Hash :
fbb1c792
Author :
Date :
2018-01-19T16:26:59
Store symbol names as a ImmutableString This will enable compile-time initialization of built-in symbols as well as reducing copying strings. Most of the code that deals with names is changed to use ImmutableString where it makes sense to avoid conversions. The lexer/parser now allocate const char pointers into pool memory instead of allocating TStrings. These are then converted to ImmutableString upon entering TParseContext. BUG=angleproject:2267 TEST=angle_unittests, angle_end2end_tests Change-Id: I244d6271ea1ecf7150d4f89dfa388a7745a1150c Reviewed-on: https://chromium-review.googlesource.com/881561 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
//
// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef COMPILER_TRANSLATOR_HASHNAMES_H_
#define COMPILER_TRANSLATOR_HASHNAMES_H_
#include <map>
#include "GLSLANG/ShaderLang.h"
#include "compiler/translator/Common.h"
namespace sh
{
typedef std::map<TPersistString, TPersistString> NameMap;
class ImmutableString;
class TSymbol;
ImmutableString HashName(const ImmutableString &name,
ShHashFunction64 hashFunction,
NameMap *nameMap);
// Hash user-defined name for GLSL output, with special handling for internal names.
// The nameMap parameter is optional and is used to cache hashed names if set.
ImmutableString HashName(const TSymbol *symbol, ShHashFunction64 hashFunction, NameMap *nameMap);
} // namespace sh
#endif // COMPILER_TRANSLATOR_HASHNAMES_H_