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kc3-lang/angle/src/libGLESv2/entry_points_gles_2_0.cpp

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  • Author : Jamie Madill
    Date : 2015-04-01 14:17:06
    Hash : d1f5ef2e
    Message : Pass gl::Data to Framebuffer::clear. This allows the implementation object to also check the caps. BUG=angleproject:930 Change-Id: I5a48ad942eaa5271b60cffd931829296e5d2a767 Reviewed-on: https://chromium-review.googlesource.com/263481 Reviewed-by: Brandon Jones <bajones@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>

  • src/libGLESv2/entry_points_gles_2_0.cpp
  • //
    // Copyright(c) 2014 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // entry_points_gles_2_0.cpp : Implements the GLES 2.0 entry points.
    
    #include "libGLESv2/entry_points_gles_2_0.h"
    #include "libGLESv2/global_state.h"
    
    #include "libANGLE/formatutils.h"
    #include "libANGLE/Buffer.h"
    #include "libANGLE/Compiler.h"
    #include "libANGLE/Context.h"
    #include "libANGLE/Error.h"
    #include "libANGLE/Framebuffer.h"
    #include "libANGLE/Renderbuffer.h"
    #include "libANGLE/Shader.h"
    #include "libANGLE/Program.h"
    #include "libANGLE/Texture.h"
    #include "libANGLE/VertexArray.h"
    #include "libANGLE/VertexAttribute.h"
    #include "libANGLE/FramebufferAttachment.h"
    
    #include "libANGLE/validationES.h"
    #include "libANGLE/validationES2.h"
    #include "libANGLE/validationES3.h"
    #include "libANGLE/queryconversions.h"
    
    #include "common/debug.h"
    #include "common/utilities.h"
    #include "common/version.h"
    
    namespace gl
    {
    
    void GL_APIENTRY ActiveTexture(GLenum texture)
    {
        EVENT("(GLenum texture = 0x%X)", texture);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (texture < GL_TEXTURE0 || texture > GL_TEXTURE0 + context->getCaps().maxCombinedTextureImageUnits - 1)
            {
                context->recordError(Error(GL_INVALID_ENUM));
                return;
            }
    
            context->getState().setActiveSampler(texture - GL_TEXTURE0);
        }
    }
    
    void GL_APIENTRY AttachShader(GLuint program, GLuint shader)
    {
        EVENT("(GLuint program = %d, GLuint shader = %d)", program, shader);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            Program *programObject = context->getProgram(program);
            Shader *shaderObject = context->getShader(shader);
    
            if (!programObject)
            {
                if (context->getShader(program))
                {
                    context->recordError(Error(GL_INVALID_OPERATION));
                    return;
                }
                else
                {
                    context->recordError(Error(GL_INVALID_VALUE));
                    return;
                }
            }
    
            if (!shaderObject)
            {
                if (context->getProgram(shader))
                {
                    context->recordError(Error(GL_INVALID_OPERATION));
                    return;
                }
                else
                {
                    context->recordError(Error(GL_INVALID_VALUE));
                    return;
                }
            }
    
            if (!programObject->attachShader(shaderObject))
            {
                context->recordError(Error(GL_INVALID_OPERATION));
                return;
            }
        }
    }
    
    void GL_APIENTRY BindAttribLocation(GLuint program, GLuint index, const GLchar* name)
    {
        EVENT("(GLuint program = %d, GLuint index = %d, const GLchar* name = 0x%0.8p)", program, index, name);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (index >= MAX_VERTEX_ATTRIBS)
            {
                context->recordError(Error(GL_INVALID_VALUE));
                return;
            }
    
            Program *programObject = context->getProgram(program);
    
            if (!programObject)
            {
                if (context->getShader(program))
                {
                    context->recordError(Error(GL_INVALID_OPERATION));
                    return;
                }
                else
                {
                    context->recordError(Error(GL_INVALID_VALUE));
                    return;
                }
            }
    
            if (strncmp(name, "gl_", 3) == 0)
            {
                context->recordError(Error(GL_INVALID_OPERATION));
                return;
            }
    
            programObject->bindAttributeLocation(index, name);
        }
    }
    
    void GL_APIENTRY BindBuffer(GLenum target, GLuint buffer)
    {
        EVENT("(GLenum target = 0x%X, GLuint buffer = %d)", target, buffer);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (!ValidBufferTarget(context, target))
            {
                context->recordError(Error(GL_INVALID_ENUM));
                return;
            }
    
            switch (target)
            {
              case GL_ARRAY_BUFFER:
                context->bindArrayBuffer(buffer);
                return;
              case GL_ELEMENT_ARRAY_BUFFER:
                context->bindElementArrayBuffer(buffer);
                return;
              case GL_COPY_READ_BUFFER:
                context->bindCopyReadBuffer(buffer);
                return;
              case GL_COPY_WRITE_BUFFER:
                context->bindCopyWriteBuffer(buffer);
                return;
              case GL_PIXEL_PACK_BUFFER:
                context->bindPixelPackBuffer(buffer);
                return;
              case GL_PIXEL_UNPACK_BUFFER:
                context->bindPixelUnpackBuffer(buffer);
                return;
              case GL_UNIFORM_BUFFER:
                context->bindGenericUniformBuffer(buffer);
                return;
              case GL_TRANSFORM_FEEDBACK_BUFFER:
                context->bindGenericTransformFeedbackBuffer(buffer);
                return;
    
              default:
                context->recordError(Error(GL_INVALID_ENUM));
                return;
            }
        }
    }
    
    void GL_APIENTRY BindFramebuffer(GLenum target, GLuint framebuffer)
    {
        EVENT("(GLenum target = 0x%X, GLuint framebuffer = %d)", target, framebuffer);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (!ValidFramebufferTarget(target))
            {
                context->recordError(Error(GL_INVALID_ENUM));
                return;
            }
    
            if (target == GL_READ_FRAMEBUFFER_ANGLE || target == GL_FRAMEBUFFER)
            {
                context->bindReadFramebuffer(framebuffer);
            }
    
            if (target == GL_DRAW_FRAMEBUFFER_ANGLE || target == GL_FRAMEBUFFER)
            {
                context->bindDrawFramebuffer(framebuffer);
            }
        }
    }
    
    void GL_APIENTRY BindRenderbuffer(GLenum target, GLuint renderbuffer)
    {
        EVENT("(GLenum target = 0x%X, GLuint renderbuffer = %d)", target, renderbuffer);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (target != GL_RENDERBUFFER)
            {
                context->recordError(Error(GL_INVALID_ENUM));
                return;
            }
    
            context->bindRenderbuffer(renderbuffer);
        }
    }
    
    void GL_APIENTRY BindTexture(GLenum target, GLuint texture)
    {
        EVENT("(GLenum target = 0x%X, GLuint texture = %d)", target, texture);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            Texture *textureObject = context->getTexture(texture);
    
            if (textureObject && textureObject->getTarget() != target && texture != 0)
            {
                context->recordError(Error(GL_INVALID_OPERATION));
                return;
            }
    
            switch (target)
            {
              case GL_TEXTURE_2D:
              case GL_TEXTURE_CUBE_MAP:
                break;
    
              case GL_TEXTURE_3D:
              case GL_TEXTURE_2D_ARRAY:
                if (context->getClientVersion() < 3)
                {
                    context->recordError(Error(GL_INVALID_ENUM));
                    return;
                }
                break;
    
              default:
                context->recordError(Error(GL_INVALID_ENUM));
                return;
            }
    
            context->bindTexture(target, texture);
        }
    }
    
    void GL_APIENTRY BlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
    {
        EVENT("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)",
              red, green, blue, alpha);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            context->getState().setBlendColor(clamp01(red), clamp01(green), clamp01(blue), clamp01(alpha));
        }
    }
    
    void GL_APIENTRY BlendEquation(GLenum mode)
    {
        BlendEquationSeparate(mode, mode);
    }
    
    void GL_APIENTRY BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
    {
        EVENT("(GLenum modeRGB = 0x%X, GLenum modeAlpha = 0x%X)", modeRGB, modeAlpha);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            switch (modeRGB)
            {
              case GL_FUNC_ADD:
              case GL_FUNC_SUBTRACT:
              case GL_FUNC_REVERSE_SUBTRACT:
              case GL_MIN:
              case GL_MAX:
                break;
    
              default:
                context->recordError(Error(GL_INVALID_ENUM));
                return;
            }
    
            switch (modeAlpha)
            {
              case GL_FUNC_ADD:
              case GL_FUNC_SUBTRACT:
              case GL_FUNC_REVERSE_SUBTRACT:
              case GL_MIN:
              case GL_MAX:
                break;
    
              default:
                context->recordError(Error(GL_INVALID_ENUM));
                return;
            }
    
            context->getState().setBlendEquation(modeRGB, modeAlpha);
        }
    }
    
    void GL_APIENTRY BlendFunc(GLenum sfactor, GLenum dfactor)
    {
        BlendFuncSeparate(sfactor, dfactor, sfactor, dfactor);
    }
    
    void GL_APIENTRY BlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
    {
        EVENT("(GLenum srcRGB = 0x%X, GLenum dstRGB = 0x%X, GLenum srcAlpha = 0x%X, GLenum dstAlpha = 0x%X)",
              srcRGB, dstRGB, srcAlpha, dstAlpha);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            switch (srcRGB)
            {
              case GL_ZERO:
              case GL_ONE:
              case GL_SRC_COLOR:
              case GL_ONE_MINUS_SRC_COLOR:
              case GL_DST_COLOR:
              case GL_ONE_MINUS_DST_COLOR:
              case GL_SRC_ALPHA:
              case GL_ONE_MINUS_SRC_ALPHA:
              case GL_DST_ALPHA:
              case GL_ONE_MINUS_DST_ALPHA:
              case GL_CONSTANT_COLOR:
              case GL_ONE_MINUS_CONSTANT_COLOR:
              case GL_CONSTANT_ALPHA:
              case GL_ONE_MINUS_CONSTANT_ALPHA:
              case GL_SRC_ALPHA_SATURATE:
                break;
    
              default:
                  context->recordError(Error(GL_INVALID_ENUM));
                  return;
            }
    
            switch (dstRGB)
            {
              case GL_ZERO:
              case GL_ONE:
              case GL_SRC_COLOR:
              case GL_ONE_MINUS_SRC_COLOR:
              case GL_DST_COLOR:
              case GL_ONE_MINUS_DST_COLOR:
              case GL_SRC_ALPHA:
              case GL_ONE_MINUS_SRC_ALPHA:
              case GL_DST_ALPHA:
              case GL_ONE_MINUS_DST_ALPHA:
              case GL_CONSTANT_COLOR:
              case GL_ONE_MINUS_CONSTANT_COLOR:
              case GL_CONSTANT_ALPHA:
              case GL_ONE_MINUS_CONSTANT_ALPHA:
                break;
    
              case GL_SRC_ALPHA_SATURATE:
                if (context->getClientVersion() < 3)
                {
                    context->recordError(Error(GL_INVALID_ENUM));
                    return;
                }
                break;
    
              default:
                context->recordError(Error(GL_INVALID_ENUM));
                return;
            }
    
            switch (srcAlpha)
            {
              case GL_ZERO:
              case GL_ONE:
              case GL_SRC_COLOR:
              case GL_ONE_MINUS_SRC_COLOR:
              case GL_DST_COLOR:
              case GL_ONE_MINUS_DST_COLOR:
              case GL_SRC_ALPHA:
              case GL_ONE_MINUS_SRC_ALPHA:
              case GL_DST_ALPHA:
              case GL_ONE_MINUS_DST_ALPHA:
              case GL_CONSTANT_COLOR:
              case GL_ONE_MINUS_CONSTANT_COLOR:
              case GL_CONSTANT_ALPHA:
              case GL_ONE_MINUS_CONSTANT_ALPHA:
              case GL_SRC_ALPHA_SATURATE:
                break;
    
              default:
                  context->recordError(Error(GL_INVALID_ENUM));
                  return;
            }
    
            switch (dstAlpha)
            {
              case GL_ZERO:
              case GL_ONE:
              case GL_SRC_COLOR:
              case GL_ONE_MINUS_SRC_COLOR:
              case GL_DST_COLOR:
              case GL_ONE_MINUS_DST_COLOR:
              case GL_SRC_ALPHA:
              case GL_ONE_MINUS_SRC_ALPHA:
              case GL_DST_ALPHA:
              case GL_ONE_MINUS_DST_ALPHA:
              case GL_CONSTANT_COLOR:
              case GL_ONE_MINUS_CONSTANT_COLOR:
              case GL_CONSTANT_ALPHA:
              case GL_ONE_MINUS_CONSTANT_ALPHA:
                break;
    
              case GL_SRC_ALPHA_SATURATE:
                if (context->getClientVersion() < 3)
                {
                    context->recordError(Error(GL_INVALID_ENUM));
                    return;
                }
                break;
    
              default:
                context->recordError(Error(GL_INVALID_ENUM));
                return;
            }
    
            bool constantColorUsed = (srcRGB == GL_CONSTANT_COLOR || srcRGB == GL_ONE_MINUS_CONSTANT_COLOR ||
                                      dstRGB == GL_CONSTANT_COLOR || dstRGB == GL_ONE_MINUS_CONSTANT_COLOR);
    
            bool constantAlphaUsed = (srcRGB == GL_CONSTANT_ALPHA || srcRGB == GL_ONE_MINUS_CONSTANT_ALPHA ||
                                      dstRGB == GL_CONSTANT_ALPHA || dstRGB == GL_ONE_MINUS_CONSTANT_ALPHA);
    
            if (constantColorUsed && constantAlphaUsed)
            {
                ERR("Simultaneous use of GL_CONSTANT_ALPHA/GL_ONE_MINUS_CONSTANT_ALPHA and GL_CONSTANT_COLOR/GL_ONE_MINUS_CONSTANT_COLOR invalid under WebGL");
                context->recordError(Error(GL_INVALID_OPERATION));
                return;
            }
    
            context->getState().setBlendFactors(srcRGB, dstRGB, srcAlpha, dstAlpha);
        }
    }
    
    void GL_APIENTRY BufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
    {
        EVENT("(GLenum target = 0x%X, GLsizeiptr size = %d, const GLvoid* data = 0x%0.8p, GLenum usage = %d)",
              target, size, data, usage);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (size < 0)
            {
                context->recordError(Error(GL_INVALID_VALUE));
                return;
            }
    
            switch (usage)
            {
              case GL_STREAM_DRAW:
              case GL_STATIC_DRAW:
              case GL_DYNAMIC_DRAW:
                break;
    
              case GL_STREAM_READ:
              case GL_STREAM_COPY:
              case GL_STATIC_READ:
              case GL_STATIC_COPY:
              case GL_DYNAMIC_READ:
              case GL_DYNAMIC_COPY:
                if (context->getClientVersion() < 3)
                {
                    context->recordError(Error(GL_INVALID_ENUM));
                    return;
                }
                break;
    
              default:
                  context->recordError(Error(GL_INVALID_ENUM));
                  return;
            }
    
            if (!ValidBufferTarget(context, target))
            {
                context->recordError(Error(GL_INVALID_ENUM));
                return;
            }
    
