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kc3-lang/angle/include/platform/FeaturesVk.h

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  • Author : Mohan Maiya
    Date : 2021-05-21 08:49:48
    Hash : dd312cc6
    Message : Reland "Vulkan: Add support for EXT_texture_border_clamp" This is a reland of 4b92e089c01e94730fe26c4c743d76d6c935088d Initializes mPadding to 0 in SamplerDesc::update Original change's description: > Vulkan: Add support for EXT_texture_border_clamp > Add support for GL_EXT_texture_border_clamp. This is implemented by > using VK_EXT_custom_border_color. > > Bug: angleproject:3577 > Test: dEQP-GLES31.functional.texture.border_clamp* > Change-Id: Ie9fa1eb5dd03b997b5ae182787641a53080a9e51 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2830192 > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Bug: angleproject:3577 Change-Id: I8684242c4bce6e1a006dbe926defaa495fcc2282 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2911571 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>

  • include/platform/FeaturesVk.h
  • //
    // Copyright 2018 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // FeaturesVk.h: Optional features for the Vulkan renderer.
    //
    
    #ifndef ANGLE_PLATFORM_FEATURESVK_H_
    #define ANGLE_PLATFORM_FEATURESVK_H_
    
    #include "platform/Feature.h"
    
    #include <array>
    
    namespace angle
    {
    
    struct FeaturesVk : FeatureSetBase
    {
        FeaturesVk();
        ~FeaturesVk();
    
        // Line segment rasterization must follow OpenGL rules. This means using an algorithm similar
        // to Bresenham's. Vulkan uses a different algorithm. This feature enables the use of pixel
        // shader patching to implement OpenGL basic line rasterization rules. This feature will
        // normally always be enabled. Exposing it as an option enables performance testing.
        Feature basicGLLineRasterization = {
            "basicGLLineRasterization", FeatureCategory::VulkanFeatures,
            "Enable the use of pixel shader patching to implement OpenGL basic line "
            "rasterization rules",
            &members};
    
        // If the VK_EXT_line_rasterization extension is available we'll use it to get
        // Bresenham line rasterization.
        Feature bresenhamLineRasterization = {
            "bresenhamLineRasterization", FeatureCategory::VulkanFeatures,
            "Enable Bresenham line rasterization via VK_EXT_line_rasterization extension", &members};
    
        // If the VK_EXT_provoking_vertex extension is available, we'll use it to set
        // the provoking vertex mode
        Feature provokingVertex = {"provokingVertex", FeatureCategory::VulkanFeatures,
                                   "Enable provoking vertex mode via VK_EXT_provoking_vertex extension",
                                   &members};
    
        // Add an extra copy region when using vkCmdCopyBuffer as the Windows Intel driver seems
        // to have a bug where the last region is ignored.
        Feature extraCopyBufferRegion = {
            "extraCopyBufferRegion", FeatureCategory::VulkanWorkarounds,
            "Some drivers seem to have a bug where the last copy region in vkCmdCopyBuffer is ignored",
            &members};
    
        // This flag is added for the sole purpose of end2end tests, to test the correctness
        // of various algorithms when a fallback format is used, such as using a packed format to
        // emulate a depth- or stencil-only format.
        Feature forceFallbackFormat = {"forceFallbackFormat", FeatureCategory::VulkanWorkarounds,
                                       "Force a fallback format for angle_end2end_tests", &members};
    
        // On some NVIDIA drivers the point size range reported from the API is inconsistent with the
        // actual behavior. Clamp the point size to the value from the API to fix this.
        // Tracked in http://anglebug.com/2970.
        Feature clampPointSize = {
            "clampPointSize", FeatureCategory::VulkanWorkarounds,
            "The point size range reported from the API is inconsistent with the actual behavior",
            &members, "http://anglebug.com/2970"};
    
        // On some NVIDIA drivers the depth value is not clamped to [0,1] for floating point depth
        // buffers. This is NVIDIA bug 3171019, see http://anglebug.com/3970 for details.
        Feature depthClamping = {
            "depth_clamping", FeatureCategory::VulkanWorkarounds,
            "The depth value is not clamped to [0,1] for floating point depth buffers.", &members,
            "http://anglebug.com/3970"};
    
