Hash :
875994b3
Author :
Date :
2013-04-13T03:45:17
Implemented 3D texture entry points. TRAC #22705 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2172 736b8ea6-26fd-11df-bfd4-992fa37f6226
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088
#include "precompiled.h"
//
// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// utilities.cpp: Conversion functions and other utility routines.
#include "libGLESv2/utilities.h"
#include "libGLESv2/mathutil.h"
namespace gl
{
int UniformComponentCount(GLenum type)
{
switch (type)
{
case GL_BOOL:
case GL_FLOAT:
case GL_INT:
case GL_SAMPLER_2D:
case GL_SAMPLER_CUBE:
case GL_UNSIGNED_INT:
return 1;
case GL_BOOL_VEC2:
case GL_FLOAT_VEC2:
case GL_INT_VEC2:
case GL_UNSIGNED_INT_VEC2:
return 2;
case GL_INT_VEC3:
case GL_FLOAT_VEC3:
case GL_BOOL_VEC3:
case GL_UNSIGNED_INT_VEC3:
return 3;
case GL_BOOL_VEC4:
case GL_FLOAT_VEC4:
case GL_INT_VEC4:
case GL_UNSIGNED_INT_VEC4:
case GL_FLOAT_MAT2:
return 4;
case GL_FLOAT_MAT2x3:
case GL_FLOAT_MAT3x2:
return 6;
case GL_FLOAT_MAT2x4:
case GL_FLOAT_MAT4x2:
return 8;
case GL_FLOAT_MAT3:
return 9;
case GL_FLOAT_MAT3x4:
case GL_FLOAT_MAT4x3:
return 12;
case GL_FLOAT_MAT4:
return 16;
default:
UNREACHABLE();
}
return 0;
}
GLenum UniformComponentType(GLenum type)
{
switch(type)
{
case GL_BOOL:
case GL_BOOL_VEC2:
case GL_BOOL_VEC3:
case GL_BOOL_VEC4:
return GL_BOOL;
case GL_FLOAT:
case GL_FLOAT_VEC2:
case GL_FLOAT_VEC3:
case GL_FLOAT_VEC4:
case GL_FLOAT_MAT2:
case GL_FLOAT_MAT3:
case GL_FLOAT_MAT4:
case GL_FLOAT_MAT2x3:
case GL_FLOAT_MAT3x2:
case GL_FLOAT_MAT2x4:
case GL_FLOAT_MAT4x2:
case GL_FLOAT_MAT3x4:
case GL_FLOAT_MAT4x3:
return GL_FLOAT;
case GL_INT:
case GL_SAMPLER_2D:
case GL_SAMPLER_CUBE:
case GL_INT_VEC2:
case GL_INT_VEC3:
case GL_INT_VEC4:
return GL_INT;
case GL_UNSIGNED_INT:
case GL_UNSIGNED_INT_VEC2:
case GL_UNSIGNED_INT_VEC3:
case GL_UNSIGNED_INT_VEC4:
return GL_UNSIGNED_INT;
default:
UNREACHABLE();
}
return GL_NONE;
}
size_t UniformComponentSize(GLenum type)
{
switch(type)
{
case GL_BOOL: return sizeof(GLint);
case GL_FLOAT: return sizeof(GLfloat);
case GL_INT: return sizeof(GLint);
case GL_UNSIGNED_INT: return sizeof(GLuint);
default: UNREACHABLE();
}
return 0;
}
size_t UniformInternalSize(GLenum type)
{
// Expanded to 4-element vectors
return UniformComponentSize(UniformComponentType(type)) * VariableRowCount(type) * 4;
}
size_t UniformExternalSize(GLenum type)
{
return UniformComponentSize(UniformComponentType(type)) * UniformComponentCount(type);
}
GLenum UniformBoolVectorType(GLenum type)
{
switch (type)
{
case GL_FLOAT:
case GL_INT:
case GL_UNSIGNED_INT:
return GL_BOOL;
case GL_FLOAT_VEC2:
case GL_INT_VEC2:
case GL_UNSIGNED_INT_VEC2:
return GL_BOOL_VEC2;
case GL_FLOAT_VEC3:
case GL_INT_VEC3:
case GL_UNSIGNED_INT_VEC3:
return GL_BOOL_VEC3;
case GL_FLOAT_VEC4:
case GL_INT_VEC4:
case GL_UNSIGNED_INT_VEC4:
return GL_BOOL_VEC4;
default:
UNREACHABLE();
return GL_NONE;
}
}
int VariableRowCount(GLenum type)
{
switch (type)
{
case GL_NONE:
return 0;
case GL_BOOL:
case GL_FLOAT:
case GL_INT:
case GL_BOOL_VEC2:
case GL_FLOAT_VEC2:
case GL_INT_VEC2:
case GL_INT_VEC3:
case GL_FLOAT_VEC3:
case GL_BOOL_VEC3:
case GL_BOOL_VEC4:
case GL_FLOAT_VEC4:
case GL_INT_VEC4:
case GL_SAMPLER_2D:
case GL_SAMPLER_CUBE:
return 1;
case GL_FLOAT_MAT2:
case GL_FLOAT_MAT3x2:
