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kc3-lang/angle/src/libANGLE/Framebuffer.h

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  • Author : Jamie Madill
    Date : 2017-04-20 15:46:24
    Hash : 876429b7
    Message : Update gl2.h and update entry points. Some method signatures were updated. Types like GLclampf and GLvoid were replaced with other equivalents. BUG=angleproject:1309 Change-Id: I05e8e2072c5a063d87ad96a855b907424661e680 Reviewed-on: https://chromium-review.googlesource.com/475011 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>

  • src/libANGLE/Framebuffer.h
  • //
    // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // Framebuffer.h: Defines the gl::Framebuffer class. Implements GL framebuffer
    // objects and related functionality. [OpenGL ES 2.0.24] section 4.4 page 105.
    
    #ifndef LIBANGLE_FRAMEBUFFER_H_
    #define LIBANGLE_FRAMEBUFFER_H_
    
    #include <vector>
    
    #include "common/Optional.h"
    #include "common/angleutils.h"
    #include "libANGLE/Constants.h"
    #include "libANGLE/Debug.h"
    #include "libANGLE/Error.h"
    #include "libANGLE/FramebufferAttachment.h"
    #include "libANGLE/RefCountObject.h"
    #include "libANGLE/signal_utils.h"
    
    namespace rx
    {
    class ContextImpl;
    class GLImplFactory;
    class FramebufferImpl;
    class RenderbufferImpl;
    class SurfaceImpl;
    }
    
    namespace egl
    {
    class Display;
    class Surface;
    }
    
    namespace gl
    {
    class Context;
    class ContextState;
    class Framebuffer;
    class Renderbuffer;
    class State;
    class Texture;
    class TextureCapsMap;
    class ValidationContext;
    struct Caps;
    struct Extensions;
    struct ImageIndex;
    struct Rectangle;
    
    class FramebufferState final : angle::NonCopyable
    {
      public:
        FramebufferState();
        explicit FramebufferState(const Caps &caps);
        ~FramebufferState();
    
        const std::string &getLabel();
    
        const FramebufferAttachment *getAttachment(GLenum attachment) const;
        const FramebufferAttachment *getReadAttachment() const;
        const FramebufferAttachment *getFirstNonNullAttachment() const;
        const FramebufferAttachment *getFirstColorAttachment() const;
        const FramebufferAttachment *getDepthOrStencilAttachment() const;
        const FramebufferAttachment *getStencilOrDepthStencilAttachment() const;
        const FramebufferAttachment *getColorAttachment(size_t colorAttachment) const;
        const FramebufferAttachment *getDepthAttachment() const;
        const FramebufferAttachment *getStencilAttachment() const;
        const FramebufferAttachment *getDepthStencilAttachment() const;
    
        const std::vector<GLenum> &getDrawBufferStates() const { return mDrawBufferStates; }
        GLenum getReadBufferState() const { return mReadBufferState; }
        const std::vector<FramebufferAttachment> &getColorAttachments() const
        {
            return mColorAttachments;
        }
    
        bool attachmentsHaveSameDimensions() const;
        bool colorAttachmentsAreUniqueImages() const;
    
        const FramebufferAttachment *getDrawBuffer(size_t drawBufferIdx) const;
        size_t getDrawBufferCount() const;
    
        GLint getDefaultWidth() const { return mDefaultWidth; };
        GLint getDefaultHeight() const { return mDefaultHeight; };
        GLint getDefaultSamples() const { return mDefaultSamples; };
        GLboolean getDefaultFixedSampleLocations() const { return mDefaultFixedSampleLocations; };
    
      private:
        friend class Framebuffer;
    
        std::string mLabel;
    
        std::vector<FramebufferAttachment> mColorAttachments;
        FramebufferAttachment mDepthAttachment;
        FramebufferAttachment mStencilAttachment;
    
        std::vector<GLenum> mDrawBufferStates;
        GLenum mReadBufferState;
        angle::BitSet<IMPLEMENTATION_MAX_DRAW_BUFFERS> mEnabledDrawBuffers;
    
        GLint mDefaultWidth;
        GLint mDefaultHeight;
        GLint mDefaultSamples;
        GLboolean mDefaultFixedSampleLocations;
    