        // On some android devices, the memory barrier between the compute shader that converts vertex
        // attributes and the vertex shader that reads from it is ineffective.  Only known workaround is
        // to perform a flush after the conversion.  http://anglebug.com/3016
        Feature flushAfterVertexConversion = {
            "flushAfterVertexConversion", FeatureCategory::VulkanWorkarounds,
            "The memory barrier between the compute shader that converts vertex attributes and the "
            "vertex shader that reads from it is ineffective",
            &members, "http://anglebug.com/3016"};
    
        Feature supportsRenderpass2 = {"supportsRenderpass2", FeatureCategory::VulkanFeatures,
                                       "VkDevice supports the VK_KHR_create_renderpass2 extension",
                                       &members};
    
        // Whether the VkDevice supports the VK_KHR_incremental_present extension, on which the
        // EGL_KHR_swap_buffers_with_damage extension can be layered.
        Feature supportsIncrementalPresent = {
            "supportsIncrementalPresent", FeatureCategory::VulkanFeatures,
            "VkDevice supports the VK_KHR_incremental_present extension", &members};
    
        // Whether texture copies on cube map targets should be done on GPU.  This is a workaround for
        // Intel drivers on windows that have an issue with creating single-layer views on cube map
        // textures.
        Feature forceCPUPathForCubeMapCopy = {
            "forceCPUPathForCubeMapCopy", FeatureCategory::VulkanWorkarounds,
            "Some drivers have an issue with creating single-layer views on cube map textures",
            &members};
    
        // Whether the VkDevice supports the VK_ANDROID_external_memory_android_hardware_buffer
        // extension, on which the EGL_ANDROID_image_native_buffer extension can be layered.
        Feature supportsAndroidHardwareBuffer = {
            "supportsAndroidHardwareBuffer", FeatureCategory::VulkanFeatures,
            "VkDevice supports the VK_ANDROID_external_memory_android_hardware_buffer extension",
            &members};
    
        // Whether the VkDevice supports the VK_GGP_frame_token extension, on which
        // the EGL_ANGLE_swap_with_frame_token extension can be layered.
        Feature supportsGGPFrameToken = {"supportsGGPFrameToken", FeatureCategory::VulkanFeatures,
                                         "VkDevice supports the VK_GGP_frame_token extension",
                                         &members};
    
        // Whether the VkDevice supports the VK_KHR_external_memory_fd extension, on which the
        // GL_EXT_memory_object_fd extension can be layered.
        Feature supportsExternalMemoryFd = {"supportsExternalMemoryFd", FeatureCategory::VulkanFeatures,
                                            "VkDevice supports the VK_KHR_external_memory_fd extension",
                                            &members};
    
        // Whether the VkDevice supports the VK_FUCHSIA_external_memory
        // extension, on which the GL_ANGLE_memory_object_fuchsia extension can be layered.
        Feature supportsExternalMemoryFuchsia = {
            "supportsExternalMemoryFuchsia", FeatureCategory::VulkanFeatures,
            "VkDevice supports the VK_FUCHSIA_external_memory extension", &members};
    
        Feature supportsFilteringPrecision = {
            "supportsFilteringPrecision", FeatureCategory::VulkanFeatures,
            "VkDevice supports the VK_GOOGLE_sampler_filtering_precision extension", &members};
    
        // Whether the VkDevice supports the VK_KHR_external_fence_capabilities extension.
        Feature supportsExternalFenceCapabilities = {
            "supportsExternalFenceCapabilities", FeatureCategory::VulkanFeatures,
            "VkDevice supports the VK_KHR_external_fence_capabilities extension", &members};
    
        // Whether the VkDevice supports the VK_KHR_external_semaphore_capabilities extension.
        Feature supportsExternalSemaphoreCapabilities = {
            "supportsExternalSemaphoreCapabilities", FeatureCategory::VulkanFeatures,
            "VkDevice supports the VK_KHR_external_semaphore_capabilities extension", &members};
    