case GL_FLOAT_MAT4x2:
return 2;
case GL_FLOAT_MAT3:
case GL_FLOAT_MAT2x3:
case GL_FLOAT_MAT4x3:
return 3;
case GL_FLOAT_MAT4:
case GL_FLOAT_MAT2x4:
case GL_FLOAT_MAT3x4:
return 4;
default:
UNREACHABLE();
}
return 0;
}
int VariableColumnCount(GLenum type)
{
switch (type)
{
case GL_NONE:
return 0;
case GL_BOOL:
case GL_FLOAT:
case GL_INT:
case GL_SAMPLER_2D:
case GL_SAMPLER_CUBE:
return 1;
case GL_BOOL_VEC2:
case GL_FLOAT_VEC2:
case GL_INT_VEC2:
case GL_FLOAT_MAT2:
case GL_FLOAT_MAT2x3:
case GL_FLOAT_MAT2x4:
return 2;
case GL_INT_VEC3:
case GL_FLOAT_VEC3:
case GL_BOOL_VEC3:
case GL_FLOAT_MAT3:
case GL_FLOAT_MAT3x2:
case GL_FLOAT_MAT3x4:
return 3;
case GL_BOOL_VEC4:
case GL_FLOAT_VEC4:
case GL_INT_VEC4:
case GL_FLOAT_MAT4:
case GL_FLOAT_MAT4x2:
case GL_FLOAT_MAT4x3:
return 4;
default:
UNREACHABLE();
}
return 0;
}
bool IsMatrixType(GLenum type)
{
return VariableRowCount(type) > 1;
}
int AllocateFirstFreeBits(unsigned int *bits, unsigned int allocationSize, unsigned int bitsSize)
{
ASSERT(allocationSize <= bitsSize);
unsigned int mask = std::numeric_limits<unsigned int>::max() >> (std::numeric_limits<unsigned int>::digits - allocationSize);
for (unsigned int i = 0; i < bitsSize - allocationSize + 1; i++)
{
if ((*bits & mask) == 0)
{
*bits |= mask;
return i;
}
mask <<= 1;
}
return -1;
}
GLsizei ComputeRowPitch(GLsizei width, GLint internalformat, GLint alignment)
{
ASSERT(alignment > 0 && isPow2(alignment));
GLsizei rawPitch = ComputePixelSize(internalformat) * width;
return (rawPitch + alignment - 1) & ~(alignment - 1);
}
GLsizei ComputeDepthPitch(GLsizei width, GLsizei height, GLint internalformat, GLint alignment)
{
return ComputeRowPitch(width, internalformat, alignment) * height;
}
GLsizei ComputeCompressedRowPitch(GLsizei width, GLenum internalformat)
{
return ComputeCompressedSize(width, 1, internalformat);
}
GLsizei ComputeCompressedDepthPitch(GLsizei width, GLsizei height, GLenum internalformat)
{
return ComputeCompressedSize(width, height, internalformat);
}
GLsizei ComputeCompressedSize(GLsizei width, GLsizei height, GLenum internalformat)
{
switch (internalformat)
{
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
return 8 * ((width + 3) / 4) * ((height + 3) / 4);
case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
return 16 * ((width + 3) / 4) * ((height + 3) / 4);
default:
return 0;
}
}
bool IsCompressed(GLenum format)
{
if(format == GL_COMPRESSED_RGB_S3TC_DXT1_EXT ||
format == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT ||
format == GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE ||
format == GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE)
{
return true;
}
else
{
return false;
}
}
bool IsDepthTexture(GLenum format)
{
if (format == GL_DEPTH_COMPONENT ||
format == GL_DEPTH_STENCIL_OES ||
format == GL_DEPTH_COMPONENT16 ||
format == GL_DEPTH_COMPONENT32_OES ||
format == GL_DEPTH24_STENCIL8_OES)
{
return true;
}
return false;
}
bool IsStencilTexture(GLenum format)
{
if (format == GL_DEPTH_STENCIL_OES ||
format == GL_DEPTH24_STENCIL8_OES)
{
return true;
}
return false;
}
void MakeValidSize(bool isImage, bool isCompressed, GLsizei *requestWidth, GLsizei *requestHeight, int *levelOffset)
{
int upsampleCount = 0;
if (isCompressed)
{
// Don't expand the size of full textures that are at least 4x4
// already.