            Buffer *buffer = context->getState().getTargetBuffer(target);
    
            if (!buffer)
            {
                context->recordError(Error(GL_INVALID_OPERATION));
                return;
            }
    
            Error error = buffer->bufferData(data, size, usage);
            if (error.isError())
            {
                context->recordError(error);
                return;
            }
        }
    }
    
    void GL_APIENTRY BufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
    {
        EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr size = %d, const GLvoid* data = 0x%0.8p)",
              target, offset, size, data);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (size < 0 || offset < 0)
            {
                context->recordError(Error(GL_INVALID_VALUE));
                return;
            }
    
            if (data == NULL)
            {
                return;
            }
    
            if (!ValidBufferTarget(context, target))
            {
                context->recordError(Error(GL_INVALID_ENUM));
                return;
            }
    
            Buffer *buffer = context->getState().getTargetBuffer(target);
    
            if (!buffer)
            {
                context->recordError(Error(GL_INVALID_OPERATION));
                return;
            }
    
            if (buffer->isMapped())
            {
                context->recordError(Error(GL_INVALID_OPERATION));
                return;
            }
    
            // Check for possible overflow of size + offset
            if (!rx::IsUnsignedAdditionSafe<size_t>(size, offset))
            {
                context->recordError(Error(GL_OUT_OF_MEMORY));
                return;
            }
    
            if (size + offset > buffer->getSize())
            {
                context->recordError(Error(GL_INVALID_VALUE));
                return;
            }
    
            Error error = buffer->bufferSubData(data, size, offset);
            if (error.isError())
            {
                context->recordError(error);
                return;
            }
        }
    }
    
    GLenum GL_APIENTRY CheckFramebufferStatus(GLenum target)
    {
        EVENT("(GLenum target = 0x%X)", target);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (!ValidFramebufferTarget(target))
            {
                context->recordError(Error(GL_INVALID_ENUM));
                return 0;
            }
    
            Framebuffer *framebuffer = context->getState().getTargetFramebuffer(target);
            ASSERT(framebuffer);
    
            return framebuffer->checkStatus(context->getData());
        }
    
        return 0;
    }
    
    void GL_APIENTRY Clear(GLbitfield mask)
    {
        EVENT("(GLbitfield mask = 0x%X)", mask);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            Framebuffer *framebufferObject = context->getState().getDrawFramebuffer();
            ASSERT(framebufferObject);
    
            if (framebufferObject->checkStatus(context->getData()) != GL_FRAMEBUFFER_COMPLETE)
            {
                context->recordError(Error(GL_INVALID_FRAMEBUFFER_OPERATION));
                return;
            }
    
            if ((mask & ~(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)) != 0)
            {
                context->recordError(Error(GL_INVALID_VALUE));
                return;
            }
    
            Error error = framebufferObject->clear(context->getData(), mask);
            if (error.isError())
            {
                context->recordError(error);
                return;
            }
        }
    }
    
    void GL_APIENTRY ClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
    {
        EVENT("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)",
              red, green, blue, alpha);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            context->getState().setColorClearValue(red, green, blue, alpha);
        }
    }
    
    void GL_APIENTRY ClearDepthf(GLclampf depth)
    {
        EVENT("(GLclampf depth = %f)", depth);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            context->getState().setDepthClearValue(depth);
        }
    }
    
    void GL_APIENTRY ClearStencil(GLint s)
    {
        EVENT("(GLint s = %d)", s);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            context->getState().setStencilClearValue(s);
        }
    }
    
    void GL_APIENTRY ColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
    {
        EVENT("(GLboolean red = %d, GLboolean green = %u, GLboolean blue = %u, GLboolean alpha = %u)",
              red, green, blue, alpha);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            context->getState().setColorMask(red == GL_TRUE, green == GL_TRUE, blue == GL_TRUE, alpha == GL_TRUE);
        }
    }
    
    void GL_APIENTRY CompileShader(GLuint shader)
    {
        EVENT("(GLuint shader = %d)", shader);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            Shader *shaderObject = context->getShader(shader);
    
            if (!shaderObject)
            {
                if (context->getProgram(shader))
                {
                    context->recordError(Error(GL_INVALID_OPERATION));
                    return;
                }
                else
                {
                    context->recordError(Error(GL_INVALID_VALUE));
                    return;
                }
            }
    
            shaderObject->compile(context->getCompiler());
        }
    }
    
    void GL_APIENTRY CompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height,
                                          GLint border, GLsizei imageSize, const GLvoid* data)
    {
        EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = %d, "
              "GLsizei height = %d, GLint border = %d, GLsizei imageSize = %d, const GLvoid* data = 0x%0.8p)",
              target, level, internalformat, width, height, border, imageSize, data);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->getClientVersion() < 3 &&
                !ValidateES2TexImageParameters(context, target, level, internalformat, true, false,
                                               0, 0, width, height, border, GL_NONE, GL_NONE, data))
            {
                return;
            }
    
            if (context->getClientVersion() >= 3 &&
                !ValidateES3TexImageParameters(context, target, level, internalformat, true, false,
                                               0, 0, 0, width, height, 1, border, GL_NONE, GL_NONE, data))
            {
                return;
            }
    
            const InternalFormat &formatInfo = GetInternalFormatInfo(internalformat);
            if (imageSize < 0 || static_cast<GLuint>(imageSize) != formatInfo.computeBlockSize(GL_UNSIGNED_BYTE, width, height))
            {
                context->recordError(Error(GL_INVALID_VALUE));
                return;
            }
    
            Extents size(width, height, 1);
            Texture *texture = context->getTargetTexture(IsCubeMapTextureTarget(target) ? GL_TEXTURE_CUBE_MAP : target);
            Error error = texture->setCompressedImage(target, level, internalformat, size, context->getState().getUnpackState(), 
                                                      reinterpret_cast<const uint8_t *>(data));
            if (error.isError())
            {
                context->recordError(error);
                return;
            }
        }
    }
    
    void GL_APIENTRY CompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
                                             GLenum format, GLsizei imageSize, const GLvoid* data)
    {
        EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
              "GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, "
              "GLsizei imageSize = %d, const GLvoid* data = 0x%0.8p)",
              target, level, xoffset, yoffset, width, height, format, imageSize, data);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->getClientVersion() < 3 &&
                !ValidateES2TexImageParameters(context, target, level, GL_NONE, true, true,
                                               xoffset, yoffset, width, height, 0, GL_NONE, GL_NONE, data))
            {
                return;
            }
    
            if (context->getClientVersion() >= 3 &&
                !ValidateES3TexImageParameters(context, target, level, GL_NONE, true, true,
                                               xoffset, yoffset, 0, width, height, 1, 0, GL_NONE, GL_NONE, data))
            {
                return;
            }
    
            const InternalFormat &formatInfo = GetInternalFormatInfo(format);
            if (imageSize < 0 || static_cast<GLuint>(imageSize) != formatInfo.computeBlockSize(GL_UNSIGNED_BYTE, width, height))
            {
                context->recordError(Error(GL_INVALID_VALUE));
                return;
            }
    
    
            Box area(xoffset, yoffset, 0, width, height, 1);
            Texture *texture = context->getTargetTexture(IsCubeMapTextureTarget(target) ? GL_TEXTURE_CUBE_MAP : target);
            Error error = texture->setCompressedSubImage(target, level, area, format, context->getState().getUnpackState(),
                                                         reinterpret_cast<const uint8_t *>(data));
            if (error.isError())
            {
                context->recordError(error);
                return;
            }
        }
    }
    
    void GL_APIENTRY CopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
    {
        EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, "
              "GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, GLint border = %d)",
              target, level, internalformat, x, y, width, height, border);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->getClientVersion() < 3 &&
                !ValidateES2CopyTexImageParameters(context, target, level, internalformat, false,
                                                   0, 0, x, y, width, height, border))
            {
                return;
            }
    
            if (context->getClientVersion() >= 3 &&
                !ValidateES3CopyTexImageParameters(context, target, level, internalformat, false,
                                                   0, 0, 0, x, y, width, height, border))
            {
                return;
            }
    
            Rectangle sourceArea(x, y, width, height);
    
            const Framebuffer *framebuffer = context->getState().getReadFramebuffer();
            Texture *texture = context->getTargetTexture(IsCubeMapTextureTarget(target) ? GL_TEXTURE_CUBE_MAP : target);
            Error error = texture->copyImage(target, level, sourceArea, internalformat, framebuffer);
            if (error.isError())
            {
                context->recordError(error);
                return;
            }
        }
    }
    
    void GL_APIENTRY CopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
    {
        EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
              "GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
              target, level, xoffset, yoffset, x, y, width, height);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->getClientVersion() < 3 &&
                !ValidateES2CopyTexImageParameters(context, target, level, GL_NONE, true,
                                                   xoffset, yoffset, x, y, width, height, 0))
            {
                return;
            }
    
            if (context->getClientVersion() >= 3 &&
                !ValidateES3CopyTexImageParameters(context, target, level, GL_NONE, true,
                                                   xoffset, yoffset, 0, x, y, width, height, 0))
            {
                return;
            }
    
            Offset destOffset(xoffset, yoffset, 0);
            Rectangle sourceArea(x, y, width, height);
    
            const Framebuffer *framebuffer = context->getState().getReadFramebuffer();
            Texture *texture = context->getTargetTexture(IsCubeMapTextureTarget(target) ? GL_TEXTURE_CUBE_MAP : target);
            Error error = texture->copySubImage(target, level, destOffset, sourceArea, framebuffer);
            if (error.isError())
            {
                context->recordError(error);
                return;
            }
        }
    }
    
    GLuint GL_APIENTRY CreateProgram(void)
    {
        EVENT("()");
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            return context->createProgram();
        }
    
        return 0;
    }
    
    GLuint GL_APIENTRY CreateShader(GLenum type)
    {
        EVENT("(GLenum type = 0x%X)", type);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            switch (type)
            {
              case GL_FRAGMENT_SHADER:
              case GL_VERTEX_SHADER:
                return context->createShader(type);
    
              default:
                context->recordError(Error(GL_INVALID_ENUM));
                return 0;
            }
        }
    
        return 0;
    }
    
    void GL_APIENTRY CullFace(GLenum mode)
    {
        EVENT("(GLenum mode = 0x%X)", mode);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            switch (mode)
            {
              case GL_FRONT:
              case GL_BACK:
              case GL_FRONT_AND_BACK:
                break;
    
              default:
                context->recordError(Error(GL_INVALID_ENUM));
                return;
            }
    
            context->getState().setCullMode(mode);
        }
    }
    
    void GL_APIENTRY DeleteBuffers(GLsizei n, const GLuint* buffers)
    {
        EVENT("(GLsizei n = %d, const GLuint* buffers = 0x%0.8p)", n, buffers);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (n < 0)
            {
                context->recordError(Error(GL_INVALID_VALUE));
                return;
            }
    
            for (int i = 0; i < n; i++)
            {
                context->deleteBuffer(buffers[i]);
            }
        }
    }
    
    void GL_APIENTRY DeleteFramebuffers(GLsizei n, const GLuint* framebuffers)
    {
        EVENT("(GLsizei n = %d, const GLuint* framebuffers = 0x%0.8p)", n, framebuffers);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (n < 0)
            {
                context->recordError(Error(GL_INVALID_VALUE));
                return;
            }
    
            for (int i = 0; i < n; i++)
            {
                if (framebuffers[i] != 0)
                {
                    context->deleteFramebuffer(framebuffers[i]);
                }
            }
        }
    }
    
    void GL_APIENTRY DeleteProgram(GLuint program)
    {
        EVENT("(GLuint program = %d)", program);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (program == 0)
            {
                return;
            }
    
            if (!context->getProgram(program))
            {
                if(context->getShader(program))
                {
                    context->recordError(Error(GL_INVALID_OPERATION));
                    return;
                }
                else
                {
                    context->recordError(Error(GL_INVALID_VALUE));
                    return;
                }
            }
    
            context->deleteProgram(program);
        }
    }
    
    void GL_APIENTRY DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers)
    {
        EVENT("(GLsizei n = %d, const GLuint* renderbuffers = 0x%0.8p)", n, renderbuffers);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (n < 0)
            {
                context->recordError(Error(GL_INVALID_VALUE));
                return;
            }
    
            for (int i = 0; i < n; i++)
            {
                context->deleteRenderbuffer(renderbuffers[i]);
            }
        }
    }
    
    void GL_APIENTRY DeleteShader(GLuint shader)
    {
        EVENT("(GLuint shader = %d)", shader);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (shader == 0)
            {
                return;
            }
    
            if (!context->getShader(shader))
            {
                if(context->getProgram(shader))
                {
                    context->recordError(Error(GL_INVALID_OPERATION));
                    return;
                }
                else
                {
                    context->recordError(Error(GL_INVALID_VALUE));
                    return;
                }
            }
    
