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kc3-lang/angle/src/libANGLE/renderer/null/ProgramNULL.cpp

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  • Author : Courtney Goeltzenleuchter
    Date : 2020-09-10 16:58:18
    Hash : c5b5cf6c
    Message : Refactor to pass ProgramMergedVaryings to link impl Follow-on CL needs the ProgramMergedVaryings in the Vulkan backend to generate valid SPIRV. Bug: angleproject:3078 Change-Id: Ic442a3e0bd713fec36bd6b9420f67f3b1118e5ad Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2404336 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>

  • src/libANGLE/renderer/null/ProgramNULL.cpp
  • //
    // Copyright 2016 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // ProgramNULL.cpp:
    //    Implements the class methods for ProgramNULL.
    //
    
    #include "libANGLE/renderer/null/ProgramNULL.h"
    
    #include "common/debug.h"
    
    namespace rx
    {
    
    ProgramNULL::ProgramNULL(const gl::ProgramState &state) : ProgramImpl(state) {}
    
    ProgramNULL::~ProgramNULL() {}
    
    std::unique_ptr<LinkEvent> ProgramNULL::load(const gl::Context *context,
                                                 gl::BinaryInputStream *stream,
                                                 gl::InfoLog &infoLog)
    {
        return std::make_unique<LinkEventDone>(angle::Result::Continue);
    }
    
    void ProgramNULL::save(const gl::Context *context, gl::BinaryOutputStream *stream) {}
    
    void ProgramNULL::setBinaryRetrievableHint(bool retrievable) {}
    
    void ProgramNULL::setSeparable(bool separable) {}
    
    std::unique_ptr<LinkEvent> ProgramNULL::link(const gl::Context *contextImpl,
                                                 const gl::ProgramLinkedResources &resources,
                                                 gl::InfoLog &infoLog,
                                                 const gl::ProgramMergedVaryings & /*mergedVaryings*/)
    {
        return std::make_unique<LinkEventDone>(angle::Result::Continue);
    }
    
    GLboolean ProgramNULL::validate(const gl::Caps &caps, gl::InfoLog *infoLog)
    {
        return GL_TRUE;
    }
    
    void ProgramNULL::setUniform1fv(GLint location, GLsizei count, const GLfloat *v) {}
    
    void ProgramNULL::setUniform2fv(GLint location, GLsizei count, const GLfloat *v) {}
    
    void ProgramNULL::setUniform3fv(GLint location, GLsizei count, const GLfloat *v) {}
    
    void ProgramNULL::setUniform4fv(GLint location, GLsizei count, const GLfloat *v) {}
    
    void ProgramNULL::setUniform1iv(GLint location, GLsizei count, const GLint *v) {}
    
    void ProgramNULL::setUniform2iv(GLint location, GLsizei count, const GLint *v) {}
    
    void ProgramNULL::setUniform3iv(GLint location, GLsizei count, const GLint *v) {}
    
    void ProgramNULL::setUniform4iv(GLint location, GLsizei count, const GLint *v) {}
    
    void ProgramNULL::setUniform1uiv(GLint location, GLsizei count, const GLuint *v) {}
    
    void ProgramNULL::setUniform2uiv(GLint location, GLsizei count, const GLuint *v) {}
    
    void ProgramNULL::setUniform3uiv(GLint location, GLsizei count, const GLuint *v) {}
    
    void ProgramNULL::setUniform4uiv(GLint location, GLsizei count, const GLuint *v) {}
    
    void ProgramNULL::setUniformMatrix2fv(GLint location,
                                          GLsizei count,
                                          GLboolean transpose,
                                          const GLfloat *value)
    {}
    
    void ProgramNULL::setUniformMatrix3fv(GLint location,
                                          GLsizei count,
                                          GLboolean transpose,
                                          const GLfloat *value)
    {}
    
    void ProgramNULL::setUniformMatrix4fv(GLint location,
                                          GLsizei count,
                                          GLboolean transpose,
                                          const GLfloat *value)
    {}
    
    void ProgramNULL::setUniformMatrix2x3fv(GLint location,
                                            GLsizei count,
                                            GLboolean transpose,
                                            const GLfloat *value)
    {}
    
    void ProgramNULL::setUniformMatrix3x2fv(GLint location,
                                            GLsizei count,
                                            GLboolean transpose,
                                            const GLfloat *value)
    {}
    
    void ProgramNULL::setUniformMatrix2x4fv(GLint location,
                                            GLsizei count,
                                            GLboolean transpose,
                                            const GLfloat *value)
    {}
    
    void ProgramNULL::setUniformMatrix4x2fv(GLint location,
                                            GLsizei count,
                                            GLboolean transpose,
                                            const GLfloat *value)
    {}
    
    void ProgramNULL::setUniformMatrix3x4fv(GLint location,
                                            GLsizei count,
                                            GLboolean transpose,
                                            const GLfloat *value)
    {}
    
    void ProgramNULL::setUniformMatrix4x3fv(GLint location,
                                            GLsizei count,
                                            GLboolean transpose,
                                            const GLfloat *value)
    {}
    
    void ProgramNULL::getUniformfv(const gl::Context *context, GLint location, GLfloat *params) const
    {
        // TODO(jmadill): Write some values.
    }
    
    void ProgramNULL::getUniformiv(const gl::Context *context, GLint location, GLint *params) const
    {
        // TODO(jmadill): Write some values.
    }
    
    void ProgramNULL::getUniformuiv(const gl::Context *context, GLint location, GLuint *params) const
    {
        // TODO(jmadill): Write some values.
    }
    
    }  // namespace rx