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kc3-lang/angle/src/compiler/translator/TranslatorHLSL.cpp

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  • Author : Xinghua Cao
    Date : 2020-08-12 13:30:26
    Hash : dc1c1cb5
    Message : Restrict to translate uniform block to StructuredBuffer We had translated an uniform block only containing a large array member into StructuredBuffer instead of cbuffer on D3D backend for slow fxc compile performance issue with dynamic uniform indexing. Now we add more conditions to restrict the translation. Only indexing operator is allowed to operate on this uniform block variable. And we also restrict the types of uniform block's member. Bug: angleproject:3682 Change-Id: I992b7890d84fcaa6169722af6d7e14785526d48a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2351728 Commit-Queue: Xinghua Cao <xinghua.cao@intel.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jiajia Qin <jiajia.qin@intel.com>

  • src/compiler/translator/TranslatorHLSL.cpp
  • //
    // Copyright 2002 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    #include "compiler/translator/TranslatorHLSL.h"
    
    #include "compiler/translator/OutputHLSL.h"
    #include "compiler/translator/tree_ops/AddDefaultReturnStatements.h"
    #include "compiler/translator/tree_ops/ArrayReturnValueToOutParameter.h"
    #include "compiler/translator/tree_ops/BreakVariableAliasingInInnerLoops.h"
    #include "compiler/translator/tree_ops/ExpandIntegerPowExpressions.h"
    #include "compiler/translator/tree_ops/PruneEmptyCases.h"
    #include "compiler/translator/tree_ops/RecordUniformBlocksTranslatedToStructuredBuffers.h"
    #include "compiler/translator/tree_ops/RemoveDynamicIndexing.h"
    #include "compiler/translator/tree_ops/RewriteAtomicFunctionExpressions.h"
    #include "compiler/translator/tree_ops/RewriteElseBlocks.h"
    #include "compiler/translator/tree_ops/RewriteExpressionsWithShaderStorageBlock.h"
    #include "compiler/translator/tree_ops/RewriteTexelFetchOffset.h"
    #include "compiler/translator/tree_ops/RewriteUnaryMinusOperatorInt.h"
    #include "compiler/translator/tree_ops/SeparateArrayConstructorStatements.h"
    #include "compiler/translator/tree_ops/SeparateArrayInitialization.h"
    #include "compiler/translator/tree_ops/SeparateDeclarations.h"
    #include "compiler/translator/tree_ops/SeparateExpressionsReturningArrays.h"
    #include "compiler/translator/tree_ops/SimplifyLoopConditions.h"
    #include "compiler/translator/tree_ops/SplitSequenceOperator.h"
    #include "compiler/translator/tree_ops/UnfoldShortCircuitToIf.h"
    #include "compiler/translator/tree_ops/WrapSwitchStatementsInBlocks.h"
    #include "compiler/translator/tree_util/IntermNodePatternMatcher.h"
    
    namespace sh
    {
    
    TranslatorHLSL::TranslatorHLSL(sh::GLenum type, ShShaderSpec spec, ShShaderOutput output)
        : TCompiler(type, spec, output)
    {}
    
    bool TranslatorHLSL::translate(TIntermBlock *root,
                                   ShCompileOptions compileOptions,
                                   PerformanceDiagnostics *perfDiagnostics)
    {
        const ShBuiltInResources &resources = getResources();
        int numRenderTargets                = resources.EXT_draw_buffers ? resources.MaxDrawBuffers : 1;
        int maxDualSourceDrawBuffers =
            resources.EXT_blend_func_extended ? resources.MaxDualSourceDrawBuffers : 0;
    
        if (!sh::AddDefaultReturnStatements(this, root))
        {
            return false;
        }
    
        // Note that SimplifyLoopConditions needs to be run before any other AST transformations that
        // may need to generate new statements from loop conditions or loop expressions.
        // Note that SeparateDeclarations has already been run in TCompiler::compileTreeImpl().
        if (!SimplifyLoopConditions(
                this, root,
                IntermNodePatternMatcher::kExpressionReturningArray |
                    IntermNodePatternMatcher::kUnfoldedShortCircuitExpression |
                    IntermNodePatternMatcher::kDynamicIndexingOfVectorOrMatrixInLValue,
                &getSymbolTable()))
        {
            return false;
        }
    
        if (!SplitSequenceOperator(
                this, root,
                IntermNodePatternMatcher::kExpressionReturningArray |
                    IntermNodePatternMatcher::kUnfoldedShortCircuitExpression |
                    IntermNodePatternMatcher::kDynamicIndexingOfVectorOrMatrixInLValue,
                &getSymbolTable()))
        {
            return false;
        }
    