if (isImage || *requestWidth < 4 || *requestHeight < 4)
{
while (*requestWidth % 4 != 0 || *requestHeight % 4 != 0)
{
*requestWidth <<= 1;
*requestHeight <<= 1;
upsampleCount++;
}
}
}
*levelOffset = upsampleCount;
}
// Returns the size, in bytes, of a single texel in an Image
int ComputePixelSize(GLint internalformat)
{
switch (internalformat)
{
case GL_ALPHA8_EXT: return sizeof(unsigned char);
case GL_LUMINANCE8_EXT: return sizeof(unsigned char);
case GL_ALPHA32F_EXT: return sizeof(float);
case GL_LUMINANCE32F_EXT: return sizeof(float);
case GL_ALPHA16F_EXT: return sizeof(unsigned short);
case GL_LUMINANCE16F_EXT: return sizeof(unsigned short);
case GL_LUMINANCE8_ALPHA8_EXT: return sizeof(unsigned char) * 2;
case GL_LUMINANCE_ALPHA32F_EXT: return sizeof(float) * 2;
case GL_LUMINANCE_ALPHA16F_EXT: return sizeof(unsigned short) * 2;
case GL_RGB8_OES: return sizeof(unsigned char) * 3;
case GL_RGB565: return sizeof(unsigned short);
case GL_RGB32F_EXT: return sizeof(float) * 3;
case GL_RGB16F_EXT: return sizeof(unsigned short) * 3;
case GL_RGBA8_OES: return sizeof(unsigned char) * 4;
case GL_RGBA4: return sizeof(unsigned short);
case GL_RGB5_A1: return sizeof(unsigned short);
case GL_RGBA32F_EXT: return sizeof(float) * 4;
case GL_RGBA16F_EXT: return sizeof(unsigned short) * 4;
case GL_BGRA8_EXT: return sizeof(unsigned char) * 4;
case GL_SRGB8_ALPHA8: return sizeof(unsigned char) * 4;
case GL_RGB10_A2: return sizeof(unsigned char) * 4;
case GL_RG8: return sizeof(unsigned char) * 2;
case GL_R8: return sizeof(unsigned char);
case GL_BGRA4_ANGLEX: return sizeof(unsigned short);
case GL_BGR5_A1_ANGLEX: return sizeof(unsigned short);
default:
UNIMPLEMENTED(); // TODO: Remaining ES3 formats
UNREACHABLE();
}
return 0;
}
bool IsCubemapTextureTarget(GLenum target)
{
return (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z);
}
bool IsInternalTextureTarget(GLenum target)
{
return target == GL_TEXTURE_2D || IsCubemapTextureTarget(target);
}
GLint ConvertSizedInternalFormat(GLenum format, GLenum type)
{
switch (format)
{
case GL_ALPHA:
switch (type)
{
case GL_UNSIGNED_BYTE: return GL_ALPHA8_EXT;
case GL_FLOAT: return GL_ALPHA32F_EXT;
case GL_HALF_FLOAT_OES: return GL_ALPHA16F_EXT;
default: UNIMPLEMENTED();
}
break;
case GL_LUMINANCE:
switch (type)
{
case GL_UNSIGNED_BYTE: return GL_LUMINANCE8_EXT;
case GL_FLOAT: return GL_LUMINANCE32F_EXT;
case GL_HALF_FLOAT_OES: return GL_LUMINANCE16F_EXT;
default: UNIMPLEMENTED();
}
break;
case GL_LUMINANCE_ALPHA:
switch (type)
{
case GL_UNSIGNED_BYTE: return GL_LUMINANCE8_ALPHA8_EXT;
case GL_FLOAT: return GL_LUMINANCE_ALPHA32F_EXT;
case GL_HALF_FLOAT_OES: return GL_LUMINANCE_ALPHA16F_EXT;
default: UNIMPLEMENTED();
}
break;
case GL_RGB:
switch (type)
{
case GL_UNSIGNED_BYTE: return GL_RGB8_OES;
case GL_UNSIGNED_SHORT_5_6_5: return GL_RGB565;
case GL_FLOAT: return GL_RGB32F_EXT;
case GL_HALF_FLOAT_OES: return GL_RGB16F_EXT;
default: UNIMPLEMENTED();
}
break;
case GL_RGBA:
switch (type)
{
case GL_UNSIGNED_BYTE: return GL_RGBA8_OES;
case GL_UNSIGNED_SHORT_4_4_4_4: return GL_RGBA4;
case GL_UNSIGNED_SHORT_5_5_5_1: return GL_RGB5_A1;
case GL_FLOAT: return GL_RGBA32F_EXT;
case GL_HALF_FLOAT_OES: return GL_RGBA16F_EXT;
break;
default: UNIMPLEMENTED();
}
break;
case GL_BGRA_EXT:
switch (type)
{
case GL_UNSIGNED_BYTE: return GL_BGRA8_EXT;
case GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT: return GL_BGRA4_ANGLEX;
case GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT: return GL_BGR5_A1_ANGLEX;
default: UNIMPLEMENTED();
}
break;
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
return format;
case GL_DEPTH_COMPONENT:
switch (type)
{
case GL_UNSIGNED_SHORT: return GL_DEPTH_COMPONENT16;
case GL_UNSIGNED_INT: return GL_DEPTH_COMPONENT32_OES;
default: UNIMPLEMENTED();
}
break;
case GL_DEPTH_STENCIL_OES:
switch (type)
{
case GL_UNSIGNED_INT_24_8_OES: return GL_DEPTH24_STENCIL8_OES;
default: UNIMPLEMENTED();
}
break;
default:
UNIMPLEMENTED();
}
return GL_NONE;
}
GLenum ExtractFormat(GLenum internalformat)
{
switch (internalformat)
{
case GL_RGB565: return GL_RGB;
case GL_RGBA4: return GL_RGBA;
case GL_RGB5_A1: return GL_RGBA;
case GL_RGB8_OES: return GL_RGB;
case GL_RGBA8_OES: return GL_RGBA;
case GL_LUMINANCE8_ALPHA8_EXT: return GL_LUMINANCE_ALPHA;
case GL_LUMINANCE8_EXT: return GL_LUMINANCE;
case GL_ALPHA8_EXT: return GL_ALPHA;
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: return GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: return GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE: return GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE;
case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE: return GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE;
case GL_RGBA32F_EXT: return GL_RGBA;
case GL_RGB32F_EXT: return GL_RGB;
case GL_ALPHA32F_EXT: return GL_ALPHA;
case GL_LUMINANCE32F_EXT: return GL_LUMINANCE;
case GL_LUMINANCE_ALPHA32F_EXT: return GL_LUMINANCE_ALPHA;
case GL_RGBA16F_EXT: return GL_RGBA;
case GL_RGB16F_EXT: return GL_RGB;
case GL_ALPHA16F_EXT: return GL_ALPHA;
case GL_LUMINANCE16F_EXT: return GL_LUMINANCE;
case GL_LUMINANCE_ALPHA16F_EXT: return GL_LUMINANCE_ALPHA;
case GL_BGRA8_EXT: return GL_BGRA_EXT;
case GL_DEPTH_COMPONENT16: return GL_DEPTH_COMPONENT;
case GL_DEPTH_COMPONENT32_OES: return GL_DEPTH_COMPONENT;
case GL_DEPTH24_STENCIL8_OES: return GL_DEPTH_STENCIL_OES;
default: return GL_NONE; // Unsupported
}
}
GLenum ExtractType(GLenum internalformat)
{
switch (internalformat)
{
case GL_RGB565: return GL_UNSIGNED_SHORT_5_6_5;
case GL_RGBA4: return GL_UNSIGNED_SHORT_4_4_4_4;
case GL_RGB5_A1: return GL_UNSIGNED_SHORT_5_5_5_1;
case GL_RGB8_OES: return GL_UNSIGNED_BYTE;
case GL_RGBA8_OES: return GL_UNSIGNED_BYTE;
case GL_LUMINANCE8_ALPHA8_EXT: return GL_UNSIGNED_BYTE;
case GL_LUMINANCE8_EXT: return GL_UNSIGNED_BYTE;
case GL_ALPHA8_EXT: return GL_UNSIGNED_BYTE;
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: return GL_UNSIGNED_BYTE;
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: return GL_UNSIGNED_BYTE;
case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE: return GL_UNSIGNED_BYTE;
case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE: return GL_UNSIGNED_BYTE;
case GL_RGBA32F_EXT: return GL_FLOAT;
case GL_RGB32F_EXT: return GL_FLOAT;
case GL_ALPHA32F_EXT: return GL_FLOAT;
case GL_LUMINANCE32F_EXT: return GL_FLOAT;
case GL_LUMINANCE_ALPHA32F_EXT: return GL_FLOAT;
case GL_RGBA16F_EXT: return GL_HALF_FLOAT_OES;
case GL_RGB16F_EXT: return GL_HALF_FLOAT_OES;
case GL_ALPHA16F_EXT: return GL_HALF_FLOAT_OES;
case GL_LUMINANCE16F_EXT: return GL_HALF_FLOAT_OES;
case GL_LUMINANCE_ALPHA16F_EXT: return GL_HALF_FLOAT_OES;
case GL_BGRA8_EXT: return GL_UNSIGNED_BYTE;
case GL_DEPTH_COMPONENT16: return GL_UNSIGNED_SHORT;
case GL_DEPTH_COMPONENT32_OES: return GL_UNSIGNED_INT;
case GL_DEPTH24_STENCIL8_OES: return GL_UNSIGNED_INT_24_8_OES;
default: return GL_NONE; // Unsupported
}
}
bool IsColorRenderable(GLenum internalformat)
{
switch (internalformat)
{
case GL_RGBA4:
case GL_RGB5_A1:
case GL_RGB565:
case GL_RGB8_OES:
case GL_RGBA8_OES:
case GL_BGRA8_EXT:
case GL_SRGB8_ALPHA8:
case GL_RGB10_A2:
case GL_RG8:
case GL_R8:
return true;
case GL_DEPTH_COMPONENT16:
case GL_STENCIL_INDEX8:
case GL_DEPTH24_STENCIL8_OES:
return false;
default:
UNIMPLEMENTED(); // TODO: Remaining ES3 formats
UNREACHABLE();
}
return false;
}
bool IsDepthRenderable(GLenum internalformat)
{
switch (internalformat)
{
case GL_DEPTH_COMPONENT16:
case GL_DEPTH24_STENCIL8_OES:
return true;
case GL_STENCIL_INDEX8:
case GL_RGBA4:
case GL_RGB5_A1:
case GL_RGB565:
case GL_RGB8_OES:
case GL_RGBA8_OES:
return false;
default:
UNIMPLEMENTED();
}
return false;
}
bool IsStencilRenderable(GLenum internalformat)
{
switch (internalformat)
{
case GL_STENCIL_INDEX8:
case GL_DEPTH24_STENCIL8_OES:
return true;
case GL_RGBA4:
case GL_RGB5_A1:
case GL_RGB565:
case GL_RGB8_OES:
case GL_RGBA8_OES:
case GL_DEPTH_COMPONENT16:
return false;
default:
UNIMPLEMENTED();
}
return false;
}
bool IsFloat32Format(GLint internalformat)
{
switch (internalformat)
{
case GL_RGBA32F_EXT:
case GL_RGB32F_EXT:
case GL_ALPHA32F_EXT:
case GL_LUMINANCE32F_EXT:
case GL_LUMINANCE_ALPHA32F_EXT:
return true;
default:
return false;
}
}
bool IsFloat16Format(GLint internalformat)
{
switch (internalformat)
{
case GL_RGBA16F_EXT:
case GL_RGB16F_EXT:
case GL_ALPHA16F_EXT:
case GL_LUMINANCE16F_EXT:
case GL_LUMINANCE_ALPHA16F_EXT:
return true;
default:
return false;
}
}
unsigned int GetAlphaSize(GLenum colorFormat)
{
switch (colorFormat)
{
case GL_RGBA16F_EXT:
return 16;
case GL_RGBA32F_EXT:
return 32;
case GL_RGBA4:
return 4;
case GL_RGBA8_OES:
case GL_BGRA8_EXT:
return 8;
case GL_RGB5_A1:
return 1;
case GL_RGB8_OES:
case GL_RGB565:
case GL_RGB32F_EXT:
case GL_RGB16F_EXT:
return 0;
default:
return 0;
}
}
unsigned int GetRedSize(GLenum colorFormat)
{
switch (colorFormat)
{
case GL_RGBA16F_EXT:
case GL_RGB16F_EXT:
return 16;
case GL_RGBA32F_EXT:
case GL_RGB32F_EXT:
return 32;
case GL_RGBA4:
return 4;
case GL_RGBA8_OES:
case GL_BGRA8_EXT:
case GL_RGB8_OES:
return 8;
case GL_RGB5_A1:
case GL_RGB565:
return 5;
default:
return 0;
}
}
unsigned int GetGreenSize(GLenum colorFormat)
{
switch (colorFormat)
{
case GL_RGBA16F_EXT:
case GL_RGB16F_EXT:
return 16;
case GL_RGBA32F_EXT:
case GL_RGB32F_EXT:
return 32;
case GL_RGBA4:
return 4;
case GL_RGBA8_OES:
case GL_BGRA8_EXT:
case GL_RGB8_OES:
return 8;
case GL_RGB5_A1:
return 5;
case GL_RGB565:
return 6;
default:
return 0;
}
}
unsigned int GetBlueSize(GLenum colorFormat)
{
switch (colorFormat)
{
case GL_RGBA16F_EXT:
case GL_RGB16F_EXT:
return 16;
case GL_RGBA32F_EXT:
case GL_RGB32F_EXT:
return 32;
case GL_RGBA4:
return 4;
case GL_RGBA8_OES:
case GL_BGRA8_EXT:
case GL_RGB8_OES:
return 8;
case GL_RGB5_A1:
case GL_RGB565:
return 5;
default:
return 0;
}
}
unsigned int GetDepthSize(GLenum depthFormat)
{
switch (depthFormat)
{
case GL_DEPTH_COMPONENT16: return 16;
case GL_DEPTH_COMPONENT32_OES: return 32;
case GL_DEPTH24_STENCIL8_OES: return 24;
default: return 0;
}
}
unsigned int GetStencilSize(GLenum stencilFormat)
{
switch (stencilFormat)
{
case GL_DEPTH24_STENCIL8_OES: return 8;
default: return 0;
}
}
bool IsTriangleMode(GLenum drawMode)
{
switch (drawMode)
{
case GL_TRIANGLES:
case GL_TRIANGLE_FAN:
case GL_TRIANGLE_STRIP:
return true;
case GL_POINTS:
case GL_LINES:
case GL_LINE_LOOP:
case GL_LINE_STRIP:
return false;
default: UNREACHABLE();
}
return false;
}
struct FormatInfo
{
GLenum mFormat;
GLenum mType;
GLint mInternalformat;
FormatInfo(GLenum format, GLenum type, GLint internalformat)
: mFormat(format), mType(type), mInternalformat(internalformat) { }
bool operator<(const FormatInfo& other) const
{
return memcmp(this, &other, sizeof(FormatInfo)) < 0;
}
};
typedef std::set<FormatInfo> formatInfoSet;
static formatInfoSet buildValidES3FormatCombinationSet()
{
formatInfoSet set;