        // Whether the VkDevice supports the VK_KHR_external_semaphore_fd extension, on which the
        // GL_EXT_semaphore_fd extension can be layered.
        Feature supportsExternalSemaphoreFd = {
            "supportsExternalSemaphoreFd", FeatureCategory::VulkanFeatures,
            "VkDevice supports the VK_KHR_external_semaphore_fd extension", &members};
    
        // Whether the VkDevice supports the VK_FUCHSIA_external_semaphore
        // extension, on which the GL_ANGLE_semaphore_fuchsia extension can be layered.
        angle::Feature supportsExternalSemaphoreFuchsia = {
            "supportsExternalSemaphoreFuchsia", FeatureCategory::VulkanFeatures,
            "VkDevice supports the VK_FUCHSIA_external_semaphore extension", &members};
    
        // Whether the VkDevice supports the VK_KHR_external_fence_fd extension, on which the
        // EGL_ANDROID_native_fence extension can be layered.
        Feature supportsExternalFenceFd = {"supportsExternalFenceFd", FeatureCategory::VulkanFeatures,
                                           "VkDevice supports the VK_KHR_external_fence_fd extension",
                                           &members, "http://anglebug.com/2517"};
    
        // Whether the VkDevice can support EGL_ANDROID_native_fence_sync extension.
        Feature supportsAndroidNativeFenceSync = {
            "supportsAndroidNativeFenceSync", FeatureCategory::VulkanFeatures,
            "VkDevice supports the EGL_ANDROID_native_fence_sync extension", &members,
            "http://anglebug.com/2517"};
    
        // Whether the VkDevice can support imageCubeArray feature properly.
        Feature supportsImageCubeArray = {"supportsImageCubeArray", FeatureCategory::VulkanFeatures,
                                          "VkDevice supports the imageCubeArray feature properly",
                                          &members, "http://anglebug.com/3584"};
    
        // Whether the VkDevice supports the VK_EXT_shader_stencil_export extension, which is used to
        // perform multisampled resolve of stencil buffer.  A multi-step workaround is used instead if
        // this extension is not available.
        Feature supportsShaderStencilExport = {
            "supportsShaderStencilExport", FeatureCategory::VulkanFeatures,
            "VkDevice supports the VK_EXT_shader_stencil_export extension", &members};
    
        // Whether the VkDevice supports the VK_KHR_sampler_ycbcr_conversion extension, which is needed
        // to support Ycbcr conversion with external images.
        Feature supportsYUVSamplerConversion = {
            "supportsYUVSamplerConversion", FeatureCategory::VulkanFeatures,
            "VkDevice supports the VK_KHR_sampler_ycbcr_conversion extension", &members};
    
        // Where VK_EXT_transform_feedback is not support, an emulation path is used.
        // http://anglebug.com/3205
        Feature emulateTransformFeedback = {
            "emulateTransformFeedback", FeatureCategory::VulkanFeatures,
            "Emulate transform feedback as the VK_EXT_transform_feedback is not present.", &members,
            "http://anglebug.com/3205"};
    
        // Where VK_EXT_transform_feedback is supported, it's preferred over an emulation path.
        // http://anglebug.com/3206
        Feature supportsTransformFeedbackExtension = {
            "supportsTransformFeedbackExtension", FeatureCategory::VulkanFeatures,
            "Transform feedback uses the VK_EXT_transform_feedback extension.", &members,
            "http://anglebug.com/3206"};
    
        // Whether the VkDevice supports the VK_EXT_index_type_uint8 extension
        // http://anglebug.com/4405
        Feature supportsIndexTypeUint8 = {"supportsIndexTypeUint8", FeatureCategory::VulkanFeatures,
                                          "VkDevice supports the VK_EXT_index_type_uint8 extension",
                                          &members, "http://anglebug.com/4405"};
    
