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kc3-lang/angle/src/libANGLE/renderer/FramebufferAttachmentObjectImpl.h

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  • Author : Jamie Madill
    Date : 2020-04-22 11:49:00
    Hash : 1fc354fa
    Message : Re-land: "Vulkan: Forward RenderBuffer/Surface dirty messages." Re-land fixes ASSERT on Android GLES. Previously we were only forwarding Texture staging changes to the Framebuffer for re-sync. We could miss out on clears that were staged in Surfaces and Renderbuffer attachments. Complete the chain by making the SurfaceVk and RenderbufferVk forward notifications from the VkImage. Bug: angleproject:4517 Change-Id: I91d31213b115a58546b574caa574eebbb098266c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2159294 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>

  • src/libANGLE/renderer/FramebufferAttachmentObjectImpl.h
  • //
    // Copyright 2016 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // FramebufferAttachmentObjectImpl.h:
    //   Common ancenstor for all implementations of FBO attachable-objects.
    //   This means Surfaces, Textures and Renderbuffers.
    //
    
    #ifndef LIBANGLE_RENDERER_FRAMEBUFFER_ATTACHMENT_OBJECT_IMPL_H_
    #define LIBANGLE_RENDERER_FRAMEBUFFER_ATTACHMENT_OBJECT_IMPL_H_
    
    #include "libANGLE/ImageIndex.h"
    #include "libANGLE/Observer.h"
    
    namespace gl
    {
    class Context;
    }  // namespace gl
    
    namespace rx
    {
    class FramebufferAttachmentRenderTarget;
    
    class FramebufferAttachmentObjectImpl : public angle::Subject
    {
      public:
        FramebufferAttachmentObjectImpl() {}
        ~FramebufferAttachmentObjectImpl() override {}
    
        virtual angle::Result getAttachmentRenderTarget(const gl::Context *context,
                                                        GLenum binding,
                                                        const gl::ImageIndex &imageIndex,
                                                        GLsizei samples,
                                                        FramebufferAttachmentRenderTarget **rtOut);
    
        virtual angle::Result initializeContents(const gl::Context *context,
                                                 const gl::ImageIndex &imageIndex);
    };
    
    inline angle::Result FramebufferAttachmentObjectImpl::getAttachmentRenderTarget(
        const gl::Context *context,
        GLenum binding,
        const gl::ImageIndex &imageIndex,
        GLsizei samples,
        FramebufferAttachmentRenderTarget **rtOut)
    {
        UNIMPLEMENTED();
        return angle::Result::Stop;
    }
    
    inline angle::Result FramebufferAttachmentObjectImpl::initializeContents(
        const gl::Context *context,
        const gl::ImageIndex &imageIndex)
    {
        UNIMPLEMENTED();
        return angle::Result::Stop;
    }
    
    }  // namespace rx
    
    #endif  // LIBANGLE_RENDERER_FRAMEBUFFER_ATTACHMENT_OBJECT_IMPL_H_