// From ES 3.0.1 spec, table 3.2
set.insert(FormatInfo(GL_RGBA, GL_UNSIGNED_BYTE, GL_RGBA8 ));
set.insert(FormatInfo(GL_RGBA, GL_UNSIGNED_BYTE, GL_RGB5_A1 ));
set.insert(FormatInfo(GL_RGBA, GL_UNSIGNED_BYTE, GL_RGBA4 ));
set.insert(FormatInfo(GL_RGBA, GL_UNSIGNED_BYTE, GL_SRGB8_ALPHA8 ));
set.insert(FormatInfo(GL_RGBA, GL_BYTE, GL_RGBA8_SNORM ));
set.insert(FormatInfo(GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, GL_RGBA4 ));
set.insert(FormatInfo(GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, GL_RGB10_A2 ));
set.insert(FormatInfo(GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, GL_RGB5_A1 ));
set.insert(FormatInfo(GL_RGBA, GL_HALF_FLOAT, GL_RGBA16F ));
set.insert(FormatInfo(GL_RGBA, GL_FLOAT, GL_RGBA32F ));
set.insert(FormatInfo(GL_RGBA, GL_FLOAT, GL_RGBA16F ));
set.insert(FormatInfo(GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, GL_RGBA8UI ));
set.insert(FormatInfo(GL_RGBA_INTEGER, GL_BYTE, GL_RGBA8I ));
set.insert(FormatInfo(GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, GL_RGBA16UI ));
set.insert(FormatInfo(GL_RGBA_INTEGER, GL_SHORT, GL_RGBA16I ));
set.insert(FormatInfo(GL_RGBA_INTEGER, GL_UNSIGNED_INT, GL_RGBA32UI ));
set.insert(FormatInfo(GL_RGBA_INTEGER, GL_INT, GL_RGBA32I ));
set.insert(FormatInfo(GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV, GL_RGB10_A2UI ));
set.insert(FormatInfo(GL_RGB, GL_UNSIGNED_BYTE, GL_RGB8 ));
set.insert(FormatInfo(GL_RGB, GL_UNSIGNED_BYTE, GL_RGB565 ));
set.insert(FormatInfo(GL_RGB, GL_UNSIGNED_BYTE, GL_SRGB8 ));
set.insert(FormatInfo(GL_RGB, GL_BYTE, GL_RGB8_SNORM ));
set.insert(FormatInfo(GL_RGB, GL_UNSIGNED_SHORT_5_6_5, GL_RGB565 ));
set.insert(FormatInfo(GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_R11F_G11F_B10F ));
set.insert(FormatInfo(GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV, GL_RGB9_E5 ));
set.insert(FormatInfo(GL_RGB, GL_HALF_FLOAT, GL_RGB16F ));
set.insert(FormatInfo(GL_RGB, GL_HALF_FLOAT, GL_R11F_G11F_B10F ));
set.insert(FormatInfo(GL_RGB, GL_HALF_FLOAT, GL_RGB9_E5 ));
set.insert(FormatInfo(GL_RGB, GL_FLOAT, GL_RGB32F ));
set.insert(FormatInfo(GL_RGB, GL_FLOAT, GL_RGB16F ));
set.insert(FormatInfo(GL_RGB, GL_FLOAT, GL_R11F_G11F_B10F ));
set.insert(FormatInfo(GL_RGB, GL_FLOAT, GL_RGB9_E5 ));
set.insert(FormatInfo(GL_RGB_INTEGER, GL_UNSIGNED_BYTE, GL_RGB8UI ));
set.insert(FormatInfo(GL_RGB_INTEGER, GL_BYTE, GL_RGB8I ));
set.insert(FormatInfo(GL_RGB_INTEGER, GL_UNSIGNED_SHORT, GL_RGB16UI ));
set.insert(FormatInfo(GL_RGB_INTEGER, GL_SHORT, GL_RGB16I ));
set.insert(FormatInfo(GL_RGB_INTEGER, GL_UNSIGNED_INT, GL_RGB32UI ));
set.insert(FormatInfo(GL_RGB_INTEGER, GL_INT, GL_RGB32I ));
set.insert(FormatInfo(GL_RG, GL_UNSIGNED_BYTE, GL_RG8 ));
set.insert(FormatInfo(GL_RG, GL_BYTE, GL_RG8_SNORM ));
set.insert(FormatInfo(GL_RG, GL_HALF_FLOAT, GL_RG16F ));
set.insert(FormatInfo(GL_RG, GL_FLOAT, GL_RG32F ));
set.insert(FormatInfo(GL_RG, GL_FLOAT, GL_RG16F ));
set.insert(FormatInfo(GL_RG_INTEGER, GL_UNSIGNED_BYTE, GL_RG8UI ));
set.insert(FormatInfo(GL_RG_INTEGER, GL_BYTE, GL_RG8I ));
set.insert(FormatInfo(GL_RG_INTEGER, GL_UNSIGNED_SHORT, GL_RG16UI ));
set.insert(FormatInfo(GL_RG_INTEGER, GL_SHORT, GL_RG16I ));
set.insert(FormatInfo(GL_RG_INTEGER, GL_UNSIGNED_INT, GL_RG32UI ));
set.insert(FormatInfo(GL_RG_INTEGER, GL_INT, GL_RG32I ));
set.insert(FormatInfo(GL_RED, GL_UNSIGNED_BYTE, GL_R8 ));
set.insert(FormatInfo(GL_RED, GL_BYTE, GL_R8_SNORM ));
set.insert(FormatInfo(GL_RED, GL_HALF_FLOAT, GL_R16F ));
set.insert(FormatInfo(GL_RED, GL_FLOAT, GL_R32F ));
set.insert(FormatInfo(GL_RED, GL_FLOAT, GL_R16F ));