        // Whether the VkDevice supports the VK_EXT_custom_border_color extension
        // http://anglebug.com/3577
        Feature supportsCustomBorderColorEXT = {
            "supports_custom_border_color", FeatureCategory::VulkanFeatures,
            "VkDevice supports the VK_EXT_custom_border_color extension", &members,
            "http://anglebug.com/3577"};
    
        // Whether the VkDevice supports the VK_KHR_depth_stencil_resolve extension with the
        // independentResolveNone feature.
        // http://anglebug.com/4836
        Feature supportsDepthStencilResolve = {"supportsDepthStencilResolve",
                                               FeatureCategory::VulkanFeatures,
                                               "VkDevice supports the VK_KHR_depth_stencil_resolve "
                                               "extension with the independentResolveNone feature",
                                               &members, "http://anglebug.com/4836"};
    
        // Whether the VkDevice supports the VK_EXT_multisampled_render_to_single_sampled extension.
        // http://anglebug.com/4836
        Feature supportsMultisampledRenderToSingleSampled = {
            "supportsMultisampledRenderToSingleSampled", FeatureCategory::VulkanFeatures,
            "VkDevice supports the VK_EXT_multisampled_render_to_single_sampled extension", &members,
            "http://anglebug.com/4836"};
    
        // VK_PRESENT_MODE_FIFO_KHR causes random timeouts on Linux Intel. http://anglebug.com/3153
        Feature disableFifoPresentMode = {"disableFifoPresentMode", FeatureCategory::VulkanWorkarounds,
                                          "VK_PRESENT_MODE_FIFO_KHR causes random timeouts", &members,
                                          "http://anglebug.com/3153"};
    
        // On Qualcomm, gaps in bound descriptor set indices causes the post-gap sets to misbehave.
        // For example, binding only descriptor set 3 results in zero being read from a uniform buffer
        // object within that set.  This flag results in empty descriptor sets being bound for any
        // unused descriptor set to work around this issue.  http://anglebug.com/2727
        Feature bindEmptyForUnusedDescriptorSets = {
            "bindEmptyForUnusedDescriptorSets", FeatureCategory::VulkanWorkarounds,
            "Gaps in bound descriptor set indices causes the post-gap sets to misbehave", &members,
            "http://anglebug.com/2727"};
    
        // OES_depth_texture is a commonly expected feature on Android. However it
        // requires that D16_UNORM support texture filtering
        // (e.g. VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT) and some devices
        // do not. Work-around this by setting saying D16_UNORM supports filtering
        // anyway.
        Feature forceD16TexFilter = {
            "forceD16TexFilter", FeatureCategory::VulkanWorkarounds,
            "VK_FORMAT_D16_UNORM does not support VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT, "
            "which prevents OES_depth_texture from being supported.",
            &members, "http://anglebug.com/3452"};
    
        // On some android devices, vkCmdBlitImage with flipped coordinates blits incorrectly.  This
        // workaround makes sure this path is avoided.  http://anglebug.com/3498
        Feature disableFlippingBlitWithCommand = {
            "disableFlippingBlitWithCommand", FeatureCategory::VulkanWorkarounds,
            "vkCmdBlitImage with flipped coordinates blits incorrectly.", &members,
            "http://anglebug.com/3498"};
    
        // On platform with Intel or AMD GPU, a window resizing would not trigger the vulkan driver to
        // return VK_ERROR_OUT_OF_DATE on swapchain present.  Work-around by query current window extent
        // every frame to detect a window resizing.
        // http://anglebug.com/3623, http://anglebug.com/3624, http://anglebug.com/3625
        Feature perFrameWindowSizeQuery = {
            "perFrameWindowSizeQuery", FeatureCategory::VulkanWorkarounds,
            "Vulkan swapchain is not returning VK_ERROR_OUT_OF_DATE when window resizing", &members,
            "http://anglebug.com/3623, http://anglebug.com/3624, http://anglebug.com/3625"};
    
        // Seamful cube map emulation misbehaves on the AMD windows driver, so it's disallowed.
        Feature disallowSeamfulCubeMapEmulation = {
            "disallowSeamfulCubeMapEmulation", FeatureCategory::VulkanWorkarounds,
            "Seamful cube map emulation misbehaves on some drivers, so it's disallowed", &members,
            "http://anglebug.com/3243"};
    
