Hash :
a07b4213
Author :
Date :
2018-03-22T16:13:13
Move AST transformations to a subdirectory Move AST transformations to compiler/translator/tree_ops. BUG=angleproject:2409 TEST=angle_unittests Change-Id: I9c620e98707d22d005da6192fe7d1b4e8030aadd Reviewed-on: https://chromium-review.googlesource.com/975550 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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//
// Copyright (c) 2017 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ClampPointSize.cpp: Limit the value that is written to gl_PointSize.
//
#include "compiler/translator/tree_ops/ClampPointSize.h"
#include "compiler/translator/SymbolTable.h"
#include "compiler/translator/tree_util/BuiltIn_autogen.h"
#include "compiler/translator/tree_util/FindSymbolNode.h"
#include "compiler/translator/tree_util/IntermNode_util.h"
#include "compiler/translator/tree_util/RunAtTheEndOfShader.h"
namespace sh
{
void ClampPointSize(TIntermBlock *root, float maxPointSize, TSymbolTable *symbolTable)
{
// Only clamp gl_PointSize if it's used in the shader.
if (!FindSymbolNode(root, ImmutableString("gl_PointSize")))
{
return;
}
TIntermSymbol *pointSizeNode = new TIntermSymbol(BuiltInVariable::gl_PointSize());
TConstantUnion *maxPointSizeConstant = new TConstantUnion();
maxPointSizeConstant->setFConst(maxPointSize);
TIntermConstantUnion *maxPointSizeNode =
new TIntermConstantUnion(maxPointSizeConstant, TType(EbtFloat, EbpHigh, EvqConst));
// min(gl_PointSize, maxPointSize)
TIntermSequence *minArguments = new TIntermSequence();
minArguments->push_back(pointSizeNode->deepCopy());
minArguments->push_back(maxPointSizeNode);
TIntermTyped *clampedPointSize =
CreateBuiltInFunctionCallNode("min", minArguments, *symbolTable, 100);
// gl_PointSize = min(gl_PointSize, maxPointSize)
TIntermBinary *assignPointSize = new TIntermBinary(EOpAssign, pointSizeNode, clampedPointSize);
RunAtTheEndOfShader(root, assignPointSize, symbolTable);
}
} // namespace sh