set.insert(FormatInfo(GL_RED_INTEGER, GL_UNSIGNED_BYTE, GL_R8UI ));
set.insert(FormatInfo(GL_RED_INTEGER, GL_BYTE, GL_R8I ));
set.insert(FormatInfo(GL_RED_INTEGER, GL_UNSIGNED_SHORT, GL_R16UI ));
set.insert(FormatInfo(GL_RED_INTEGER, GL_SHORT, GL_R16I ));
set.insert(FormatInfo(GL_RED_INTEGER, GL_UNSIGNED_INT, GL_R32UI ));
set.insert(FormatInfo(GL_RED_INTEGER, GL_INT, GL_R32I ));
set.insert(FormatInfo(GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, GL_DEPTH_COMPONENT16 ));
set.insert(FormatInfo(GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, GL_DEPTH_COMPONENT24 ));
set.insert(FormatInfo(GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, GL_DEPTH_COMPONENT16 ));
set.insert(FormatInfo(GL_DEPTH_COMPONENT, GL_FLOAT, GL_DEPTH_COMPONENT32F));
set.insert(FormatInfo(GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, GL_DEPTH24_STENCIL8 ));
set.insert(FormatInfo(GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_DEPTH32F_STENCIL8 ));
// From ES 3.0.1 spec, table 3.3
set.insert(FormatInfo(GL_RGBA, GL_UNSIGNED_BYTE, GL_RGBA ));
set.insert(FormatInfo(GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, GL_RGBA ));
set.insert(FormatInfo(GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, GL_RGBA ));
set.insert(FormatInfo(GL_RGB, GL_UNSIGNED_BYTE, GL_RGB ));
set.insert(FormatInfo(GL_RGB, GL_UNSIGNED_SHORT_5_6_5, GL_RGB ));
set.insert(FormatInfo(GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, GL_LUMINANCE_ALPHA ));
set.insert(FormatInfo(GL_LUMINANCE, GL_UNSIGNED_BYTE, GL_LUMINANCE ));
set.insert(FormatInfo(GL_ALPHA, GL_UNSIGNED_BYTE, GL_ALPHA ));
// From GL_OES_texture_float
set.insert(FormatInfo(GL_LUMINANCE_ALPHA, GL_FLOAT, GL_LUMINANCE_ALPHA ));
set.insert(FormatInfo(GL_LUMINANCE, GL_FLOAT, GL_LUMINANCE ));
set.insert(FormatInfo(GL_ALPHA, GL_FLOAT, GL_ALPHA ));
// From GL_OES_texture_half_float
set.insert(FormatInfo(GL_LUMINANCE_ALPHA, GL_HALF_FLOAT, GL_LUMINANCE_ALPHA ));
set.insert(FormatInfo(GL_LUMINANCE, GL_HALF_FLOAT, GL_LUMINANCE ));
set.insert(FormatInfo(GL_ALPHA, GL_HALF_FLOAT, GL_ALPHA ));
return set;
}
typedef std::set<GLint> internalFormatSet;
static internalFormatSet buildValidES3InternalFormatSet(const formatInfoSet& formatCombos)
{
internalFormatSet internalFormats;
for (formatInfoSet::const_iterator i = formatCombos.begin(); i != formatCombos.end(); i++)
{
internalFormats.insert(i->mInternalformat);
}
return internalFormats;
}
typedef std::set<GLenum> formatSet;
static formatSet buildValidES3FormatSet(const formatInfoSet& formatCombos)
{
formatSet formats;
for (formatInfoSet::const_iterator i = formatCombos.begin(); i != formatCombos.end(); i++)
{
formats.insert(i->mFormat);
}
return formats;
}
typedef std::set<GLenum> typeSet;
static typeSet buildValidES3TypeSet(const formatInfoSet& formatCombos)
{
typeSet types;
for (formatInfoSet::const_iterator i = formatCombos.begin(); i != formatCombos.end(); i++)
{
types.insert(i->mType);
}
return types;
}
bool IsValidES3FormatCombination(GLint internalformat, GLenum format, GLenum type, GLenum* err)
{
static const formatInfoSet combinations = buildValidES3FormatCombinationSet();
static const internalFormatSet internalFormats = buildValidES3InternalFormatSet(combinations);
static const formatSet formats = buildValidES3FormatSet(combinations);
static const typeSet types = buildValidES3TypeSet(combinations);
// Invalid internal format, format or type results in an INVALID_ENUM
if (internalFormats.find(internalformat) == internalFormats.end() ||
formats.find(format) == formats.end() ||
types.find(type) == types.end())
{
*err = GL_INVALID_ENUM;
return false;
}