        // Vulkan considers vertex attribute accesses to count up to the last multiple of the stride.
        // This additional access supports AMD's robust buffer access implementation.
        // AMDVLK in particular will return incorrect values when the vertex access extends into the
        // range that would be the stride padding and the buffer is too small.
        // This workaround limits GL_MAX_VERTEX_ATTRIB_STRIDE to a reasonable value and pads out
        // every buffer allocation size to be large enough to support a maximum vertex stride.
        // http://anglebug.com/4428
        Feature padBuffersToMaxVertexAttribStride = {
            "padBuffersToMaxVertexAttribStride", FeatureCategory::VulkanWorkarounds,
            "Vulkan considers vertex attribute accesses to count up to the last multiple of the "
            "stride. This additional access supports AMD's robust buffer access implementation. "
            "AMDVLK in particular will return incorrect values when the vertex access extends into "
            "the range that would be the stride padding and the buffer is too small. "
            "This workaround limits GL_MAX_VERTEX_ATTRIB_STRIDE to a maximum value and "
            "pads up every buffer allocation size to be a multiple of the maximum stride.",
            &members, "http://anglebug.com/4428"};
    
        // Whether the VkDevice supports the VK_EXT_swapchain_colorspace extension
        // http://anglebug.com/2514
        Feature supportsSwapchainColorspace = {
            "supportsSwapchainColorspace", FeatureCategory::VulkanFeatures,
            "VkDevice supports the VK_EXT_swapchain_colorspace extension", &members,
            "http://anglebug.com/2514"};
    
        // Whether the VkDevice supports the VK_EXT_external_memory_host extension, on which the
        // ANGLE_iosurface_client_buffer extension can be layered.
        Feature supportsExternalMemoryHost = {
            "supportsExternalMemoryHost", FeatureCategory::VulkanFeatures,
            "VkDevice supports the VK_EXT_external_memory_host extension", &members};
    
        // Whether to fill new buffers and textures with nonzero data to sanitize robust resource
        // initialization and flush out assumptions about zero init.
        Feature allocateNonZeroMemory = {
            "allocateNonZeroMemory", FeatureCategory::VulkanFeatures,
            "Fill new allocations with non-zero values to flush out errors.", &members,
            "http://anglebug.com/4384"};
    
        // Whether to log each callback from the VK_EXT_device_memory_report extension.  This feature is
        // used for trying to debug GPU memory leaks.
        Feature logMemoryReportCallbacks = {"logMemoryReportCallbacks", FeatureCategory::VulkanFeatures,
                                            "Log each callback from VK_EXT_device_memory_report",
                                            &members};
    
        // Whether to log statistics from the VK_EXT_device_memory_report extension each eglSwapBuffer.
        Feature logMemoryReportStats = {"logMemoryReportStats", FeatureCategory::VulkanFeatures,
                                        "Log stats from VK_EXT_device_memory_report each swap",
                                        &members};
    
        // Allocate a "shadow" buffer for GL buffer objects. For GPU-read only buffers
        // glMap* latency can be reduced by maintaining a copy of the buffer which is
        // writeable only by the CPU. We then return this shadow buffer on glMap* calls.
        Feature shadowBuffers = {
            "shadowBuffers", FeatureCategory::VulkanFeatures,
            "Allocate a shadow buffer for GL buffer objects to reduce glMap* latency.", &members,
            "http://anglebug.com/4339"};
    
        // Persistently map buffer memory until destroy, saves on map/unmap IOCTL overhead
        // for buffers that are updated frequently.
        Feature persistentlyMappedBuffers = {
            "persistentlyMappedBuffers", FeatureCategory::VulkanFeatures,
            "Persistently map buffer memory to reduce map/unmap IOCTL overhead.", &members,
            "http://anglebug.com/2162"};
    