            context->deleteShader(shader);
        }
    }
    
    void GL_APIENTRY DeleteTextures(GLsizei n, const GLuint* textures)
    {
        EVENT("(GLsizei n = %d, const GLuint* textures = 0x%0.8p)", n, textures);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (n < 0)
            {
                context->recordError(Error(GL_INVALID_VALUE));
                return;
            }
    
            for (int i = 0; i < n; i++)
            {
                if (textures[i] != 0)
                {
                    context->deleteTexture(textures[i]);
                }
            }
        }
    }
    
    void GL_APIENTRY DepthFunc(GLenum func)
    {
        EVENT("(GLenum func = 0x%X)", func);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            switch (func)
            {
              case GL_NEVER:
              case GL_ALWAYS:
              case GL_LESS:
              case GL_LEQUAL:
              case GL_EQUAL:
              case GL_GREATER:
              case GL_GEQUAL:
              case GL_NOTEQUAL:
                context->getState().setDepthFunc(func);
                break;
    
              default:
                context->recordError(Error(GL_INVALID_ENUM));
                return;
            }
        }
    }
    
    void GL_APIENTRY DepthMask(GLboolean flag)
    {
        EVENT("(GLboolean flag = %u)", flag);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            context->getState().setDepthMask(flag != GL_FALSE);
        }
    }
    
    void GL_APIENTRY DepthRangef(GLclampf zNear, GLclampf zFar)
    {
        EVENT("(GLclampf zNear = %f, GLclampf zFar = %f)", zNear, zFar);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            context->getState().setDepthRange(zNear, zFar);
        }
    }
    
    void GL_APIENTRY DetachShader(GLuint program, GLuint shader)
    {
        EVENT("(GLuint program = %d, GLuint shader = %d)", program, shader);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            Program *programObject = context->getProgram(program);
            Shader *shaderObject = context->getShader(shader);
    
            if (!programObject)
            {
                Shader *shaderByProgramHandle;
                shaderByProgramHandle = context->getShader(program);
                if (!shaderByProgramHandle)
                {
                    context->recordError(Error(GL_INVALID_VALUE));
                    return;
                }
                else
                {
                    context->recordError(Error(GL_INVALID_OPERATION));
                    return;
                }
            }
    
            if (!shaderObject)
            {
                Program *programByShaderHandle = context->getProgram(shader);
                if (!programByShaderHandle)
                {
                    context->recordError(Error(GL_INVALID_VALUE));
                    return;
                }
                else
                {
                    context->recordError(Error(GL_INVALID_OPERATION));
                    return;
                }
            }
    
            if (!programObject->detachShader(shaderObject))
            {
                context->recordError(Error(GL_INVALID_OPERATION));
                return;
            }
        }
    }
    
    void GL_APIENTRY Disable(GLenum cap)
    {
        EVENT("(GLenum cap = 0x%X)", cap);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (!ValidCap(context, cap))
            {
                context->recordError(Error(GL_INVALID_ENUM));
                return;
            }
    
            context->getState().setEnableFeature(cap, false);
        }
    }
    
    void GL_APIENTRY DisableVertexAttribArray(GLuint index)
    {
        EVENT("(GLuint index = %d)", index);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (index >= MAX_VERTEX_ATTRIBS)
            {
                context->recordError(Error(GL_INVALID_VALUE));
                return;
            }
    
            context->getState().setEnableVertexAttribArray(index, false);
        }
    }
    
    void GL_APIENTRY DrawArrays(GLenum mode, GLint first, GLsizei count)
    {
        EVENT("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d)", mode, first, count);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (!ValidateDrawArrays(context, mode, first, count, 0))
            {
                return;
            }
    
            Error error = context->drawArrays(mode, first, count, 0);
            if (error.isError())
            {
                context->recordError(error);
                return;
            }
        }
    }
    
    void GL_APIENTRY DrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices)
    {
        EVENT("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const GLvoid* indices = 0x%0.8p)",
              mode, count, type, indices);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            rx::RangeUI indexRange;
            if (!ValidateDrawElements(context, mode, count, type, indices, 0, &indexRange))
            {
                return;
            }
    
            Error error = context->drawElements(mode, count, type, indices, 0, indexRange);
            if (error.isError())
            {
                context->recordError(error);
                return;
            }
        }
    }
    
    void GL_APIENTRY Enable(GLenum cap)
    {
        EVENT("(GLenum cap = 0x%X)", cap);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (!ValidCap(context, cap))
            {
                context->recordError(Error(GL_INVALID_ENUM));
                return;
            }
    
            context->getState().setEnableFeature(cap, true);
        }
    }
    
    void GL_APIENTRY EnableVertexAttribArray(GLuint index)
    {
        EVENT("(GLuint index = %d)", index);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (index >= MAX_VERTEX_ATTRIBS)
            {
                context->recordError(Error(GL_INVALID_VALUE));
                return;
            }
    
            context->getState().setEnableVertexAttribArray(index, true);
        }
    }
    
    void GL_APIENTRY Finish(void)
    {
        EVENT("()");
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            Error error = context->finish();
            if (error.isError())
            {
                context->recordError(error);
                return;
            }
        }
    }
    
    void GL_APIENTRY Flush(void)
    {
        EVENT("()");
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            Error error = context->flush();
            if (error.isError())
            {
                context->recordError(error);
                return;
            }
        }
    }
    
    void GL_APIENTRY FramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
    {
        EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum renderbuffertarget = 0x%X, "
              "GLuint renderbuffer = %d)", target, attachment, renderbuffertarget, renderbuffer);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (!ValidFramebufferTarget(target) || (renderbuffertarget != GL_RENDERBUFFER && renderbuffer != 0))
            {
                context->recordError(Error(GL_INVALID_ENUM));
                return;
            }
    
            if (!ValidateFramebufferRenderbufferParameters(context, target, attachment, renderbuffertarget, renderbuffer))
            {
                return;
            }
    
            Framebuffer *framebuffer = context->getState().getTargetFramebuffer(target);
            ASSERT(framebuffer);
    
            if (renderbuffer != 0)
            {
                Renderbuffer *renderbufferObject = context->getRenderbuffer(renderbuffer);
                framebuffer->setRenderbufferAttachment(attachment, renderbufferObject);
            }
            else
            {
                framebuffer->setNULLAttachment(attachment);
            }
        }
    }
    
    void GL_APIENTRY FramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
    {
        EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum textarget = 0x%X, "
              "GLuint texture = %d, GLint level = %d)", target, attachment, textarget, texture, level);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (!ValidateFramebufferTexture2D(context, target, attachment, textarget, texture, level))
            {
                return;
            }
    
            Framebuffer *framebuffer = context->getState().getTargetFramebuffer(target);
            ASSERT(framebuffer);
    
            if (texture != 0)
            {
                Texture *textureObj = context->getTexture(texture);
    
                ImageIndex index = ImageIndex::MakeInvalid();
    
                if (textarget == GL_TEXTURE_2D)
                {
                    index = ImageIndex::Make2D(level);
                }
                else
                {
                    ASSERT(IsCubeMapTextureTarget(textarget));
                    index = ImageIndex::MakeCube(textarget, level);
                }
    
                framebuffer->setTextureAttachment(attachment, textureObj, index);
            }
            else
            {
                framebuffer->setNULLAttachment(attachment);
            }
        }
    }
    
    void GL_APIENTRY FrontFace(GLenum mode)
    {
        EVENT("(GLenum mode = 0x%X)", mode);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            switch (mode)
            {
              case GL_CW:
              case GL_CCW:
                context->getState().setFrontFace(mode);
                break;
              default:
                context->recordError(Error(GL_INVALID_ENUM));
                return;
            }
        }
    }
    
    void GL_APIENTRY GenBuffers(GLsizei n, GLuint* buffers)
    {
        EVENT("(GLsizei n = %d, GLuint* buffers = 0x%0.8p)", n, buffers);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (n < 0)
            {
                context->recordError(Error(GL_INVALID_VALUE));
                return;
            }
    
            for (int i = 0; i < n; i++)
            {
                buffers[i] = context->createBuffer();
            }
        }
    }
    
    void GL_APIENTRY GenerateMipmap(GLenum target)
    {
        EVENT("(GLenum target = 0x%X)", target);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (!ValidTextureTarget(context, target))
            {
                context->recordError(Error(GL_INVALID_ENUM));
                return;
            }
    
            Texture *texture = context->getTargetTexture(target);
    
            if (texture == NULL)
            {
                context->recordError(Error(GL_INVALID_OPERATION));
                return;
            }
    
            GLenum baseTarget = (target == GL_TEXTURE_CUBE_MAP) ? GL_TEXTURE_CUBE_MAP_POSITIVE_X : target;
            GLenum internalFormat = texture->getInternalFormat(baseTarget, 0);
            const TextureCaps &formatCaps = context->getTextureCaps().get(internalFormat);
            const InternalFormat &formatInfo = GetInternalFormatInfo(internalFormat);
    
            // GenerateMipmap should not generate an INVALID_OPERATION for textures created with
            // unsized formats or that are color renderable and filterable.  Since we do not track if
            // the texture was created with sized or unsized format (only sized formats are stored),
            // it is not possible to make sure the the LUMA formats can generate mipmaps (they should
            // be able to) because they aren't color renderable.  Simply do a special case for LUMA
            // textures since they're the only texture format that can be created with unsized formats
            // that is not color renderable.  New unsized formats are unlikely to be added, since ES2
            // was the last version to use add them.
            bool isLUMA = internalFormat == GL_LUMINANCE8_EXT ||
                          internalFormat == GL_LUMINANCE8_ALPHA8_EXT ||
                          internalFormat == GL_ALPHA8_EXT;
    
            if (formatInfo.depthBits > 0 || formatInfo.stencilBits > 0 || !formatCaps.filterable ||
                (!formatCaps.renderable && !isLUMA) || formatInfo.compressed)
            {
                context->recordError(Error(GL_INVALID_OPERATION));
                return;
            }
    
            // GL_EXT_sRGB does not support mipmap generation on sRGB textures
            if (context->getClientVersion() == 2 && formatInfo.colorEncoding == GL_SRGB)
            {
                context->recordError(Error(GL_INVALID_OPERATION));
                return;
            }
    
            // Non-power of 2 ES2 check
            if (!context->getExtensions().textureNPOT && (!isPow2(texture->getWidth(baseTarget, 0)) || !isPow2(texture->getHeight(baseTarget, 0))))
            {
                ASSERT(context->getClientVersion() <= 2 && (target == GL_TEXTURE_2D || target == GL_TEXTURE_CUBE_MAP));
                context->recordError(Error(GL_INVALID_OPERATION));
                return;
            }
    
            // Cube completeness check
            if (target == GL_TEXTURE_CUBE_MAP && !texture->isCubeComplete())
            {
                context->recordError(Error(GL_INVALID_OPERATION));
                return;
            }
    
            Error error = texture->generateMipmaps();
            if (error.isError())
            {
                context->recordError(error);
                return;
            }
        }
    }
    
    void GL_APIENTRY GenFramebuffers(GLsizei n, GLuint* framebuffers)
    {
        EVENT("(GLsizei n = %d, GLuint* framebuffers = 0x%0.8p)", n, framebuffers);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (n < 0)
            {
                context->recordError(Error(GL_INVALID_VALUE));
                return;
            }
    
            for (int i = 0; i < n; i++)
            {
                framebuffers[i] = context->createFramebuffer();
            }
        }
    }
    
    void GL_APIENTRY GenRenderbuffers(GLsizei n, GLuint* renderbuffers)
    {
        EVENT("(GLsizei n = %d, GLuint* renderbuffers = 0x%0.8p)", n, renderbuffers);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (n < 0)
            {
                context->recordError(Error(GL_INVALID_VALUE));
                return;
            }
    
            for (int i = 0; i < n; i++)
            {
                renderbuffers[i] = context->createRenderbuffer();
            }
        }
    }
    
    void GL_APIENTRY GenTextures(GLsizei n, GLuint* textures)
    {
        EVENT("(GLsizei n = %d, GLuint* textures = 0x%0.8p)", n, textures);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (n < 0)
            {
                context->recordError(Error(GL_INVALID_VALUE));
                return;
            }
    
            for (int i = 0; i < n; i++)
            {
                textures[i] = context->createTexture();
            }
        }
    }
    
    void GL_APIENTRY GetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
    {
        EVENT("(GLuint program = %d, GLuint index = %d, GLsizei bufsize = %d, GLsizei *length = 0x%0.8p, "
              "GLint *size = 0x%0.8p, GLenum *type = %0.8p, GLchar *name = %0.8p)",
              program, index, bufsize, length, size, type, name);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (bufsize < 0)
            {
                context->recordError(Error(GL_INVALID_VALUE));
                return;
            }
    
            Program *programObject = context->getProgram(program);
    
            if (!programObject)
            {
                if (context->getShader(program))
                {
                    context->recordError(Error(GL_INVALID_OPERATION));
                    return;
                }
                else
                {
                    context->recordError(Error(GL_INVALID_VALUE));
                    return;
                }
            }
    
            if (index >= (GLuint)programObject->getActiveAttributeCount())
            {
                context->recordError(Error(GL_INVALID_VALUE));
                return;
            }
    
            programObject->getActiveAttribute(index, bufsize, length, size, type, name);
        }
    }
    
    void GL_APIENTRY GetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
    {
        EVENT("(GLuint program = %d, GLuint index = %d, GLsizei bufsize = %d, "
              "GLsizei* length = 0x%0.8p, GLint* size = 0x%0.8p, GLenum* type = 0x%0.8p, GLchar* name = 0x%0.8p)",
              program, index, bufsize, length, size, type, name);
    
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (bufsize < 0)
            {
                context->recordError(Error(GL_INVALID_VALUE));
                return;
            }
    
