Hash :
1f56ed2a
Author :
Date :
2019-01-03T15:24:22
Add WGLWindow and WGL test configs. WGLWindow lets us use a Windows driver's bindings instead of ANGLE. This only works if the underlying driver supports OpenGL ES compatibility. Also adds the WGL headers, WGL XML, and a specialized WGL loader. Because of a small driver issue with NVIDIA I added a retry for the WGL Window initialization. Bug: angleproject:2995 Change-Id: Ie5148ece470dd03df33015f4919ad1fa79a859ec Reviewed-on: https://chromium-review.googlesource.com/c/1366021 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59
// GENERATED FILE - DO NOT EDIT.
// Generated by generate_loader.py using data from wgl.xml.
//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// wgl_loader_autogen.h:
// Simple WGL function loader.
#ifndef UTIL_WINDOWS_WGL_LOADER_AUTOGEN_H_
#define UTIL_WINDOWS_WGL_LOADER_AUTOGEN_H_
#include <GLES2/gl2.h>
#include <WGL/wgl.h>
// We add an underscore before each function name to ensure common names like "ChoosePixelFormat"
// and "SwapBuffers" don't conflict with our function pointers. We can't use a namespace because
// some functions conflict with preprocessor definitions.
extern PFNCHOOSEPIXELFORMATPROC _ChoosePixelFormat;
extern PFNDESCRIBEPIXELFORMATPROC _DescribePixelFormat;
extern PFNGETENHMETAFILEPIXELFORMATPROC _GetEnhMetaFilePixelFormat;
extern PFNGETPIXELFORMATPROC _GetPixelFormat;
extern PFNSETPIXELFORMATPROC _SetPixelFormat;
extern PFNSWAPBUFFERSPROC _SwapBuffers;
extern PFNWGLCOPYCONTEXTPROC _wglCopyContext;
extern PFNWGLCREATECONTEXTPROC _wglCreateContext;
extern PFNWGLCREATELAYERCONTEXTPROC _wglCreateLayerContext;
extern PFNWGLDELETECONTEXTPROC _wglDeleteContext;
extern PFNWGLDESCRIBELAYERPLANEPROC _wglDescribeLayerPlane;
extern PFNWGLGETCURRENTCONTEXTPROC _wglGetCurrentContext;
extern PFNWGLGETCURRENTDCPROC _wglGetCurrentDC;
extern PFNWGLGETLAYERPALETTEENTRIESPROC _wglGetLayerPaletteEntries;
extern PFNWGLGETPROCADDRESSPROC _wglGetProcAddress;
extern PFNWGLMAKECURRENTPROC _wglMakeCurrent;
extern PFNWGLREALIZELAYERPALETTEPROC _wglRealizeLayerPalette;
extern PFNWGLSETLAYERPALETTEENTRIESPROC _wglSetLayerPaletteEntries;
extern PFNWGLSHARELISTSPROC _wglShareLists;
extern PFNWGLSWAPLAYERBUFFERSPROC _wglSwapLayerBuffers;
extern PFNWGLUSEFONTBITMAPSPROC _wglUseFontBitmaps;
extern PFNWGLUSEFONTBITMAPSAPROC _wglUseFontBitmapsA;
extern PFNWGLUSEFONTBITMAPSWPROC _wglUseFontBitmapsW;
extern PFNWGLUSEFONTOUTLINESPROC _wglUseFontOutlines;
extern PFNWGLUSEFONTOUTLINESAPROC _wglUseFontOutlinesA;
extern PFNWGLUSEFONTOUTLINESWPROC _wglUseFontOutlinesW;
extern PFNWGLCREATECONTEXTATTRIBSARBPROC _wglCreateContextAttribsARB;
extern PFNWGLGETEXTENSIONSSTRINGARBPROC _wglGetExtensionsStringARB;
extern PFNWGLGETSWAPINTERVALEXTPROC _wglGetSwapIntervalEXT;
extern PFNWGLSWAPINTERVALEXTPROC _wglSwapIntervalEXT;
namespace angle
{
using GenericProc = void (*)();
using LoadProc = GenericProc(KHRONOS_APIENTRY *)(const char *);
void LoadWGL(LoadProc loadProc);
} // namespace angle
#endif // UTIL_WINDOWS_WGL_LOADER_AUTOGEN_H_