Hash :
d43d24bb
Author :
Date :
2019-07-30T17:22:20
Capture/Replay: Refactor entry points. This change does two things: * only call validation functions once per entry point. * move the capture call after the entry point call. Moving the capure after the call allows us to process the results of the call. Also we can clean up the validation double call by doing a bit of entry point refactoring. The code changes shouldn't impact the resulting code size when capture is disabled. Bug: angleproject:3611 Change-Id: I9e74ba0a8266903d3e9d1f2eac6acdd2932e5743 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1706561 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160
// GENERATED FILE - DO NOT EDIT.
// Generated by generate_entry_points.py using data from gl.xml.
//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// entry_points_gl_1_2_autogen.cpp:
// Defines the GL 1.2 entry points.
#include "libGL/entry_points_gl_1_2_autogen.h"
#include "libANGLE/Context.h"
#include "libANGLE/Context.inl.h"
#include "libANGLE/entry_points_utils.h"
#include "libANGLE/validationEGL.h"
#include "libANGLE/validationES.h"
#include "libANGLE/validationES1.h"
#include "libANGLE/validationES2.h"
#include "libANGLE/validationES3.h"
#include "libANGLE/validationES31.h"
#include "libANGLE/validationESEXT.h"
#include "libANGLE/validationGL12_autogen.h"
#include "libGLESv2/global_state.h"
namespace gl
{
void GL_APIENTRY CopyTexSubImage3D(GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLint x,
GLint y,
GLsizei width,
GLsizei height)
{
EVENT(
"(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, GLint "
"zoffset = %d, GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
target, level, xoffset, yoffset, zoffset, x, y, width, height);
Context *context = GetValidGlobalContext();
if (context)
{
TextureTarget targetPacked = FromGLenum<TextureTarget>(target);
bool isCallValid = (context->skipValidation() ||
ValidateCopyTexSubImage3D(context, targetPacked, level, xoffset,
yoffset, zoffset, x, y, width, height));
if (isCallValid)
{
context->copyTexSubImage3D(targetPacked, level, xoffset, yoffset, zoffset, x, y, width,
height);
}
ANGLE_CAPTURE(CopyTexSubImage3D, isCallValid, context, targetPacked, level, xoffset,
yoffset, zoffset, x, y, width, height);
}
}
void GL_APIENTRY DrawRangeElements(GLenum mode,
GLuint start,
GLuint end,
GLsizei count,
GLenum type,
const void *indices)
{
EVENT(
"(GLenum mode = 0x%X, GLuint start = %u, GLuint end = %u, GLsizei count = %d, GLenum type "
"= 0x%X, const void *indices = 0x%016" PRIxPTR ")",
mode, start, end, count, type, (uintptr_t)indices);
Context *context = GetValidGlobalContext();
if (context)
{
PrimitiveMode modePacked = FromGLenum<PrimitiveMode>(mode);
DrawElementsType typePacked = FromGLenum<DrawElementsType>(type);
bool isCallValid =
(context->skipValidation() || ValidateDrawRangeElements(context, modePacked, start, end,
count, typePacked, indices));
if (isCallValid)
{
context->drawRangeElements(modePacked, start, end, count, typePacked, indices);
}
ANGLE_CAPTURE(DrawRangeElements, isCallValid, context, modePacked, start, end, count,
typePacked, indices);
}
}
void GL_APIENTRY TexImage3D(GLenum target,
GLint level,
GLint internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLenum format,
GLenum type,
const void *pixels)
{
EVENT(
"(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, "
"GLsizei height = %d, GLsizei depth = %d, GLint border = %d, GLenum format = 0x%X, GLenum "
"type = 0x%X, const void *pixels = 0x%016" PRIxPTR ")",
target, level, internalformat, width, height, depth, border, format, type,
(uintptr_t)pixels);
Context *context = GetValidGlobalContext();
if (context)
{
TextureTarget targetPacked = FromGLenum<TextureTarget>(target);
bool isCallValid = (context->skipValidation() ||
ValidateTexImage3D(context, targetPacked, level, internalformat, width,
height, depth, border, format, type, pixels));
if (isCallValid)
{
context->texImage3D(targetPacked, level, internalformat, width, height, depth, border,
format, type, pixels);
}
ANGLE_CAPTURE(TexImage3D, isCallValid, context, targetPacked, level, internalformat, width,
height, depth, border, format, type, pixels);
}
}
void GL_APIENTRY TexSubImage3D(GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *pixels)
{
EVENT(
"(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, GLint "
"zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, GLenum format "
"= 0x%X, GLenum type = 0x%X, const void *pixels = 0x%016" PRIxPTR ")",
target, level, xoffset, yoffset, zoffset, width, height, depth, format, type,
(uintptr_t)pixels);
Context *context = GetValidGlobalContext();
if (context)
{
TextureTarget targetPacked = FromGLenum<TextureTarget>(target);
bool isCallValid =
(context->skipValidation() ||
ValidateTexSubImage3D(context, targetPacked, level, xoffset, yoffset, zoffset, width,
height, depth, format, type, pixels));
if (isCallValid)
{
context->texSubImage3D(targetPacked, level, xoffset, yoffset, zoffset, width, height,
depth, format, type, pixels);
}
ANGLE_CAPTURE(TexSubImage3D, isCallValid, context, targetPacked, level, xoffset, yoffset,
zoffset, width, height, depth, format, type, pixels);
}
}
} // namespace gl