            Program *programObject = context->getProgram(program);
    
            if (!programObject)
            {
                if (context->getShader(program))
                {
                    context->recordError(Error(GL_INVALID_OPERATION));
                    return;
                }
                else
                {
                    context->recordError(Error(GL_INVALID_VALUE));
                    return;
                }
            }
    
            if (index >= (GLuint)programObject->getActiveUniformCount())
            {
                context->recordError(Error(GL_INVALID_VALUE));
                return;
            }
    
            programObject->getActiveUniform(index, bufsize, length, size, type, name);
        }
    }
    
    void GL_APIENTRY GetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
    {
        EVENT("(GLuint program = %d, GLsizei maxcount = %d, GLsizei* count = 0x%0.8p, GLuint* shaders = 0x%0.8p)",
              program, maxcount, count, shaders);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (maxcount < 0)
            {
                context->recordError(Error(GL_INVALID_VALUE));
                return;
            }
    
            Program *programObject = context->getProgram(program);
    
            if (!programObject)
            {
                if (context->getShader(program))
                {
                    context->recordError(Error(GL_INVALID_OPERATION));
                    return;
                }
                else
                {
                    context->recordError(Error(GL_INVALID_VALUE));
                    return;
                }
            }
    
            return programObject->getAttachedShaders(maxcount, count, shaders);
        }
    }
    
    GLint GL_APIENTRY GetAttribLocation(GLuint program, const GLchar* name)
    {
        EVENT("(GLuint program = %d, const GLchar* name = %s)", program, name);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            Program *programObject = context->getProgram(program);
    
            if (!programObject)
            {
                if (context->getShader(program))
                {
                    context->recordError(Error(GL_INVALID_OPERATION));
                    return -1;
                }
                else
                {
                    context->recordError(Error(GL_INVALID_VALUE));
                    return -1;
                }
            }
    
            if (!programObject->isLinked())
            {
                context->recordError(Error(GL_INVALID_OPERATION));
                return -1;
            }
    
            return programObject->getAttributeLocation(name);
        }
    
        return -1;
    }
    
    void GL_APIENTRY GetBooleanv(GLenum pname, GLboolean* params)
    {
        EVENT("(GLenum pname = 0x%X, GLboolean* params = 0x%0.8p)",  pname, params);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            GLenum nativeType;
            unsigned int numParams = 0;
            if (!ValidateStateQuery(context, pname, &nativeType, &numParams))
            {
                return;
            }
    
            if (nativeType == GL_BOOL)
            {
                context->getBooleanv(pname, params);
            }
            else
            {
                CastStateValues(context, nativeType, pname, numParams, params);
            }
        }
    }
    
    void GL_APIENTRY GetBufferParameteriv(GLenum target, GLenum pname, GLint* params)
    {
        EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (!ValidBufferTarget(context, target))
            {
                context->recordError(Error(GL_INVALID_ENUM));
                return;
            }
    
            if (!ValidBufferParameter(context, pname))
            {
                context->recordError(Error(GL_INVALID_ENUM));
                return;
            }
    
            Buffer *buffer = context->getState().getTargetBuffer(target);
    
            if (!buffer)
            {
                // A null buffer means that "0" is bound to the requested buffer target
                context->recordError(Error(GL_INVALID_OPERATION));
                return;
            }
    
            switch (pname)
            {
              case GL_BUFFER_USAGE:
                *params = static_cast<GLint>(buffer->getUsage());
                break;
              case GL_BUFFER_SIZE:
                *params = clampCast<GLint>(buffer->getSize());
                break;
              case GL_BUFFER_ACCESS_FLAGS:
                *params = buffer->getAccessFlags();
                break;
              case GL_BUFFER_MAPPED:
                *params = static_cast<GLint>(buffer->isMapped());
                break;
              case GL_BUFFER_MAP_OFFSET:
                *params = clampCast<GLint>(buffer->getMapOffset());
                break;
              case GL_BUFFER_MAP_LENGTH:
                *params = clampCast<GLint>(buffer->getMapLength());
                break;
              default: UNREACHABLE(); break;
            }
        }
    }
    
    GLenum GL_APIENTRY GetError(void)
    {
        EVENT("()");
    
        Context *context = GetGlobalContext();
    
        if (context)
        {
            return context->getError();
        }
    
        return GL_NO_ERROR;
    }
    
    void GL_APIENTRY GetFloatv(GLenum pname, GLfloat* params)
    {
        EVENT("(GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", pname, params);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            GLenum nativeType;
            unsigned int numParams = 0;
            if (!ValidateStateQuery(context, pname, &nativeType, &numParams))
            {
                return;
            }
    
            if (nativeType == GL_FLOAT)
            {
                context->getFloatv(pname, params);
            }
            else
            {
                CastStateValues(context, nativeType, pname, numParams, params);
            }
        }
    }
    
    void GL_APIENTRY GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params)
    {
        EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)",
              target, attachment, pname, params);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (!ValidFramebufferTarget(target))
            {
                context->recordError(Error(GL_INVALID_ENUM));
                return;
            }
    
            int clientVersion = context->getClientVersion();
    
            switch (pname)
            {
              case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
              case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
              case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
              case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
                break;
    
              case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
                if (clientVersion < 3 && !context->getExtensions().sRGB)
                {
                    context->recordError(Error(GL_INVALID_ENUM));
                    return;
                }
                break;
    
              case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
              case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
              case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
              case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
              case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
              case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
              case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
              case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER:
                if (clientVersion < 3)
                {
                    context->recordError(Error(GL_INVALID_ENUM));
                    return;
                }
                break;
    
              default:
                context->recordError(Error(GL_INVALID_ENUM));
                return;
            }
    
            // Determine if the attachment is a valid enum
            switch (attachment)
            {
              case GL_BACK:
              case GL_FRONT:
              case GL_DEPTH:
              case GL_STENCIL:
              case GL_DEPTH_STENCIL_ATTACHMENT:
                if (clientVersion < 3)
                {
                    context->recordError(Error(GL_INVALID_ENUM));
                    return;
                }
                break;
    
              case GL_DEPTH_ATTACHMENT:
              case GL_STENCIL_ATTACHMENT:
                break;
    
              default:
                if (attachment < GL_COLOR_ATTACHMENT0_EXT ||
                    (attachment - GL_COLOR_ATTACHMENT0_EXT) >= context->getCaps().maxColorAttachments)
                {
                    context->recordError(Error(GL_INVALID_ENUM));
                    return;
                }
                break;
            }
    
            Framebuffer *framebuffer = context->getState().getTargetFramebuffer(target);
            ASSERT(framebuffer);
    
            if (framebuffer->id() == 0)
            {
                if (clientVersion < 3)
                {
                    context->recordError(Error(GL_INVALID_OPERATION));
                    return;
                }
    
                switch (attachment)
                {
                  case GL_BACK:
                  case GL_DEPTH:
                  case GL_STENCIL:
                    break;
    
                  default:
                    context->recordError(Error(GL_INVALID_OPERATION));
                    return;
                }
            }
            else
            {
                if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
                {
                    // Valid attachment query
                }
                else
                {
                    switch (attachment)
                    {
                      case GL_DEPTH_ATTACHMENT:
                      case GL_STENCIL_ATTACHMENT:
                        break;
    
                      case GL_DEPTH_STENCIL_ATTACHMENT:
                        if (framebuffer->hasValidDepthStencil())
                        {
                            context->recordError(Error(GL_INVALID_OPERATION));
                            return;
                        }
                        break;
    
                      default:
                        context->recordError(Error(GL_INVALID_OPERATION));
                        return;
                    }
                }
            }
    
            const FramebufferAttachment *attachmentObject = framebuffer->getAttachment(attachment);
            if (attachmentObject)
            {
                ASSERT(attachmentObject->type() == GL_RENDERBUFFER ||
                       attachmentObject->type() == GL_TEXTURE ||
                       attachmentObject->type() == GL_FRAMEBUFFER_DEFAULT);
    
                switch (pname)
                {
                  case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
                    *params = attachmentObject->type();
                    break;
    
                  case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
                    if (attachmentObject->type() != GL_RENDERBUFFER && attachmentObject->type() != GL_TEXTURE)
                    {
                        context->recordError(Error(GL_INVALID_ENUM));
                        return;
                    }
                    *params = attachmentObject->id();
                    break;
    
                  case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
                    if (attachmentObject->type() != GL_TEXTURE)
                    {
                        context->recordError(Error(GL_INVALID_ENUM));
                        return;
                    }
                    *params = attachmentObject->mipLevel();
                    break;
    
                  case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
                    if (attachmentObject->type() != GL_TEXTURE)
                    {
                        context->recordError(Error(GL_INVALID_ENUM));
                        return;
                    }
                    *params = attachmentObject->cubeMapFace();
                    break;
    
                  case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
                    *params = attachmentObject->getRedSize();
                    break;
    
                  case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
                    *params = attachmentObject->getGreenSize();
                    break;
    
                  case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
                    *params = attachmentObject->getBlueSize();
                    break;
    
                  case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
                    *params = attachmentObject->getAlphaSize();
                    break;
    
                  case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
                    *params = attachmentObject->getDepthSize();
                    break;
    
                  case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
                    *params = attachmentObject->getStencilSize();
                    break;
    
                  case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
                    if (attachment == GL_DEPTH_STENCIL_ATTACHMENT)
                    {
                        context->recordError(Error(GL_INVALID_OPERATION));
                        return;
                    }
                    *params = attachmentObject->getComponentType();
                    break;
    
                  case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
                    *params = attachmentObject->getColorEncoding();
                    break;
    
                  case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER:
                    if (attachmentObject->type() != GL_TEXTURE)
                    {
                        context->recordError(Error(GL_INVALID_ENUM));
                        return;
                    }
                    *params = attachmentObject->layer();
                    break;
    
                  default:
                    UNREACHABLE();
                    break;
                }
            }
            else
            {
                // ES 2.0.25 spec pg 127 states that if the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
                // is NONE, then querying any other pname will generate INVALID_ENUM.
    
                // ES 3.0.2 spec pg 235 states that if the attachment type is none,
                // GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME will return zero and be an
                // INVALID_OPERATION for all other pnames
    
                switch (pname)
                {
                  case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
                    *params = GL_NONE;
                    break;
    
                  case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
                    if (clientVersion < 3)
                    {
                        context->recordError(Error(GL_INVALID_ENUM));
                        return;
                    }
                    *params = 0;
                    break;
    
                  default:
                    if (clientVersion < 3)
                    {
                        context->recordError(Error(GL_INVALID_ENUM));
                        return;
                    }
                    else
                    {
                        context->recordError(Error(GL_INVALID_OPERATION));
                        return;
                    }
                }
            }
        }
    }
    
    void GL_APIENTRY GetIntegerv(GLenum pname, GLint* params)
    {
        EVENT("(GLenum pname = 0x%X, GLint* params = 0x%0.8p)", pname, params);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            GLenum nativeType;
            unsigned int numParams = 0;
    
            if (!ValidateStateQuery(context, pname, &nativeType, &numParams))
            {
                return;
            }
    
            if (nativeType == GL_INT)
            {
                context->getIntegerv(pname, params);
            }
            else
            {
                CastStateValues(context, nativeType, pname, numParams, params);
            }
        }
    }
    
    void GL_APIENTRY GetProgramiv(GLuint program, GLenum pname, GLint* params)
    {
        EVENT("(GLuint program = %d, GLenum pname = %d, GLint* params = 0x%0.8p)", program, pname, params);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            Program *programObject = context->getProgram(program);
    
            if (!programObject)
            {
                context->recordError(Error(GL_INVALID_VALUE));
                return;
            }
    
            if (context->getClientVersion() < 3)
            {
                switch (pname)
                {
                  case GL_ACTIVE_UNIFORM_BLOCKS:
                  case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH:
                  case GL_TRANSFORM_FEEDBACK_BUFFER_MODE:
                  case GL_TRANSFORM_FEEDBACK_VARYINGS:
                  case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH:
                    context->recordError(Error(GL_INVALID_ENUM));
                    return;
                }
            }
    
            switch (pname)
            {
              case GL_DELETE_STATUS:
                *params = programObject->isFlaggedForDeletion();
                return;
              case GL_LINK_STATUS:
                *params = programObject->isLinked();
                return;
              case GL_VALIDATE_STATUS:
                *params = programObject->isValidated();
                return;
              case GL_INFO_LOG_LENGTH:
                *params = programObject->getInfoLogLength();
                return;
              case GL_ATTACHED_SHADERS:
                *params = programObject->getAttachedShadersCount();
                return;
              case GL_ACTIVE_ATTRIBUTES:
                *params = programObject->getActiveAttributeCount();
                return;
              case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
                *params = programObject->getActiveAttributeMaxLength();
                return;
              case GL_ACTIVE_UNIFORMS:
                *params = programObject->getActiveUniformCount();
                return;
              case GL_ACTIVE_UNIFORM_MAX_LENGTH:
                *params = programObject->getActiveUniformMaxLength();
                return;
              case GL_PROGRAM_BINARY_LENGTH_OES:
                *params = programObject->getBinaryLength();
                return;
              case GL_ACTIVE_UNIFORM_BLOCKS:
                *params = programObject->getActiveUniformBlockCount();
                return;
              case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH:
                *params = programObject->getActiveUniformBlockMaxLength();
                break;
              case GL_TRANSFORM_FEEDBACK_BUFFER_MODE:
                *params = programObject->getTransformFeedbackBufferMode();
                break;
              case GL_TRANSFORM_FEEDBACK_VARYINGS:
                *params = programObject->getTransformFeedbackVaryingCount();
                break;
              case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH:
                *params = programObject->getTransformFeedbackVaryingMaxLength();
                break;
    
              default:
                context->recordError(Error(GL_INVALID_ENUM));
                return;
            }
        }
    }
    
    void GL_APIENTRY GetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog)
    {
        EVENT("(GLuint program = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* infolog = 0x%0.8p)",
              program, bufsize, length, infolog);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (bufsize < 0)
            {
                context->recordError(Error(GL_INVALID_VALUE));
                return;
            }
    