        // Android needs to pre-rotate surfaces that are not oriented per the native device's
        // orientation (e.g. a landscape application on a Pixel phone).  This feature works for
        // full-screen applications. http://anglebug.com/3502
        Feature enablePreRotateSurfaces = {"enablePreRotateSurfaces", FeatureCategory::VulkanFeatures,
                                           "Enable Android pre-rotation for landscape applications",
                                           &members, "http://anglebug.com/3502"};
    
        // Enable precision qualifiers for shaders generated by Vulkan backend http://anglebug.com/3078
        Feature enablePrecisionQualifiers = {
            "enablePrecisionQualifiers", FeatureCategory::VulkanFeatures,
            "Enable precision qualifiers in shaders", &members, "http://anglebug.com/3078"};
    
        // Desktop (at least NVIDIA) drivers prefer combining barriers into one vkCmdPipelineBarrier
        // call over issuing multiple barrier calls with fine grained dependency information to have
        // better performance. http://anglebug.com/4633
        Feature preferAggregateBarrierCalls = {
            "preferAggregateBarrierCalls", FeatureCategory::VulkanWorkarounds,
            "Single barrier call is preferred over multiple calls with "
            "fine grained pipeline stage dependency information",
            &members, "http://anglebug.com/4633"};
    
        // Tell the Vulkan back-end to use the async command queue to dispatch work to the GPU. Command
        // buffer work will happened in a worker thread. Otherwise use Renderer::CommandQueue directly.
        Feature asyncCommandQueue = {"asyncCommandQueue", FeatureCategory::VulkanFeatures,
                                     "Use CommandQueue worker thread to dispatch work to GPU.",
                                     &members, "http://anglebug.com/4324"};
    
        // Whether the VkDevice supports the VK_KHR_shader_float16_int8 extension and has the
        // shaderFloat16 feature.
        Feature supportsShaderFloat16 = {"supportsShaderFloat16", FeatureCategory::VulkanFeatures,
                                         "VkDevice supports the VK_KHR_shader_float16_int8 extension "
                                         "and has the shaderFloat16 feature",
                                         &members, "http://anglebug.com/4551"};
    
        // Some devices don't meet the limits required to perform mipmap generation using the built-in
        // compute shader.  On some other devices, VK_IMAGE_USAGE_STORAGE_BIT is detrimental to
        // performance, making this solution impractical.
        Feature allowGenerateMipmapWithCompute = {
            "allowGenerateMipmapWithCompute", FeatureCategory::VulkanFeatures,
            "Use the compute path to generate mipmaps on devices that meet the minimum requirements, "
            "and the performance is better.",
            &members, "http://anglebug.com/4551"};
    
        // Whether the VkDevice supports the VK_QCOM_render_pass_store_ops extension
        // http://anglebug.com/5505
        Feature supportsRenderPassStoreOpNoneQCOM = {
            "supportsRenderPassStoreOpNoneQCOM", FeatureCategory::VulkanFeatures,
            "VkDevice supports VK_QCOM_render_pass_store_ops extension.", &members,
            "http://anglebug.com/5055"};
    
        // Force maxUniformBufferSize to 16K on Qualcomm's Adreno 540. Pixel2's Adreno540 reports
        // maxUniformBufferSize 64k but various tests failed with that size. For that specific
        // device, we set to 16k for now which is known to pass all tests.
        // https://issuetracker.google.com/161903006
        Feature forceMaxUniformBufferSize16KB = {
            "forceMaxUniformBufferSize16KB", FeatureCategory::VulkanWorkarounds,
            "Force max uniform buffer size to 16K on some device due to bug", &members,
            "https://issuetracker.google.com/161903006"};
    
        // Enable mutable bit by default for ICD's that support VK_KHR_image_format_list.
        // http://anglebug.com/5281
        Feature supportsImageFormatList = {
            "supportsImageFormatList", FeatureCategory::VulkanFeatures,
            "Enable VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT by default for ICDs "
            "that support VK_KHR_image_format_list",
            &members, "http://anglebug.com/5281"};
    
