Hash :
a455824c
Author :
Date :
2015-07-17T14:25:01
Remove GetAttachmentSerial. Cascades to remove serials from many objects. BUG=angleproject:970 Change-Id: I0a74a14519da3203cd5df7ae0fa19f83393951ce Reviewed-on: https://chromium-review.googlesource.com/286554 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105
//
// Copyright 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// FramebufferD3D.h: Defines the DefaultAttachmentD3D and FramebufferD3D classes.
#ifndef LIBANGLE_RENDERER_D3D_FRAMBUFFERD3D_H_
#define LIBANGLE_RENDERER_D3D_FRAMBUFFERD3D_H_
#include <vector>
#include <cstdint>
#include "libANGLE/angletypes.h"
#include "libANGLE/renderer/FramebufferImpl.h"
namespace gl
{
class FramebufferAttachment;
struct PixelPackState;
typedef std::vector<const FramebufferAttachment *> AttachmentList;
}
namespace rx
{
class RenderTargetD3D;
struct ClearParameters
{
bool clearColor[gl::IMPLEMENTATION_MAX_DRAW_BUFFERS];
gl::ColorF colorFClearValue;
gl::ColorI colorIClearValue;
gl::ColorUI colorUIClearValue;
GLenum colorClearType;
bool colorMaskRed;
bool colorMaskGreen;
bool colorMaskBlue;
bool colorMaskAlpha;
bool clearDepth;
float depthClearValue;
bool clearStencil;
GLint stencilClearValue;
GLuint stencilWriteMask;
bool scissorEnabled;
gl::Rectangle scissor;
};
class FramebufferD3D : public FramebufferImpl
{
public:
FramebufferD3D(const gl::Framebuffer::Data &data);
virtual ~FramebufferD3D();
void onUpdateColorAttachment(size_t index) override;
void onUpdateDepthAttachment() override;
void onUpdateStencilAttachment() override;
void onUpdateDepthStencilAttachment() override;
void setDrawBuffers(size_t count, const GLenum *buffers) override;
void setReadBuffer(GLenum buffer) override;
gl::Error clear(const gl::Data &data, GLbitfield mask) override;
gl::Error clearBufferfv(const gl::State &state, GLenum buffer, GLint drawbuffer, const GLfloat *values) override;
gl::Error clearBufferuiv(const gl::State &state, GLenum buffer, GLint drawbuffer, const GLuint *values) override;
gl::Error clearBufferiv(const gl::State &state, GLenum buffer, GLint drawbuffer, const GLint *values) override;
gl::Error clearBufferfi(const gl::State &state, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) override;
GLenum getImplementationColorReadFormat() const override;
GLenum getImplementationColorReadType() const override;
gl::Error readPixels(const gl::State &state, const gl::Rectangle &area, GLenum format, GLenum type, GLvoid *pixels) const override;
gl::Error blit(const gl::State &state, const gl::Rectangle &sourceArea, const gl::Rectangle &destArea,
GLbitfield mask, GLenum filter, const gl::Framebuffer *sourceFramebuffer) override;
GLenum checkStatus() const override;
const gl::AttachmentList &getColorAttachmentsForRender(const Workarounds &workarounds) const;
protected:
// Cache variable
mutable gl::AttachmentList mColorAttachmentsForRender;
mutable bool mInvalidateColorAttachmentCache;
private:
virtual gl::Error clear(const gl::State &state, const ClearParameters &clearParams) = 0;
virtual gl::Error readPixels(const gl::Rectangle &area, GLenum format, GLenum type, size_t outputPitch,
const gl::PixelPackState &pack, uint8_t *pixels) const = 0;
virtual gl::Error blit(const gl::Rectangle &sourceArea, const gl::Rectangle &destArea, const gl::Rectangle *scissor,
bool blitRenderTarget, bool blitDepth, bool blitStencil, GLenum filter,
const gl::Framebuffer *sourceFramebuffer) = 0;
virtual GLenum getRenderTargetImplementationFormat(RenderTargetD3D *renderTarget) const = 0;
};
}
#endif // LIBANGLE_RENDERER_D3D_FRAMBUFFERD3D_H_