            Program *programObject = context->getProgram(program);
    
            if (!programObject)
            {
                context->recordError(Error(GL_INVALID_VALUE));
                return;
            }
    
            programObject->getInfoLog(bufsize, length, infolog);
        }
    }
    
    void GL_APIENTRY GetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params)
    {
        EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (target != GL_RENDERBUFFER)
            {
                context->recordError(Error(GL_INVALID_ENUM));
                return;
            }
    
            if (context->getState().getRenderbufferId() == 0)
            {
                context->recordError(Error(GL_INVALID_OPERATION));
                return;
            }
    
            Renderbuffer *renderbuffer = context->getRenderbuffer(context->getState().getRenderbufferId());
    
            switch (pname)
            {
              case GL_RENDERBUFFER_WIDTH:           *params = renderbuffer->getWidth();          break;
              case GL_RENDERBUFFER_HEIGHT:          *params = renderbuffer->getHeight();         break;
              case GL_RENDERBUFFER_INTERNAL_FORMAT: *params = renderbuffer->getInternalFormat(); break;
              case GL_RENDERBUFFER_RED_SIZE:        *params = renderbuffer->getRedSize();        break;
              case GL_RENDERBUFFER_GREEN_SIZE:      *params = renderbuffer->getGreenSize();      break;
              case GL_RENDERBUFFER_BLUE_SIZE:       *params = renderbuffer->getBlueSize();       break;
              case GL_RENDERBUFFER_ALPHA_SIZE:      *params = renderbuffer->getAlphaSize();      break;
              case GL_RENDERBUFFER_DEPTH_SIZE:      *params = renderbuffer->getDepthSize();      break;
              case GL_RENDERBUFFER_STENCIL_SIZE:    *params = renderbuffer->getStencilSize();    break;
    
              case GL_RENDERBUFFER_SAMPLES_ANGLE:
                if (!context->getExtensions().framebufferMultisample)
                {
                    context->recordError(Error(GL_INVALID_ENUM));
                    return;
                }
                *params = renderbuffer->getSamples();
                break;
    
              default:
                context->recordError(Error(GL_INVALID_ENUM));
                return;
            }
        }
    }
    
    void GL_APIENTRY GetShaderiv(GLuint shader, GLenum pname, GLint* params)
    {
        EVENT("(GLuint shader = %d, GLenum pname = %d, GLint* params = 0x%0.8p)", shader, pname, params);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            Shader *shaderObject = context->getShader(shader);
    
            if (!shaderObject)
            {
                context->recordError(Error(GL_INVALID_VALUE));
                return;
            }
    
            switch (pname)
            {
              case GL_SHADER_TYPE:
                *params = shaderObject->getType();
                return;
              case GL_DELETE_STATUS:
                *params = shaderObject->isFlaggedForDeletion();
                return;
              case GL_COMPILE_STATUS:
                *params = shaderObject->isCompiled() ? GL_TRUE : GL_FALSE;
                return;
              case GL_INFO_LOG_LENGTH:
                *params = shaderObject->getInfoLogLength();
                return;
              case GL_SHADER_SOURCE_LENGTH:
                *params = shaderObject->getSourceLength();
                return;
              case GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE:
                *params = shaderObject->getTranslatedSourceLength();
                return;
    
              default:
                context->recordError(Error(GL_INVALID_ENUM));
                return;
            }
        }
    }
    
    void GL_APIENTRY GetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog)
    {
        EVENT("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* infolog = 0x%0.8p)",
              shader, bufsize, length, infolog);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (bufsize < 0)
            {
                context->recordError(Error(GL_INVALID_VALUE));
                return;
            }
    
            Shader *shaderObject = context->getShader(shader);
    
            if (!shaderObject)
            {
                context->recordError(Error(GL_INVALID_VALUE));
                return;
            }
    
            shaderObject->getInfoLog(bufsize, length, infolog);
        }
    }
    
    void GL_APIENTRY GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
    {
        EVENT("(GLenum shadertype = 0x%X, GLenum precisiontype = 0x%X, GLint* range = 0x%0.8p, GLint* precision = 0x%0.8p)",
              shadertype, precisiontype, range, precision);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            switch (shadertype)
            {
              case GL_VERTEX_SHADER:
                switch (precisiontype)
                {
                  case GL_LOW_FLOAT:
                    context->getCaps().vertexLowpFloat.get(range, precision);
                    break;
                  case GL_MEDIUM_FLOAT:
                    context->getCaps().vertexMediumpFloat.get(range, precision);
                    break;
                  case GL_HIGH_FLOAT:
                    context->getCaps().vertexHighpFloat.get(range, precision);
                    break;
    
                  case GL_LOW_INT:
                    context->getCaps().vertexLowpInt.get(range, precision);
                    break;
                  case GL_MEDIUM_INT:
                    context->getCaps().vertexMediumpInt.get(range, precision);
                    break;
                  case GL_HIGH_INT:
                    context->getCaps().vertexHighpInt.get(range, precision);
                    break;
    
                  default:
                    context->recordError(Error(GL_INVALID_ENUM));
                    return;
                }
                break;
              case GL_FRAGMENT_SHADER:
                switch (precisiontype)
                {
                  case GL_LOW_FLOAT:
                    context->getCaps().fragmentLowpFloat.get(range, precision);
                    break;
                  case GL_MEDIUM_FLOAT:
                    context->getCaps().fragmentMediumpFloat.get(range, precision);
                    break;
                  case GL_HIGH_FLOAT:
                    context->getCaps().fragmentHighpFloat.get(range, precision);
                    break;
    
                  case GL_LOW_INT:
                    context->getCaps().fragmentLowpInt.get(range, precision);
                    break;
                  case GL_MEDIUM_INT:
                    context->getCaps().fragmentMediumpInt.get(range, precision);
                    break;
                  case GL_HIGH_INT:
                    context->getCaps().fragmentHighpInt.get(range, precision);
                    break;
    
                  default:
                    context->recordError(Error(GL_INVALID_ENUM));
                    return;
                }
                break;
              default:
                context->recordError(Error(GL_INVALID_ENUM));
                return;
            }
    
        }
    }
    
    void GL_APIENTRY GetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source)
    {
        EVENT("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* source = 0x%0.8p)",
              shader, bufsize, length, source);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (bufsize < 0)
            {
                context->recordError(Error(GL_INVALID_VALUE));
                return;
            }
    
            Shader *shaderObject = context->getShader(shader);
    
            if (!shaderObject)
            {
                context->recordError(Error(GL_INVALID_OPERATION));
                return;
            }
    
            shaderObject->getSource(bufsize, length, source);
        }
    }
    
    const GLubyte *GL_APIENTRY GetString(GLenum name)
    {
        EVENT("(GLenum name = 0x%X)", name);
    
        Context *context = GetValidGlobalContext();
    
        switch (name)
        {
          case GL_VENDOR:
            return (GLubyte*)"Google Inc.";
    
          case GL_RENDERER:
            return (GLubyte*)((context != NULL) ? context->getRendererString().c_str() : "ANGLE");
    
          case GL_VERSION:
            if (context->getClientVersion() == 2)
            {
                return (GLubyte*)"OpenGL ES 2.0 (ANGLE " ANGLE_VERSION_STRING ")";
            }
            else
            {
                return (GLubyte*)"OpenGL ES 3.0 (ANGLE " ANGLE_VERSION_STRING ")";
            }
    
          case GL_SHADING_LANGUAGE_VERSION:
            if (context->getClientVersion() == 2)
            {
                return (GLubyte*)"OpenGL ES GLSL ES 1.00 (ANGLE " ANGLE_VERSION_STRING ")";
            }
            else
            {
                return (GLubyte*)"OpenGL ES GLSL ES 3.00 (ANGLE " ANGLE_VERSION_STRING ")";
            }
    
          case GL_EXTENSIONS:
            return (GLubyte*)((context != NULL) ? context->getExtensionString().c_str() : "");
    
          default:
            if (context)
            {
                context->recordError(Error(GL_INVALID_ENUM));
            }
            return NULL;
        }
    }
    
    void GL_APIENTRY GetTexParameterfv(GLenum target, GLenum pname, GLfloat* params)
    {
        EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", target, pname, params);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            Texture *texture = context->getTargetTexture(target);
    
            if (!texture)
            {
                context->recordError(Error(GL_INVALID_ENUM));
                return;
            }
    
            switch (pname)
            {
              case GL_TEXTURE_MAG_FILTER:
                *params = (GLfloat)texture->getSamplerState().magFilter;
                break;
              case GL_TEXTURE_MIN_FILTER:
                *params = (GLfloat)texture->getSamplerState().minFilter;
                break;
              case GL_TEXTURE_WRAP_S:
                *params = (GLfloat)texture->getSamplerState().wrapS;
                break;
              case GL_TEXTURE_WRAP_T:
                *params = (GLfloat)texture->getSamplerState().wrapT;
                break;
              case GL_TEXTURE_WRAP_R:
                if (context->getClientVersion() < 3)
                {
                    context->recordError(Error(GL_INVALID_ENUM));
                    return;
                }
                *params = (GLfloat)texture->getSamplerState().wrapR;
                break;
              case GL_TEXTURE_IMMUTABLE_FORMAT:
                // Exposed to ES2.0 through EXT_texture_storage, no client version validation.
                *params = (GLfloat)(texture->isImmutable() ? GL_TRUE : GL_FALSE);
                break;
              case GL_TEXTURE_IMMUTABLE_LEVELS:
                if (context->getClientVersion() < 3)
                {
                    context->recordError(Error(GL_INVALID_ENUM));
                    return;
                }
                *params = (GLfloat)texture->immutableLevelCount();
                break;
              case GL_TEXTURE_USAGE_ANGLE:
                *params = (GLfloat)texture->getUsage();
                break;
              case GL_TEXTURE_MAX_ANISOTROPY_EXT:
                if (!context->getExtensions().textureFilterAnisotropic)
                {
                    context->recordError(Error(GL_INVALID_ENUM));
                    return;
                }
                *params = (GLfloat)texture->getSamplerState().maxAnisotropy;
                break;
              case GL_TEXTURE_SWIZZLE_R:
                if (context->getClientVersion() < 3)
                {
                    context->recordError(Error(GL_INVALID_ENUM));
                    return;
                }
                *params = (GLfloat)texture->getSamplerState().swizzleRed;
                break;
              case GL_TEXTURE_SWIZZLE_G:
                if (context->getClientVersion() < 3)
                {
                    context->recordError(Error(GL_INVALID_ENUM));
                    return;
                }
                *params = (GLfloat)texture->getSamplerState().swizzleGreen;
                break;
              case GL_TEXTURE_SWIZZLE_B:
                if (context->getClientVersion() < 3)
                {
                    context->recordError(Error(GL_INVALID_ENUM));
                    return;
                }
                *params = (GLfloat)texture->getSamplerState().swizzleBlue;
                break;
              case GL_TEXTURE_SWIZZLE_A:
                if (context->getClientVersion() < 3)
                {
                    context->recordError(Error(GL_INVALID_ENUM));
                    return;
                }
                *params = (GLfloat)texture->getSamplerState().swizzleAlpha;
                break;
              case GL_TEXTURE_BASE_LEVEL:
                if (context->getClientVersion() < 3)
                {
                    context->recordError(Error(GL_INVALID_ENUM));
                    return;
                }
                *params = (GLfloat)texture->getSamplerState().baseLevel;
                break;
              case GL_TEXTURE_MAX_LEVEL:
                if (context->getClientVersion() < 3)
                {
                    context->recordError(Error(GL_INVALID_ENUM));
                    return;
                }
                *params = (GLfloat)texture->getSamplerState().maxLevel;
                break;
              case GL_TEXTURE_MIN_LOD:
                if (context->getClientVersion() < 3)
                {
                    context->recordError(Error(GL_INVALID_ENUM));
                    return;
                }
                *params = texture->getSamplerState().minLod;
                break;
              case GL_TEXTURE_MAX_LOD:
                if (context->getClientVersion() < 3)
                {
                    context->recordError(Error(GL_INVALID_ENUM));
                    return;
                }
                *params = texture->getSamplerState().maxLod;
                break;
    
              default:
                context->recordError(Error(GL_INVALID_ENUM));
                return;
            }
        }
    }
    
    void GL_APIENTRY GetTexParameteriv(GLenum target, GLenum pname, GLint* params)
    {
        EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            Texture *texture = context->getTargetTexture(target);
    
            if (!texture)
            {
                context->recordError(Error(GL_INVALID_ENUM));
                return;
            }
    