        // Note that SeparateDeclarations needs to be run before UnfoldShortCircuitToIf.
        if (!UnfoldShortCircuitToIf(this, root, &getSymbolTable()))
        {
            return false;
        }
    
        if (!SeparateArrayConstructorStatements(this, root))
        {
            return false;
        }
    
        if (!SeparateExpressionsReturningArrays(this, root, &getSymbolTable()))
        {
            return false;
        }
    
        // Note that SeparateDeclarations needs to be run before SeparateArrayInitialization.
        if (!SeparateArrayInitialization(this, root))
        {
            return false;
        }
    
        // HLSL doesn't support arrays as return values, we'll need to make functions that have an array
        // as a return value to use an out parameter to transfer the array data instead.
        if (!ArrayReturnValueToOutParameter(this, root, &getSymbolTable()))
        {
            return false;
        }
    
        if (!shouldRunLoopAndIndexingValidation(compileOptions))
        {
            // HLSL doesn't support dynamic indexing of vectors and matrices.
            if (!RemoveDynamicIndexingOfNonSSBOVectorOrMatrix(this, root, &getSymbolTable(),
                                                              perfDiagnostics))
            {
                return false;
            }
        }
    
        // Work around D3D9 bug that would manifest in vertex shaders with selection blocks which
        // use a vertex attribute as a condition, and some related computation in the else block.
        if (getOutputType() == SH_HLSL_3_0_OUTPUT && getShaderType() == GL_VERTEX_SHADER)
        {
            if (!sh::RewriteElseBlocks(this, root, &getSymbolTable()))
            {
                return false;
            }
        }
    
        // Work around an HLSL compiler frontend aliasing optimization bug.
        // TODO(cwallez) The date is 2016-08-25, Microsoft said the bug would be fixed
        // in the next release of d3dcompiler.dll, it would be nice to detect the DLL
        // version and only apply the workaround if it is too old.
        if (!sh::BreakVariableAliasingInInnerLoops(this, root))
        {
            return false;
        }
    
        // WrapSwitchStatementsInBlocks should be called after any AST transformations that might
        // introduce variable declarations inside the main scope of any switch statement. It cannot
        // result in no-op cases at the end of switch statements, because unreferenced variables
        // have already been pruned.
        if (!WrapSwitchStatementsInBlocks(this, root))
        {
            return false;
        }
    
        bool precisionEmulation = false;
        if (!emulatePrecisionIfNeeded(root, getInfoSink().obj, &precisionEmulation, getOutputType()))
            return false;
    
        if ((compileOptions & SH_EXPAND_SELECT_HLSL_INTEGER_POW_EXPRESSIONS) != 0)
        {
            if (!sh::ExpandIntegerPowExpressions(this, root, &getSymbolTable()))
            {
                return false;
            }
        }
    
        if ((compileOptions & SH_REWRITE_TEXELFETCHOFFSET_TO_TEXELFETCH) != 0)
        {
            if (!sh::RewriteTexelFetchOffset(this, root, getSymbolTable(), getShaderVersion()))
            {
                return false;
            }
        }
    
        if (((compileOptions & SH_REWRITE_INTEGER_UNARY_MINUS_OPERATOR) != 0) &&
            getShaderType() == GL_VERTEX_SHADER)
        {
            if (!sh::RewriteUnaryMinusOperatorInt(this, root))
            {
                return false;
            }
        }
    
        if (getShaderVersion() >= 310)
        {
            // Due to ssbo also can be used as the argument of atomic memory functions, we should put
            // RewriteExpressionsWithShaderStorageBlock before RewriteAtomicFunctionExpressions.
            if (!sh::RewriteExpressionsWithShaderStorageBlock(this, root, &getSymbolTable()))
            {
                return false;
            }
            if (!sh::RewriteAtomicFunctionExpressions(this, root, &getSymbolTable(),
                                                      getShaderVersion()))
            {
                return false;
            }
        }
    
