shader executes the discard keyword, the fragment is discarded,
        and the values of gl_FragColor, gl_SecondaryFragColorEXT, gl_FragData,
        and gl_SecondaryFragDataEXT become irrelevant."
    
        Add these built-in variable to the list "accessible from a fragment shader":
    
            mediump vec4 gl_SecondaryFragColorEXT;
            mediump vec4 gl_SecondaryFragDataEXT[gl_MaxDualSourceDrawBuffersEXT];
    
        Add to section 7.4 "Built-In Constants" the following constant:
    
            const mediump int gl_MaxDualSourceDrawBuffersEXT = 1;
    
    Additions to the OpenGL ES Shading Language 3.00 and 3.10 Specification
    
        Including the following line in a shader can be used to control the
        language features described in this extension:
    
          #extension GL_EXT_blend_func_extended : <behavior>
    
        where <behavior> is as specified in section 3.4.
    
        A new preprocessor #define is added to the OpenGL ES Shading Language:
    
          #define GL_EXT_blend_func_extended 1
    
        Modify section 4.4.2 "Output Layout Qualifiers":
    
        Change the second paragraph to read:
    
        "Fragment shaders allow output layout qualifiers only on the interface
        qualifier out. The layout qualifier identifier for fragment shader
        outputs is:
    
            layout-qualifier-id
                location = integer-constant
                index = integer-constant
    
        Each of these qualifiers may appear at most once. If index is
        specified, location must also be specified.  If index is not
        specified, the value 0 is used."
    
        Add an additional example to the end of the fourth paragraph's example:
    
        "And,
    
            layout(location = 3, index = 1) out vec4 factor;
    
        will establish that the fragment shader output factor is copied out
        to fragment color 3 as the second (index one) input to the blend
        equation."
    
        Change the first sentence of the second to last paragraph to read:
    
        "If there is more than one fragment output, the location must
        be specified for all outputs unless the EXT_blend_func_extended
        extension is enabled in which case more than one unassigned fragment
        output locations are allowed though they must be assigned to unique
        locations assigned with glBindFragDataLocationIndexedEXT prior to
        linking."
    
        Add to section 7.4 "Built-In Constants" the following constant:
    
            const mediump int gl_MaxDualSourceDrawBuffersEXT = 1;
    
    Dependencies on OpenGL ES 3.0
    
        If OpenGL ES 3.0 or higher is not supported (meaning OpenGL ES 2.0
        support only), remove all references to the functions:
    
            BindFragDataLocationIndexedEXT
            GetFragDataIndexEXT
            BindFragDataLocationEXT
            GetProgramResourceLocationIndexEXT
    
        Also ignore the additions to chapters 7 and 14 and the paragraph in
        section 15.1.5.Y related to GLSL version 300 es or higher.
    
        When OpenGL ES 3.0 or higher, the "Additions to the OpenGL ES
        Shading Language 1.00 Specification" applies to the version 100
        shading language, but not later versions.
    
    Dependencies on OpenGL ES 3.1
    
        If OpenGL ES 3.1 or higher is not supported (meaning OpenGL ES 3.0
        or earlier), remove all references to the function
    
            GetProgramResourceLocationIndexEXT
    
        because program resource queries are added by ES 3.1.  
    
        Also ignore the additions to chapter 7.
    
    Dependencies on EXT_draw_buffers or NV_draw_buffers
    
        Using dual-source blending functions may consume additional outputs
        from hardware shading units and therefore can reduce the number
        of draw buffers that may be attached to a single frame buffer when
        dual-source blending functions are enabled. In this case, the value
        of MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT may be less than the value of
        MAX_DRAW_BUFFERS_EXT. If EXT_draw_buffers or NV_draw_buffers is not
        supported then the value of MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT must
        be 1. Furthermore, the discussion in the subsection entitled "Dual
        Source Blending and Multiple Draw Buffers" may be discarded.
    
    Dependencies on EXT_draw_buffers_indexed
    
        If EXT_draw_buffers_indexed is not supported, all references to
        BlendFunciEXT and BlendFuncSeparateiEXT should be removed. In this
        case, the blend functions for all attached draw buffers will be the
        same.
    
    Errors
    
        The error INVALID_OPERATION is generated by Begin or any
        procedure that implicitly calls Begin if any draw buffer has a
        blend function requiring the second color input (SRC1_COLOR_EXT,
        ONE_MINUS_SRC1_COLOR_EXT, SRC1_ALPHA_EXT or ONE_MINUS_SRC1_ALPHA_EXT),
        and a framebuffer is bound that has more than the value of
        MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT-1 active color attachments.
    