            switch (pname)
            {
              case GL_TEXTURE_MAG_FILTER:
                *params = texture->getSamplerState().magFilter;
                break;
              case GL_TEXTURE_MIN_FILTER:
                *params = texture->getSamplerState().minFilter;
                break;
              case GL_TEXTURE_WRAP_S:
                *params = texture->getSamplerState().wrapS;
                break;
              case GL_TEXTURE_WRAP_T:
                *params = texture->getSamplerState().wrapT;
                break;
              case GL_TEXTURE_WRAP_R:
                if (context->getClientVersion() < 3)
                {
                    context->recordError(Error(GL_INVALID_ENUM));
                    return;
                }
                *params = texture->getSamplerState().wrapR;
                break;
              case GL_TEXTURE_IMMUTABLE_FORMAT:
                // Exposed to ES2.0 through EXT_texture_storage, no client version validation.
                *params = texture->isImmutable() ? GL_TRUE : GL_FALSE;
                break;
              case GL_TEXTURE_IMMUTABLE_LEVELS:
                if (context->getClientVersion() < 3)
                {
                    context->recordError(Error(GL_INVALID_ENUM));
                    return;
                }
                *params = static_cast<GLint>(texture->immutableLevelCount());
                break;
              case GL_TEXTURE_USAGE_ANGLE:
                *params = texture->getUsage();
                break;
              case GL_TEXTURE_MAX_ANISOTROPY_EXT:
                if (!context->getExtensions().textureFilterAnisotropic)
                {
                    context->recordError(Error(GL_INVALID_ENUM));
                    return;
                }
                *params = (GLint)texture->getSamplerState().maxAnisotropy;
                break;
              case GL_TEXTURE_SWIZZLE_R:
                if (context->getClientVersion() < 3)
                {
                    context->recordError(Error(GL_INVALID_ENUM));
                    return;
                }
                *params = texture->getSamplerState().swizzleRed;
                break;
              case GL_TEXTURE_SWIZZLE_G:
                if (context->getClientVersion() < 3)
                {
                    context->recordError(Error(GL_INVALID_ENUM));
                    return;
                }
                *params = texture->getSamplerState().swizzleGreen;
                break;
              case GL_TEXTURE_SWIZZLE_B:
                if (context->getClientVersion() < 3)
                {
                    context->recordError(Error(GL_INVALID_ENUM));
                    return;
                }
                *params = texture->getSamplerState().swizzleBlue;
                break;
              case GL_TEXTURE_SWIZZLE_A:
                if (context->getClientVersion() < 3)
                {
                    context->recordError(Error(GL_INVALID_ENUM));
                    return;
                }
                *params = texture->getSamplerState().swizzleAlpha;
                break;
              case GL_TEXTURE_BASE_LEVEL:
                if (context->getClientVersion() < 3)
                {
                    context->recordError(Error(GL_INVALID_ENUM));
                    return;
                }
                *params = texture->getSamplerState().baseLevel;
                break;
              case GL_TEXTURE_MAX_LEVEL:
                if (context->getClientVersion() < 3)
                {
                    context->recordError(Error(GL_INVALID_ENUM));
                    return;
                }
                *params = texture->getSamplerState().maxLevel;
                break;
              case GL_TEXTURE_MIN_LOD:
                if (context->getClientVersion() < 3)
                {
                    context->recordError(Error(GL_INVALID_ENUM));
                    return;
                }
                *params = (GLint)texture->getSamplerState().minLod;
                break;
              case GL_TEXTURE_MAX_LOD:
                if (context->getClientVersion() < 3)
                {
                    context->recordError(Error(GL_INVALID_ENUM));
                    return;
                }
                *params = (GLint)texture->getSamplerState().maxLod;
                break;
    
              default:
                context->recordError(Error(GL_INVALID_ENUM));
                return;
            }
        }
    }
    
    void GL_APIENTRY GetUniformfv(GLuint program, GLint location, GLfloat* params)
    {
        EVENT("(GLuint program = %d, GLint location = %d, GLfloat* params = 0x%0.8p)", program, location, params);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (!ValidateGetUniformfv(context, program, location, params))
            {
                return;
            }
    
            Program *programObject = context->getProgram(program);
            ASSERT(programObject);
    
            programObject->getUniformfv(location, params);
        }
    }
    
    void GL_APIENTRY GetUniformiv(GLuint program, GLint location, GLint* params)
    {
        EVENT("(GLuint program = %d, GLint location = %d, GLint* params = 0x%0.8p)", program, location, params);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (!ValidateGetUniformiv(context, program, location, params))
            {
                return;
            }
    
            Program *programObject = context->getProgram(program);
            ASSERT(programObject);
    
            programObject->getUniformiv(location, params);
        }
    }
    
    GLint GL_APIENTRY GetUniformLocation(GLuint program, const GLchar* name)
    {
        EVENT("(GLuint program = %d, const GLchar* name = 0x%0.8p)", program, name);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (strstr(name, "gl_") == name)
            {
                return -1;
            }
    
            Program *programObject = context->getProgram(program);
    
            if (!programObject)
            {
                if (context->getShader(program))
                {
                    context->recordError(Error(GL_INVALID_OPERATION));
                    return -1;
                }
                else
                {
                    context->recordError(Error(GL_INVALID_VALUE));
                    return -1;
                }
            }
    
            if (!programObject->isLinked())
            {
                context->recordError(Error(GL_INVALID_OPERATION));
                return -1;
            }
    
            return programObject->getUniformLocation(name);
        }
    
        return -1;
    }
    
    void GL_APIENTRY GetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params)
    {
        EVENT("(GLuint index = %d, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", index, pname, params);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (index >= MAX_VERTEX_ATTRIBS)
            {
                context->recordError(Error(GL_INVALID_VALUE));
                return;
            }
    
            if (!ValidateGetVertexAttribParameters(context, pname))
            {
                return;
            }
    
            if (pname == GL_CURRENT_VERTEX_ATTRIB)
            {
                const VertexAttribCurrentValueData &currentValueData = context->getState().getVertexAttribCurrentValue(index);
                for (int i = 0; i < 4; ++i)
                {
                    params[i] = currentValueData.FloatValues[i];
                }
            }
            else
            {
                const VertexAttribute &attribState = context->getState().getVertexArray()->getVertexAttribute(index);
                *params = QuerySingleVertexAttributeParameter<GLfloat>(attribState, pname);
            }
        }
    }
    
    void GL_APIENTRY GetVertexAttribiv(GLuint index, GLenum pname, GLint* params)
    {
        EVENT("(GLuint index = %d, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", index, pname, params);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (index >= MAX_VERTEX_ATTRIBS)
            {
                context->recordError(Error(GL_INVALID_VALUE));
                return;
            }
    
            if (!ValidateGetVertexAttribParameters(context, pname))
            {
                return;
            }
    
            if (pname == GL_CURRENT_VERTEX_ATTRIB)
            {
                const VertexAttribCurrentValueData &currentValueData = context->getState().getVertexAttribCurrentValue(index);
                for (int i = 0; i < 4; ++i)
                {
                    float currentValue = currentValueData.FloatValues[i];
                    params[i] = iround<GLint>(currentValue);
                }
            }
            else
            {
                const VertexAttribute &attribState = context->getState().getVertexArray()->getVertexAttribute(index);
                *params = QuerySingleVertexAttributeParameter<GLint>(attribState, pname);
            }
        }
    }
    
    void GL_APIENTRY GetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer)
    {
        EVENT("(GLuint index = %d, GLenum pname = 0x%X, GLvoid** pointer = 0x%0.8p)", index, pname, pointer);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (index >= MAX_VERTEX_ATTRIBS)
            {
                context->recordError(Error(GL_INVALID_VALUE));
                return;
            }
    
            if (pname != GL_VERTEX_ATTRIB_ARRAY_POINTER)
            {
                context->recordError(Error(GL_INVALID_ENUM));
                return;
            }
    
            *pointer = const_cast<GLvoid*>(context->getState().getVertexAttribPointer(index));
        }
    }
    
    void GL_APIENTRY Hint(GLenum target, GLenum mode)
    {
        EVENT("(GLenum target = 0x%X, GLenum mode = 0x%X)", target, mode);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            switch (mode)
            {
              case GL_FASTEST:
              case GL_NICEST:
              case GL_DONT_CARE:
                break;
    
              default:
                context->recordError(Error(GL_INVALID_ENUM));
                return;
            }
    
            switch (target)
            {
              case GL_GENERATE_MIPMAP_HINT:
                context->getState().setGenerateMipmapHint(mode);
                break;
    
              case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
                context->getState().setFragmentShaderDerivativeHint(mode);
                break;
    
              default:
                context->recordError(Error(GL_INVALID_ENUM));
                return;
            }
        }
    }
    
    GLboolean GL_APIENTRY IsBuffer(GLuint buffer)
    {
        EVENT("(GLuint buffer = %d)", buffer);
    
        Context *context = GetValidGlobalContext();
        if (context && buffer)
        {
            Buffer *bufferObject = context->getBuffer(buffer);
    
            if (bufferObject)
            {
                return GL_TRUE;
            }
        }
    
        return GL_FALSE;
    }
    
    GLboolean GL_APIENTRY IsEnabled(GLenum cap)
    {
        EVENT("(GLenum cap = 0x%X)", cap);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (!ValidCap(context, cap))
            {
                context->recordError(Error(GL_INVALID_ENUM));
                return GL_FALSE;
            }
    
            return context->getState().getEnableFeature(cap);
        }
    
        return false;
    }
    
    GLboolean GL_APIENTRY IsFramebuffer(GLuint framebuffer)
    {
        EVENT("(GLuint framebuffer = %d)", framebuffer);
    
        Context *context = GetValidGlobalContext();
        if (context && framebuffer)
        {
            Framebuffer *framebufferObject = context->getFramebuffer(framebuffer);
    
            if (framebufferObject)
            {
                return GL_TRUE;
            }
        }
    
        return GL_FALSE;
    }
    
    GLboolean GL_APIENTRY IsProgram(GLuint program)
    {
        EVENT("(GLuint program = %d)", program);
    
        Context *context = GetValidGlobalContext();
        if (context && program)
        {
            Program *programObject = context->getProgram(program);
    
            if (programObject)
            {
                return GL_TRUE;
            }
        }
    
        return GL_FALSE;
    }
    
    GLboolean GL_APIENTRY IsRenderbuffer(GLuint renderbuffer)
    {
        EVENT("(GLuint renderbuffer = %d)", renderbuffer);
    
        Context *context = GetValidGlobalContext();
        if (context && renderbuffer)
        {
            Renderbuffer *renderbufferObject = context->getRenderbuffer(renderbuffer);
    
            if (renderbufferObject)
            {
                return GL_TRUE;
            }
        }
    
        return GL_FALSE;
    }
    
    GLboolean GL_APIENTRY IsShader(GLuint shader)
    {
        EVENT("(GLuint shader = %d)", shader);
    
        Context *context = GetValidGlobalContext();
        if (context && shader)
        {
            Shader *shaderObject = context->getShader(shader);
    
            if (shaderObject)
            {
                return GL_TRUE;
            }
        }
    
        return GL_FALSE;
    }
    
    GLboolean GL_APIENTRY IsTexture(GLuint texture)
    {
        EVENT("(GLuint texture = %d)", texture);
    
        Context *context = GetValidGlobalContext();
        if (context && texture)
        {
            Texture *textureObject = context->getTexture(texture);
    
            if (textureObject)
            {
                return GL_TRUE;
            }
        }
    
        return GL_FALSE;
    }
    
    void GL_APIENTRY LineWidth(GLfloat width)
    {
        EVENT("(GLfloat width = %f)", width);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (width <= 0.0f)
            {
                context->recordError(Error(GL_INVALID_VALUE));
                return;
            }
    
            context->getState().setLineWidth(width);
        }
    }
    
    void GL_APIENTRY LinkProgram(GLuint program)
    {
        EVENT("(GLuint program = %d)", program);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            Program *programObject = context->getProgram(program);
    
            if (!programObject)
            {
                if (context->getShader(program))
                {
                    context->recordError(Error(GL_INVALID_OPERATION));
                    return;
                }
                else
                {
                    context->recordError(Error(GL_INVALID_VALUE));
                    return;
                }
            }
    
            Error error = programObject->link(context->getData());
            if (error.isError())
            {
                context->recordError(error);
                return;
            }
        }
    }
    
    void GL_APIENTRY PixelStorei(GLenum pname, GLint param)
    {
        EVENT("(GLenum pname = 0x%X, GLint param = %d)", pname, param);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->getClientVersion() < 3)
            {
                switch (pname)
                {
                  case GL_UNPACK_IMAGE_HEIGHT:
                  case GL_UNPACK_SKIP_IMAGES:
                  case GL_UNPACK_ROW_LENGTH:
                  case GL_UNPACK_SKIP_ROWS:
                  case GL_UNPACK_SKIP_PIXELS:
                  case GL_PACK_ROW_LENGTH:
                  case GL_PACK_SKIP_ROWS:
                  case GL_PACK_SKIP_PIXELS:
                    context->recordError(Error(GL_INVALID_ENUM));
                    return;
                }
            }
    
            if (param < 0)
            {
                context->recordError(Error(GL_INVALID_VALUE, "Cannot use negative values in PixelStorei"));
                return;
            }
    
            State &state = context->getState();
    
            switch (pname)
            {
              case GL_UNPACK_ALIGNMENT:
                if (param != 1 && param != 2 && param != 4 && param != 8)
                {
                    context->recordError(Error(GL_INVALID_VALUE));
                    return;
                }
    
                state.setUnpackAlignment(param);
                break;
    
              case GL_PACK_ALIGNMENT:
                if (param != 1 && param != 2 && param != 4 && param != 8)
                {
                    context->recordError(Error(GL_INVALID_VALUE));
                    return;
                }
    
                state.setPackAlignment(param);
                break;
    
              case GL_PACK_REVERSE_ROW_ORDER_ANGLE:
                state.setPackReverseRowOrder(param != 0);
                break;
    
              case GL_UNPACK_ROW_LENGTH:
                ASSERT(context->getClientVersion() >= 3);
                state.setUnpackRowLength(param);
                break;
    
              case GL_UNPACK_IMAGE_HEIGHT:
                ASSERT(context->getClientVersion() >= 3);
                state.getUnpackState().imageHeight = param;
                break;
    
              case GL_UNPACK_SKIP_IMAGES:
                ASSERT(context->getClientVersion() >= 3);
                state.getUnpackState().skipImages = param;
                break;
    
              case GL_UNPACK_SKIP_ROWS:
                ASSERT(context->getClientVersion() >= 3);
                state.getUnpackState().skipRows = param;
                break;
    
              case GL_UNPACK_SKIP_PIXELS:
                ASSERT(context->getClientVersion() >= 3);
                state.getUnpackState().skipPixels = param;
                break;
    
              case GL_PACK_ROW_LENGTH:
                ASSERT(context->getClientVersion() >= 3);
                state.getPackState().rowLength = param;
                break;
    
              case GL_PACK_SKIP_ROWS:
                ASSERT(context->getClientVersion() >= 3);
                state.getPackState().skipRows = param;
                break;
    
              case GL_PACK_SKIP_PIXELS:
                ASSERT(context->getClientVersion() >= 3);
                state.getPackState().skipPixels = param;
                break;
    
              default:
                context->recordError(Error(GL_INVALID_ENUM));
                return;
            }
        }
    }
    
    void GL_APIENTRY PolygonOffset(GLfloat factor, GLfloat units)
    {
        EVENT("(GLfloat factor = %f, GLfloat units = %f)", factor, units);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            context->getState().setPolygonOffsetParams(factor, units);
        }
    }
    
    void GL_APIENTRY ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height,
                                GLenum format, GLenum type, GLvoid* pixels)
    {
        EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, "
              "GLenum format = 0x%X, GLenum type = 0x%X, GLvoid* pixels = 0x%0.8p)",
              x, y, width, height, format, type,  pixels);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (width < 0 || height < 0)
            {
                context->recordError(Error(GL_INVALID_VALUE));
                return;
            }
    
            if (!ValidateReadPixelsParameters(context, x, y, width, height,
                                                  format, type, NULL, pixels))
            {
                return;
            }
    