        mUniformBlocksTranslatedToStructuredBuffers.clear();
        // In order to get the exact maximum of slots are available for shader resources, which would
        // been bound with StructuredBuffer, we only translate uniform block with a large array member
        // into StructuredBuffer when shader version is 300.
        if (getShaderVersion() == 300 &&
            (compileOptions & SH_ALLOW_TRANSLATE_UNIFORM_BLOCK_TO_STRUCTUREDBUFFER) != 0)
        {
            if (!sh::RecordUniformBlocksTranslatedToStructuredBuffers(
                    root, mUniformBlocksTranslatedToStructuredBuffers))
            {
                return false;
            }
        }
    
        sh::OutputHLSL outputHLSL(
            getShaderType(), getShaderSpec(), getShaderVersion(), getExtensionBehavior(),
            getSourcePath(), getOutputType(), numRenderTargets, maxDualSourceDrawBuffers, getUniforms(),
            compileOptions, getComputeShaderLocalSize(), &getSymbolTable(), perfDiagnostics,
            mUniformBlocksTranslatedToStructuredBuffers, mShaderStorageBlocks);
    
        outputHLSL.output(root, getInfoSink().obj);
    
        mShaderStorageBlockRegisterMap      = outputHLSL.getShaderStorageBlockRegisterMap();
        mUniformBlockRegisterMap            = outputHLSL.getUniformBlockRegisterMap();
        mUniformBlockUseStructuredBufferMap = outputHLSL.getUniformBlockUseStructuredBufferMap();
        mUniformRegisterMap                 = outputHLSL.getUniformRegisterMap();
        mReadonlyImage2DRegisterIndex       = outputHLSL.getReadonlyImage2DRegisterIndex();
        mImage2DRegisterIndex               = outputHLSL.getImage2DRegisterIndex();
        mUsedImage2DFunctionNames           = outputHLSL.getUsedImage2DFunctionNames();
    
        return true;
    }
    
    bool TranslatorHLSL::shouldFlattenPragmaStdglInvariantAll()
    {
        // Not necessary when translating to HLSL.
        return false;
    }
    
    bool TranslatorHLSL::hasShaderStorageBlock(const std::string &uniformBlockName) const
    {
        return (mShaderStorageBlockRegisterMap.count(uniformBlockName) > 0);
    }
    
    unsigned int TranslatorHLSL::getShaderStorageBlockRegister(
        const std::string &shaderStorageBlockName) const
    {
        ASSERT(hasShaderStorageBlock(shaderStorageBlockName));
        return mShaderStorageBlockRegisterMap.find(shaderStorageBlockName)->second;
    }
    
    bool TranslatorHLSL::hasUniformBlock(const std::string &uniformBlockName) const
    {
        return (mUniformBlockRegisterMap.count(uniformBlockName) > 0);
    }
    
    unsigned int TranslatorHLSL::getUniformBlockRegister(const std::string &uniformBlockName) const
    {
        ASSERT(hasUniformBlock(uniformBlockName));
        return mUniformBlockRegisterMap.find(uniformBlockName)->second;
    }
    
    const std::map<std::string, unsigned int> *TranslatorHLSL::getUniformRegisterMap() const
    {
        return &mUniformRegisterMap;
    }
    
    unsigned int TranslatorHLSL::getReadonlyImage2DRegisterIndex() const
    {
        return mReadonlyImage2DRegisterIndex;
    }
    
    unsigned int TranslatorHLSL::getImage2DRegisterIndex() const
    {
        return mImage2DRegisterIndex;
    }
    
    const std::set<std::string> *TranslatorHLSL::getUsedImage2DFunctionNames() const
    {
        return &mUsedImage2DFunctionNames;
    }
    
    bool TranslatorHLSL::shouldUniformBlockUseStructuredBuffer(
        const std::string &uniformBlockName) const
    {
        auto uniformBlockIter = mUniformBlockUseStructuredBufferMap.find(uniformBlockName);
        return uniformBlockIter != mUniformBlockUseStructuredBufferMap.end() &&
               uniformBlockIter->second;
    }
    
    }  // namespace sh