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kc3-lang/angle/src/tests/perf_tests/BindingPerf.cpp

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  • Author : Geoff Lang
    Date : 2017-01-16 15:27:57
    Hash : 2cf7c51e
    Message : Add a perf test for binding buffers. BUG=angleproject:1639 Change-Id: I42da2acdb7c99116c4418a2f71d65d72d328d641 Reviewed-on: https://chromium-review.googlesource.com/428572 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>

  • src/tests/perf_tests/BindingPerf.cpp
  • //
    // Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // BindingPerf:
    //   Performance test for binding objects
    //
    
    #include "ANGLEPerfTest.h"
    
    #include <iostream>
    #include <random>
    #include <sstream>
    
    #include "shader_utils.h"
    
    namespace angle
    {
    
    enum AllocationStyle
    {
        EVERY_ITERATION,
        AT_INITIALIZATION
    };
    
    struct BindingsParams final : public RenderTestParams
    {
        BindingsParams()
        {
            // Common default params
            majorVersion = 2;
            minorVersion = 0;
            windowWidth  = 720;
            windowHeight = 720;
            iterations   = 128;
    
            numObjects      = 100;
            allocationStyle = EVERY_ITERATION;
        }
    
        std::string suffix() const override;
        size_t numObjects;
        AllocationStyle allocationStyle;
    
        // static parameters
        size_t iterations;
    };
    
    std::ostream &operator<<(std::ostream &os, const BindingsParams &params)
    {
        os << params.suffix().substr(1);
        return os;
    }
    
    std::string BindingsParams::suffix() const
    {
        std::stringstream strstr;
    
        strstr << RenderTestParams::suffix();
        strstr << "_" << numObjects << "_objects";
    
        switch (allocationStyle)
        {
            case EVERY_ITERATION:
                strstr << "_allocated_every_iteration";
                break;
            case AT_INITIALIZATION:
                strstr << "_allocated_at_initialization";
                break;
            default:
                UNREACHABLE();
        }
    
        return strstr.str();
    }
    
    class BindingsBenchmark : public ANGLERenderTest,
                              public ::testing::WithParamInterface<BindingsParams>
    {
      public:
        BindingsBenchmark();
    
        void initializeBenchmark() override;
        void destroyBenchmark() override;
        void drawBenchmark() override;
    
      private:
        // TODO: Test binding perf of more than just buffers
        std::vector<GLuint> mBuffers;
        std::vector<GLenum> mBindingPoints;
    };
    
    BindingsBenchmark::BindingsBenchmark() : ANGLERenderTest("Bindings", GetParam())
    {
    }
    
    void BindingsBenchmark::initializeBenchmark()
    {
        const auto &params = GetParam();
        ASSERT_GT(params.iterations, 0u);
    
        mBuffers.resize(params.numObjects, 0);
        if (params.allocationStyle == AT_INITIALIZATION)
        {
            glGenBuffers(static_cast<GLsizei>(mBuffers.size()), mBuffers.data());
            for (size_t bufferIdx = 0; bufferIdx < mBuffers.size(); bufferIdx++)
            {
                glBindBuffer(GL_ARRAY_BUFFER, mBuffers[bufferIdx]);
            }
            glBindBuffer(GL_ARRAY_BUFFER, 0);
        }
    
        mBindingPoints.push_back(GL_ARRAY_BUFFER);
        mBindingPoints.push_back(GL_ELEMENT_ARRAY_BUFFER);
        if (params.majorVersion >= 3)
        {
            mBindingPoints.push_back(GL_PIXEL_PACK_BUFFER);
            mBindingPoints.push_back(GL_PIXEL_UNPACK_BUFFER);
            mBindingPoints.push_back(GL_COPY_READ_BUFFER);
            mBindingPoints.push_back(GL_COPY_WRITE_BUFFER);
            mBindingPoints.push_back(GL_TRANSFORM_FEEDBACK_BUFFER);
            mBindingPoints.push_back(GL_UNIFORM_BUFFER);
        }
        if (params.majorVersion > 3 || (params.majorVersion == 3 && params.minorVersion >= 1))
        {
            mBindingPoints.push_back(GL_ATOMIC_COUNTER_BUFFER);
            mBindingPoints.push_back(GL_SHADER_STORAGE_BUFFER);
            mBindingPoints.push_back(GL_DRAW_INDIRECT_BUFFER);
            mBindingPoints.push_back(GL_DISPATCH_INDIRECT_BUFFER);
        }
    }
    
    void BindingsBenchmark::destroyBenchmark()
    {
        const auto &params = GetParam();
        if (params.allocationStyle == AT_INITIALIZATION)
        {
            glDeleteBuffers(static_cast<GLsizei>(mBuffers.size()), mBuffers.data());
        }
    }
    
    void BindingsBenchmark::drawBenchmark()
    {
        const auto &params = GetParam();
    
        for (size_t it = 0; it < params.iterations; ++it)
        {
            // Generate a buffer (if needed) and bind it to a "random" binding point
            if (params.allocationStyle == EVERY_ITERATION)
            {
                glGenBuffers(static_cast<GLsizei>(mBuffers.size()), mBuffers.data());
            }
    
            for (size_t bufferIdx = 0; bufferIdx < mBuffers.size(); bufferIdx++)
            {
                GLenum binding = mBindingPoints[(bufferIdx + it) % mBindingPoints.size()];
                glBindBuffer(binding, mBuffers[bufferIdx]);
            }
    
            // Delete all the buffers
            if (params.allocationStyle == EVERY_ITERATION)
            {
                glDeleteBuffers(static_cast<GLsizei>(mBuffers.size()), mBuffers.data());
            }
        }
    
        ASSERT_GL_NO_ERROR();
    }
    
    BindingsParams D3D11Params(AllocationStyle allocationStyle)
    {
        BindingsParams params;
        params.eglParameters   = egl_platform::D3D11_NULL();
        params.allocationStyle = allocationStyle;
        return params;
    }
    
    BindingsParams D3D9Params(AllocationStyle allocationStyle)
    {
        BindingsParams params;
        params.eglParameters   = egl_platform::D3D9_NULL();
        params.allocationStyle = allocationStyle;
        return params;
    }
    
    BindingsParams OpenGLParams(AllocationStyle allocationStyle)
    {
        BindingsParams params;
        params.eglParameters   = egl_platform::OPENGL_NULL();
        params.allocationStyle = allocationStyle;
        return params;
    }
    
    TEST_P(BindingsBenchmark, Run)
    {
        run();
    }
    
    ANGLE_INSTANTIATE_TEST(BindingsBenchmark,
                           D3D11Params(EVERY_ITERATION),
                           D3D11Params(AT_INITIALIZATION),
                           D3D9Params(EVERY_ITERATION),
                           D3D9Params(AT_INITIALIZATION),
                           OpenGLParams(EVERY_ITERATION),
                           OpenGLParams(AT_INITIALIZATION));
    
    }  // namespace angle