Hash :
e600c0aa
Author :
Date :
2018-03-02T11:23:29
Use non-human-readable mangled names for types
The new mangled name format is as follows:
The first character is a hex digit from 0 to F that encodes vector or
matrix size. For scalars, structs etc. the character is 0.
Then, if it's a struct, the mangled name continues with "{s", followed
by mangled names of fields, and ends with "}".
If it's an interface block, the mangled name continues with "{i",
followed by mangled names of fields, and ends with "}".
If it's anything else, the second alphabetic character encodes the
basic type. Characters are assigned to basic types in the enumeration
order.
If it's an array, the mangled name has a suffix [array_size].
This saves a few kilobytes from the binary size. The effect on symbol
lookup speed seems mostly marginal.
BUG=angleproject:2267
TEST=angle_unittests
Change-Id: I26e65dcb48c3478df9a719ffff9c15f2fd12e293
Reviewed-on: https://chromium-review.googlesource.com/945910
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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//
// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Symbol table for parsing. The design principles and most of the functionality are documented in
// the header file.
//
#if defined(_MSC_VER)
#pragma warning(disable : 4718)
#endif
#include "compiler/translator/SymbolTable.h"
#include <algorithm>
#include <set>
#include "angle_gl.h"
#include "compiler/translator/BuiltIn_autogen.h"
#include "compiler/translator/ImmutableString.h"
#include "compiler/translator/IntermNode.h"
#include "compiler/translator/StaticType.h"
namespace sh
{
class TSymbolTable::TSymbolTableLevel
{
public:
TSymbolTableLevel() : mGlobalInvariant(false) {}
bool insert(TSymbol *symbol);
// Insert a function using its unmangled name as the key.
void insertUnmangled(TFunction *function);
TSymbol *find(const ImmutableString &name) const;
void addInvariantVarying(const ImmutableString &name) { mInvariantVaryings.insert(name); }
bool isVaryingInvariant(const ImmutableString &name)
{
return (mGlobalInvariant || mInvariantVaryings.count(name) > 0);
}
void setGlobalInvariant(bool invariant) { mGlobalInvariant = invariant; }
private:
using tLevel = TUnorderedMap<ImmutableString,
TSymbol *,
ImmutableString::FowlerNollVoHash<sizeof(size_t)>>;
using tLevelPair = const tLevel::value_type;
using tInsertResult = std::pair<tLevel::iterator, bool>;
tLevel level;
std::set<ImmutableString> mInvariantVaryings;
bool mGlobalInvariant;
};
class TSymbolTable::TSymbolTableBuiltInLevel
{
public:
TSymbolTableBuiltInLevel() = default;
void insert(const TSymbol *symbol);
const TSymbol *find(const ImmutableString &name) const;
private:
using tLevel = TUnorderedMap<ImmutableString,
const TSymbol *,
ImmutableString::FowlerNollVoHash<sizeof(size_t)>>;
using tLevelPair = const tLevel::value_type;
tLevel mLevel;
};
bool TSymbolTable::TSymbolTableLevel::insert(TSymbol *symbol)
{
// returning true means symbol was added to the table
tInsertResult result = level.insert(tLevelPair(symbol->getMangledName(), symbol));
return result.second;
}
void TSymbolTable::TSymbolTableLevel::insertUnmangled(TFunction *function)
{
level.insert(tLevelPair(function->name(), function));
}
TSymbol *TSymbolTable::TSymbolTableLevel::find(const ImmutableString &name) const
{
tLevel::const_iterator it = level.find(name);
if (it == level.end())
return nullptr;
else
return (*it).second;
}
void TSymbolTable::TSymbolTableBuiltInLevel::insert(const TSymbol *symbol)
{
mLevel.insert(tLevelPair(symbol->getMangledName(), symbol));
}
const TSymbol *TSymbolTable::TSymbolTableBuiltInLevel::find(const ImmutableString &name) const
{