        // Swiftshader on mac fails to initialize WebGL context when EXT_multisampled_render_to_texture
        // is used by Chromium.
        // http://anglebug.com/4937
        Feature enableMultisampledRenderToTexture = {
            "enableMultisampledRenderToTexture", FeatureCategory::VulkanWorkarounds,
            "Expose EXT_multisampled_render_to_texture", &members, "http://anglebug.com/4937"};
    
        // Qualcomm fails some tests when reducing the preferred block size to 4M.
        // http://anglebug.com/4995
        Feature preferredLargeHeapBlockSize4MB = {
            "preferredLargeHeapBlockSize4MB", FeatureCategory::VulkanWorkarounds,
            "Use 4 MB preferred large heap block size with AMD allocator", &members,
            "http://anglebug.com/4995"};
    
        // Manhattan is calling glFlush in the middle of renderpass which breaks renderpass and hurts
        // performance on tile based GPU. When this is enabled, we will defer the glFlush call made in
        // the middle of renderpass to the end of renderpass.
        // https://issuetracker.google.com/issues/166475273
        Feature deferFlushUntilEndRenderPass = {
            "deferFlushUntilEndRenderPass", FeatureCategory::VulkanWorkarounds,
            "Allow glFlush to be deferred until renderpass ends", &members,
            "https://issuetracker.google.com/issues/166475273"};
    
        // Android mistakenly destroys oldSwapchain passed to vkCreateSwapchainKHR, causing crashes on
        // certain drivers.  http://anglebug.com/5061
        Feature waitIdleBeforeSwapchainRecreation = {
            "waitIdleBeforeSwapchainRecreation", FeatureCategory::VulkanWorkarounds,
            "Before passing an oldSwapchain to VkSwapchainCreateInfoKHR, wait for queue to be idle. "
            "Works around a bug on platforms which destroy oldSwapchain in vkCreateSwapchainKHR.",
            &members, "http://anglebug.com/5061"};
    
        // Allow forcing an LOD offset on all sampling operations for performance comparisons. ANGLE is
        // non-conformant if this feature is enabled.
        std::array<angle::Feature, 4> forceTextureLODOffset = {
            angle::Feature{"force_texture_lod_offset_1", angle::FeatureCategory::VulkanWorkarounds,
                           "Increase the minimum texture level-of-detail by 1 when sampling.",
                           &members},
            angle::Feature{"force_texture_lod_offset_2", angle::FeatureCategory::VulkanWorkarounds,
                           "Increase the minimum texture level-of-detail by 2 when sampling.",
                           &members},
            angle::Feature{"force_texture_lod_offset_3", angle::FeatureCategory::VulkanWorkarounds,
                           "Increase the minimum texture level-of-detail by 3 when sampling.",
                           &members},
            angle::Feature{"force_texture_lod_offset_4", angle::FeatureCategory::VulkanWorkarounds,
                           "Increase the minimum texture level-of-detail by 4 when sampling.",
                           &members},
        };
    
        // Translate non-nearest filtering modes to nearest for all samplers for performance
        // comparisons. ANGLE is non-conformant if this feature is enabled.
        Feature forceNearestFiltering = {"force_nearest_filtering", FeatureCategory::VulkanWorkarounds,
                                         "Force nearest filtering when sampling.", &members};
    
        // Translate  non-nearest mip filtering modes to nearest mip for all samplers for performance
        // comparisons. ANGLE is non-conformant if this feature is enabled.
        Feature forceNearestMipFiltering = {"forceNearestMipFiltering",
                                            FeatureCategory::VulkanWorkarounds,
                                            "Force nearest mip filtering when sampling.", &members};
    
        // Compress float32 vertices in static buffers to float16 at draw time. ANGLE is non-conformant
        // if this feature is enabled.
        angle::Feature compressVertexData = {"compress_vertex_data",
                                             angle::FeatureCategory::VulkanWorkarounds,
                                             "Compress vertex data to smaller data types when "
                                             "possible. Using this feature makes ANGLE non-conformant.",
                                             &members};
    