            Framebuffer *framebufferObject = context->getState().getReadFramebuffer();
            ASSERT(framebufferObject);
    
            Rectangle area(x, y, width, height);
            Error error = framebufferObject->readPixels(context->getState(), area, format, type, pixels);
            if (error.isError())
            {
                context->recordError(error);
                return;
            }
        }
    }
    
    void GL_APIENTRY ReleaseShaderCompiler(void)
    {
        EVENT("()");
    
        Context *context = GetValidGlobalContext();
    
        if (context)
        {
            Compiler *compiler = context->getCompiler();
            Error error = compiler->release();
            if (error.isError())
            {
                context->recordError(error);
                return;
            }
        }
    }
    
    void GL_APIENTRY RenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
    {
        EVENT("(GLenum target = 0x%X, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
              target, internalformat, width, height);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (!ValidateRenderbufferStorageParametersANGLE(context, target, 0, internalformat,
                                                            width, height))
            {
                return;
            }
    
            Renderbuffer *renderbuffer = context->getState().getCurrentRenderbuffer();
            Error error = renderbuffer->setStorage(internalformat, width, height);
            if (error.isError())
            {
                context->recordError(error);
                return;
            }
        }
    }
    
    void GL_APIENTRY SampleCoverage(GLclampf value, GLboolean invert)
    {
        EVENT("(GLclampf value = %f, GLboolean invert = %u)", value, invert);
    
        Context* context = GetValidGlobalContext();
    
        if (context)
        {
            context->getState().setSampleCoverageParams(clamp01(value), invert == GL_TRUE);
        }
    }
    
    void GL_APIENTRY Scissor(GLint x, GLint y, GLsizei width, GLsizei height)
    {
        EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height);
    
        Context* context = GetValidGlobalContext();
        if (context)
        {
            if (width < 0 || height < 0)
            {
                context->recordError(Error(GL_INVALID_VALUE));
                return;
            }
    
            context->getState().setScissorParams(x, y, width, height);
        }
    }
    
    void GL_APIENTRY ShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length)
    {
        EVENT("(GLsizei n = %d, const GLuint* shaders = 0x%0.8p, GLenum binaryformat = 0x%X, "
              "const GLvoid* binary = 0x%0.8p, GLsizei length = %d)",
              n, shaders, binaryformat, binary, length);
    
        Context* context = GetValidGlobalContext();
        if (context)
        {
            const std::vector<GLenum> &shaderBinaryFormats = context->getCaps().shaderBinaryFormats;
            if (std::find(shaderBinaryFormats.begin(), shaderBinaryFormats.end(), binaryformat) == shaderBinaryFormats.end())
            {
                context->recordError(Error(GL_INVALID_ENUM));
                return;
            }
    
            // No binary shader formats are supported.
            UNIMPLEMENTED();
        }
    }
    
    void GL_APIENTRY ShaderSource(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length)
    {
        EVENT("(GLuint shader = %d, GLsizei count = %d, const GLchar** string = 0x%0.8p, const GLint* length = 0x%0.8p)",
              shader, count, string, length);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (count < 0)
            {
                context->recordError(Error(GL_INVALID_VALUE));
                return;
            }
    
            Shader *shaderObject = context->getShader(shader);
    
            if (!shaderObject)
            {
                if (context->getProgram(shader))
                {
                    context->recordError(Error(GL_INVALID_OPERATION));
                    return;
                }
                else
                {
                    context->recordError(Error(GL_INVALID_VALUE));
                    return;
                }
            }
    
            shaderObject->setSource(count, string, length);
        }
    }
    
    void GL_APIENTRY StencilFunc(GLenum func, GLint ref, GLuint mask)
    {
        StencilFuncSeparate(GL_FRONT_AND_BACK, func, ref, mask);
    }
    
    void GL_APIENTRY StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
    {
        EVENT("(GLenum face = 0x%X, GLenum func = 0x%X, GLint ref = %d, GLuint mask = %d)", face, func, ref, mask);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            switch (face)
            {
              case GL_FRONT:
              case GL_BACK:
              case GL_FRONT_AND_BACK:
                break;
    
              default:
                context->recordError(Error(GL_INVALID_ENUM));
                return;
            }
    
            switch (func)
            {
              case GL_NEVER:
              case GL_ALWAYS:
              case GL_LESS:
              case GL_LEQUAL:
              case GL_EQUAL:
              case GL_GEQUAL:
              case GL_GREATER:
              case GL_NOTEQUAL:
                break;
    
              default:
                context->recordError(Error(GL_INVALID_ENUM));
                return;
            }
    
            if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
            {
                context->getState().setStencilParams(func, ref, mask);
            }
    
            if (face == GL_BACK || face == GL_FRONT_AND_BACK)
            {
                context->getState().setStencilBackParams(func, ref, mask);
            }
        }
    }
    
    void GL_APIENTRY StencilMask(GLuint mask)
    {
        StencilMaskSeparate(GL_FRONT_AND_BACK, mask);
    }
    
    void GL_APIENTRY StencilMaskSeparate(GLenum face, GLuint mask)
    {
        EVENT("(GLenum face = 0x%X, GLuint mask = %d)", face, mask);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            switch (face)
            {
              case GL_FRONT:
              case GL_BACK:
              case GL_FRONT_AND_BACK:
                break;
    
              default:
                context->recordError(Error(GL_INVALID_ENUM));
                return;
            }
    
            if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
            {
                context->getState().setStencilWritemask(mask);
            }
    
            if (face == GL_BACK || face == GL_FRONT_AND_BACK)
            {
                context->getState().setStencilBackWritemask(mask);
            }
        }
    }
    
    void GL_APIENTRY StencilOp(GLenum fail, GLenum zfail, GLenum zpass)
    {
        StencilOpSeparate(GL_FRONT_AND_BACK, fail, zfail, zpass);
    }
    
    void GL_APIENTRY StencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
    {
        EVENT("(GLenum face = 0x%X, GLenum fail = 0x%X, GLenum zfail = 0x%X, GLenum zpas = 0x%Xs)",
              face, fail, zfail, zpass);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            switch (face)
            {
              case GL_FRONT:
              case GL_BACK:
              case GL_FRONT_AND_BACK:
                break;
    
              default:
                context->recordError(Error(GL_INVALID_ENUM));
                return;
            }
    
            switch (fail)
            {
              case GL_ZERO:
              case GL_KEEP:
              case GL_REPLACE:
              case GL_INCR:
              case GL_DECR:
              case GL_INVERT:
              case GL_INCR_WRAP:
              case GL_DECR_WRAP:
                break;
    
              default:
                context->recordError(Error(GL_INVALID_ENUM));
                return;
            }
    
            switch (zfail)
            {
              case GL_ZERO:
              case GL_KEEP:
              case GL_REPLACE:
              case GL_INCR:
              case GL_DECR:
              case GL_INVERT:
              case GL_INCR_WRAP:
              case GL_DECR_WRAP:
                break;
    
              default:
                context->recordError(Error(GL_INVALID_ENUM));
                return;
            }
    
            switch (zpass)
            {
              case GL_ZERO:
              case GL_KEEP:
              case GL_REPLACE:
              case GL_INCR:
              case GL_DECR:
              case GL_INVERT:
              case GL_INCR_WRAP:
              case GL_DECR_WRAP:
                break;
    
              default:
                context->recordError(Error(GL_INVALID_ENUM));
                return;
            }
    
            if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
            {
                context->getState().setStencilOperations(fail, zfail, zpass);
            }
    
            if (face == GL_BACK || face == GL_FRONT_AND_BACK)
            {
                context->getState().setStencilBackOperations(fail, zfail, zpass);
            }
        }
    }
    
    void GL_APIENTRY TexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
                                GLint border, GLenum format, GLenum type, const GLvoid* pixels)
    {
        EVENT("(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, GLsizei height = %d, "
              "GLint border = %d, GLenum format = 0x%X, GLenum type = 0x%X, const GLvoid* pixels = 0x%0.8p)",
              target, level, internalformat, width, height, border, format, type, pixels);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->getClientVersion() < 3 &&
                !ValidateES2TexImageParameters(context, target, level, internalformat, false, false,
                                               0, 0, width, height, border, format, type, pixels))
            {
                return;
            }
    
            if (context->getClientVersion() >= 3 &&
                !ValidateES3TexImageParameters(context, target, level, internalformat, false, false,
                                               0, 0, 0, width, height, 1, border, format, type, pixels))
            {
                return;
            }
    
            Extents size(width, height, 1);
            Texture *texture = context->getTargetTexture(IsCubeMapTextureTarget(target) ? GL_TEXTURE_CUBE_MAP : target);
            Error error = texture->setImage(target, level, internalformat, size, format, type, context->getState().getUnpackState(),
                                            reinterpret_cast<const uint8_t *>(pixels));
            if (error.isError())
            {
                context->recordError(error);
                return;
            }
        }
    }
    
    void GL_APIENTRY TexParameterf(GLenum target, GLenum pname, GLfloat param)
    {
        EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint param = %f)", target, pname, param);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (!ValidateTexParamParameters(context, pname, static_cast<GLint>(param)))
            {
                return;
            }
    
            Texture *texture = context->getTargetTexture(target);
    
            if (!texture)
            {
                context->recordError(Error(GL_INVALID_ENUM));
                return;
            }
    
            switch (pname)
            {
              case GL_TEXTURE_WRAP_S:               texture->getSamplerState().wrapS = uiround<GLenum>(param);        break;
              case GL_TEXTURE_WRAP_T:               texture->getSamplerState().wrapT = uiround<GLenum>(param);        break;
              case GL_TEXTURE_WRAP_R:               texture->getSamplerState().wrapR = uiround<GLenum>(param);        break;
              case GL_TEXTURE_MIN_FILTER:           texture->getSamplerState().minFilter = uiround<GLenum>(param);    break;
              case GL_TEXTURE_MAG_FILTER:           texture->getSamplerState().magFilter = uiround<GLenum>(param);    break;
              case GL_TEXTURE_USAGE_ANGLE:          texture->setUsage(uiround<GLenum>(param));                        break;
              case GL_TEXTURE_MAX_ANISOTROPY_EXT:   texture->getSamplerState().maxAnisotropy = std::min(param, context->getExtensions().maxTextureAnisotropy); break;
              case GL_TEXTURE_COMPARE_MODE:         texture->getSamplerState().compareMode = uiround<GLenum>(param);  break;
              case GL_TEXTURE_COMPARE_FUNC:         texture->getSamplerState().compareFunc = uiround<GLenum>(param);  break;
              case GL_TEXTURE_SWIZZLE_R:            texture->getSamplerState().swizzleRed = uiround<GLenum>(param);   break;
              case GL_TEXTURE_SWIZZLE_G:            texture->getSamplerState().swizzleGreen = uiround<GLenum>(param); break;
              case GL_TEXTURE_SWIZZLE_B:            texture->getSamplerState().swizzleBlue = uiround<GLenum>(param);  break;
              case GL_TEXTURE_SWIZZLE_A:            texture->getSamplerState().swizzleAlpha = uiround<GLenum>(param); break;
              case GL_TEXTURE_BASE_LEVEL:           texture->getSamplerState().baseLevel = iround<GLint>(param);      break;
              case GL_TEXTURE_MAX_LEVEL:            texture->getSamplerState().maxLevel = iround<GLint>(param);       break;
              case GL_TEXTURE_MIN_LOD:              texture->getSamplerState().minLod = param;                            break;
              case GL_TEXTURE_MAX_LOD:              texture->getSamplerState().maxLod = param;                            break;
              default: UNREACHABLE(); break;
            }
        }
    }
    
    void GL_APIENTRY TexParameterfv(GLenum target, GLenum pname, const GLfloat* params)
    {
        TexParameterf(target, pname, (GLfloat)*params);
    }
    
    void GL_APIENTRY TexParameteri(GLenum target, GLenum pname, GLint param)
    {
        EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint param = %d)", target, pname, param);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (!ValidateTexParamParameters(context, pname, param))
            {
                return;
            }
    