tLevel::const_iterator it = mLevel.find(name);
if (it == mLevel.end())
return nullptr;
else
return (*it).second;
}
TSymbolTable::TSymbolTable() : mUniqueIdCounter(0), mShaderType(GL_FRAGMENT_SHADER)
{
}
TSymbolTable::~TSymbolTable() = default;
bool TSymbolTable::isEmpty() const
{
return mTable.empty();
}
bool TSymbolTable::atGlobalLevel() const
{
return mTable.size() == 1u;
}
void TSymbolTable::pushBuiltInLevel()
{
mBuiltInTable.push_back(
std::unique_ptr<TSymbolTableBuiltInLevel>(new TSymbolTableBuiltInLevel));
}
void TSymbolTable::push()
{
mTable.push_back(std::unique_ptr<TSymbolTableLevel>(new TSymbolTableLevel));
mPrecisionStack.push_back(std::unique_ptr<PrecisionStackLevel>(new PrecisionStackLevel));
}
void TSymbolTable::pop()
{
mTable.pop_back();
mPrecisionStack.pop_back();
}
const TFunction *TSymbolTable::markFunctionHasPrototypeDeclaration(
const ImmutableString &mangledName,
bool *hadPrototypeDeclarationOut)
{
TFunction *function = findUserDefinedFunction(mangledName);
*hadPrototypeDeclarationOut = function->hasPrototypeDeclaration();
function->setHasPrototypeDeclaration();
return function;
}
const TFunction *TSymbolTable::setFunctionParameterNamesFromDefinition(const TFunction *function,
bool *wasDefinedOut)
{
TFunction *firstDeclaration = findUserDefinedFunction(function->getMangledName());
ASSERT(firstDeclaration);
// Note: 'firstDeclaration' could be 'function' if this is the first time we've seen function as
// it would have just been put in the symbol table. Otherwise, we're looking up an earlier
// occurance.
if (function != firstDeclaration)
{
// The previous declaration should have the same parameters as the function definition
// (parameter names may differ).
firstDeclaration->shareParameters(*function);
}
*wasDefinedOut = firstDeclaration->isDefined();
firstDeclaration->setDefined();
return firstDeclaration;
}
const TSymbol *TSymbolTable::find(const ImmutableString &name, int shaderVersion) const
{
int userDefinedLevel = static_cast<int>(mTable.size()) - 1;
while (userDefinedLevel >= 0)
{
const TSymbol *symbol = mTable[userDefinedLevel]->find(name);
if (symbol)
{
return symbol;
}
userDefinedLevel--;
}
return findBuiltIn(name, shaderVersion, false);
}
TFunction *TSymbolTable::findUserDefinedFunction(const ImmutableString &name) const
{
// User-defined functions are always declared at the global level.
ASSERT(!mTable.empty());
return static_cast<TFunction *>(mTable[0]->find(name));
}
const TSymbol *TSymbolTable::findGlobal(const ImmutableString &name) const
{
ASSERT(!mTable.empty());
return mTable[0]->find(name);
}
const TSymbol *TSymbolTable::findBuiltIn(const ImmutableString &name, int shaderVersion) const
{
return findBuiltIn(name, shaderVersion, false);
}
const TSymbol *TSymbolTable::findBuiltIn(const ImmutableString &name,
int shaderVersion,
bool includeGLSLBuiltins) const
{
for (int level = LAST_BUILTIN_LEVEL; level >= 0; level--)
{
if (level == GLSL_BUILTINS && !includeGLSLBuiltins)
level--;
if (level == ESSL3_1_BUILTINS && shaderVersion != 310)
level--;
if (level == ESSL3_BUILTINS && shaderVersion < 300)
level--;
if (level == ESSL1_BUILTINS && shaderVersion != 100)
level--;
const TSymbol *symbol = mBuiltInTable[level]->find(name);
if (symbol)
return symbol;
}
return nullptr;
}
bool TSymbolTable::declare(TSymbol *symbol)
{
ASSERT(!mTable.empty());
ASSERT(symbol->symbolType() == SymbolType::UserDefined);
ASSERT(!symbol->isFunction());
return mTable.back()->insert(symbol);
}
void TSymbolTable::declareUserDefinedFunction(TFunction *function, bool insertUnmangledName)
{
ASSERT(!mTable.empty());
if (insertUnmangledName)
{
// Insert the unmangled name to detect potential future redefinition as a variable.
