Hash :
45bcc784
Author :
Date :
2016-11-07T13:58:48
translator: Scope all classes with "sh". I was seeing an odd problem with our PoolAlloc conflicting with the glslang/Vulkan TIntermNode, so the fix was to move everything to a separate namespace. The bison grammars are also regenerated. No functional changes. BUG=angleproject:1576 Change-Id: I959c7afe4c092f0d458432c07b4dcee4d39513f3 Reviewed-on: https://chromium-review.googlesource.com/408267 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
//
// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATORHLSL_H_
#define COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATORHLSL_H_
#include "GLSLANG/ShaderLang.h"
namespace sh
{
class BuiltInFunctionEmulator;
void InitBuiltInFunctionEmulatorForHLSL(BuiltInFunctionEmulator *emu);
//
// This works around isnan() bug on some Intel drivers.
//
void InitBuiltInIsnanFunctionEmulatorForHLSLWorkarounds(BuiltInFunctionEmulator *emu,
int targetGLSLVersion);
} // namespace sh
#endif // COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATORHLSL_H_