Hash :
79aa846e
Author :
Date :
2022-08-17T13:40:33
Reland "Not recreate Framebuffer for eglMakeCurrent() call" This is a reland of commit bf9c815263455403e587a9d2b0fdb9fb8e964208 Original change's description: > Not recreate Framebuffer for eglMakeCurrent() call > > Right now, in eglMakeCurrent() call, ANGLE always release the > default framebuffer object associated to the current context, > and create a new default framebuffer object for the new current > context. It impacts chrome performance, since chrome call > eglMakeCurrent() a lot. With this CL, the default framebuffer > will be created with gl::Context. When the surface is changed > by eglMakeCurrent() call, ANGLE will detach the previous surface > from the associated framebuffer, and attach the new surface to > the next current context's default framebuffer. > > Bug: chromium:1336126 > Change-Id: Iaa747669250ae250245db383a716b4634df59ea4 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3827751 > Commit-Queue: Peng Huang <penghuang@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Geoff Lang <geofflang@chromium.org> Bug: chromium:1336126 Change-Id: Iade19004a4335ac7bc6ca176a3c14d34afff8c9e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3877405 Auto-Submit: Peng Huang <penghuang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// D3DTextureSurfaceWGL.h: WGL implementation of egl::Surface for D3D texture interop.
#ifndef LIBANGLE_RENDERER_GL_WGL_D3DTEXTIRESURFACEWGL_H_
#define LIBANGLE_RENDERER_GL_WGL_D3DTEXTIRESURFACEWGL_H_
#include "libANGLE/renderer/gl/wgl/SurfaceWGL.h"
#include <GL/wglext.h>
namespace rx
{
class FunctionsGL;
class FunctionsWGL;
class DisplayWGL;
class StateManagerGL;
class D3DTextureSurfaceWGL : public SurfaceWGL
{
public:
D3DTextureSurfaceWGL(const egl::SurfaceState &state,
StateManagerGL *stateManager,
EGLenum buftype,
EGLClientBuffer clientBuffer,
DisplayWGL *display,
HDC deviceContext,
ID3D11Device *displayD3D11Device,
ID3D11Device1 *displayD3D11Device1,
const FunctionsGL *functionsGL,
const FunctionsWGL *functionsWGL);
~D3DTextureSurfaceWGL() override;
static egl::Error ValidateD3DTextureClientBuffer(EGLenum buftype,
EGLClientBuffer clientBuffer,
ID3D11Device *d3d11Device,
ID3D11Device1 *d3d11Device1);
egl::Error initialize(const egl::Display *display) override;
egl::Error makeCurrent(const gl::Context *context) override;
egl::Error unMakeCurrent(const gl::Context *context) override;
egl::Error swap(const gl::Context *context) override;
egl::Error postSubBuffer(const gl::Context *context,
EGLint x,
EGLint y,
EGLint width,
EGLint height) override;
egl::Error querySurfacePointerANGLE(EGLint attribute, void **value) override;
egl::Error bindTexImage(const gl::Context *context,
gl::Texture *texture,
EGLint buffer) override;
egl::Error releaseTexImage(const gl::Context *context, EGLint buffer) override;
void setSwapInterval(EGLint interval) override;
EGLint getWidth() const override;
EGLint getHeight() const override;
EGLint isPostSubBufferSupported() const override;
EGLint getSwapBehavior() const override;
HDC getDC() const override;
const angle::Format *getD3DTextureColorFormat() const override;
egl::Error attachToFramebuffer(const gl::Context *context,
gl::Framebuffer *framebuffer) override;
egl::Error detachFromFramebuffer(const gl::Context *context,
gl::Framebuffer *framebuffer) override;
private:
EGLenum mBuftype;
EGLClientBuffer mClientBuffer;
ID3D11Device *mDisplayD3D11Device;
ID3D11Device1 *mDisplayD3D11Device1;
DisplayWGL *mDisplay;
StateManagerGL *mStateManager;
const FunctionsGL *mFunctionsGL;
const FunctionsWGL *mFunctionsWGL;
HDC mDeviceContext;
size_t mWidth;
size_t mHeight;
const angle::Format *mColorFormat;
HANDLE mDeviceHandle;
IUnknown *mObject;
IDXGIKeyedMutex *mKeyedMutex;
HANDLE mBoundObjectTextureHandle;
HANDLE mBoundObjectRenderbufferHandle;
GLuint mFramebufferID;
GLuint mColorRenderbufferID;
GLuint mDepthStencilRenderbufferID;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_GL_WGL_D3DTEXTIRESURFACEWGL_H_