            Texture *texture = context->getTargetTexture(target);
    
            if (!texture)
            {
                context->recordError(Error(GL_INVALID_ENUM));
                return;
            }
    
            switch (pname)
            {
              case GL_TEXTURE_WRAP_S:               texture->getSamplerState().wrapS = (GLenum)param;        break;
              case GL_TEXTURE_WRAP_T:               texture->getSamplerState().wrapT = (GLenum)param;        break;
              case GL_TEXTURE_WRAP_R:               texture->getSamplerState().wrapR = (GLenum)param;        break;
              case GL_TEXTURE_MIN_FILTER:           texture->getSamplerState().minFilter = (GLenum)param;    break;
              case GL_TEXTURE_MAG_FILTER:           texture->getSamplerState().magFilter = (GLenum)param;    break;
              case GL_TEXTURE_USAGE_ANGLE:          texture->setUsage((GLenum)param);                        break;
              case GL_TEXTURE_MAX_ANISOTROPY_EXT:   texture->getSamplerState().maxAnisotropy = std::min((float)param, context->getExtensions().maxTextureAnisotropy); break;
              case GL_TEXTURE_COMPARE_MODE:         texture->getSamplerState().compareMode = (GLenum)param;  break;
              case GL_TEXTURE_COMPARE_FUNC:         texture->getSamplerState().compareFunc = (GLenum)param;  break;
              case GL_TEXTURE_SWIZZLE_R:            texture->getSamplerState().swizzleRed = (GLenum)param;   break;
              case GL_TEXTURE_SWIZZLE_G:            texture->getSamplerState().swizzleGreen = (GLenum)param; break;
              case GL_TEXTURE_SWIZZLE_B:            texture->getSamplerState().swizzleBlue = (GLenum)param;  break;
              case GL_TEXTURE_SWIZZLE_A:            texture->getSamplerState().swizzleAlpha = (GLenum)param; break;
              case GL_TEXTURE_BASE_LEVEL:           texture->getSamplerState().baseLevel = param;            break;
              case GL_TEXTURE_MAX_LEVEL:            texture->getSamplerState().maxLevel = param;             break;
              case GL_TEXTURE_MIN_LOD:              texture->getSamplerState().minLod = (GLfloat)param;      break;
              case GL_TEXTURE_MAX_LOD:              texture->getSamplerState().maxLod = (GLfloat)param;      break;
              default: UNREACHABLE(); break;
            }
        }
    }
    
    void GL_APIENTRY TexParameteriv(GLenum target, GLenum pname, const GLint* params)
    {
        TexParameteri(target, pname, *params);
    }
    
    void GL_APIENTRY TexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
                                   GLenum format, GLenum type, const GLvoid* pixels)
    {
        EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
              "GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, GLenum type = 0x%X, "
              "const GLvoid* pixels = 0x%0.8p)",
               target, level, xoffset, yoffset, width, height, format, type, pixels);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (context->getClientVersion() < 3 &&
                !ValidateES2TexImageParameters(context, target, level, GL_NONE, false, true,
                                               xoffset, yoffset, width, height, 0, format, type, pixels))
            {
                return;
            }
    
            if (context->getClientVersion() >= 3 &&
                !ValidateES3TexImageParameters(context, target, level, GL_NONE, false, true,
                                               xoffset, yoffset, 0, width, height, 1, 0, format, type, pixels))
            {
                return;
            }
    
            // Zero sized uploads are valid but no-ops
            if (width == 0 || height == 0)
            {
                return;
            }
    
            Box area(xoffset, yoffset, 0, width, height, 1);
            Texture *texture = context->getTargetTexture(IsCubeMapTextureTarget(target) ? GL_TEXTURE_CUBE_MAP : target);
            Error error = texture->setSubImage(target, level, area, format, type, context->getState().getUnpackState(),
                                               reinterpret_cast<const uint8_t *>(pixels));
            if (error.isError())
            {
                context->recordError(error);
                return;
            }
        }
    }
    
    void GL_APIENTRY Uniform1f(GLint location, GLfloat x)
    {
        Uniform1fv(location, 1, &x);
    }
    
    void GL_APIENTRY Uniform1fv(GLint location, GLsizei count, const GLfloat* v)
    {
        EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (!ValidateUniform(context, GL_FLOAT, location, count))
            {
                return;
            }
    
            Program *program = context->getState().getProgram();
            program->setUniform1fv(location, count, v);
        }
    }
    
    void GL_APIENTRY Uniform1i(GLint location, GLint x)
    {
        Uniform1iv(location, 1, &x);
    }
    
    void GL_APIENTRY Uniform1iv(GLint location, GLsizei count, const GLint* v)
    {
        EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (!ValidateUniform(context, GL_INT, location, count))
            {
                return;
            }
    
            Program *program = context->getState().getProgram();
            program->setUniform1iv(location, count, v);
        }
    }
    
    void GL_APIENTRY Uniform2f(GLint location, GLfloat x, GLfloat y)
    {
        GLfloat xy[2] = {x, y};
    
        Uniform2fv(location, 1, xy);
    }
    
    void GL_APIENTRY Uniform2fv(GLint location, GLsizei count, const GLfloat* v)
    {
        EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (!ValidateUniform(context, GL_FLOAT_VEC2, location, count))
            {
                return;
            }
    
            Program *program = context->getState().getProgram();
            program->setUniform2fv(location, count, v);
        }
    }
    
    void GL_APIENTRY Uniform2i(GLint location, GLint x, GLint y)
    {
        GLint xy[2] = {x, y};
    
        Uniform2iv(location, 1, xy);
    }
    
    void GL_APIENTRY Uniform2iv(GLint location, GLsizei count, const GLint* v)
    {
        EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (!ValidateUniform(context, GL_INT_VEC2, location, count))
            {
                return;
            }
    
            Program *program = context->getState().getProgram();
            program->setUniform2iv(location, count, v);
        }
    }
    
    void GL_APIENTRY Uniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z)
    {
        GLfloat xyz[3] = {x, y, z};
    
        Uniform3fv(location, 1, xyz);
    }
    
    void GL_APIENTRY Uniform3fv(GLint location, GLsizei count, const GLfloat* v)
    {
        EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (!ValidateUniform(context, GL_FLOAT_VEC3, location, count))
            {
                return;
            }
    
            Program *program = context->getState().getProgram();
            program->setUniform3fv(location, count, v);
        }
    }
    
    void GL_APIENTRY Uniform3i(GLint location, GLint x, GLint y, GLint z)
    {
        GLint xyz[3] = {x, y, z};
    
        Uniform3iv(location, 1, xyz);
    }
    
    void GL_APIENTRY Uniform3iv(GLint location, GLsizei count, const GLint* v)
    {
        EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (!ValidateUniform(context, GL_INT_VEC3, location, count))
            {
                return;
            }
    
            Program *program = context->getState().getProgram();
            program->setUniform3iv(location, count, v);
        }
    }
    
    void GL_APIENTRY Uniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
    {
        GLfloat xyzw[4] = {x, y, z, w};
    
        Uniform4fv(location, 1, xyzw);
    }
    
    void GL_APIENTRY Uniform4fv(GLint location, GLsizei count, const GLfloat* v)
    {
        EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (!ValidateUniform(context, GL_FLOAT_VEC4, location, count))
            {
                return;
            }
    
            Program *program = context->getState().getProgram();
            program->setUniform4fv(location, count, v);
        }
    }
    
    void GL_APIENTRY Uniform4i(GLint location, GLint x, GLint y, GLint z, GLint w)
    {
        GLint xyzw[4] = {x, y, z, w};
    
        Uniform4iv(location, 1, xyzw);
    }
    
    void GL_APIENTRY Uniform4iv(GLint location, GLsizei count, const GLint* v)
    {
        EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (!ValidateUniform(context, GL_INT_VEC4, location, count))
            {
                return;
            }
    
            Program *program = context->getState().getProgram();
            program->setUniform4iv(location, count, v);
        }
    }
    
    void GL_APIENTRY UniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
    {
        EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
              location, count, transpose, value);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (!ValidateUniformMatrix(context, GL_FLOAT_MAT2, location, count, transpose))
            {
                return;
            }
    
            Program *program = context->getState().getProgram();
            program->setUniformMatrix2fv(location, count, transpose, value);
        }
    }
    
    void GL_APIENTRY UniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
    {
        EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
              location, count, transpose, value);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (!ValidateUniformMatrix(context, GL_FLOAT_MAT3, location, count, transpose))
            {
                return;
            }
    
            Program *program = context->getState().getProgram();
            program->setUniformMatrix3fv(location, count, transpose, value);
        }
    }
    
    void GL_APIENTRY UniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
    {
        EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
              location, count, transpose, value);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (!ValidateUniformMatrix(context, GL_FLOAT_MAT4, location, count, transpose))
            {
                return;
            }
    
            Program *program = context->getState().getProgram();
            program->setUniformMatrix4fv(location, count, transpose, value);
        }
    }
    
    void GL_APIENTRY UseProgram(GLuint program)
    {
        EVENT("(GLuint program = %d)", program);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            Program *programObject = context->getProgram(program);
    
            if (!programObject && program != 0)
            {
                if (context->getShader(program))
                {
                    context->recordError(Error(GL_INVALID_OPERATION));
                    return;
                }
                else
                {
                    context->recordError(Error(GL_INVALID_VALUE));
                    return;
                }
            }
    
            if (program != 0 && !programObject->isLinked())
            {
                context->recordError(Error(GL_INVALID_OPERATION));
                return;
            }
    
            context->useProgram(program);
        }
    }
    
    void GL_APIENTRY ValidateProgram(GLuint program)
    {
        EVENT("(GLuint program = %d)", program);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            Program *programObject = context->getProgram(program);
    
            if (!programObject)
            {
                if (context->getShader(program))
                {
                    context->recordError(Error(GL_INVALID_OPERATION));
                    return;
                }
                else
                {
                    context->recordError(Error(GL_INVALID_VALUE));
                    return;
                }
            }
    
            programObject->validate(context->getCaps());
        }
    }
    
    void GL_APIENTRY VertexAttrib1f(GLuint index, GLfloat x)
    {
        EVENT("(GLuint index = %d, GLfloat x = %f)", index, x);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (index >= MAX_VERTEX_ATTRIBS)
            {
                context->recordError(Error(GL_INVALID_VALUE));
                return;
            }
    
            GLfloat vals[4] = { x, 0, 0, 1 };
            context->getState().setVertexAttribf(index, vals);
        }
    }
    
    void GL_APIENTRY VertexAttrib1fv(GLuint index, const GLfloat* values)
    {
        EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (index >= MAX_VERTEX_ATTRIBS)
            {
                context->recordError(Error(GL_INVALID_VALUE));
                return;
            }
    
            GLfloat vals[4] = { values[0], 0, 0, 1 };
            context->getState().setVertexAttribf(index, vals);
        }
    }
    
    void GL_APIENTRY VertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
    {
        EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f)", index, x, y);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (index >= MAX_VERTEX_ATTRIBS)
            {
                context->recordError(Error(GL_INVALID_VALUE));
                return;
            }
    
            GLfloat vals[4] = { x, y, 0, 1 };
            context->getState().setVertexAttribf(index, vals);
        }
    }
    
    void GL_APIENTRY VertexAttrib2fv(GLuint index, const GLfloat* values)
    {
        EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (index >= MAX_VERTEX_ATTRIBS)
            {
                context->recordError(Error(GL_INVALID_VALUE));
                return;
            }
    
            GLfloat vals[4] = { values[0], values[1], 0, 1 };
            context->getState().setVertexAttribf(index, vals);
        }
    }
    
    void GL_APIENTRY VertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
    {
        EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f)", index, x, y, z);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (index >= MAX_VERTEX_ATTRIBS)
            {
                context->recordError(Error(GL_INVALID_VALUE));
                return;
            }
    
            GLfloat vals[4] = { x, y, z, 1 };
            context->getState().setVertexAttribf(index, vals);
        }
    }
    
    void GL_APIENTRY VertexAttrib3fv(GLuint index, const GLfloat* values)
    {
        EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (index >= MAX_VERTEX_ATTRIBS)
            {
                context->recordError(Error(GL_INVALID_VALUE));
                return;
            }
    
            GLfloat vals[4] = { values[0], values[1], values[2], 1 };
            context->getState().setVertexAttribf(index, vals);
        }
    }
    
    void GL_APIENTRY VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
    {
        EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f, GLfloat w = %f)", index, x, y, z, w);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (index >= MAX_VERTEX_ATTRIBS)
            {
                context->recordError(Error(GL_INVALID_VALUE));
                return;
            }
    
            GLfloat vals[4] = { x, y, z, w };
            context->getState().setVertexAttribf(index, vals);
        }
    }
    
    void GL_APIENTRY VertexAttrib4fv(GLuint index, const GLfloat* values)
    {
        EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (index >= MAX_VERTEX_ATTRIBS)
            {
                context->recordError(Error(GL_INVALID_VALUE));
                return;
            }
    
            context->getState().setVertexAttribf(index, values);
        }
    }
    
    void GL_APIENTRY VertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr)
    {
        EVENT("(GLuint index = %d, GLint size = %d, GLenum type = 0x%X, "
              "GLboolean normalized = %u, GLsizei stride = %d, const GLvoid* ptr = 0x%0.8p)",
              index, size, type, normalized, stride, ptr);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (index >= MAX_VERTEX_ATTRIBS)
            {
                context->recordError(Error(GL_INVALID_VALUE));
                return;
            }
    
            if (size < 1 || size > 4)
            {
                context->recordError(Error(GL_INVALID_VALUE));
                return;
            }
    
            switch (type)
            {
              case GL_BYTE:
              case GL_UNSIGNED_BYTE:
              case GL_SHORT:
              case GL_UNSIGNED_SHORT:
              case GL_FIXED:
              case GL_FLOAT:
                break;
    
              case GL_HALF_FLOAT:
              case GL_INT:
              case GL_UNSIGNED_INT:
              case GL_INT_2_10_10_10_REV:
              case GL_UNSIGNED_INT_2_10_10_10_REV:
                if (context->getClientVersion() < 3)
                {
                    context->recordError(Error(GL_INVALID_ENUM));
                    return;
                }
                break;
    
              default:
                context->recordError(Error(GL_INVALID_ENUM));
                return;
            }
    
            if (stride < 0)
            {
                context->recordError(Error(GL_INVALID_VALUE));
                return;
            }
    
            if ((type == GL_INT_2_10_10_10_REV || type == GL_UNSIGNED_INT_2_10_10_10_REV) && size != 4)
            {
                context->recordError(Error(GL_INVALID_OPERATION));
                return;
            }
    
            // [OpenGL ES 3.0.2] Section 2.8 page 24:
            // An INVALID_OPERATION error is generated when a non-zero vertex array object
            // is bound, zero is bound to the ARRAY_BUFFER buffer object binding point,
            // and the pointer argument is not NULL.
            if (context->getState().getVertexArray()->id() != 0 && context->getState().getArrayBufferId() == 0 && ptr != NULL)
            {
                context->recordError(Error(GL_INVALID_OPERATION));
                return;
            }
    
            context->getState().setVertexAttribState(index, context->getState().getTargetBuffer(GL_ARRAY_BUFFER), size, type,
                                                     normalized == GL_TRUE, false, stride, ptr);
        }
    }
    
    void GL_APIENTRY Viewport(GLint x, GLint y, GLsizei width, GLsizei height)
    {
        EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            if (width < 0 || height < 0)
            {
                context->recordError(Error(GL_INVALID_VALUE));
                return;
            }
    
            context->getState().setViewportParams(x, y, width, height);
        }
    }
    
    }