mTable[0]->insertUnmangled(function);
}
mTable[0]->insert(function);
}
void TSymbolTable::insertBuiltIn(ESymbolLevel level, const TSymbol *symbol)
{
ASSERT(symbol);
ASSERT(level <= LAST_BUILTIN_LEVEL);
mBuiltInTable[level]->insert(symbol);
}
void TSymbolTable::setDefaultPrecision(TBasicType type, TPrecision prec)
{
int indexOfLastElement = static_cast<int>(mPrecisionStack.size()) - 1;
// Uses map operator [], overwrites the current value
(*mPrecisionStack[indexOfLastElement])[type] = prec;
}
TPrecision TSymbolTable::getDefaultPrecision(TBasicType type) const
{
if (!SupportsPrecision(type))
return EbpUndefined;
// unsigned integers use the same precision as signed
TBasicType baseType = (type == EbtUInt) ? EbtInt : type;
int level = static_cast<int>(mPrecisionStack.size()) - 1;
ASSERT(level >= 0); // Just to be safe. Should not happen.
// If we dont find anything we return this. Some types don't have predefined default precision.
TPrecision prec = EbpUndefined;
while (level >= 0)
{
PrecisionStackLevel::iterator it = mPrecisionStack[level]->find(baseType);
if (it != mPrecisionStack[level]->end())
{
prec = (*it).second;
break;
}
level--;
}
return prec;
}
void TSymbolTable::addInvariantVarying(const ImmutableString &originalName)
{
ASSERT(atGlobalLevel());
mTable.back()->addInvariantVarying(originalName);
}
bool TSymbolTable::isVaryingInvariant(const ImmutableString &originalName) const
{
ASSERT(atGlobalLevel());
return mTable.back()->isVaryingInvariant(originalName);
}
void TSymbolTable::setGlobalInvariant(bool invariant)
{
ASSERT(atGlobalLevel());
mTable.back()->setGlobalInvariant(invariant);
}
void TSymbolTable::clearCompilationResults()
{
mUniqueIdCounter = kLastBuiltInId + 1;
// User-defined scopes should have already been cleared when the compilation finished.
ASSERT(mTable.size() == 0u);
}
int TSymbolTable::nextUniqueIdValue()
{
ASSERT(mUniqueIdCounter < std::numeric_limits<int>::max());
return ++mUniqueIdCounter;
}
void TSymbolTable::initializeBuiltIns(sh::GLenum type,
ShShaderSpec spec,
const ShBuiltInResources &resources)
{
mShaderType = type;
ASSERT(isEmpty());
pushBuiltInLevel(); // COMMON_BUILTINS
pushBuiltInLevel(); // ESSL1_BUILTINS
pushBuiltInLevel(); // ESSL3_BUILTINS
pushBuiltInLevel(); // ESSL3_1_BUILTINS
pushBuiltInLevel(); // GLSL_BUILTINS
// We need just one precision stack level for predefined precisions.
mPrecisionStack.push_back(std::unique_ptr<PrecisionStackLevel>(new PrecisionStackLevel));
switch (type)
{
case GL_FRAGMENT_SHADER:
setDefaultPrecision(EbtInt, EbpMedium);
break;
case GL_VERTEX_SHADER:
case GL_COMPUTE_SHADER:
case GL_GEOMETRY_SHADER_EXT:
setDefaultPrecision(EbtInt, EbpHigh);
setDefaultPrecision(EbtFloat, EbpHigh);
break;
default:
UNREACHABLE();
}
// Set defaults for sampler types that have default precision, even those that are
// only available if an extension exists.
// New sampler types in ESSL3 don't have default precision. ESSL1 types do.
initSamplerDefaultPrecision(EbtSampler2D);
initSamplerDefaultPrecision(EbtSamplerCube);
// SamplerExternalOES is specified in the extension to have default precision.
initSamplerDefaultPrecision(EbtSamplerExternalOES);
// SamplerExternal2DY2YEXT is specified in the extension to have default precision.
initSamplerDefaultPrecision(EbtSamplerExternal2DY2YEXT);
// It isn't specified whether Sampler2DRect has default precision.
initSamplerDefaultPrecision(EbtSampler2DRect);
setDefaultPrecision(EbtAtomicCounter, EbpHigh);
insertBuiltInFunctions(type);
insertBuiltInVariables(type, spec, resources);
mUniqueIdCounter = kLastBuiltInId + 1;
}
void TSymbolTable::initSamplerDefaultPrecision(TBasicType samplerType)
{
ASSERT(samplerType >= EbtGuardSamplerBegin && samplerType <= EbtGuardSamplerEnd);
setDefaultPrecision(samplerType, EbpLow);
}
} // namespace sh