// Invalid internal format + format + type combination results in an INVALID_OPERATION
if (combinations.find(FormatInfo(format, type, internalformat)) == combinations.end())
{
*err = GL_INVALID_OPERATION;
return false;
}
return true;
}
typedef std::set<GLenum> compressedFormatSet;
static compressedFormatSet buildValidES3CompressedFormats()
{
compressedFormatSet formats;
// From ES 3.0.1 spec, table 3.16
formats.insert(GL_COMPRESSED_R11_EAC );
formats.insert(GL_COMPRESSED_R11_EAC );
formats.insert(GL_COMPRESSED_SIGNED_R11_EAC );
formats.insert(GL_COMPRESSED_RG11_EAC );
formats.insert(GL_COMPRESSED_SIGNED_RG11_EAC );
formats.insert(GL_COMPRESSED_RGB8_ETC2 );
formats.insert(GL_COMPRESSED_SRGB8_ETC2 );
formats.insert(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 );
formats.insert(GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2);
formats.insert(GL_COMPRESSED_RGBA8_ETC2_EAC );
formats.insert(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC );
// From GL_EXT_texture_compression_dxt1
formats.insert(GL_COMPRESSED_RGB_S3TC_DXT1_EXT );
formats.insert(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT );
// From GL_ANGLE_texture_compression_dxt3
formats.insert(GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE );
// From GL_ANGLE_texture_compression_dxt5
formats.insert(GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE );
return formats;
}
bool IsValidES3CompressedFormat(GLenum format)
{
static const compressedFormatSet validCompressedFormats = buildValidES3CompressedFormats();
return validCompressedFormats.find(format) != validCompressedFormats.end();
}
struct CopyConversion
{
GLenum mTextureFormat;
GLenum mFramebufferFormat;
CopyConversion(GLenum textureFormat, GLenum framebufferFormat)
: mTextureFormat(textureFormat), mFramebufferFormat(framebufferFormat) { }
bool operator<(const CopyConversion& other) const
{
return memcmp(this, &other, sizeof(CopyConversion)) < 0;
}
};
typedef std::set<CopyConversion> copyConversionSet;
static copyConversionSet buildValidES3CopyTexImageCombinations()
{
copyConversionSet set;
// From ES 3.0.1 spec, table 3.15
set.insert(CopyConversion(GL_ALPHA, GL_RGBA));
set.insert(CopyConversion(GL_LUMINANCE, GL_RED));
set.insert(CopyConversion(GL_LUMINANCE, GL_RG));
set.insert(CopyConversion(GL_LUMINANCE, GL_RGB));
set.insert(CopyConversion(GL_LUMINANCE, GL_RGBA));
set.insert(CopyConversion(GL_LUMINANCE_ALPHA, GL_RGBA));
set.insert(CopyConversion(GL_RED, GL_RED));
set.insert(CopyConversion(GL_RED, GL_RG));
set.insert(CopyConversion(GL_RED, GL_RGB));
set.insert(CopyConversion(GL_RED, GL_RGBA));
set.insert(CopyConversion(GL_RG, GL_RG));
set.insert(CopyConversion(GL_RG, GL_RGB));
set.insert(CopyConversion(GL_RG, GL_RGBA));
set.insert(CopyConversion(GL_RGB, GL_RGB));
set.insert(CopyConversion(GL_RGB, GL_RGBA));
set.insert(CopyConversion(GL_RGBA, GL_RGBA));
return set;
}
bool IsValidES3CopyTexImageCombination(GLenum textureFormat, GLenum frameBufferFormat)
{
static const copyConversionSet conversions = buildValidES3CopyTexImageCombinations();
return conversions.find(CopyConversion(textureFormat, frameBufferFormat)) != conversions.end();
}
}
std::string getTempPath()
{
char path[MAX_PATH];
DWORD pathLen = GetTempPathA(sizeof(path) / sizeof(path[0]), path);
if (pathLen == 0)
{
UNREACHABLE();
return std::string();
}
UINT unique = GetTempFileNameA(path, "sh", 0, path);
if (unique == 0)
{
UNREACHABLE();
return std::string();
}
return path;
}
void writeFile(const char* path, const void* content, size_t size)
{
FILE* file = fopen(path, "w");
if (!file)
{
UNREACHABLE();
return;
}
fwrite(content, sizeof(char), size, file);
fclose(file);
}