Hash :
045536bf
Author :
Date :
2015-03-27T15:17:18
Store current transform feedback buffer bindings in the object itself. BUG=angleproject:763 Change-Id: I76565f68fa8145da29713de2a517a39a8d50a24b Reviewed-on: https://chromium-review.googlesource.com/263061 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
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//
// Copyright 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// TransformFeedbackD3D.cpp is a no-op implementation for both the D3D9 and D3D11 renderers.
#include "libANGLE/renderer/d3d/TransformFeedbackD3D.h"
namespace rx
{
TransformFeedbackD3D::TransformFeedbackD3D()
{
}
TransformFeedbackD3D::~TransformFeedbackD3D()
{
}
void TransformFeedbackD3D::begin(GLenum primitiveMode)
{
}
void TransformFeedbackD3D::end()
{
}
void TransformFeedbackD3D::pause()
{
}
void TransformFeedbackD3D::resume()
{
}
void TransformFeedbackD3D::bindGenericBuffer(const BindingPointer<gl::Buffer> &binding)
{
}
void TransformFeedbackD3D::bindIndexedBuffer(size_t index, const OffsetBindingPointer<gl::Buffer> &binding)
{
}
}