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  • Hash : 70642e42
    Author : Tim Van Patten
    Date : 2019-06-05T14:55:49

    Vulkan: Implement ES 3.0 rasterizer discard
    
    Rasterizer discard is a feature that allows the graphics pipeline
    to skip the fragment shader stage.
    
    Implementing rasterizer discard in Vulkan is as easy as not binding
    a fragment shader binary.
    
    Tests for rasterizer discard live in
    dEQP-GLES3.functional.rasterizer_discard.*.
    
    Bug: angleproject:3214
    Test: dEQP-GLES3.functional.rasterizer_discard.*
    Change-Id: I0815df3b70f6f9cdc6c8c87ec4813bb629d8bd5f
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1646692
    Commit-Queue: Tim Van Patten <timvp@google.com>
    Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
    Reviewed-by: Jamie Madill <jmadill@chromium.org>
    

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