    New State
    
        None
    
        While no changes to table 20.12 (Pixel Operations) are strictly
        necessary, new enumerations are supported for the BLEND_SRC_RGB,
        BLEND_SRC_ALPHA, BLEND_DST_RGB, and BLEND_DST_ALPHA state to support
        SRC1_COLOR_EXT, SRC1_ALPHA_EXT, ONE_MINUS_SRC1_COLOR_EXT, and
        ONE_MINUS_SRC1_ALPHA_EXT (and for ES 2.0, SRC_ALPHA_SATURATE_EXT).
    
    New Implementation Dependent State
    
        Get Value                        Type  Get Command     Minimum Value    Description             Sec.
        ---------                        ----  -----------     -------------    -------------------     ------
        MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT Z+    GetIntegerv     1                Maximum number of       15.1.5
                                                                                active draw buffers
                                                                                when using dual-source
                                                                                blending
    
    Example Use Cases
    
        There are several potential uses for this functionality. A first
        example is in the implementation of sub-pixel accurate font rendering
        algorithms.  Given a known layout of pixel elements (red, green
        and blue components), coverage may be calculated independently for
        each element and passed to the blender in the second source color
        as a per-channel opacity. To use this mode, use the following blend
        functions:
    
            glBlendFunc(GL_SRC1_COLOR_EXT, GL_ONE_MINUS_SRC1_COLOR_EXT);
    
        As a second example, consider a partially reflective colored glass
        window.  It will attenuate light passing through it, and reflect
        some of the light that strikes it. Using an appropriate combination
        of functions, this effect may be simulated in a single pass using
        only fixed-function blending hardware. In this case, the following
        blend functions may be used:
    
            glBlendFunc(GL_SRC_ALPHA, GL_SRC1_COLOR_EXT);
    
    Issues
    
        0.  What should this extension be named?
    
        RESOLVED:  EXT_blend_func_extended, matching the name of
        ARB_blend_func_extended upon which this extension is based but
        providing a multi-vendor extension for ES implementations.
    
        1.  Is this extension compatible with the ARB_blend_func_extended
        version?
    
        RESOLVED:  Yes.  This extension is 100% functionally identical to
        ARB_blend_func_extended but for the ES 2.x and 3.x APIs.
    
        The token values are _EXT suffixed but have the same values as
        the ARB_blend_func_extended tokens.
    
        Philosophically if this extension is going for 100% parity and
        functionality with ARB_blend_func_extended, it should simply add
        all the stuff in ARB_blend_func_extended...
    
        2.  Should the next commands be EXT suffixed?
    
        RESOLVED:  Yes.  This is not an OES extension.
    
        This means source code coming from a desktop environment should
        call eglGetProcAddress on function names with the EXT suffix.
        However because extension functions are called through function
        pointers, this is only a minor change isolated to function pointer
        initialization.
    
        2.  Should this extension allow ES 2.0 contexts to use
        GL_SRC_ALPHA_SATURATE for the destination blend function?
    
        RESOLVED:  Yes, the ARB_blend_func_extended extension adds support
        for using GL_SRC_ALPHA_SATURATE as the destination factor as "bonus"
        functionality.
    
        ES 3.x already allows GL_SRC_ALPHA_SATURATE for the destination
        factor so this additional functionality is new only to ES 2.0 contexts
        supporting this extension.
    
        We expect no GPU hardware capable of dual-source blending to not
        also support GL_SRC_ALPHA_SATURATE as the destination factor.
    
        3.  Should this extension provide the glBindFragDataLocation and
        glBindFragDataLocationIndexed functionality?
    
        RESOLVED:  Yes.  With EXT suffixes.
    
        4.  Should this really be OES_blend_func_extended?
    
        RESOLVED:  Go with EXT is for expediency.
    
        Additionally this extension supports functionality such
        GL_SRC_ALPHA_SATURATE that all desktop GPU hardware is assumed to
        have.  ES-only vendors might not want this in an OES extension.
    
        The same could be said for the glBindFragDataLocation* functionality.
    
        5.  Does this extension need an interaction with
        OES_blend_equation_separate?
    
        RESOLVED:  No, that's an ES 1.1 extension.  ES 2.0 and on all support
        separate blend functions.
    
