Hash :
42bd4fc2
Author :
Date :
2021-12-10T14:58:17
Metal: add ANGLE_metal_create_context_ownership_identity. This Metal-specific EGL extension allows a given context and the GPU resources it allocates to be associated with a particular task ID on the system, for system-level bookkeeping purposes. Bug: angleproject:6795 Change-Id: I19ee0993564169b01c4a450e63dcfacd339b98b5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3335172 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Kenneth Russell <kbr@chromium.org>
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//
// Copyright 2020 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// SamplerMtl.mm:
// Defines the class interface for SamplerMtl, implementing SamplerImpl.
//
#include "libANGLE/renderer/metal/SamplerMtl.h"
#include "common/debug.h"
#include "libANGLE/Context.h"
#include "libANGLE/renderer/metal/ContextMtl.h"
#include "libANGLE/renderer/metal/DisplayMtl.h"
#include "libANGLE/renderer/metal/mtl_state_cache.h"
namespace rx
{
SamplerMtl::SamplerMtl(const gl::SamplerState &state) : SamplerImpl(state) {}
SamplerMtl::~SamplerMtl() = default;
void SamplerMtl::onDestroy(const gl::Context *context)
{
mSamplerState = nil;
}
const mtl::AutoObjCPtr<id<MTLSamplerState>> &SamplerMtl::getSampler(ContextMtl *contextMtl)
{
if (!mSamplerState)
{
mtl::SamplerDesc samplerDesc(mState);
mSamplerState = contextMtl->getDisplay()->getStateCache().getSamplerState(
contextMtl->getMetalDevice(), samplerDesc);
}
return mSamplerState;
}
angle::Result SamplerMtl::syncState(const gl::Context *context, const bool dirty)
{
if (dirty)
{
// Recreate sampler
mSamplerState = nil;
if (mCompareMode != mState.getCompareMode() || mCompareFunc != mState.getCompareFunc())
{
ContextMtl *contextMtl = mtl::GetImpl(context);
mCompareMode = mState.getCompareMode();
mCompareFunc = mState.getCompareFunc();
// Tell context to rebind textures so that ProgramMtl has a chance to verify
// depth texture compare mode.
contextMtl->invalidateCurrentTextures();
}
}
return angle::Result::Continue;
}
} // namespace rx