        // Qualcomm missynchronizes vkCmdClearAttachments in the middle of render pass.
        // https://issuetracker.google.com/166809097
        Feature preferDrawClearOverVkCmdClearAttachments = {
            "preferDrawClearOverVkCmdClearAttachments", FeatureCategory::VulkanWorkarounds,
            "On some hardware, clear using a draw call instead of vkCmdClearAttachments in the middle "
            "of render pass due to bugs",
            &members, "https://issuetracker.google.com/166809097"};
    
        // Whether prerotation is being emulated for testing.  90 degree rotation.
        Feature emulatedPrerotation90 = {"emulatedPrerotation90", FeatureCategory::VulkanFeatures,
                                         "Emulate 90-degree prerotation.", &members,
                                         "http://anglebug.com/4901"};
    
        // Whether prerotation is being emulated for testing.  180 degree rotation.
        Feature emulatedPrerotation180 = {"emulatedPrerotation180", FeatureCategory::VulkanFeatures,
                                          "Emulate 180-degree prerotation.", &members,
                                          "http://anglebug.com/4901"};
    
        // Whether prerotation is being emulated for testing.  270 degree rotation.
        Feature emulatedPrerotation270 = {"emulatedPrerotation270", FeatureCategory::VulkanFeatures,
                                          "Emulate 270-degree prerotation.", &members,
                                          "http://anglebug.com/4901"};
    
        // Whether SPIR-V should be generated directly instead of through glslang.  Transitory feature
        // until the work is complete.
        Feature directSPIRVGeneration = {"directSPIRVGeneration", FeatureCategory::VulkanFeatures,
                                         "Direct translation to SPIR-V.", &members,
                                         "http://anglebug.com/4889"};
    
        // Whether we should use driver uniforms over specialization constants for some shader
        // modifications like yflip and rotation.
        Feature forceDriverUniformOverSpecConst = {
            "forceDriverUniformOverSpecConst", FeatureCategory::VulkanWorkarounds,
            "Forces using driver uniforms instead of specialization constants.", &members,
            "http://issuetracker.google.com/173636783"};
    
        // Whether non-conformant configurations and extensions should be exposed.  When an extension is
        // in development, or a GLES version is not supported on a device, we may still want to expose
        // them for partial testing.  This feature is enabled by our test harness.
        Feature exposeNonConformantExtensionsAndVersions = {
            "exposeNonConformantExtensionsAndVersions", FeatureCategory::VulkanWorkarounds,
            "Expose GLES versions and extensions that are not conformant.", &members,
            "http://anglebug.com/5375"};
    
        // imageAtomicExchange is expected to work for r32f formats, but support for atomic operations
        // for VK_FORMAT_R32_SFLOAT is rare.  This support is emulated by using an r32ui format for such
        // images instead.
        Feature emulateR32fImageAtomicExchange = {
            "emulateR32fImageAtomicExchange", FeatureCategory::VulkanWorkarounds,
            "Emulate r32f images with r32ui to support imageAtomicExchange.", &members,
            "http://anglebug.com/5535"};
    
        Feature supportsNegativeViewport = {
            "supportsNegativeViewport", FeatureCategory::VulkanFeatures,
            "The driver supports inverting the viewport with a negative height.", &members};
    
        // Whether we should force any highp precision in the fragment shader to mediump.
        // ANGLE is non-conformant if this feature is enabled.
        Feature forceFragmentShaderPrecisionHighpToMediump = {
            "forceFragmentShaderPrecisionHighpToMediump", FeatureCategory::VulkanWorkarounds,
            "Forces highp precision in fragment shader to mediump.", &members,
            "https://issuetracker.google.com/184850002"};
    
        // Whether we should submit at each FBO boundary.
        Feature preferSubmitAtFBOBoundary = {
            "preferSubmitAtFBOBoundary", FeatureCategory::VulkanWorkarounds,
            "Submit commands to driver at each FBO boundary for performance improvements.", &members,
            "https://issuetracker.google.com/187425444"};
    };
    
    inline FeaturesVk::FeaturesVk()  = default;
    inline FeaturesVk::~FeaturesVk() = default;
    
    }  // namespace angle
    
    #endif  // ANGLE_PLATFORM_FEATURESVK_H_