        6.  Are there any OpenGL ES Shading Language interactions?
    
        RESOLVED: Yes, to use this extension, a #extension line will be needed
        in the shader requesting the EXT_blend_func_extended functionality.
        Example:
    
            #extension GL_EXT_blend_func_extended : require
    
        The ARB_blend_func_extended functionality does NOT require a special
        #extension line to use its functionality because the ARB version
        relies on existing GLSL functionality that allows for multiple
        fragment outputs as part of supporting multiple render targets.
        In the ARB version, then glBindFragDataLocationIndexed can bind
        these unassigned locations to different source output colors.
        But GLSL OpenGL ES 3.00 and 3.10 both explicitly preclude more than
        one fragment shader output with an unassigned location.  Hence a
        #extension is needed to relax this error condition.  And then this
        extension's glBindFragDataLocationIndexedEXT must be used to assign
        locations as necessary.
    
        7.  Can the indexed location be assigned explicitly in the shader?
    
        RESOLVED:  Yes, for ES 3.x shaders where the GLSL ES 3.x supports
        layout qualifiers.  ES 2.0 does not support the layout qualifier or
        user-defined fragment outputs.
    
        8.  Should both the layout qualifier mechanism and the
        glBindFragDataLocationIndexed-style API for specifying the index of
        a user-defined fragment shader output be supported?
    
        RESOLVED:  Yes, both should be supported.  This makes it easier
        for existing applications to port to ES 3.0 as both mechanisms are
        available.
        
        FYI: The "layout(location=0,index=1)" type syntax for dual-source
        blending was introduced to OpenGL in GLSL 3.30 and 4.00 in
        conjunction with OpenGL 3.3 and 4.0 respectively.  The original
        ARB_blend_func_extended was written with respect to OpenGL 3.2 and
        intended to support dual-source blending without the need to extend
        the GLSL language by instead supporting assignment if the fragment
        output index via glBindFragDataLocationIndexed.
    
        9.  How to support OpenGL ES 2.0 where user-defined fragment shader
        outputs are not supported?
    
        RESOLVED:  Introduce new gl_SecondaryFragColorEXT and
        gl_SecondaryFragDataEXT built-in variables for specifying the second
        source color.
    
        These built-ins are only available in the ES 1.00 shader language
        version.
    
        It is important to provide an ES 2.0 mechanism because WebGL 1.0 is
        based on ES 2.0.  Chrome's internal command buffer mechanism is also
        based around ES 2.0 and Skia intends to use this extension.
    
        This includes adding a gl_MaxDualSourceDrawBuffersEXT
        implementation-dependent constant.
    
        10. Does the version 100 syntax (gl_SecondaryFragColorEXT,
        gl_SecondaryFragDataEXT) work in an ES 3.0 context?
    
        RESOLVED:  Yes.  For compatibility reasons, an ES 3.0 context
        advertising EXT_blend_func_extended must support the built-ins for
        the fragment shader secondary color outputs.
    
        11. How many elements should be in the gl_SecondaryFragDataEXT array?
    
        RESOLVED: The gl_SecondaryFragDataEXT array should have as
        many elements as the GLSL built-in implementation constant
        gl_MaxDualSourceDrawBuffersEXT which should be the value of the
        context's GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT implementation-dependent
        constant.
    
        This means the number of elements in gl_SecondaryFragDataEXT is
        different than the number of gl_FragData elements.
    
        12. What precision should the gl_SecondaryFragColorEXT and
        gl_SecondaryFragDataEXT be?
    
        RESOLVED:  mediump.  This is consistent with gl_FragColor and
        gl_FragData.
    
        13. Should gl_MaxDualSourceDrawBuffersEXT be exposed in both ES 2.0
        (where it sizes the gl_SecondaryFragDataEXT array) and also 3.x
        contexts (where there is no fixed-function array)?
    
        RESOLVED:  Implementation-wise, it is easiest to expose this
        implementation-dependent constant for all ES contexts.
    
        As a practical matter, we don't expect any implementations will
        advertise any value other than 1 for this constant.
    
        Note:  There is no implementation-dependent GLSL constant comparable
        to gl_MaxDualSourceDrawBuffersEXT in ARB_blend_func_extended
        (or OpenGL 3.3/4.0 introducing the ARB_blend_func_extended
        functionality).
    
        14. Any more issues?
    
        RESOLVED:  See the issues in the ARB_blend_func_extended
        specification.  This extension resolves those issues to match the
        ARB extension version.
    
    Revision History
    
        Rev.    Date    Author     Changes
        ----  --------  ---------  -----------------------------------------
         1    05/22/15  mjk        Initial revision.
         2    07/06/15  mjk        Proper ES 2.0 interactions; complete.
         3    07/08/15  mjk        Feedback from Brian
         4    07/08/15  mjk        Feedback from Daniel
         5    07/29/15  mjk        ES 3.x contexts (as well as 2.0) expose
                                   gl_MaxDualSourceDrawBuffersEXT