Hash :
382bf288
Author :
Date :
2020-12-24T23:56:39
Organize AST transforms per backend Most of the AST transforms are written as a workaround to an issue that affects a single backend. This change identifies such transforms and organizes them by backend. They are then only built if the respective backend is. Additionally, about half of the GL transforms are due to mac workarounds, including the large RewriteRowMajorMatrices transform. Mac-specific workarounds are additionally only built on said platform. This change reduces the ANGLE binary size: - 106KB in a Vulkan-only build on Linux - 27KB in a GL-only build on Android (60KB on Linux) Bug: chromium:1084580 Bug: chromium:1161513 Change-Id: I64b334332c0d4f848756c6538af0d8d96864c7e9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2601346 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
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//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// RemoveInactiveInterfaceVariables.h:
// Drop shader interface variable declarations for those that are inactive. This step needs to be
// done after CollectVariables. This avoids having to emulate them (e.g. atomic counters for
// Vulkan) or remove them in glslang wrapper (again, for Vulkan).
//
// Shouldn't be run for the GL backend, as it queries shader interface variables from GL itself,
// instead of relying on what was gathered during CollectVariables.
//
#ifndef COMPILER_TRANSLATOR_TREEOPS_VULKAN_REMOVEINACTIVEVARIABLES_H_
#define COMPILER_TRANSLATOR_TREEOPS_VULKAN_REMOVEINACTIVEVARIABLES_H_
#include "common/angleutils.h"
namespace sh
{
struct InterfaceBlock;
struct ShaderVariable;
class TCompiler;
class TIntermBlock;
class TSymbolTable;
ANGLE_NO_DISCARD bool RemoveInactiveInterfaceVariables(
TCompiler *compiler,
TIntermBlock *root,
const std::vector<sh::ShaderVariable> &attributes,
const std::vector<sh::ShaderVariable> &inputVaryings,
const std::vector<sh::ShaderVariable> &outputVariables,
const std::vector<sh::ShaderVariable> &uniforms,
const std::vector<sh::InterfaceBlock> &interfaceBlocks);
} // namespace sh
#endif // COMPILER_TRANSLATOR_TREEOPS_VULKAN_REMOVEINACTIVEVARIABLES_H_