        // It's necessary to store all this extra state so we can restore attachments
        // when DEPTH_STENCIL/DEPTH/STENCIL is unbound in WebGL 1.
        FramebufferAttachment mWebGLDepthStencilAttachment;
        FramebufferAttachment mWebGLDepthAttachment;
        FramebufferAttachment mWebGLStencilAttachment;
        bool mWebGLDepthStencilConsistent;
    };
    
    using OnAttachmentDirtyBinding  = angle::ChannelBinding<>;
    using OnAttachmentDirtyChannel  = angle::BroadcastChannel<>;
    using OnAttachmentDirtyReceiver = angle::SignalReceiver<>;
    
    class Framebuffer final : public LabeledObject, public OnAttachmentDirtyReceiver
    {
      public:
        // Constructor to build application-defined framebuffers
        Framebuffer(const Caps &caps, rx::GLImplFactory *factory, GLuint id);
        // Constructor to build default framebuffers for a surface
        Framebuffer(egl::Surface *surface);
        // Constructor to build a fake default framebuffer when surfaceless
        Framebuffer(rx::GLImplFactory *factory);
    
        virtual ~Framebuffer();
        void destroy(const Context *context);
        void destroyDefault(const egl::Display *display);
    
        void setLabel(const std::string &label) override;
        const std::string &getLabel() const override;
    
        rx::FramebufferImpl *getImplementation() const { return mImpl; }
    
        GLuint id() const { return mId; }
    
        void setAttachment(const Context *context,
                           GLenum type,
                           GLenum binding,
                           const ImageIndex &textureIndex,
                           FramebufferAttachmentObject *resource);
        void resetAttachment(const Context *context, GLenum binding);
    
        void detachTexture(const Context *context, GLuint texture);
        void detachRenderbuffer(const Context *context, GLuint renderbuffer);
    
        const FramebufferAttachment *getColorbuffer(size_t colorAttachment) const;
        const FramebufferAttachment *getDepthbuffer() const;
        const FramebufferAttachment *getStencilbuffer() const;
        const FramebufferAttachment *getDepthStencilBuffer() const;
        const FramebufferAttachment *getDepthOrStencilbuffer() const;
        const FramebufferAttachment *getStencilOrDepthStencilAttachment() const;
        const FramebufferAttachment *getReadColorbuffer() const;
        GLenum getReadColorbufferType() const;
        const FramebufferAttachment *getFirstColorbuffer() const;
    
        const FramebufferAttachment *getAttachment(GLenum attachment) const;
    
        size_t getDrawbufferStateCount() const;
        GLenum getDrawBufferState(size_t drawBuffer) const;
        const std::vector<GLenum> &getDrawBufferStates() const;
        void setDrawBuffers(size_t count, const GLenum *buffers);
        const FramebufferAttachment *getDrawBuffer(size_t drawBuffer) const;
        bool hasEnabledDrawBuffer() const;
    
        GLenum getReadBufferState() const;
        void setReadBuffer(GLenum buffer);
    
        size_t getNumColorBuffers() const;
        bool hasDepth() const;
        bool hasStencil() const;
    
        bool usingExtendedDrawBuffers() const;
    
        // This method calls checkStatus.
        int getSamples(const Context *context);
    
        Error getSamplePosition(size_t index, GLfloat *xy) const;
    
        GLint getDefaultWidth() const;
        GLint getDefaultHeight() const;
        GLint getDefaultSamples() const;
        GLboolean getDefaultFixedSampleLocations() const;
        void setDefaultWidth(GLint defaultWidth);
        void setDefaultHeight(GLint defaultHeight);
        void setDefaultSamples(GLint defaultSamples);
        void setDefaultFixedSampleLocations(GLboolean defaultFixedSampleLocations);
    
        void invalidateCompletenessCache();
    
        GLenum checkStatus(const Context *context);
    
        // TODO(jmadill): Remove this kludge.
        GLenum checkStatus(const ValidationContext *context);
        int getSamples(const ValidationContext *context);
    
        // Helper for checkStatus == GL_FRAMEBUFFER_COMPLETE.
        bool complete(const Context *context);
        bool cachedComplete() const;
    
        bool hasValidDepthStencil() const;
    
        Error discard(size_t count, const GLenum *attachments);
        Error invalidate(size_t count, const GLenum *attachments);
        Error invalidateSub(size_t count, const GLenum *attachments, const gl::Rectangle &area);
    
