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kc3-lang/angle/src/libANGLE/Uniform.cpp

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  • Author : jchen10
    Date : 2017-08-28 20:45:48
    Hash : baf5d945
    Message : ES31: Add UNIFORM support for ProgramInterface Add program resource properties for uniform. BUG=angleproject:1920 TEST=angle_end2end_tests:ProgramInterfaceTest* Change-Id: Ia5cf6219db43b8b1f73efbb3565d21c86e9d3ec0 Reviewed-on: https://chromium-review.googlesource.com/638050 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>

  • src/libANGLE/Uniform.cpp
  • //
    // Copyright (c) 2010-2013 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    #include "libANGLE/Uniform.h"
    
    #include "common/utilities.h"
    
    #include <cstring>
    
    namespace gl
    {
    
    template <typename T>
    void MarkResourceStaticUse(T *resource, GLenum shaderType, bool used)
    {
        switch (shaderType)
        {
            case GL_VERTEX_SHADER:
                resource->vertexStaticUse = used;
                break;
    
            case GL_FRAGMENT_SHADER:
                resource->fragmentStaticUse = used;
                break;
    
            case GL_COMPUTE_SHADER:
                resource->computeStaticUse = used;
                break;
    
            default:
                UNREACHABLE();
        }
    }
    
    template void MarkResourceStaticUse(LinkedUniform *resource, GLenum shaderType, bool used);
    template void MarkResourceStaticUse(InterfaceBlock *resource, GLenum shaderType, bool used);
    
    LinkedUniform::LinkedUniform()
        : typeInfo(nullptr),
          bufferIndex(-1),
          blockInfo(sh::BlockMemberInfo::getDefaultBlockInfo()),
          vertexStaticUse(false),
          fragmentStaticUse(false),
          computeStaticUse(false)
    {
    }
    
    LinkedUniform::LinkedUniform(GLenum typeIn,
                                 GLenum precisionIn,
                                 const std::string &nameIn,
                                 unsigned int arraySizeIn,
                                 const int bindingIn,
                                 const int offsetIn,
                                 const int locationIn,
                                 const int bufferIndexIn,
                                 const sh::BlockMemberInfo &blockInfoIn)
        : typeInfo(&GetUniformTypeInfo(typeIn)),
          bufferIndex(bufferIndexIn),
          blockInfo(blockInfoIn),
          vertexStaticUse(false),
          fragmentStaticUse(false),
          computeStaticUse(false)
    {
        type      = typeIn;
        precision = precisionIn;
        name      = nameIn;
        arraySize = arraySizeIn;
        binding   = bindingIn;
        offset    = offsetIn;
        location  = locationIn;
    }
    
    LinkedUniform::LinkedUniform(const sh::Uniform &uniform)
        : sh::Uniform(uniform),
          typeInfo(&GetUniformTypeInfo(type)),
          bufferIndex(-1),
          blockInfo(sh::BlockMemberInfo::getDefaultBlockInfo()),
          vertexStaticUse(false),
          fragmentStaticUse(false),
          computeStaticUse(false)
    {
    }
    
    LinkedUniform::LinkedUniform(const LinkedUniform &uniform)
        : sh::Uniform(uniform),
          typeInfo(uniform.typeInfo),
          bufferIndex(uniform.bufferIndex),
          blockInfo(uniform.blockInfo),
          vertexStaticUse(uniform.vertexStaticUse),
          fragmentStaticUse(uniform.fragmentStaticUse),
          computeStaticUse(uniform.computeStaticUse)
    
    {
    }
    
    LinkedUniform &LinkedUniform::operator=(const LinkedUniform &uniform)
    {
        sh::Uniform::operator=(uniform);
        typeInfo             = uniform.typeInfo;
        bufferIndex          = uniform.bufferIndex;
        blockInfo            = uniform.blockInfo;
        vertexStaticUse      = uniform.vertexStaticUse;
        fragmentStaticUse    = uniform.fragmentStaticUse;
        computeStaticUse     = uniform.computeStaticUse;
    
        return *this;
    }
    
    LinkedUniform::~LinkedUniform()
    {
    }
    
    bool LinkedUniform::isInDefaultBlock() const
    {
        return bufferIndex == -1;
    }
    
    bool LinkedUniform::isSampler() const
    {
        return typeInfo->isSampler;
    }
    
    bool LinkedUniform::isImage() const
    {
        return typeInfo->isImageType;
    }
    
    bool LinkedUniform::isAtomicCounter() const
    {
        return IsAtomicCounterType(type);
    }
    
    bool LinkedUniform::isField() const
    {
        return name.find('.') != std::string::npos;
    }
    
    size_t LinkedUniform::getElementSize() const
    {
        return typeInfo->externalSize;
    }
    
    size_t LinkedUniform::getElementComponents() const
    {
        return typeInfo->componentCount;
    }
    
    ShaderVariableBuffer::ShaderVariableBuffer()
        : binding(0),
          dataSize(0),
          vertexStaticUse(false),
          fragmentStaticUse(false),
          computeStaticUse(false)
    {
    }
    
    InterfaceBlock::InterfaceBlock() : isArray(false), arrayElement(0)
    {
    }
    
    InterfaceBlock::InterfaceBlock(const std::string &nameIn,
                                   const std::string &mappedNameIn,
                                   bool isArrayIn,
                                   unsigned int arrayElementIn,
                                   int bindingIn)
        : name(nameIn), mappedName(mappedNameIn), isArray(isArrayIn), arrayElement(arrayElementIn)
    {
        binding = bindingIn;
    }
    
    std::string InterfaceBlock::nameWithArrayIndex() const
    {
        std::stringstream fullNameStr;
        fullNameStr << name;
        if (isArray)
        {
            fullNameStr << "[" << arrayElement << "]";
        }
    
        return fullNameStr.str();
    }
    
    std::string InterfaceBlock::mappedNameWithArrayIndex() const
    {
        std::stringstream fullNameStr;
        fullNameStr << mappedName;
        if (isArray)
        {
            fullNameStr << "[" << arrayElement << "]";
        }
    
        return fullNameStr.str();
    }
    }