        Error clear(rx::ContextImpl *context, GLbitfield mask);
        Error clearBufferfv(rx::ContextImpl *context,
                            GLenum buffer,
                            GLint drawbuffer,
                            const GLfloat *values);
        Error clearBufferuiv(rx::ContextImpl *context,
                             GLenum buffer,
                             GLint drawbuffer,
                             const GLuint *values);
        Error clearBufferiv(rx::ContextImpl *context,
                            GLenum buffer,
                            GLint drawbuffer,
                            const GLint *values);
        Error clearBufferfi(rx::ContextImpl *context,
                            GLenum buffer,
                            GLint drawbuffer,
                            GLfloat depth,
                            GLint stencil);
    
        GLenum getImplementationColorReadFormat() const;
        GLenum getImplementationColorReadType() const;
        Error readPixels(rx::ContextImpl *context,
                         const gl::Rectangle &area,
                         GLenum format,
                         GLenum type,
                         void *pixels) const;
    
        Error blit(rx::ContextImpl *context,
                   const Rectangle &sourceArea,
                   const Rectangle &destArea,
                   GLbitfield mask,
                   GLenum filter);
    
        enum DirtyBitType : uint32_t
        {
            DIRTY_BIT_COLOR_ATTACHMENT_0,
            DIRTY_BIT_COLOR_ATTACHMENT_MAX =
                DIRTY_BIT_COLOR_ATTACHMENT_0 + gl::IMPLEMENTATION_MAX_FRAMEBUFFER_ATTACHMENTS,
            DIRTY_BIT_DEPTH_ATTACHMENT = DIRTY_BIT_COLOR_ATTACHMENT_MAX,
            DIRTY_BIT_STENCIL_ATTACHMENT,
            DIRTY_BIT_DRAW_BUFFERS,
            DIRTY_BIT_READ_BUFFER,
            DIRTY_BIT_DEFAULT_WIDTH,
            DIRTY_BIT_DEFAULT_HEIGHT,
            DIRTY_BIT_DEFAULT_SAMPLES,
            DIRTY_BIT_DEFAULT_FIXED_SAMPLE_LOCATIONS,
            DIRTY_BIT_UNKNOWN,
            DIRTY_BIT_MAX = DIRTY_BIT_UNKNOWN
        };
    
        typedef angle::BitSet<DIRTY_BIT_MAX> DirtyBits;
        bool hasAnyDirtyBit() const { return mDirtyBits.any(); }
    
        void syncState(const Context *context);
    
        // angle::SignalReceiver implementation
        void signal(uint32_t token) override;
    
        bool formsRenderingFeedbackLoopWith(const State &state) const;
        bool formsCopyingFeedbackLoopWith(GLuint copyTextureID,
                                          GLint copyTextureLevel,
                                          GLint copyTextureLayer) const;
    
      private:
        void detachResourceById(const Context *context, GLenum resourceType, GLuint resourceId);
        void detachMatchingAttachment(FramebufferAttachment *attachment,
                                      GLenum matchType,
                                      GLuint matchId,
                                      size_t dirtyBit);
        GLenum checkStatusImpl(const Context *context);
        void commitWebGL1DepthStencilIfConsistent();
    
        void setAttachmentImpl(GLenum type,
                               GLenum binding,
                               const ImageIndex &textureIndex,
                               FramebufferAttachmentObject *resource);
        void updateAttachment(FramebufferAttachment *attachment,
                              size_t dirtyBit,
                              OnAttachmentDirtyBinding *onDirtyBinding,
                              GLenum type,
                              GLenum binding,
                              const ImageIndex &textureIndex,
                              FramebufferAttachmentObject *resource);
    
        FramebufferState mState;
        rx::FramebufferImpl *mImpl;
        GLuint mId;
    
        Optional<GLenum> mCachedStatus;
        std::vector<OnAttachmentDirtyBinding> mDirtyColorAttachmentBindings;
        OnAttachmentDirtyBinding mDirtyDepthAttachmentBinding;
        OnAttachmentDirtyBinding mDirtyStencilAttachmentBinding;
    
        DirtyBits mDirtyBits;
    };
    
    }  // namespace gl
    
    #endif   // LIBANGLE_FRAMEBUFFER_H_